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- using System.Collections.Generic;
- using System.Linq;
- using Assets.Game.HotUpdate.Data;
- using cfg.GfgCfg;
- using ET;
- using Hutool;
- namespace GFGGame
- {
- public class RedDotDataManager : SingletonBase<RedDotDataManager>
- {
- /// <summary>
- /// 公告
- /// 是否有未读公告
- /// </summary>
- /// <returns></returns>
- public bool GetNoticeRed()
- {
- List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
- for (int i = 0; i < noticeInfos.Count; i++)
- {
- if (noticeInfos[i].readStatus == false) return true;
- }
- List<AdCfg> showActivity = NoticeDataManager.Instance.UpdateShowActivity();
- for (int i = 0; i < showActivity.Count; i++)
- {
- if (NoticeDataManager.Instance.GetRedDotState(showActivity[i].JumpId, showActivity[i].ActivityId))
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 任务
- /// 是否有任务奖励、任务宝箱奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetTaskRed()
- {
- //判断活跃奖励是否有可以领取
- var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum(0);
- if (hadGetRewardNum)
- {
- return true;
- }
- if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Daily))
- {
- return true;
- }
- if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Weekly))
- {
- return true;
- }
- if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Achievement))
- {
- return true;
- }
- return false;
- //判断是否有通行证奖励可领取
- //return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
- }
- //七日活动红点
- public bool GetActivityDay7Red()
- {
- //任务奖励
- var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();
- for (var day = maxDay; day > 0; day--)
- {
- if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
- {
- return true;
- }
- }
- //活跃奖励
- var activity7DaysCfgs = CommonDataManager.Tables.TblActivity7DaysCfg.DataList;
- foreach (var cfg in activity7DaysCfgs)
- {
- if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.Id))
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 有邮件未读或未领奖励
- /// </summary>
- /// <returns></returns>
- public bool GetMailRed()
- {
- if (MailDataManager.Instance.UnreadCount > 0) return true;
- return false;
- }
- /// <summary>
- /// 套装收集奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetFieldGuideRed()
- {
- List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
- for (int i = 0; i < _suitIds.Count; i++)
- {
- int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
- if (status == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 套装收集种类界面奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetSuitGuideRed(int typeIndex)
- {
- List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, typeIndex, 3); //全部已获得套装按照收集度高排序
- for (int i = 0; i < _suitIds.Count; i++)
- {
- int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
- if (status == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 判断所有章节是否有奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetChapterRed()
- {
- for (int i = 0; i < CommonDataManager.Tables.TblStoryChapterCfg.DataList.Count; i++)
- {
- for (int j = 0; j < 3; j++)
- {
- int state = MainStoryDataManager.GetChapterBonusStatus(
- CommonDataManager.Tables.TblStoryChapterCfg.DataList[i].Id, j);
- if (state == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- }
- return false;
- }
- /// <summary>
- /// 根据章节Id判断是否有奖励可领
- /// </summary>
- /// <returns></returns>
- public bool GetChapterRed(int chapterId)
- {
- for (int i = 0; i < 3; i++)
- {
- int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
- if (state == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 好友红点
- /// </summary>
- /// <returns></returns>
- public bool GetFriendRed()
- {
- return GetFriendApplyRed() || GetFriendGiftRed();
- }
- /// <summary>
- /// 是否有好友申请
- /// </summary>
- /// <returns></returns>
- public bool GetFriendApplyRed()
- {
- return FriendDataManager.Instance.ApplyDatas.Count > 0;
- }
- /// <summary>
- /// 是否有好友可领体力
- /// </summary>
- /// <returns></returns>
- public bool GetFriendGiftRed()
- {
- if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
- List<long> friendInfos = FriendDataManager.Instance.FriendDatas;
- for (int i = 0; i < friendInfos.Count; i++)
- {
- FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(friendInfos[i]);
- if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 商城-礼包红点
- /// </summary>
- /// <returns></returns>
- public bool GetRechargeGiftFreeRed()
- {
- // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
- // for (int i = 0; i < _giftCfgs.Count; i++)
- // {
- // GiftBagCfg cfg = _giftCfgs[i];
- // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
- // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
- // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
- // if (isUnLock && canBuy && cfg.price == 0) return true;
- // }
- return false;
- }
- /// <summary>
- /// 田野调查红点
- /// </summary>
- /// <returns></returns>
- public bool GetFieldRed()
- {
- List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
- for (int i = 0; i < _cfgs.Count; i++)
- {
- int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].Id);
- if (state == ConstBonusStatus.CAN_GET) return true;
- }
- return false;
- }
- /// <summary>
- /// 工作室红点
- /// </summary>
- /// <returns></returns>
- public bool GetStudioFilingRed(bool checkCurChapter = true)
- {
- List<StudioCfg> studioCfgs =
- CommonDataManager.Tables.TblStudioCfg.DataList.Where(a => a.FunId == typeof(StudioFilingView).Name)
- .ToList();
- for (int i = 0; i < studioCfgs.Count; i++)
- {
- if (!checkCurChapter && studioCfgs[i].Id == StudioDataManager.Instance.filingChapterId) continue;
- if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].Id)) return true;
- }
- return false;
- }
- /// <summary>
- /// 寻奇访胜
- /// </summary>
- /// <returns></returns>
- public bool GetTravelRed()
- {
- if (TravelDataManager.Instance.TravelData == null) return false;
- return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
- }
- /// <summary>
- /// 千山万水-图鉴红点
- /// </summary>
- /// <returns></returns>
- public bool GetTravelGuideRed()
- {
- if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
- TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
- for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
- {
- if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 千山万水-图鉴区域红点
- /// </summary>
- /// <param name="areaId"></param>
- /// <returns></returns>
- public bool GetTravelGuideAreaRed(int areaId)
- {
- if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
- TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
- return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
- }
- /// <summary>
- /// 头像-获得新头像红点
- /// </summary>
- /// <returns></returns>
- public bool GetHeadRed()
- {
- return RoleInfoManager.Instance.newHeadDatas.Count > 0;
- }
- /// <summary>
- /// 头像-获得新头像框红点
- /// </summary>
- /// <returns></returns>
- public bool GetHeadBorderRed()
- {
- return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
- }
- /// <summary>
- /// 词牌
- /// </summary>
- /// <returns></returns>
- public bool GetCardRed()
- {
- if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(CardDetailView), false)) return false;
- List<CardData> cardDatas = CardDataManager.GetCardListByRoleType(0);
- for (int i = 0; i < cardDatas.Count; i++)
- {
- if (GetCardRed(cardDatas[i].id)) return true;
- }
- return false;
- }
- /// <summary>
- /// 词牌
- /// </summary>
- /// <returns></returns>
- public bool GetCardRed(int cardId)
- {
- // GetCardUpStarRed(cardId) || GetCardUpLvRed(cardId) ||
- return GetCardStarReward(cardId) || GetCardSkillsRed(cardId) || CheckCardCanSynthetic(cardId);
- }
- /// <summary>
- /// 词牌-升级红点
- /// </summary>
- /// <param name="cardId"></param>
- /// <returns></returns>
- public bool GetCardUpLvRed(int cardId)
- {
- CardData cardData = CardDataManager.GetCardDataById(cardId);
- int maxLv = CommonDataManager.Tables.TblRoleLevelCfg.GetOrDefault(RoleDataManager.lvl).CardLeverLimit;
- if (cardData.lv >= maxLv) return false;
- if (cardData.lv == CommonDataManager.Tables.TblCardRarityCfg.GetOrDefault(cardData.itemCfg.Rarity)
- .MaxCardLvl) return false;
- int curExp = cardData.exp;
- int needExp = CommonDataManager.Tables.TblCardLvlCfg.Get(cardData.itemCfg.Rarity, cardData.lv).NeedExp;
- int cardUpLvGoldsNeed = 0;
- var materials = CommonDataManager.Tables.TblGlobalCfg.UpgradeCardItems;
- for (int i = 0; i < materials.Count; i++)
- {
- var cardUpLvGolds = CommonDataManager.Tables.TblItemCfg.GetOrDefault(materials[i]).CardUpLvGolds[i];
- for (int j = 0; j < ItemDataManager.GetItemNum(materials[i]); j++)
- {
- cardUpLvGoldsNeed += cardUpLvGolds.Count;
- curExp += CommonDataManager.Tables.TblItemCfg.GetOrDefault(materials[i]).CardUpLvExp;
- if (curExp >= needExp && ItemDataManager.GetItemNum(cardUpLvGolds.ItemId) >= cardUpLvGoldsNeed)
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 词牌-升星红点
- /// </summary>
- /// <param name="cardId"></param>
- /// <returns></returns>
- public bool GetCardUpStarRed(int cardId)
- {
- CardData cardData = CardDataManager.GetCardDataById(cardId);
