StoryCardChoose.cs 15 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Threading.Tasks;
  4. using cfg.GfgCfg;
  5. using ET;
  6. using FairyGUI;
  7. using UI.CommonGame;
  8. using UI.Main;
  9. using UnityEngine;
  10. namespace GFGGame
  11. {
  12. public class StoryCardChoose : BaseWindow
  13. {
  14. private UI_StoryCardChooseUI _ui;
  15. private List<CardData> cardList = new List<CardData>();
  16. private static int _scoreType;
  17. private int _selectedIndex = 0;
  18. private int _cardId = 0; //记录打开界面时的竞技场词牌id
  19. private int _skillId = 0;
  20. private List<EffectUI> _effects = new List<EffectUI>();
  21. private GComponent _comSelected;
  22. private EffectUI _effectUI1;
  23. private EffectUI _effectUI2;
  24. private EffectUI _effectUI3;
  25. public override void Dispose()
  26. {
  27. EffectUIPool.Recycle(_effectUI1);
  28. _effectUI1 = null;
  29. EffectUIPool.Recycle(_effectUI2);
  30. _effectUI2 = null;
  31. EffectUIPool.Recycle(_effectUI3);
  32. _effectUI3 = null;
  33. //EffectUIPool.Recycle(_effectUI3);
  34. //_effectUI3 = null;
  35. if (_comSelected != null)
  36. {
  37. _comSelected.RemoveFromParent();
  38. _comSelected.Dispose();
  39. }
  40. for (int i = 0; i < _effects.Count; i++)
  41. {
  42. EffectUIPool.Recycle(_effects[i]);
  43. _effects[i] = null;
  44. }
  45. if (_ui != null)
  46. {
  47. _ui.Dispose();
  48. _ui = null;
  49. }
  50. base.Dispose();
  51. }
  52. protected override void OnInit()
  53. {
  54. base.OnInit();
  55. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  56. _ui = UI_StoryCardChooseUI.Create();
  57. this.viewCom = _ui.target;
  58. this.viewCom.Center();
  59. this.modal = true;
  60. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  61. _ui.m_listCard.SetVirtual();
  62. _ui.m_listCard.itemRenderer = RenderListCardItem;
  63. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  64. _ui.m_listSkill.itemRenderer = RenderListSkillItem;
  65. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  66. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
  67. _ui.m_btnUpCard.onClick.Add(OnBtnUpCardClikc);
  68. _comSelected = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComCardSelect").asCom;
  69. //_effectUI3 = EffectUIPool.CreateEffectUI(_comSelected.GetChild("holder").asGraph, "ui_fight_new", "kp_Select");
  70. AddEffect();
  71. }
  72. protected override void OnShown()
  73. {
  74. base.OnShown();
  75. _scoreType = (int)this.viewData;
  76. ArenaDataManager dataManager = ArenaDataManager.Instance;
  77. cardList = CardDataManager.GetCardListByRoleType(0);
  78. //是从竞技场进来的话,去掉已经在其他主题装配的cardList
  79. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  80. {
  81. //其他主题带的cardIds
  82. var otherThemeCardIds = new HashSet<int>();
  83. for (int i = 0; i < dataManager.DressupList.Count; i++)
  84. {
  85. if (dataManager.SelectThemeIndex == i)
  86. {
  87. continue;
  88. }
  89. otherThemeCardIds.Add(dataManager.DressupList[i].cardId);
  90. }
  91. //去掉已经在其他主题装配的cardList
  92. cardList = cardList.Where(a => !otherThemeCardIds.Contains(a.id)).ToList();
  93. }
  94. float dressListAllAcore =
  95. FightDataManager.Instance.GetDressListAllScore(MyDressUpHelper.dressUpObj.itemList, _scoreType);
  96. cardList = FightDataManager.Instance.SortCardList(cardList, dressListAllAcore, _scoreType);
  97. _ui.m_listCard.numItems = cardList.Count;
  98. _ui.m_listCard.selectedIndex = 0;
  99. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  100. {
  101. _cardId = dataManager.DressupList[dataManager.SelectThemeIndex].cardId;
  102. }
  103. if (cardList.Count == 0)
  104. {
  105. OnCardSelected(0);
  106. }
  107. else
  108. {
  109. OnCardSelected(cardList[0].id);
  110. }
  111. UpdateView(0);
  112. Timers.inst.AddUpdate(CheckGuide);
  113. }
  114. private void UpdateView(int index)
  115. {
  116. // CardData cardData = cardList[index];
  117. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  118. int cardId;
  119. if (cardList.Count == 0)
  120. {
  121. cardId = 0;
  122. _ui.m_noCardTips.visible = true;
