GameController.cs 20 KB

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  1. using UnityEngine;
  2. using ET;
  3. using static GFGGame.LauncherConfig;
  4. using System;
  5. using YooAsset;
  6. using System.Collections;
  7. using FairyGUI;
  8. namespace GFGGame
  9. {
  10. public class GameController
  11. {
  12. public static async void Start()
  13. {
  14. //初始化声音,不可以去掉
  15. try
  16. {
  17. MusicManager.Instance.Stop();
  18. }
  19. catch (Exception e)
  20. {
  21. Debug.LogError("调试1" + e);
  22. throw;
  23. }
  24. try
  25. {
  26. SoundManager.Instance.Stop();
  27. }
  28. catch (Exception e)
  29. {
  30. Debug.LogError("调试2" + e);
  31. throw;
  32. }
  33. try
  34. {
  35. VoiceManager.Instance.Stop();
  36. }
  37. catch (Exception e)
  38. {
  39. Debug.LogError("调试3" + e);
  40. throw;
  41. }
  42. //GameObject对象池
  43. try
  44. {
  45. PrefabManager.Instance.Init();
  46. }
  47. catch (Exception e)
  48. {
  49. Debug.LogError("调试4" + e);
  50. throw;
  51. }
  52. try
  53. {
  54. //字体
  55. await FontLoader.Instance.Init();
  56. }
  57. catch (Exception e)
  58. {
  59. Debug.LogError("调试5" + e);
  60. throw;
  61. }
  62. // 先加载Luban配置
  63. Debug.Log("开始加载Luban配置表...");
  64. try
  65. {
  66. // 使用LubanConfigLoader加载配置
  67. CommonDataManager.Init();
  68. Debug.Log("Luban配置表加载完成");
  69. }
  70. catch (Exception e)
  71. {
  72. Debug.LogError($"Luban配置加载失败: {e}");
  73. throw;
  74. }
  75. //界面
  76. try
  77. {
  78. UGUIManager.Instance.Init();
  79. }
  80. catch (Exception e)
  81. {
  82. Debug.LogError("调试6" + e);
  83. throw;
  84. }
  85. }
  86. public static bool CheckLoginCache(bool doLogin)
  87. {
  88. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  89. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  90. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  91. if (lastLoginIsVisitor)
  92. {
  93. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  94. if (id >= 0)
  95. {
  96. if (doLogin)
  97. {
  98. //LoginProxy.LoginAsVisitor();
  99. }
  100. return true;
  101. }
  102. }
  103. else if (!string.IsNullOrEmpty(account))
  104. {
  105. if (!string.IsNullOrEmpty(password))
  106. {
  107. if (doLogin)
  108. {
  109. LoginController.Login(account, password, true).Coroutine();
  110. }
  111. return true;
  112. }
  113. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL &&
  114. PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  115. {
  116. if (doLogin)
  117. {
  118. LoginController.LoginTest(account).Coroutine();
  119. }
  120. return true;
  121. }
  122. }
  123. return false;
  124. }
  125. public static void CheckSpecialAccount(string account)
  126. {
  127. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  128. }
  129. public static void ShowCreateRole()
  130. {
  131. ViewManager.Show<CreateRoleView>();
  132. }
  133. public static async ETTask PreEnterGameAsync()
  134. {
  135. QDManager.OnEnterGame();
  136. RoleDataHandler.StartUpdate();
  137. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  138. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  139. await ItemProxy.GetItemInfos();
  140. await RoleLimitSProxy.ReqUnitLimitInfos();
  141. await InstanceZonesSProxy.GetInstanceZonesInfos();
  142. await StorageSProxy.ReqGetClientValues();
  143. await RoleInfoSProxy.ReqPersonalInfo();
  144. await CollegeSProxy.ReqCollectUpgradeInfo();
  145. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  146. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  147. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  148. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  149. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  150. if (skipGuide <= 0 && (LauncherConfig.netType == EnumNetType.LOCAL &&
  151. LauncherConfig.ChannelId == (int)ChannelID.Test))
  152. {
  153. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  154. .SetLeftButton(true, "不用", (obj) =>