- List<CardStarCfg> starCfgs = CommonDataManager.Tables.TblCardStarCfg.DataList.Where(a => a.CardId == cardId)
- .ToList();
- if (cardData.star >= starCfgs.Count) return false;
- CardStarCfg starCfg = CommonDataManager.Tables.TblCardStarCfg.Get(cardId, cardData.star);
- if (ItemDataManager.GetItemNum(starCfg.CostID) < starCfg.CostNum) return false;
- if (cardData.lv < starCfg.NeedLv) return false;
- if (CardDataManager.GetUpStarEnoughMaterial(cardId) == false) return false;
- return true;
- }
- /// <summary>
- /// 词牌-词牌技能升级
- /// </summary>
- /// <param name="cardId"></param>
- /// <returns></returns>
- public bool GetCardSkillsRed(int cardId)
- {
- List<PassivitySkillCfg> skillCfgs = CommonDataManager.Tables.TblPassivitySkillCfg.DataList
- .Where(a => a.CardId == cardId).ToList();
- for (int i = 0; i < skillCfgs.Count; i++)
- {
- if (GetCardSkillRed(skillCfgs[i].SkillId)) return true;
- }
- return false;
- }
- /// <summary>
- /// 词牌-词牌技能升级
- /// </summary>
- /// <param name="skillId"></param>
- /// <returns></returns>
- public bool GetCardSkillRed(int skillId)
- {
- PassivitySkillCfg skillCfg = CommonDataManager.Tables.TblPassivitySkillCfg.GetOrDefault(skillId);
- int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.CardId, skillId);
- PassivitySkillLvlCfg skillLvlCfg =
- CommonDataManager.Tables.TblPassivitySkillLvlCfg.Get(skillLv, skillId);
- PassivitySkillLvlCfg nextSkillLvlCfg =
- CommonDataManager.Tables.TblPassivitySkillLvlCfg.Get(skillLv + 1, skillId);
- if (nextSkillLvlCfg == null || skillLvlCfg.Materiars.Count == 0) return false;
- long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.Materiars[0].ItemId);
- int itemNeed = skillLvlCfg.Materiars[0].Count;
- long costHas = ItemDataManager.GetItemNum(skillLvlCfg.CostID);
- int costNeed = skillLvlCfg.CostNum;
- return itemHas >= itemNeed && costHas >= costNeed;
- }
- //词牌-词牌升星奖励状态
- public bool GetCardStarReward(int cardId)
- {
- CardData cardData = CardDataManager.GetCardDataById(cardId);
- List<CardStarCfg> cardStarCfgs = CommonDataManager.Tables.TblCardStarCfg.DataList
- .Where(a => a.CardId == cardId).ToList();
- for (int i = 0; i < cardStarCfgs.Count; i++)
- {
- if (cardStarCfgs[i].Rewards.Count > 0 &&
- cardData.starRewardsState.ContainsKey(cardStarCfgs[i].StarLvl) &&
- cardData.starRewardsState[cardStarCfgs[i].StarLvl] == ConstBonusStatus.CAN_GET) return true;
- }
- return false;
- }
- /// <summary>
- /// 服装养护红点
- /// </summary>
- /// <returns></returns>
- public bool GetClothingFosterRed()
- {
- List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);
- for (int i = 0; i < _suitIds.Count; i++)
- {
- if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;
- }
- return false;
- }
- /// <summary>
- /// 服装养护红点
- /// </summary>
- /// <param name="suitId"></param>
- /// <returns></returns>
- public bool GetClothingFosterRed(int suitId)
- {
- int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
- List<SuitFosterCfg> fosterCfgs = CommonDataManager.Tables.TblSuitFosterCfg.DataList
- .Where(a => a.SuitId == suitId).ToList();
- if (index >= fosterCfgs.Count)
- {
- return false;
- }
- if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
- SuitFosterCfg fosterCfg = fosterCfgs[index];
- if (fosterCfg.Materials.Count == 0) return false;
- CardData cardData = new CardData();
- List<ItemCfg> itemCfgs =
- CommonDataManager.Tables.TblItemCfg.DataList.Where(a => a.SuitId == suitId).ToList();
- for (int i = 0; i < itemCfgs.Count; i++)
- {
- if (itemCfgs[i].ItemType == ConstItemType.CARD)
- {
- cardData = CardDataManager.GetCardDataById(itemCfgs[i].Id);
- break;
- }
- }
- if (cardData != null && fosterCfg.CardStar > 0 && cardData.star < fosterCfg.CardStar)
- {
- return false;
- }
- long itemHas = ItemDataManager.GetItemNum(fosterCfg.Materials[0].ItemId);
- int itemNeed = fosterCfg.Materials[0].Count;
- long costHas = ItemDataManager.GetItemNum(fosterCfg.CostId);
- int costNeed = fosterCfg.CostNum;
- return itemHas >= itemNeed && costHas >= costNeed;
- }
- /// <summary>
- /// 服装换新红点
- /// </summary>
- /// <param name="suitId"></param>
- /// <returns></returns>
- public bool GetClothingRenewRed(int suitId)
- {
- SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(suitId);
- if (suitFosterData.makeNewState > 0) return false;
- List<SuitFosterCfg> fosterCfgs = CommonDataManager.Tables.TblSuitFosterCfg.DataList
- .Where(a => a.SuitId == suitId).ToList();
- SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