  123. _ui.m_noCardTips.text = "暂无可用词牌";
  124. _ui.m_listSkill.numItems = cardList.Count;
  125. }
  126. else
  127. {
  128. _ui.m_noCardTips.visible = false;
  129. cardId = cardList[index].id;
  130. }
  131. _ui.m_txtName.text = "无";
  132. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  133. if (cfg == null) return;
  134. _ui.m_txtName.text = cardList[index].itemCfg.Name;
  135. List<PassivitySkillCfg> skillCfgs = CommonDataManager.Tables.TblPassivitySkillCfg.GetGroup1ByCardId(cardId);
  136. _ui.m_listSkill.data = skillCfgs;
  137. _ui.m_listSkill.numItems = skillCfgs.Count;
  138. _ui.m_comSkillTips.target.visible = false;
  139. _selectedIndex = index;
  140. int childIndex = _ui.m_listCard.ItemIndexToChildIndex(index);
  141. _ui.m_listCard.GetChildAt(childIndex).asCom.AddChild(_comSelected);
  142. }
  143. private void RenderListSkillItem(int index, GObject obj)
  144. {
  145. List<PassivitySkillCfg> skillCfgs = obj.parent.data as List<PassivitySkillCfg>;
  146. UI_ListCardSkillItem item = UI_ListCardSkillItem.Proxy(obj);
  147. item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfgs[index].Res);
  148. item.m_txtLv.text = SkillDataManager.Instance
  149. .GetCardSkillLv(skillCfgs[index].CardId, skillCfgs[index].SkillId).ToString();
  150. if (item.target.data == null)
  151. item.target.onClick.Add(OnSkillItemClick);
  152. item.target.data = index; // skillCfgs[index];
  153. UI_ListCardSkillItem.ProxyEnd();
  154. }
  155. private void OnSkillItemClick(EventContext context)
  156. {
  157. GObject gObject = context.sender as GObject;
  158. int index = (int)gObject.data;
  159. List<PassivitySkillCfg> skillCfgs =
  160. CommonDataManager.Tables.TblPassivitySkillCfg.GetGroup1ByCardId(cardList[_selectedIndex].id);
  161. PassivitySkillCfg skillCfg = skillCfgs[index];
  162. _ui.m_comSkillTips.target.visible = _skillId != skillCfg.SkillId;
  163. Vector2 posInA = _ui.m_listSkill.GetChildAt(index).asCom.position;
  164. Vector2 posInB = _ui.m_listSkill.TransformPoint(posInA, _ui.target);
  165. _ui.m_comSkillTips.target.SetPosition(posInB.x, posInB.y + 110, 0);
  166. _ui.m_comSkillTips.m_txtName.text = skillCfg.Name;
  167. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.CardId, skillCfg.SkillId);
  168. PassivitySkillLvlCfg skillLvlCfg =
  169. CommonDataManager.Tables.TblPassivitySkillLvlCfg.Get(skillLv, skillCfg.SkillId);
  170. _ui.m_comSkillTips.m_txtSkillTips.text = skillLvlCfg.Describe;
  171. _skillId = skillCfg.SkillId;
  172. }
  173. private void RenderListCardItem(int index, GObject obj)
  174. {
  175. CardData cardData = cardList[index];
  176. UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj); // obj as GButton;
  177. item.m_txtName.text = cardData.itemCfg.Name;
  178. item.m_comCardMask.m_loaCard.asLoader.url =
  179. ResPathUtil.GetCardIconPath(cardData.resources[cardData.resIndex]);
  180. item.m_txtLv.text = string.Format("{0}级", cardData.lv);
  181. // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  182. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.Id,
  183. false); // ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  184. item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.MainScore));
  185. item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.Rarity;
  186. // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
  187. int starLevelDodge = cardData.star / 6;
  188. item.m_starNumType.selectedIndex = cardData.itemCfg.StarDesc.Count - 1;
  189. for (int i = 0; i < 4; i++)
  190. {
  191. UI_ComDodgeFightStar dodgeStar = UI_ComDodgeFightStar.Proxy(item.target.GetChild("dodgeStar" + i));
  192. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  193. UI_ComDodgeFightStar.ProxyEnd();
  194. }
  195. // comStar.m_c1.selectedIndex = cardData.star;
  196. if (_effects.Count <= index)
  197. {
  198. //EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_comEff.m_holder, "ui_fight_new", "kp_Select");
  199. // _effects.Add(_effectUI);
  200. }
  201. if(index == 0)
  202. {
  203. item.m_useIcon.visible = true;
  204. }
