DailySignView.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using cfg.GfgCfg;
  4. using ET;
  5. using FairyGUI;
  6. using Hutool;
  7. using UI.DailyWelfare;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class DailySignView : BaseWindow
  12. {
  13. private UI_DailySignUI _ui;
  14. private EffectUI _effectUI0;
  15. private EffectUI _effectUI1;
  16. private EffectUI _effectUI2;
  17. private EffectUI _effectUI3;
  18. private EffectUI _effectUI4;
  19. private EffectUI _effectUI5;
  20. private GGraph m_holderSign;
  21. private float _signCount;
  22. private int _year;
  23. private int _month;
  24. private int _day;
  25. private bool isOpenPanel = true;
  26. DateTime dateTime;
  27. public override void Dispose()
  28. {
  29. EffectUIPool.Recycle(_effectUI0);
  30. _effectUI0 = null;
  31. EffectUIPool.Recycle(_effectUI1);
  32. _effectUI1 = null;
  33. EffectUIPool.Recycle(_effectUI2);
  34. _effectUI2 = null;
  35. EffectUIPool.Recycle(_effectUI3);
  36. _effectUI3 = null;
  37. EffectUIPool.Recycle(_effectUI4);
  38. _effectUI4 = null;
  39. EffectUIPool.Recycle(_effectUI5);
  40. _effectUI5 = null;
  41. if (_ui != null)
  42. {
  43. _ui.Dispose();
  44. _ui = null;
  45. }
  46. base.Dispose();
  47. }
  48. protected override void OnInit()
  49. {
  50. base.OnInit();
  51. packageName = UI_DailySignUI.PACKAGE_NAME;
  52. _ui = UI_DailySignUI.Create();
  53. this.viewCom = _ui.target;
  54. this.viewCom.Center();
  55. this.modal = true;
  56. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  57. _ui.m_btnClose.onClick.Add(Hide);
  58. _ui.m_list.itemRenderer = ListItemRender;
  59. _effectUI0 = EffectUIPool.CreateEffectUI(_ui.m_holderFlower, "ui_league", "Answer_bgtx");
  60. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLizi, "ui_Activity", "Everyday_2lizi");
  61. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRole, "ui_Activity", "Everydayy_people");
  62. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holder, "ui_fight_new", "Progress_head");
  63. }
  64. protected override void AddEventListener()
  65. {
  66. base.AddEventListener();
  67. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  68. }
  69. protected override void OnShown()
  70. {
  71. base.OnShown();
  72. _ui.m_proSign.m_holder.visible = false;
  73. GRoot.inst.touchable = false;
  74. _ui.m_t0.SetHook("touch", () => { GRoot.inst.touchable = true; });
  75. _ui.m_t0.Play(() =>
  76. {
  77. //不知道sethook会不会出问题,在这里也加一个
  78. GRoot.inst.touchable = true;
  79. if (m_holderSign != null)
  80. {
  81. m_holderSign.visible = true;
  82. }
  83. });
  84. _year = TimeUtil.GetCurYear();
  85. _month = TimeUtil.GetCurMonth();
  86. _day = TimeUtil.GetCurDay();
  87. _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month);
  88. //这个是0时区的0时间戳,所以转换为中国时间(东八区)需要加八个小时的毫秒
  89. DateTime unixStartTime = new DateTime(1970, 1, 1, 0 , 0 , 0);
  90. double chinaTime = GameGlobal.OpenServerTime + 28800000;
  91. dateTime = unixStartTime.AddMilliseconds(chinaTime);
  92. UpdateSignView();
  93. //从主界面自动打开这个界面的话,就显示 1
  94. if (this.viewData != null)
  95. {
  96. Timers.inst.Add(0.8f, 1, (obj) =>
  97. {
  98. //防止手速超快关了又开
  99. if (ViewManager.isViewOpen(nameof(DailySignView)))
  100. {
  101. int sourceType = (int)(this.viewData as object[])[0];
  102. if (sourceType == 1)
  103. {
  104. SignBonus(_day);
  105. }
  106. }
  107. }
  108. );
  109. }
  110. GameGlobal.AutoDailySignView = false;
  111. }
  112. protected override void OnHide()
  113. {
  114. base.OnHide();
  115. _ui.m_t0.Stop();
  116. m_holderSign = null;
  117. }
  118. protected override void RemoveEventListener()
  119. {
  120. base.RemoveEventListener();
  121. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  122. }
  123. private void UpdateSignView()
  124. {
  125. _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  126. _ui.m_proSign.m_txtSignCount.text = _signCount.ToString();
  127. List<DailySignBonusCfg> signBonusCfgs = CommonDataManager.Tables.TblDailySignBonusCfg.GetGroup1ByMonth(_month);
  128. List<DailySignCfg> signCfgs = CommonDataManager.Tables.TblDailySignCfg.GetGroup1ByMonth(_month);
  129. _ui.m_proSign.target.max = signCfgs[signCfgs.Count - 1].Day;
  130. _ui.m_proSign.target.value = _signCount;
  131. if (_signCount >= signCfgs[signCfgs.Count - 1].Day)
  132. {
  133. _ui.m_proSign.m_holder.visible = false;
  134. }
  135. else
  136. {
  137. _ui.m_proSign.m_holder.visible = true;
  138. }
  139. _ui.m_proSign.m_holder.x = _signCount / signCfgs[signCfgs.Count - 1].Day * _ui.m_proSign.target.width - 88;
  140. _ui.m_proSign.m_holderReward.visible = false;
  141. for (int i = 0; i < signCfgs.Count; i++)
  142. {
  143. GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;
  144. if (i == signCfgs.Count - 1)
  145. {
  146. comProBonus.x = ((float)signCfgs[i].Day / (float)signCfgs[signCfgs.Count - 1].Day) * _ui.m_proSign.target.width - 48;
  147. }
  148. else
  149. {