- SuitRenewCfg renewCfg = CommonDataManager.Tables.TblSuitRenewCfg.GetOrDefault(suitCfg.Rarity);
- if (suitFosterData.maintainStep >= fosterCfgs.Count
- && ItemDataManager.GetItemNum(renewCfg.CostId) >= renewCfg.CostNum
- && ItemDataManager.GetItemNum(renewCfg.Materials[0].ItemId) >= renewCfg.Materials[0].Count)
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// 服装合成红点
- /// </summary>
- /// <returns></returns>
- public bool GetClothingSyntheticRed()
- {
- return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);
- }
- /// <summary>
- /// 服装合成页签红点
- /// </summary>
- /// <param name="tab"></param>
- /// <returns></returns>
- public bool GetClothingSyntheticTabRed(int tab)
- {
- List<SuitCfg> suitCfgs = CommonDataManager.Tables.TblSuitCfg.DataList.Where(a => a.SyntheticType == tab)
- .ToList();
- for (int i = 0; i < suitCfgs.Count; i++)
- {
- if (GetClothingSyntheticBonusRed(suitCfgs[i].Id) || GetClothingSyntheticRewardRed(suitCfgs[i].Id))
- return true;
- bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].SyntheticStoryLevelId);
- if (!isLevelPass) continue;
- if (GetClothingSyntheticRed(suitCfgs[i].Id)) return true;
- }
- return false;
- }
- /// <summary>
- /// 服装合成红点
- /// </summary>
- /// <param name="suitId"></param>
- /// <returns></returns>
- public bool GetClothingSyntheticRed(int suitId)
- {
- int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
- SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
- if (suitCfg == null) return false;
- for (int i = 0; i < suitCfg.Parts.Count; i++)
- {
- if (CheckCanSynthetic(suitCfg.Parts[i])) return true;
- }
- return false;
- }
- /// <summary>
- /// 服装合成奖励红点
- /// </summary>
- /// <param name="suitId"></param>
- /// <returns></returns>
- public bool GetClothingSyntheticBonusRed(int suitId)
- {
- bool isLock = false;
- int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
- SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
- if (suitCfg.SyntheticStoryLevelId > 0)
- {
- bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.SyntheticStoryLevelId);
- if (!isLevelPass)
- {
- isLock = true;
- }
- }
- if (suitCfg.SyntheticPreSuitId > 0)
- {
- bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.SyntheticPreSuitId);
- if (!hasPreSuit)
- {
- isLock = true;
- }
- }
- return status == ConstBonusStatus.CAN_GET && !isLock;
- }
- /// <summary>
- /// 套装合成奖励2红点
- /// </summary>
- /// <param name="suitId"></param>
- /// <returns></returns>
- public bool GetClothingSyntheticRewardRed(int suitId)
- {
- bool isLock = false;
- int status = DressUpMenuSuitDataManager.GetSuitSyntheticRewardStatus(suitId);
- SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
- if (suitCfg.SyntheticStoryLevelId > 0)
- {
- bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.SyntheticStoryLevelId);
- if (!isLevelPass)
- {
- isLock = true;
- }
- }
- if (suitCfg.SyntheticPreSuitId > 0)
- {
- bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.SyntheticPreSuitId);
- if (!hasPreSuit)
- {
- isLock = true;
- }
- }
- return status == ConstBonusStatus.CAN_GET && !isLock;
- }
- /// <summary>
- /// 合成-服装部件红点
- /// </summary>
- /// <param name="itemId"></param>
- /// <param name="showTips"></param>
- /// <returns></returns>
- public bool CheckCanSynthetic(int itemId)
- {
- //合成材料判断
- if (ItemDataManager.GetItemNum(itemId) > 0) return false;
- ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemId);
- if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.SyntheticCostID) < itemCfg.SyntheticCostNum)
- {
- return false;
- }
- List<ItemData> materiarsOfSelectedItem =
- ItemUtil.CreateItemDataList(itemCfg.SyntheticMateriars.ToGfgGameItemParam());
- for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
- {
- ItemData itemData = materiarsOfSelectedItem[i];
- long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
- if (numSynthetic < itemData.num)
- {
- return false;
- }
- }
- return true;
- }
- /// <summary>
- /// 卡牌合成红点
- /// </summary>
- /// <param name="itemId"></param>
- /// <param name="showTips"></param>
- /// <returns></returns>
- public int count = 0;
- public bool CheckCardCanSynthetic(int itemId)
- {
- GetCardTimers(itemId).Coroutine();
- ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemId);
- if (count >= itemCfg.SyntheticTimes)
- {
- return false;
- }
- if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.SyntheticCostID) < itemCfg.SyntheticCostNum ||
- itemCfg.SyntheticTimes <= 0)
- {
- return false;
- }
- List<ItemData> materiarsOfSelectedItem =