  155. {
  156. EnterGame();
  157. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  158. })
  159. .SetRightButton(true, "跳过", (obj) =>
  160. {
  161. GameGlobal.skipGuide = true;
  162. EnterGame();
  163. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  164. });
  165. }
  166. else
  167. {
  168. if (skipGuide == 2) GameGlobal.skipGuide = true;
  169. EnterGame();
  170. }
  171. }
  172. private static void EnterGame()
  173. {
  174. LoadingView.Instance.SetProgress(100, () =>
  175. {
  176. ViewManager.Hide<LoadingView>();
  177. GameGlobal.isEnterGame = true;
  178. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  179. {
  180. ViewManager.Show<MainUIView>();
  181. }
  182. else
  183. {
  184. MainStoryDataManager.currentChapterCfgId = 10001;
  185. // GameGlobal.isFirstEntry == true
  186. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  187. {
  188. UICGView.Instance.Show();
  189. //StoryController.ShowLevelView(100001001);
  190. }
  191. else
  192. {
  193. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  194. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId);
  195. ////新玩家选择套装
  196. //if (RoleInfoManager.Instance.NewRoleSuitStatus == false)
  197. //{
  198. //ViewManager.Show<NewRoleGetSuitView>();
  199. //}
  200. }
  201. }
  202. GMController.AddShowGMViewEventListener();
  203. });
  204. }
  205. public static async void AfterShowMainUI(object param = null)
  206. {
  207. if (GameGlobal.AfterDataInited) return;
  208. await ActivitySProxy.ReqSevenDayLoginInfos();
  209. await ActivityGlobalSProxy.GetActivityInfo();
  210. await ShopSProxy.ReqShopInfo();
  211. await ActivitySProxy.ReqGetNewPlayerBonusStatus();
  212. await ActivitySProxy.GetNewPlayerOnceStatus();
  213. await ActivitySProxy.GetTipsStatus();
  214. await ActivitySProxy.GetOnceStatus(ActivityDataManager.Instance.activityZCJBId);
  215. await RoleInfoSProxy.GetThemeID();
  216. await MatchingCompetitionSproxy.ReqMatchingCompetitionInfo();
  217. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  218. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  219. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  220. {
  221. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  222. if (result1)
  223. {
  224. FieldDataManager.Instance.waitToShowFieldFightEndView = true;
  225. }
  226. }
  227. GameGlobal.AfterDataInited = true;
  228. EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
  229. ActivitySProxy.ReqGetTurnTableInfo().Coroutine();
  230. ItemProxy.GetItemAttributeInfos().Coroutine();
  231. ItemProxy.ReqGetItemCollect().Coroutine();
  232. MainStorySProxy.GetStoryBonusInfos().Coroutine();
  233. MainStorySProxy.GetStoryBonusDate().Coroutine();
  234. CardSProxy.GetCardInfos().Coroutine();
  235. TaskSProxy.GetTaskInfos();
  236. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  237. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  238. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  239. MailSProxy.ReqMailCount().Coroutine();
  240. FriendSProxy.ReqAllFriendInfos().Coroutine();
  241. ActivityAfuGiftSProxy.GetAfuGiftInfo().Coroutine();
  242. ActivityTeaSProxy.ReqGetNPCVisitInfo().Coroutine();
  243. ActivitySProxy.ReqActivityZCJBInfo().Coroutine();
  244. MiniGameProxy.ReqGetChallengeReward().Coroutine();
  245. MiniGameProxy.ReqGetActivityGameInfos(5003).Coroutine();
  246. MiniGameProxy.ReqMergeGameInfo().Coroutine();
  247. TimeTracingDataManager.Instance.InitRewardDic();
  248. TimeTracingSProxy.ReqGetLevelRewardStatus().Coroutine();
  249. TimeTracingSProxy.ReqGetSuitRewardStatus().Coroutine();
  250. TimeTracingSProxy.ReqGetDataRecord().Coroutine();
  251. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  252. MatchingCompetitionSproxy.ReqMatchingPhotoData().Coroutine();
  253. TravelSProxy.ReqTravelInfo().Coroutine();
