CardSkillView.cs 7.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193
  1. using cfg.GfgCfg;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Card;
  5. using UI.CommonGame;
  6. namespace GFGGame
  7. {
  8. public class CardSkillView : BaseWindow
  9. {
  10. private UI_CardSkillUI _ui;
  11. // private PassivitySkillCfg _viewData;
  12. private int _cardId;
  13. private int _skillId;
  14. private int _skillLv;
  15. private PassivitySkillCfg skillCfg;
  16. private PassivitySkillLvlCfg skillLvCfg;
  17. private EffectUI _effectUI1;
  18. public override void Dispose()
  19. {
  20. if (_ui != null)
  21. {
  22. _ui.Dispose();
  23. _ui = null;
  24. }
  25. base.Dispose();
  26. }
  27. protected override void OnInit()
  28. {
  29. base.OnInit();
  30. _ui = UI_CardSkillUI.Create();
  31. this.viewCom = _ui.target;
  32. this.viewCom.Center();
  33. this.modal = true;
  34. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  35. _ui.m_btnUpLv.onClick.Add(OnClickBtnUp);
  36. _ui.m_listConsume.itemRenderer = RenderListStarConsumeItem;
  37. }
  38. protected override void AddEventListener()
  39. {
  40. base.AddEventListener();
  41. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkill);
  42. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. _cardId = (int)(viewData as object[])[0];
  48. _skillId = (int)(viewData as object[])[1];
  49. _ui.m_c2.selectedIndex = (int)(viewData as object[])[2];
  50. _skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
  51. skillCfg = CommonDataManager.Tables.TblPassivitySkillCfg.GetOrDefault(_skillId);
  52. skillLvCfg = CommonDataManager.Tables.TblPassivitySkillLvlCfg.Get(_skillLv, _skillId);
  53. _ui.m_txtName.text = skillCfg.Name;
  54. _ui.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfg.Res);
  55. _ui.m_btnUpLvSpecial.visible = false;
  56. _ui.m_btnCheckother.visible = false;
  57. _ui.m_btnCheckself.visible = false;
  58. UpdateView();
  59. }
  60. private void UpdateView()
  61. {
  62. _ui.m_c1.selectedIndex = 0;
  63. _skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
  64. skillCfg = CommonDataManager.Tables.TblPassivitySkillCfg.GetOrDefault(_skillId);
  65. skillLvCfg = CommonDataManager.Tables.TblPassivitySkillLvlCfg.Get(_skillLv, _skillId);
  66. int skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
  67. UpdateComLv(_ui.m_comCurLV, skillLv, skillLv + "级");
  68. if (CommonDataManager.Tables.TblPassivitySkillLvlCfg.Get(skillLv + 1, _skillId) == null) //已满级
  69. {
  70. _ui.m_c1.selectedIndex = 1;
  71. return;
  72. }
  73. UI_ComCostCurrency costCurrency = UI_ComCostCurrency.Proxy(_ui.m_comConsume);
  74. costCurrency.m_txtNeed.text = skillLvCfg.CostNum.ToString();
  75. UI_ComCostCurrency.ProxyEnd();
  76. UpdateComLv(_ui.m_comNextLv, skillLv + 1, "下一级");
  77. _ui.m_listConsume.numItems = skillLvCfg.Materiars.Count;
  78. }
  79. private void UpdateUpSkill()
  80. {
  81. UpdateView();
  82. if (_effectUI1 != null)
  83. {
  84. EffectUIPool.Recycle(_effectUI1);
  85. _effectUI1 = null;
  86. }
  87. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderIcon, "ui_Activity", "SX_KP_JN_tx", 170);
  88. }
  89. private void UpdateComLv(UI_ComSkillDiscribe com, int lv, string title)
  90. {
  91. PassivitySkillLvlCfg skillLvCfg = CommonDataManager.Tables.TblPassivitySkillLvlCfg.Get(lv, _skillId);
  92. com.m_txtLv.text = title;
  93. com.m_txtDiscribe.text = skillLvCfg.Describe;
  94. }
  95. private void RenderListStarConsumeItem(int index, GObject obj)
  96. {
  97. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  98. // int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  99. // skillCfg = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, skillLv);
  100. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(skillLvCfg.Materiars[index].ItemId);
  101. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  102. int needCount = skillLvCfg.Materiars[index].Count;
  103. long hasCount = ItemDataManager.GetItemNum(skillLvCfg.Materiars[index].Count);
  104. listItem.m_txtNeedCount.text = needCount.ToString();
  105. listItem.m_txtHasCount.text =
  106. StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#716660");
  107. ;
  108. listItem.m_btnPlus.visible = false;
  109. if (listItem.target.data == null)
  110. {
  111. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  112. }
  113. listItem.target.data = skillLvCfg.Materiars[index].ItemId;
  114. if (hasCount < needCount)
  115. {
  116. //材料不足显示加号
  117. listItem.m_btnPlus.visible = true;
  118. }
  119. UI_ComStarConsume.ProxyEnd();
  120. }
  121. private void OnClickBtnPlusStarConsum(int index)
  122. {
  123. UI_ComStarConsume comStarConsume = UI_ComStarConsume.Proxy(_ui.m_listConsume.GetChildAt(index));
  124. int itemId = int.Parse(comStarConsume.target.data.ToString());
  125. UI_ComStarConsume.ProxyEnd();
  126. CardData cardData = CardDataManager.GetCardDataById(_cardId);
  127. //ViewManager.Show<ApproachOfItemView>(new object[] { itemId, new object[] { typeof(CardFosterView).FullName, cardData } });
  128. object[] sourceDatas = new object[] { itemId, new object[] { typeof(CardFosterView).FullName, cardData } };
  129. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  130. }
  131. private async void OnClickBtnUp()
  132. {
  133. if (!ItemUtil.CheckItemEnough(skillLvCfg.CostID, skillLvCfg.CostNum))
  134. {
  135. long has = ItemDataManager.GetItemNum(skillLvCfg.CostID);
  136. ItemUtil.BuyCurrency(skillLvCfg.CostID, skillLvCfg.CostNum - has);
  137. return;
  138. }
  139. for (int i = 0; i < skillLvCfg.Materiars.Count; i++)
  140. {
  141. if (!ItemUtil.CheckItemEnough(skillLvCfg.Materiars[i].Count, skillLvCfg.Materiars[i].ItemId, true))
  142. return;
  143. }
  144. bool result = await SkillSProxy.ReqUpgradeCardSkill(_cardId, _skillId);
  145. if (result)
  146. {
  147. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  148. }
  149. }
  150. protected override void OnHide()
  151. {
  152. base.OnHide();
  153. EffectUIPool.Recycle(_effectUI1);
  154. _effectUI1 = null;
  155. }
  156. protected override void RemoveEventListener()
  157. {
  158. base.RemoveEventListener();
  159. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkill);
  160. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  161. }
  162. }
  163. }