- ItemUtil.CreateItemDataList(itemCfg.SyntheticMateriars.ToGfgGameItemParam());
- for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
- {
- ItemData itemData = materiarsOfSelectedItem[i];
- long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
- if (numSynthetic < itemData.num)
- {
- return false;
- }
- }
- return true;
- }
- public async ETTask<bool> GetCardTimers(int itemId)
- {
- //合成材料判断
- var response = await ClothingSyntheticSProxy.GetCardSyntheticCount(itemId);
- count = response;
- return true;
- }
- /// <summary>
- /// 商城
- /// </summary>
- /// <returns></returns>
- public bool GetShopRed()
- {
- return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() ||
- GetBlackCardRewardRed() || GetBlackCardClothingRed() || GetStoreBrocadeWeavRewardRed() ||
- GetGiftBagRebateRed() || GetGrowthFundRewardRed() ||
- ActivityAfuGiftDataManager.Instance.GetSummerGiftRewardAllState();
- }
- //商店-充值-会员中心
- public bool GetChargeAddUpRewardRed()
- {
- List<VipCfg> vipCfgs = CommonDataManager.Tables.TblVipCfg.DataList;
- // VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
- for (int i = 1; i < vipCfgs.Count; i++)
- {
- bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
- vipCfgs[i].Id);
- if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].Id) return true;
- }
- return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
- RoleDataManager.vipLv > 0;
- }
- //商店-礼包-活动礼包
- public bool GetGiftBagRewardRed()
- {
- List<ShopCfg> shopCfgs = CommonDataManager.Tables.TblShopCfg.DataList.Where(a =>
- a.Menu1 == ConstStoreTabId.STORE_GIFT_BAG && a.Menu2 == ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY)
- .ToList();
- shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
- for (int i = 0; i < shopCfgs.Count; i++)
- {
- if (shopCfgs[i].Price == 0 &&
- ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].Id) < shopCfgs[i].MaxBuyNum) return true;
- }
- return false;
- }
- //商店-礼包-返利商城
- public bool GetGiftBagRebateRed()
- {
- List<ShopCfg> shopCfgs = CommonDataManager.Tables.TblShopCfg.DataList.Where(a =>
- a.Menu1 == ConstStoreTabId.STORE_GIFT_BAG && a.Menu2 == ConstStoreSubId.STORE_GIFT_BAG_REBATE).ToList();
- foreach (var info in shopCfgs)
- {
- var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(info.ItemId);
- if (weekGiftBoxState)
- return true;
- }
- return false;
- }
- /// <summary>
- /// 商城-月卡-成长基金
- /// </summary>
- /// <returns></returns>
- public bool GetGrowthFundBuy()
- {
- ShopCfg shopCfg =
- CommonDataManager.Tables.TblShopCfg.GetOrDefault(CommonDataManager.Tables.TblActivityOpenCfg
- .GetOrDefault(3002).Params1[0]);
- var remainBuyNum = shopCfg.MaxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.Id);
- if (remainBuyNum == 0)
- {
- //已售完
- return true;
- }
- else
- {
- //未售完
- return false;
- }
- }
- public bool GetGrowthFundRewardRed()
- {
- if (ShopDataManager.Instance.GrowthFundRewardList.Count ==
- CommonDataManager.Tables.TblGrowthFundCfg.DataList.Count)
- {
- return false;
- }
- if (!GetGrowthFundBuy())
- {
- return false;
- }
- for (int i = 0; i < CommonDataManager.Tables.TblGrowthFundCfg.DataList.Count - 1; i++)
- {
- if (RoleDataManager.lvl < CommonDataManager.Tables.TblGrowthFundCfg.DataList[i].Level)
- {
- //可领取数量和已领取数量比较
- if (i != ShopDataManager.Instance.GrowthFundRewardList.Count)
- {
- return true;
- }
- }
- }
- if (RoleDataManager.lvl >= CommonDataManager.Tables.TblGrowthFundCfg
- .DataList[CommonDataManager.Tables.TblGrowthFundCfg.DataList.Count - 1].Level)
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// 商城-月卡-红包卡
- /// </summary>
- /// <returns></returns>
- public bool GetGoldCardRewardRed()
- {
- return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) &&
- GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
- }
- /// <summary>
- /// 商城-月卡-福气卡
- /// </summary>
- /// <returns></returns>
- public bool GetBlackCardRewardRed()
- {
- return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) &&
- GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
- }
- /// <summary>
- /// 商城-月卡-福气卡-单品奖励
- /// </summary>
- /// <returns></returns>
- public bool GetBlackCardClothingRed()
- {
- int _year = TimeUtil.GetCurYear();
- int _month = TimeUtil.GetCurMonth();
- MonthlyCardClothesCfg clothesCfg = CommonDataManager.Tables.TblMonthlyCardClothesCfg.Get(_year, _month);
- return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) &&
- !MathUtil.isBitSet(
- GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
- }
- /// <summary>
- /// 商城-月卡-锦罗织造
- /// </summary>
- /// <returns></returns>