  150. comProBonus.x = ((float)signCfgs[i].Day / (float)signCfgs[signCfgs.Count-1].Day) * _ui.m_proSign.target.width - 20;
  151. }
  152. UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);
  153. item.target.visible = true;
  154. item.m_loaIcon.url = ResPathUtil.GetIconPath(CommonDataManager.Tables.TblItemCfg.GetOrDefault(signCfgs[i].Bonus[0].ItemId));
  155. item.m_txtCount.text = signCfgs[i].Bonus[0].Count.ToString();
  156. item.m_txtDay.text = signCfgs[i].Day.ToString();
  157. if (item.target.data == null)
  158. {
  159. item.target.onClick.Add(OnBtnGetProBonus);
  160. }
  161. item.target.data = signCfgs[i];
  162. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward),
  163. signCfgs[i].Day);
  164. item.m_imgGot.visible = isGot;
  165. bool canGet = _signCount >= signCfgs[i].Day && !isGot;
  166. if (canGet)
  167. {
  168. if (_effectUI5 == null)
  169. {
  170. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_proSign.m_holderReward, "ui_Activity",
  171. "Everyday_enable");
  172. }
  173. _ui.m_proSign.m_holderReward.visible = canGet;
  174. _ui.m_proSign.m_holderReward.position = new Vector2(item.target.x, 35);
  175. }
  176. RedDotController.Instance.SetComRedDot(item.target, canGet);
  177. UI_ComProBonus.ProxyEnd();
  178. }
  179. if ((_month > dateTime.Month && _year == dateTime.Year) || _year > dateTime.Year)
  180. {
  181. _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;
  182. }
  183. else if (_month == dateTime.Month)
  184. {
  185. _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 - dateTime.Day : signBonusCfgs.Count - dateTime.Day + 1;
  186. }
  187. }
  188. private async void OnBtnGetProBonus(EventContext context)
  189. {
  190. GObject obj = context.sender as GObject;
  191. DailySignCfg signCfg = obj.data as DailySignCfg;
  192. if (_signCount < signCfg.Day ||
  193. MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.Day))
  194. {
  195. GoodsItemTipsController.ShowItemTips(signCfg.Bonus[0].ItemId);
  196. }
  197. else
  198. {
  199. bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.Day);
  200. if (result)
  201. {
  202. UpdateSignView();
  203. }
  204. }
  205. }
  206. private void ListItemRender(int index, GObject obj)
  207. {
  208. UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
  209. if (_month == dateTime.Month)
  210. {
  211. index += dateTime.Day - 1;
  212. }
  213. if (index == 29 && _ui.m_list.numItems > 29)
  214. {
  215. item.target.touchable = false;
  216. item.target.visible = false;
  217. return;
  218. }
  219. int _index = index >= 29 && _ui.m_list.numItems > 29 ? index - 1 : index;
  220. DailySignBonusCfg bonusCfg = CommonDataManager.Tables.TblDailySignBonusCfg.GetGroup1ByMonth(_month)[_index];
  221. int itemType = ItemDataManager.GetItemType(bonusCfg.Bonus[0].ItemId);
  222. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), bonusCfg.Day);
  223. if (bonusCfg.Day == _day && !isGot && _effectUI3 == null)
  224. {
  225. _effectUI3 = EffectUIPool.CreateEffectUI(item.m_holderSign, "ui_Activity", "everyday_kuang");
  226. m_holderSign = item.m_holderSign;
  227. }
  228. item.m_holderSign.visible = false;
  229. item.m_c1.selectedIndex = itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.Type;
  230. item.m_txtDay.text = NumberUtil.GetChiniseNumberText(bonusCfg.Day); // bonusCfg.day.ToString();
  231. if (item.m_comItem.data == null)
  232. {
  233. item.m_comItem.data = new ItemView(item.m_comItem);
  234. }
  235. ItemData itemData = ItemUtil.createItemData(bonusCfg.Bonus[0].ToGfgGameItemParam());
  236. (item.m_comItem.data as ItemView).SetData(itemData);
  237. (item.m_comItem.data as ItemView).ShowTips = false;
  238. (item.m_comItem.data as ItemView).ChangeTxtCountStyle();
  239. item.m_imgMask.visible = isGot || bonusCfg.Day < _day && !isGot;
  240. item.m_imgGot.visible = isGot;
  241. item.m_imgNotGet.visible = bonusCfg.Day < _day && !isGot;
  242. RedDotController.Instance.SetComRedDot(item.target, bonusCfg.Day == _day && !isGot);
  243. if (item.target.data == null)
  244. {
  245. item.target.onClick.Add(OnGetSignBonus);
  246. }
  247. item.target.data = bonusCfg.Day;
  248. UI_ListSignItem.ProxyEnd();
  249. }
  250. private async void OnGetSignBonus(EventContext context)
  251. {
  252. GObject obj = context.sender as GObject;
  253. int day = (int)obj.data;
  254. if (day > _day) return;
  255. SignBonus(day);
  256. }
  257. private async void SignBonus(int day)
  258. {
  259. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), day);
  260. bool result = false;
  261. if (isGot)
  262. {
  263. PromptController.Instance.ShowFloatTextPrompt("已领取");
  264. return;
  265. }
  266. if (day < _day)
  267. {
  268. ViewManager.Show<ReDailySignTipsView>(day);
  269. }
  270. else
  271. {
  272. result = await DailyWelfareSProxy.ReqSign(day);
  273. }
  274. // if (result)
  275. // {
  276. // _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;
  277. // }
  278. }
  279. }
  280. }