PhoneBindingView.cs 4.3 KB

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  1. using System.Collections;
  2. using ET;
  3. using UnityEngine;
  4. using UI.RoleInfo;
  5. using FairyGUI;
  6. namespace GFGGame
  7. {
  8. public class PhoneBindingView : BaseWindow
  9. {
  10. private UI_PhoneBindingUI _ui;
  11. private float countTimeSpeed = 0.000035f;
  12. private bool isCountTime = false;
  13. private EffectUI _effectUI1;
  14. private EffectUI _effectUI2;
  15. public override void Dispose()
  16. {
  17. EffectUIPool.Recycle(_effectUI1);
  18. _effectUI1 = null;
  19. EffectUIPool.Recycle(_effectUI2);
  20. _effectUI2 = null;
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. base.Dispose();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_PhoneBindingUI.PACKAGE_NAME;
  32. _ui = UI_PhoneBindingUI.Create();
  33. this.viewCom = _ui.target;
  34. this.viewCom.Center();
  35. this.modal = true;
  36. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  37. _ui.m_btnSure.target.onClick.Add(OnBtnSureClick);
  38. _ui.m_icon.url = ResPathUtil.GetIconPath(CommonDataManager.Tables.TblItemCfg.GetOrDefault(ConstItemID.DIAMOND_RED));
  39. _ui.m_btnGetCode.onClick.Add(OnBtnGetCode);
  40. _ui.m_btnClose.onClick.Add(Hide);
  41. AddEffect();
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. _ui.m_inputPhoneNumber.text = "";
  47. _ui.m_inputName.text = "";
  48. isCountTime = false;
  49. _ui.m_countTime.visible = false;
  50. }
  51. protected override void OnHide()
  52. {
  53. base.OnHide();
  54. Timers.inst.Remove(UpdateCountTime);
  55. }
  56. private void UpdateCountTime(object param = null)
  57. {
  58. if (_ui.m_countTime.fillAmount <= 0)
  59. {
  60. _ui.m_countTime.fillAmount = 0;
  61. _ui.m_countTime.visible = false;
  62. isCountTime = false;
  63. Timers.inst.Remove(UpdateCountTime);
  64. }
  65. _ui.m_countTime.fillAmount -= countTimeSpeed;
  66. }
  67. private async void OnBtnSureClick()
  68. {
  69. if(ActivityDataManager.Instance.PhoneNum != null && ActivityDataManager.Instance.PhoneNum != "")
  70. {
  71. PromptController.Instance.ShowFloatTextPrompt(string.Format("号码{0}已绑定!", ActivityDataManager.Instance.PhoneNum));
  72. Hide();
  73. }
  74. bool result = await RoleInfoSProxy.BindMobilePhoneNumber(_ui.m_inputPhoneNumber.text ,_ui.m_inputName.text);
  75. if(result)
  76. {
  77. //PromptController.Instance.ShowFloatTextPrompt("绑定成功!");
  78. //Hide();
  79. }
  80. else
  81. {
  82. //PromptController.Instance.ShowFloatTextPrompt("绑定失败!");
  83. }
  84. }
  85. private async void OnBtnGetCode()
  86. {
  87. if (_ui.m_inputPhoneNumber.text == null || _ui.m_inputPhoneNumber.text == "")
  88. {
  89. PromptController.Instance.ShowFloatTextPrompt("麻烦输入手机号码!");
  90. return;
  91. }
  92. if (isCountTime)
  93. {
  94. PromptController.Instance.ShowFloatTextPrompt("刷新冷却中,请耐心等待!");
  95. return;
  96. }
  97. isCountTime = true;
  98. _ui.m_countTime.visible = true;
  99. _ui.m_countTime.fillAmount = 1.0f;
  100. Timers.inst.AddUpdate(UpdateCountTime);
  101. bool result = await RoleInfoSProxy.GetMobileVerification(_ui.m_inputPhoneNumber.text);
  102. if (result)
  103. {
  104. //PromptController.Instance.ShowFloatTextPrompt("获取成功!");
  105. }
  106. else
  107. {
  108. //PromptController.Instance.ShowFloatTextPrompt("获取失败!麻烦输入正确的手机号码!");
  109. }
  110. }
  111. private void AddEffect()
  112. {
  113. //邊框左上角特效
  114. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  115. //邊框右下角特效
  116. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  117. }
  118. }
  119. }