- public bool GetStoreBrocadeWeavRewardRed()
- {
- return TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass)
- || BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();
- }
- /// <summary>
- /// 联盟
- /// </summary>
- /// <returns></returns>
- public bool GetLeagueRed()
- {
- return GetLeagueMemberJoinRed() || LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin ||
- GetLeagueGiftBoxRed() || GetLeaguePrayRed() || GetLeagueTeaPartyRed();
- }
- /// <summary>
- /// 联盟-成员申请
- /// </summary>
- /// <returns></returns>
- public bool GetLeagueMemberJoinRed()
- {
- LeagueHotelCfg hotelCfg =
- CommonDataManager.Tables.TblLeagueHotelCfg.GetOrDefault(LeagueDataManager.Instance.HotelLevel);
- int myPos = LeagueDataManager.Instance.GetMyPos();
- return LeagueDataManager.Instance.Type == LeagueJoinType.Join &&
- (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) &&
- LeagueDataManager.Instance.ListApplyDatas.Count > 0 &&
- LeagueDataManager.Instance.LeagueData.Num < hotelCfg.Limit;
- }
- /// <summary>
- /// 联盟-雅集福利
- /// </summary>
- /// <returns></returns>
- public bool GetLeagueGiftBoxRed()
- {
- if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
- List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
- for (int i = 0; i < _getDatas.Count; i++)
- {
- if (!_getDatas[i].IsGet) return true;
- }
- return false;
- }
- /// <summary>
- /// 联盟-雅集祈福
- /// </summary>
- /// <returns></returns>
- public bool GetLeaguePrayRed()
- {
- return LeagueDataManager.Instance.GetPrayTimesByType(LeaguePrayType.First) == 0;
- }
- /// <summary>
- /// 联盟-茶话会
- /// </summary>
- /// <returns></returns>
- public bool GetLeagueTeaPartyRed()
- {
- return LeagueDataManager.Instance.CheckTeaPartyRewardCanGet();
- }
- /// <summary>
- /// 限时抽奖活动奖励
- /// </summary>
- /// <returns></returns>
- public bool GetActLuckyBoxRewardRed(int _typeId)
- {
- int _activityId = ActivityDataManager.Instance.actLuckyBoxId;
- var _allPlayTimes = ActivityDataManager.Instance.allPlayTimes;
- var _bonusState = ActivityDataManager.Instance.luckyBoxActBonusState;
- if (_typeId == ConstLimitTimeActivityType.ActLimitTsy)
- {
- _activityId = ActivityDataManager.Instance.actLimitTsyId;
- _allPlayTimes = ActivityDataManager.Instance.allTsyPlayTimes;
- _bonusState = ActivityDataManager.Instance.luckyActTsyBonusState;
- }
- else if (_typeId == ConstLimitTimeActivityType.ActLimitStlyc)
- {
- _activityId = ActivityDataManager.Instance.actLimitStlycId;
- _allPlayTimes = ActivityDataManager.Instance.allLimitStlycTimes;
- _bonusState = ActivityDataManager.Instance.limitStlycActBonusState;
- }
- if (_activityId <= 0) return false;
- List<ActivityLuckybonusCfg> _bonueCfgs =
- CommonDataManager.Tables.TblIActivityLuckybonusCfg.DataList.Where(a => a.Id == _activityId).ToList();
- for (int i = 0; i < _bonueCfgs.Count; i++)
- {
- int key = _bonueCfgs[i].Num;
- int state = _bonusState.ContainsKey(key) ? _bonusState[key] : 0;
- bool canGet = state < ConstBonusStatus.GOT && _allPlayTimes >= _bonueCfgs[i].Num;
- if (canGet) return true;
- }
- return false;
- }
- /// <summary>
- /// 限时抽奖活动任务奖励
- /// </summary>
- /// <returns></returns>
- public bool GetActLuckyBoxTaskdRed()
- {
- if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
- List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskFuncType.LuckyBoxActivity);
- for (int i = 0; i < _bonueCfgs.Count; i++)
- {
- int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].Id);
- if (state == ConstBonusStatus.CAN_GET) return true;
- }
- return false;
- }
- /// <summary>
- /// 限时抽奖剧情奖励
- /// </summary>
- /// <returns></returns>
- public bool GetActLuckyBoxStudioFilingRed()
- {
- if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
- var filingChapterId = StudioDataManager.Instance.GetLuckyBoxActivityID();
- StudioDataManager.Instance.filingChapterId = filingChapterId;
- var studioCfg = CommonDataManager.Tables.TblStudioCfg.GetOrDefault(filingChapterId);
- RoleLimitData limitData = RoleLimitDataManager.GetLimitData(studioCfg.Limit);
- if (StudioDataManager.Instance.GetStudioFilingRewardRed() ||
- limitData.TotalPlayMax - limitData.PlayTimes > 0)
- return true;
- return false;
- }
- /// <summary>
- /// 开服活动(神都宸游)
- /// </summary>
- /// <returns></returns>
- public bool GetOpenServerRed()
- {
- if (GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitStlyc) || GetGiftBagRewardRed() ||
- GetMeiRiTeHuiRed() || GetOpenServerStoryRed())
- return true;
- return false;
- }
- /// <summary>
- /// 摘星-每日特惠
- /// </summary>