  205. else
  206. {
  207. item.m_useIcon.visible = false;
  208. }
  209. item.m_fieldwork.visible = false;
  210. item.target.asCom.RemoveChild(_comSelected);
  211. if (_selectedIndex == index) {
  212. item.target.asCom.AddChild(_comSelected);
  213. }
  214. UI_ListCardFightItem.ProxyEnd();
  215. // UI_ComStar.ProxyEnd();
  216. }
  217. private void OnListCardItemClick(EventContext context)
  218. {
  219. GObject obj = context.data as GObject;
  220. UI_ListCardFightItem item = UI_ListCardFightItem.Proxy(obj);
  221. item.m_t0.Play();
  222. EffectUIPool.Recycle(_effectUI3);
  223. _effectUI3 = null;
  224. _effectUI3 = EffectUIPool.CreateEffectUI(item.m_effect, "ui_KP", "KP_Select");
  225. UpdateView(_ui.m_listCard.selectedIndex);
  226. OnCardSelected(cardList[_ui.m_listCard.selectedIndex].id);
  227. }
  228. private void OnCardSelected(int cardId)
  229. {
  230. if ( cardId == 0)
  231. {
  232. return;
  233. }
  234. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  235. {
  236. ArenaDataManager dataManager = ArenaDataManager.Instance;
  237. dataManager.DressupList[dataManager.SelectThemeIndex].cardId = cardId;
  238. dataManager.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex],
  239. dataManager.ThemeList[dataManager.SelectThemeIndex]);
  240. EventAgent.DispatchEvent(ConstMessage.CARD_SELECTED);
  241. }
  242. }
  243. private void OnBtnUpCardClikc()
  244. {
  245. if (cardList.Count == 0) return;
  246. cardList[_ui.m_listCard.selectedIndex].fromUIType = typeof(StoryCardChoose).FullName;
  247. ViewManager.Show<CardFosterView>(cardList[_ui.m_listCard.selectedIndex]);
  248. this.Hide();
  249. }
  250. private void OnBtnComfirmClick()
  251. {
  252. //飞花令搭配时没有词牌特殊处理
  253. if (cardList.Count == 0)
  254. {
  255. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  256. {
  257. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, "" }, true);
  258. }
  259. this.Hide();
  260. return;
  261. }
  262. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  263. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  264. {
  265. ArenaDataManager dataManager = ArenaDataManager.Instance;
  266. List<long> fightScoreDatas = dataManager.GetFightScoreList(dataManager.DressupList);
  267. ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectThemeIndex, cardId,MyDressUpHelper.dressUpObj.itemList, fightScoreDatas).Coroutine();
  268. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  269. {
  270. //ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);
  271. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, ArenaDataManager.Instance.DressupList, "" },true);
  272. }
  273. }
  274. else
  275. {
  276. List<PassivitySkillCfg> cfgs = CommonDataManager.Tables.TblPassivitySkillCfg.GetGroup1ByCardId(cardId);
  277. InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
  278. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  279. }
  280. this.Hide();
  281. }
  282. private void OnBtnCancelClick()
  283. {
  284. OnCardSelected(_cardId);
  285. this.Hide();
  286. }
  287. protected override void OnHide()
  288. {
  289. base.OnHide();
  290. _skillId = 0;
  291. _ui.m_listCard.ScrollToView(0);
  292. Timers.inst.Remove(CheckGuide);
  293. }
  294. private void CheckGuide(object param)
  295. {
  296. if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
  297. {
  298. UpdateToCheckGuide(null);
  299. }
  300. else
  301. {
  302. Timers.inst.Remove(CheckGuide);
  303. }
  304. }
  305. protected override void UpdateToCheckGuide(object param)
  306. {
  307. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  308. GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true,
  309. _ui.m_btnCancel.y + _ui.m_btnCancel.height);
  310. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);
  311. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);
  312. }
  313. private void AddEffect()
  314. {
  315. //邊框左上角特效
  316. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  317. //邊框右下角特效
  318. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  319. }
  320. }
  321. }