BattlePassTaskDataManager.cs 8.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using cfg.GfgCfg;
  4. using ET;
  5. namespace GFGGame
  6. {
  7. public class BattlePassTaskDataManager : SingletonBase<BattlePassTaskDataManager>
  8. {
  9. //是否初始化服务器数据
  10. public bool initedFromServer;
  11. //通行证赛季Id
  12. private int SeasonId;
  13. //是否购买通行证
  14. private bool IsBuy;
  15. private long SeasonEndTime;
  16. private SelectionCache<int, int> selectionCache;
  17. //已经领奖levelId
  18. private HashSet<int> NormalRewards = new HashSet<int>();
  19. //已经高级领奖levelId
  20. private HashSet<int> SuperRewards = new HashSet<int>();
  21. //所有特别奖励
  22. private List<KeyValuePair<int, int>> tempItems;
  23. public int GetSeasonId()
  24. {
  25. return SeasonId;
  26. }
  27. public void AddNormalReward(int levelId)
  28. {
  29. NormalRewards.Add(levelId);
  30. }
  31. public void AddSuperReward(int levelId)
  32. {
  33. SuperRewards.Add(levelId);
  34. }
  35. public void SetSeasonId(int seasonId)
  36. {
  37. SeasonId = seasonId;
  38. //设置赛季结束时间
  39. //获取赛季配置
  40. var seasonCfg = CommonDataManager.Tables.TblBattlePassOpenCfg.GetOrDefault(seasonId);
  41. if (seasonCfg == null) return;
  42. SeasonEndTime = TimeUtil.GetResetTimeSec(seasonCfg.EndTime);
  43. }
  44. public void SetIsBuy(bool isBuy)
  45. {
  46. IsBuy = isBuy;
  47. }
  48. public bool GetIsBuy()
  49. {
  50. return IsBuy;
  51. }
  52. //0:未完成 1:可领取 2:已领取 3:继续领取
  53. public int GetRewardState(int level)
  54. {
  55. var battlePassLevel = GetBattlePassLevel();
  56. if (level > battlePassLevel) return 0;
  57. if (!NormalRewards.Contains(level)) return 1;
  58. if (!IsBuy) return 3;
  59. return SuperRewards.Contains(level) ? 2 : 1;
  60. }
  61. //检查普通领取状态
  62. public bool CheckLevelRewardGet(int levelId)
  63. {
  64. return NormalRewards.Contains(levelId);
  65. }
  66. //检查高级领取状态
  67. public bool CheckSuperLevelRewardGet(int levelId)
  68. {
  69. return SuperRewards.Contains(levelId);
  70. }
  71. //获取赛季结束时间
  72. public long GetSeasonEndTime()
  73. {
  74. return SeasonEndTime;
  75. }
  76. //获取通行证当前等级
  77. public int GetBattlePassLevel()
  78. {
  79. return GameGlobal.myNumericComponent.GetAsInt(NumericType.PassLevel);
  80. }
  81. //获取通行证当前经验
  82. public long GetBattlePassExp()
  83. {
  84. return ItemDataManager.GetItemNum(ConstItemID.BATTLE_PASS_CURRENCY);
  85. }
  86. public BattlePassCfg GetSpecialCfg(int level)
  87. {
  88. //在需要时再初始化数据
  89. if (selectionCache == null)
  90. {
  91. SetSpecialCfgCache();
  92. }
  93. var targetLevel = selectionCache.GetValueNoCache(level);
  94. return CommonDataManager.Tables.TblBattlePassCfg.DataList.Where(a =>
  95. a.Id == SeasonId && a.Level == targetLevel).ToList()[0];
  96. }
  97. private void SetSpecialCfgCache()
  98. {
  99. var battlePassCfgs = GetIsGoodToId(GetSeasonId());
  100. var minIndex = 0;
  101. var selections = new List<Selection<int, int>>();
  102. foreach (var battlePassCfg in battlePassCfgs)
  103. {
  104. selections.Add(new Selection<int, int>(minIndex, battlePassCfg.Level, battlePassCfg.Level,
  105. Selection<int, int>.SelectionModel.AllInclude));
  106. minIndex = battlePassCfg.Level + 1;
  107. }
  108. selectionCache = new SelectionCache<int, int>(battlePassCfgs[0].Level);
  109. selectionCache.AddSelection(selections);
  110. }
  111. //获取所有特别奖励
  112. public List<KeyValuePair<int, int>> GetAllSpecialCfg()
  113. {
  114. //在需要时再初始化数据
  115. if (tempItems == null)
  116. {