- /// <returns></returns>
- public bool GetMeiRiTeHuiRed()
- {
- var activityInfoByTypeList =
- ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
- var list = activityInfoByTypeList
- .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
- if (list.Count == 0)
- {
- return false;
- }
- bool isSoldOut = true;
- foreach (var activityInfo in list)
- {
- ActivityOpenCfg activityOpenCfg =
- CommonDataManager.Tables.TblActivityOpenCfg.GetOrDefault(activityInfo.ActivityId);
- var paramsArr = activityOpenCfg.Params1;
- foreach (var shopCfgId in paramsArr)
- {
- var shopCfg = CommonDataManager.Tables.TblShopCfg.GetOrDefault(shopCfgId);
- var remainBuyNum = shopCfg.MaxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
- //只要有一个商品还能购买,就不是售罄
- if (remainBuyNum > 0)
- {
- isSoldOut = false;
- break;
- }
- }
- }
- if (isSoldOut)
- {
- return false;
- }
- return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
- }
- /// <summary>
- /// 开服活动-剧情
- /// </summary>
- /// <returns></returns>
- public bool GetOpenServerStoryRed()
- {
- var activityId =
- ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitStlyc);
- if (activityId != 0)
- {
- var activityCfg = CommonDataManager.Tables.TblActivityOpenCfg.GetOrDefault(activityId);
- Dictionary<int, List<StoryLevelCfg>> storyLevelCfgs = new Dictionary<int, List<StoryLevelCfg>>();
- for (int i = 0; i < 4; i++)
- {
- ActivityStoryCfg activityStoryCfg =
- CommonDataManager.Tables.TblActivityStoryCfg.GetOrDefault(activityCfg.Params4[i]);
- var storyLevelCfg =
- CommonDataManager.Tables.TblStoryLevelCfg.DataList.Where(a =>
- a.Type == activityStoryCfg.Type && a.SubType == activityStoryCfg.SubType &&
- a.ChapterId == activityCfg.Params4[i]).ToList();
- storyLevelCfgs.Add(i, storyLevelCfg);
- if ((i == 0 && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i][0].Id)) || (i > 0 &&
- InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i - 1][0].Id) &&
- !InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i][0].Id) &&
- ItemDataManager.ItemCollect.ContainsKey(activityStoryCfg.NeedItems[0].ItemId) &&
- ItemDataManager.ItemCollect[activityStoryCfg.NeedItems[0].ItemId] >=
- activityStoryCfg.NeedItems[0].Count))
- {
- return true;
- }
- }
- }
- return false;
- }
- /// <summary>
- /// 背包中存在礼包就一直给主界面 背包 红点
- /// </summary>
- /// <returns></returns>
- public bool GetMainBagGiftRed()
- {
- return ItemDataManager.BagIsExistGiftBag();
- }
- // /// <summary>
- // /// 背包内 是礼包物品就一直给红点
- // /// </summary>
- // /// <returns></returns>
- // public bool GetBagGiftRed(int itemId)
- // {
- // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- // if (itemCfg.itemType == ConstItemType.USEABLE)
- // {
- // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
- // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
- // {
- // return true;
- // }
- // }
- //
- // return false;
- // }
- /// <summary>
- /// 福利大厅
- /// </summary>
- /// <returns></returns>
- public bool GetDailyWelfareRed()
- {
- return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed() ||
- GetLimiteChargeRewardRed(501);
- }
- /// <summary>
- ///福利大厅-限时累充可领奖励红点
- /// </summary>
- /// <returns></returns>
- public bool GetLimiteChargeRewardRed()
- {
- List<ActivityInfo> _limitChargeInfo =
- ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLC);
- for (int i = 0; i < _limitChargeInfo.Count; i++)
- {
- if (GetLimiteChargeRewardRed(_limitChargeInfo[i].ActivityId)) return true;
- }
- return false;
- }
- public bool GetLimiteChargeRewardRed(int activityId)
- {
- ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityId);
- if (_activityInfo == null) return false;
- List<ActivityRechargeCfg> _rechargeCfgs =
- CommonDataManager.Tables.TblActivityRechargeCfg.DataList.Where(a => a.ActivityId == activityId)
- .ToList();
- for (int i = 0; i < _rechargeCfgs.Count; i++)
- {
- if (_activityInfo.CountValue >= _rechargeCfgs[i].Value &&
- _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].Id) < 0)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 福利大厅-七天登录
- /// </summary>
- /// <returns></returns>
- public bool GetSevenDayLoginRed()
- {
- return ActivityDataManager.Instance.CanGetSevenDayBonus();
- }
- /// <summary>
- /// 福利大厅-每日签到
- /// </summary>
- /// <returns></returns>
- public bool DailySignRed()
- {
- int _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
- List<DailySignCfg> signCfgs =
- CommonDataManager.Tables.TblDailySignCfg.DataList.Where(a => a.Month == TimeUtil.GetCurMonth())
- .ToList();
- for (int i = 0; i < signCfgs.Count; i++)