  254. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  255. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  256. ArenaDataManager.Instance.ReqArenaInfo();
  257. FieldWorkSproxy.ReqFieldWorkInfos().Coroutine();
  258. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  259. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  260. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  261. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  262. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  263. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  264. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  265. StudioSProxy.ReqStudioInfos().Coroutine();
  266. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  267. LeagueSproxy.GetTeapartyInfos().Coroutine();
  268. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  269. ActivitySProxy.ReqGetActivitySignInfos().Coroutine();
  270. ShopSProxy.ReqGetGrowthFundInfo().Coroutine();
  271. ActivityAfuGiftSProxy.GetSummerGiftInfo().Coroutine();
  272. //RoleInfoSProxy.ReqNewRoleGetSuitStatus().Coroutine();
  273. MatchingCompetitionSproxy.ReqCurrentRank().Coroutine();
  274. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  275. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  276. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  277. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  278. int dialogSpeed =
  279. StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  280. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  281. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  282. StudioDataManager.Instance.npcFilingChapterId =
  283. filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].Id : filingChapterId;
  284. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  285. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0
  286. ? false
  287. : true;
  288. }
  289. public static void QuitToLoginView(bool logout, bool fromSdkLogoutCallback = false)
  290. {
  291. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  292. GameGlobal.AutoSevenDayLoginView = true;
  293. GameGlobal.AutoDailySignView = true;
  294. GameGlobal.AutoSpecialOfferGiftBoxView = true;
  295. GameGlobal.AutoAcitivtyTipsLoginView = true;
  296. GameGlobal.AutoMonthlyCardView = true;
  297. GameGlobal.AutoZGTHDCTips = true;
  298. GameGlobal.AutoZGTHTips = true;
  299. GameGlobal.AutoPearRebateTips = true;
  300. GameGlobal.AutoZCJBTips = true;
  301. GameGlobal.AutoShowCompleted = false;
  302. GameGlobal.PreDataInited = false;
  303. GameGlobal.AfterDataInited = false;
  304. QDManager.OnQuitToLoginView();
  305. GameGlobal.isVisitor = false;
  306. GameGlobal.antiAddiction = true;
  307. GameGlobal.userId = 0;
  308. GameGlobal.userAge = 0;
  309. GameGlobal.skipGuide = false;
  310. GuideDataManager.currentGuideId = 0;
  311. MainDataManager.Instance.ViewType = 0;
  312. RoleDataHandler.StopUpdate();
  313. CardDataManager.Clear();
  314. ItemDataManager.Clear();
  315. ViewManager.Clear();
  316. DecomposeDataManager.Instance.Clear();
  317. PhotographDataManager.Instance.Clear();
  318. SkillDataManager.Instance.Clear();
  319. SuitFosterDataManager.Instance.Clear();
  320. StudioDataManager.Instance.Clear();
  321. StorageDataManager.Instance.Clear();
  322. ShopDataManager.Instance.Clear();
  323. DressUpMenuItemDataManager.Clear();
  324. GuideDataManager.Clear();
  325. GetSuitItemController.Clear();
  326. FriendDataManager.Instance.Clear();
  327. RedDotController.Instance.Clear();
  328. BagDataManager.Instance.Clear();
  329. PoemPhotoDataManager.Instance.Clear();
  330. PoemGalleryDataManager.Instance.Clear();
  331. RoleInfoManager.Instance.Clear();
  332. DailyTaskDataManager.Instance.Clear();
  333. TravelDataManager.Instance.Clear();
  334. ArenaDataManager.Instance.Clear();
  335. ChatDataManager.Instance.Clear();
  336. ActivityDataManager.Instance.Clear();