  117. InitItemTemp();
  118. }
  119. return tempItems;
  120. }
  121. private void InitItemTemp()
  122. {
  123. tempItems = new List<KeyValuePair<int, int>>();
  124. var battlePassCfgs = CommonDataManager.Tables.TblBattlePassCfg.DataList.Where(a => a.Id == GetSeasonId())
  125. .ToList();
  126. var items = new Dictionary<int, int>();
  127. foreach (var itemsInfo in battlePassCfgs.SelectMany(battlePassCfg => battlePassCfg.BonusSpecial))
  128. {
  129. items.TryGetValue(itemsInfo.ItemId, out var num);
  130. items[itemsInfo.ItemId] = num + itemsInfo.Count;
  131. }
  132. foreach (var item in items)
  133. {
  134. tempItems.Add(item);
  135. }
  136. }
  137. //获取升级奖励
  138. public List<ItemParamProto> GetUpLevelReward(int upLevel)
  139. {
  140. var battlePassLevel = GetBattlePassLevel();
  141. var seasonId = GetSeasonId();
  142. List<ItemParamProto> rs = null;
  143. for (var i = upLevel; i > 0; i--)
  144. {
  145. var passLevel = battlePassLevel + i;
  146. var cfg = CommonDataManager.Tables.TblBattlePassCfg.DataList
  147. .Where(a => a.Id == seasonId && a.Level == passLevel).ToList()[0];
  148. if (cfg == null) continue;
  149. var mergeBonus = ItemUtil.MergeBonus(cfg.BonusNormal.ToGfgGameItemParam(),
  150. cfg.BonusSpecial.ToGfgGameItemParam());
  151. rs = ItemUtil.MergeBonus(rs, mergeBonus);
  152. }
  153. return rs;
  154. }
  155. public bool GetHadCanGetReward()
  156. {
  157. if (!initedFromServer)
  158. {
  159. return false;
  160. }
  161. var battlePassLevel = GetBattlePassLevel();
  162. var isBuy = GetIsBuy();
  163. for (var i = 1; i <= battlePassLevel; i++)
  164. {
  165. if (!NormalRewards.Contains(i)) return true;
  166. if (!isBuy) continue;
  167. if (!SuperRewards.Contains(i)) return true;
  168. }
  169. return false;
  170. }
  171. public void Clear()
  172. {
  173. SeasonId = 0;
  174. IsBuy = false;
  175. SeasonEndTime = 0;
  176. selectionCache = null;
  177. NormalRewards.Clear();
  178. SuperRewards.Clear();
  179. tempItems = null;
  180. initedFromServer = false;
  181. }
  182. //筛选出大奖数据
  183. public List<BattlePassCfg> GetIsGoodToId(int SeasonId)
  184. {
  185. var battlePassCfgs = CommonDataManager.Tables.TblBattlePassCfg.DataList.Where(a => a.IsGood == 1).ToList();
  186. List<BattlePassCfg> battlePassTypeCfg = new List<BattlePassCfg>();
  187. foreach (var info in battlePassCfgs)
  188. {
  189. if (info.Id == SeasonId)
  190. battlePassTypeCfg.Add(info);
  191. }
  192. battlePassTypeCfg.Sort((BattlePassCfg a, BattlePassCfg b) =>
  193. {
  194. if (a.Level < b.Level) return -1;
  195. return 1;
  196. });
  197. return battlePassTypeCfg;
  198. }
  199. //一键获取是否领取状态
  200. public bool CheckStoreBrocadeWeavRed()
  201. {
  202. var seid = GetSeasonId();
  203. if (seid == 0)
  204. {
  205. return false;
  206. }
  207. //var battlePassCfgs = GetIsGoodToId(GetSeasonId());
  208. var list = CommonDataManager.Tables.TblBattlePassCfg.DataList.Where(a => a.Id == seid).ToList();
  209. var _rewardCfgs =
  210. new List<BattlePassCfg>(list);
  211. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  212. for (int level = 1; level < _rewardCfgs.Count; level++)
  213. {
  214. var state = GetRewardState(level);
  215. bool normalRewardGet = (state == 1);
  216. if (normalRewardGet)
  217. return true;
  218. bool superLevelRewardGet = (isBuy && !CheckSuperLevelRewardGet(level) && state == 1);
  219. if (superLevelRewardGet)
  220. return true;
  221. }
  222. return false;
  223. }
  224. }
  225. }