ChangeHeadView.cs 8.9 KB

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  1. using UI.RoleInfo;
  2. using System.Collections.Generic;
  3. using cfg.GfgCfg;
  4. using ET;
  5. using FairyGUI;
  6. using UI.CommonGame;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class ChangeHeadView : BaseWindow
  11. {
  12. private UI_ChangeHead _ui;
  13. private List<ItemCfg> _headCfgs = new List<ItemCfg>();
  14. private List<ItemCfg> _headBorderCfgs = new List<ItemCfg>();
  15. private int _selectHeadId = 0;
  16. private int _selectHeadBorderId = 0;
  17. private bool showHeadBorderRedDot = false;
  18. private EffectUI _effectUI1;
  19. private EffectUI _effectUI2;
  20. public override void Dispose()
  21. {
  22. EffectUIPool.Recycle(_effectUI1);
  23. _effectUI1 = null;
  24. EffectUIPool.Recycle(_effectUI2);
  25. _effectUI2 = null;
  26. if (_ui != null)
  27. {
  28. _ui.Dispose();
  29. _ui = null;
  30. }
  31. base.Dispose();
  32. }
  33. protected override void OnInit()
  34. {
  35. base.OnInit();
  36. packageName = UI_ChangeHead.PACKAGE_NAME;
  37. _ui = UI_ChangeHead.Create();
  38. this.viewCom = _ui.target;
  39. this.viewCom.Center();
  40. this.modal = true;
  41. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  42. _ui.m_list.SetVirtual();
  43. _ui.m_list.itemRenderer = RenderListItem;
  44. _ui.m_list.onClickItem.Add(OnListItemClick);
  45. _ui.m_listBorder.SetVirtual();
  46. _ui.m_listBorder.itemRenderer = RenderListBorderItem;
  47. _ui.m_listBorder.onClickItem.Add(OnListBorderItemClick);
  48. _ui.m_c1.onChanged.Add(OnTabChange);
  49. _ui.m_btnSure.onClick.Add(OnBtnSureClick);
  50. _ui.m_btnClose.onClick.Add(Hide);
  51. AddEffect();
  52. }
  53. protected override void OnShown()
  54. {
  55. base.OnShown();
  56. RoleInfoManager.Instance.SortHeadDatas();
  57. RoleInfoManager.Instance.SortHeadBorderDatas();
  58. _headCfgs.AddRange(CommonDataManager.Tables.TblItemCfg.GetGroup1ByItemTypeAndSubType(ConstItemType.HEAD, ConstItemSubType.ROLE_HEAD));
  59. _headCfgs = SortItemCfgDatas(_headCfgs);
  60. _headBorderCfgs.AddRange(CommonDataManager.Tables.TblItemCfg.GetGroup1ByItemTypeAndSubType(ConstItemType.HEAD, ConstItemSubType.ROLE_HEADBORDER));
  61. _headBorderCfgs = SortItemCfgDatas(_headBorderCfgs);
  62. OnTabChange();
  63. // _ui.m_list.selectedIndex = 0;
  64. // _ui.m_listBorder.selectedIndex = 0;
  65. // 头像框红点显示
  66. showHeadBorderRedDot = RedDotDataManager.Instance.GetHeadBorderRed();
  67. UpdateRedDot();
  68. }
  69. protected override void OnHide()
  70. {
  71. base.OnHide();
  72. _ui.m_c1.selectedIndex = 0;
  73. _headCfgs.Clear();
  74. _headBorderCfgs.Clear();
  75. }
  76. private async void OnBtnSureClick()
  77. {
  78. if (_ui.m_c1.selectedIndex == 0)
  79. {
  80. if (ItemDataManager.GetItemNum(_selectHeadId) <= 0)
  81. {
  82. PromptController.Instance.ShowFloatTextPrompt("暂未获得");
  83. return;
  84. }
  85. bool result = await RoleInfoSProxy.ReqModifyRoleHead(_selectHeadId);
  86. if (result)
  87. {
  88. OnTabChange();
  89. PromptController.Instance.ShowFloatTextPrompt("头像设置成功");
  90. }
  91. }
  92. else
  93. {
  94. if (ItemDataManager.GetItemNum(_selectHeadBorderId) <= 0)
  95. {
  96. PromptController.Instance.ShowFloatTextPrompt("暂未获得");
  97. return;
  98. }
  99. bool result = await RoleInfoSProxy.ReqModifyRoleHeadBorder(_selectHeadBorderId);
  100. if (result)
  101. {
  102. OnTabChange();
  103. PromptController.Instance.ShowFloatTextPrompt("头像框设置成功");
  104. }
  105. }
  106. }
  107. private void RenderListItem(int index, GObject obj)
  108. {
  109. if (index >= _headCfgs.Count)
  110. {
  111. return;
  112. }
  113. int headId = _headCfgs[index].Id;
  114. UI_ListHeadItem item = UI_ListHeadItem.Proxy(obj);
  115. item.m_loaIcon.url = ResPathUtil.GetHeadPath(_headCfgs[index].Res);
  116. item.m_imgNew.visible = RoleInfoManager.Instance.isNewHead(headId);