  337. ActivityGlobalDataManager.Instance.Clear();
  338. EnduringGiftBoxDataManager.Instance.Clear();
  339. LimitedTimeGiftBoxDataManager.Instance.Clear();
  340. BattlePassTaskDataManager.Instance.Clear();
  341. TaskDataManager.Instance.Clear();
  342. LeagueDataManager.Instance.Clear();
  343. ActivityAfuGiftDataManager.Instance.Clear();
  344. FightDataManager.Instance.Clear();
  345. MainDataManager.Instance.Clear();
  346. NewYearRedEnvelopeDataManager.Instance.Clear();
  347. MatchingCompetitionDataManager.Instance.MyNtextture = null;
  348. MatchingCompetitionDataManager.Instance.MathingDressDate.bgId = 0;
  349. FieldWorkDataManager.Instance.IsAutoStart = false;
  350. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  351. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  352. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  353. if (logout)
  354. {
  355. QDManager.Logout();
  356. }
  357. ViewManager.Hide<GuideView>();
  358. if (!ViewManager.isViewOpen(typeof(LoginView).FullName))
  359. {
  360. ViewManager.Show<LoginView>(null, true);
  361. GameController.CheckUpdateVersion(true);
  362. }
  363. }
  364. //断线重连后需要处理的事情
  365. public static async void OnReconnected()
  366. {
  367. //重连成功请求邮件和公告等离线后会变更的数据
  368. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  369. MailSProxy.ReqMailCount().Coroutine();
  370. FriendSProxy.ReqAllFriendInfos().Coroutine();
  371. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  372. TaskSProxy.GetTaskInfos();
  373. ArenaDataManager.Instance.ReqArenaInfo();
  374. if (LeagueDataManager.Instance.Type == LeagueJoinType.Join)
  375. {
  376. await LeagueSproxy.ReqGetLeagueInfo();
  377. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  378. LeagueSproxy.GetTeapartyInfos().Coroutine();
  379. LeagueSproxy.ReqJoinAnswer().Coroutine();
  380. }
  381. }
  382. public static void GoBackToMainView()
  383. {
  384. MainDataManager.Instance.ViewType = 0;
  385. ViewManager.Show<MainUIView>(null, true);
  386. }
  387. public static void ShowExitAlert(Action sureCallback = null)
  388. {
  389. AlertSystem.Show("我会想你的")
  390. .SetLeftButton(true, "继续游戏")
  391. .SetRightButton(true, "退出游戏", (object data) =>
  392. {
  393. if (sureCallback != null)
  394. {
  395. sureCallback.Invoke();
  396. }
  397. else
  398. {
  399. Application.Quit();
  400. }
  401. });
  402. }
  403. public static void CheckUpdateVersion(bool force = false)
  404. {
  405. if (ET.TimeHelper.ClientNowSeconds() - GameGlobal.pauseTime > 180 ||
  406. LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL || force)
  407. {
  408. Timers.inst.StartCoroutine(CheckVersion(VersionController.DefaultPackage, force));
  409. }
  410. }
  411. private static IEnumerator CheckVersion(string packageName, bool force)
  412. {
  413. var package = YooAssets.GetPackage(packageName);
  414. if (string.IsNullOrEmpty(GameGlobal.promotedVersion))
  415. {
  416. GameGlobal.promotedVersion = package.GetPackageVersion();
  417. }
  418. var operation = package.UpdatePackageVersionAsync();
  419. yield return operation;
  420. if (operation.Status == EOperationStatus.Succeed)
  421. {
  422. LogUtil.LogDev($"版本对比: {GameGlobal.promotedVersion} {operation.PackageVersion}");
  423. if (!string.IsNullOrEmpty(operation.PackageVersion)
  424. && !string.IsNullOrEmpty(operation.PackageVersion)
  425. && !operation.PackageVersion.Equals(GameGlobal.promotedVersion))
  426. {
  427. GameGlobal.promotedVersion = operation.PackageVersion;
  428. if (force)
  429. {
  430. AlertSystem.Show("游戏已有更新,请重启游戏获取最佳游戏体验。")
  431. .SetRightButton(true, "重启游戏", (obj) => { Application.Quit(); });
  432. }
  433. else
  434. {
  435. AlertSystem.Show("游戏已有更新,您可以立即重启游戏获取最佳游戏体验,也可以稍后重启更新。")
  436. .SetLeftButton(true, "稍后更新")
  437. .SetRightButton(true, "重启游戏", (obj) => { Application.Quit(); });
  438. }
  439. }
  440. }
  441. }
  442. }
  443. }