- {
- bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignReward),
- signCfgs[i].Day);
- if (_signCount >= signCfgs[i].Day && !isGot) return true;
- }
- return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay),
- TimeUtil.GetCurDay());
- }
- /// <summary>
- /// 每日签到-是否签到
- /// </summary>
- /// <returns></returns>
- public bool DailySignGot()
- {
- return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay),
- TimeUtil.GetCurDay());
- }
- /// <summary>
- /// 福利大厅-每日补给
- /// </summary>
- /// <returns></returns>
- public bool DailySupplyRed()
- {
- for (int i = 0; i < CommonDataManager.Tables.TblDailySupplyCfg.DataList.Count; i++)
- {
- DailySupplyCfg supplyCfg = CommonDataManager.Tables.TblDailySupplyCfg.DataList[i];
- if (DailySupplyRed(supplyCfg)) return true;
- }
- return false;
- }
- /// <summary>
- /// 福利大厅-每日补给
- /// </summary>
- /// <returns></returns>
- public bool DailySupplyRed(DailySupplyCfg supplyCfg)
- {
- long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.OpenTime).ToString("HH:mm:ss"));
- long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.EndTime).ToString("HH:mm:ss"));
- bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward),
- supplyCfg.Id);
- long curTime = TimeHelper.ServerNow();
- if (!isGet && curTime > openTime && curTime < endTime)
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// 常驻礼包是否有需要领取的金币
- /// </summary>
- /// <returns></returns>
- public bool GetGoldRed()
- {
- var shopCfgList = CommonDataManager.Tables.TblShopCfg.DataList
- .Where(a => a.Menu1 == ConstStoreTabId.ENDURING_GIFT_BOX &&
- a.Menu2 == ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)
- .OrderBy(a => a.RefreshType).ToList();
- foreach (var shopCfg in shopCfgList)
- {
- var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.ItemId);
- if (weekGiftBoxState)
- {
- return true;
- }
- }
- return false;
- }
- /// <summary>
- /// 常驻礼包是否有需要领取的体力
- /// </summary>
- /// <returns></returns>
- public bool GetPowerRed()
- {
- var shopCfgList = CommonDataManager.Tables.TblShopCfg.DataList
- .Where(a => a.Menu1 == ConstStoreTabId.ENDURING_GIFT_BOX &&
- a.Menu2 == ConstStoreSubId.ENDURING_GIFT_BOX_POWER)
- .OrderBy(a => a.RefreshType).ToList();
- foreach (var shopCfg in shopCfgList)
- {
- var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.ItemId);
- if (weekGiftBoxState)
- {
- return true;
- }
- }
- return false;
- }
- public bool GetActivityWanShiLiRed()
- {
- return ActivityWanShiLiDataManager.Instance.CanGetReward();
- }
- public bool GetActivityYuanXiaoRed()
- {
- return ActivityGetYuanXiaoDataManager.Instance.HaveNewLevelCanPlay()
- || ActivityGetYuanXiaoDataManager.Instance.ShowTaskRedDots(TaskFuncType.YuanXiaoActivity);
- }
- public bool GetActivityFYJYRed()
- {
- return ActivityFYJYDataManager.Instance.CheckRed();
- }
- /// <summary>
- /// 摘星免费抽奖
- /// </summary>
- /// <returns></returns>
- public bool GetLuckyBoxFreeTimes()
- {
- if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false))
- return false;
- long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_2);
- if (freeTime > 0)
- {
- if (freeTime - TimeHelper.ServerNow() < 0)
- return true;
- }
- freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_3);
- if (freeTime > 0)
- {
- if (freeTime - TimeHelper.ServerNow() < 0)
- return true;
- }
- return false;
- }
- public bool CheckActivityLuckyBoxCanChallenge(int limit, int activityID)
- {
- int chapterID = CommonDataManager.Tables.TblActivityOpenCfg.GetOrDefault(activityID).Params3[0];
- ActivityFightCfg chapterCfg = CommonDataManager.Tables.TblActivityFightCfg.GetOrDefault(chapterID);
- var list = CommonDataManager.Tables.TblStoryLevelCfg.DataList.Where(a =>
- a.Type == chapterCfg.Type && a.SubType == chapterCfg.SubType &&
- a.ChapterId == chapterCfg.Id).ToList();
- RoleLimitData limitData = RoleLimitDataManager.GetLimitData(limit);
- int times = limitData.TotalPlayMax - limitData.PlayTimes;
- bool canChallenge = ((times > 0) && (!InstanceZonesDataManager.CheckLevelPass(list[list.Count - 1].Id)));
- return canChallenge;
- }
- public bool GetActivityLuckyBoxRed(int activityID)
- {
- int chapterID = CommonDataManager.Tables.TblActivityOpenCfg.GetOrDefault(activityID).Params3[0];
- return GetMeiRiTeHuiRed()
- || GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitLuckyBox)
- || GetActLuckyBoxTaskdRed() || CheckActivityLuckyBoxCanChallenge(300, chapterID) ||
- GetGiftBagRewardRed();
- }
- }
- }
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