  117. item.m_grpUnGet.visible = ItemDataManager.GetItemNum(headId) <= 0;
  118. if (RoleInfoManager.Instance.isNewHead(headId))
  119. {
  120. ItemProxy.ReqSetItemRead(headId).Coroutine();
  121. }
  122. item.target.data = headId;
  123. UI_ListHeadItem.ProxyEnd();
  124. }
  125. private void RenderListBorderItem(int index, GObject obj)
  126. {
  127. if (index >= _headBorderCfgs.Count)
  128. {
  129. return;
  130. }
  131. ItemCfg headCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(RoleDataManager.headId);
  132. ItemCfg borderCfg = _headBorderCfgs[index];
  133. int headBorderId = borderCfg.Id;
  134. UI_ListHeadBorderItem item = UI_ListHeadBorderItem.Proxy(obj);
  135. item.m_loaIcon.url = ResPathUtil.GetHeadPath(headCfg.Res);
  136. item.m_loaBorder.url = ResPathUtil.GetHeadBorderPath(borderCfg.Res);
  137. item.m_imgNew.visible = RoleInfoManager.Instance.isNewHeadBorder(headBorderId);
  138. item.m_grpUnGet.visible = ItemDataManager.GetItemNum(headBorderId) <= 0;
  139. if (RoleInfoManager.Instance.isNewHeadBorder(headBorderId))
  140. {
  141. ItemProxy.ReqSetItemRead(headBorderId).Coroutine();
  142. }
  143. item.target.data = headBorderId;
  144. UI_ListHeadBorderItem.ProxyEnd();
  145. }
  146. private void OnListItemClick(EventContext context)
  147. {
  148. GObject obj = context.data as GObject;
  149. _selectHeadId = (int)obj.data;
  150. UpdateView();
  151. }
  152. private void OnListBorderItemClick(EventContext context)
  153. {
  154. GObject obj = context.data as GObject;
  155. _selectHeadBorderId = (int)obj.data;
  156. UpdateView();
  157. }
  158. private void OnTabChange()
  159. {
  160. _selectHeadId = RoleDataManager.headId;
  161. _selectHeadBorderId = RoleDataManager.headBorderId;
  162. _ui.m_btnTab0.m_color.selectedIndex = 1 - _ui.m_c1.selectedIndex;
  163. _ui.m_btnTab1.m_color.selectedIndex = _ui.m_c1.selectedIndex;
  164. if (_ui.m_c1.selectedIndex == 0)
  165. {
  166. _ui.m_list.numItems = _headCfgs.Count;
  167. int selectedIndex = _headCfgs.FindIndex(x => x.Id == _selectHeadId);
  168. _ui.m_list.ScrollToView(selectedIndex);
  169. _ui.m_list.selectedIndex = selectedIndex;
  170. }
  171. else
  172. {
  173. if (showHeadBorderRedDot)
  174. {
  175. showHeadBorderRedDot = false;
  176. UpdateRedDot();
  177. }
  178. _ui.m_listBorder.numItems = _headBorderCfgs.Count;
  179. int selectedIndex = _headBorderCfgs.FindIndex(x => x.Id == _selectHeadBorderId);
  180. _ui.m_listBorder.ScrollToView(selectedIndex);
  181. _ui.m_listBorder.selectedIndex = selectedIndex;
  182. }
  183. UpdateView();
  184. }
  185. private void UpdateView()
  186. {
  187. ItemCfg headCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(_selectHeadId);
  188. ItemCfg headBorderCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(_selectHeadBorderId);
  189. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, _selectHeadId, _selectHeadBorderId);
  190. if (_ui.m_c1.selectedIndex == 0)
  191. {
  192. _ui.m_txtName.text = headCfg.Name;
  193. _ui.m_txtDesc.text = headCfg.Desc;
  194. }
  195. else
  196. {
  197. _ui.m_txtName.text = headBorderCfg.Name;
  198. _ui.m_txtDesc.text = headBorderCfg.Desc;
  199. }
  200. }
  201. private List<ItemCfg> SortItemCfgDatas(List<ItemCfg> list)
  202. {
  203. list.Sort((ItemCfg a, ItemCfg b) =>
  204. {
  205. long hasA = ItemDataManager.GetItemNum(a.Id);
  206. long hasB = ItemDataManager.GetItemNum(b.Id);
  207. if (hasA > 0 && hasB <= 0) return -1;
  208. if (hasB > 0 && hasA <= 0) return 1;
  209. return a.Id - b.Id;
  210. });
  211. return list;
  212. }
  213. private void UpdateRedDot()
  214. {
  215. RedDotController.Instance.SetComRedDot(_ui.m_btnTab1.target, showHeadBorderRedDot, "", -33, 0);
  216. }
  217. private void AddEffect()
  218. {
  219. //邊框左上角特效
  220. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  221. //邊框右下角特效
  222. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  223. }
  224. }
  225. }