RewardTipsView.cs 3.9 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.ActivityAfternoonTea;
  4. namespace GFGGame
  5. {
  6. public class ReWardTipsView : BaseWindow
  7. {
  8. private UI_RewardTips _ui;
  9. private int indexNPC;
  10. private EffectUI _effectUI1;
  11. private EffectUI _effectUI2;
  12. public override void Dispose()
  13. {
  14. EffectUIPool.Recycle(_effectUI1);
  15. _effectUI1 = null;
  16. EffectUIPool.Recycle(_effectUI2);
  17. _effectUI2 = null;
  18. base.Dispose();
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void Init()
  27. {
  28. base.Init();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_RewardTips.PACKAGE_NAME;
  34. _ui = UI_RewardTips.Create();
  35. viewCom = _ui.target;
  36. isfullScreen = true;
  37. _ui.m_btnBack.onClick.Add(Hide);
  38. _ui.m_back.onClick.Add(Hide);
  39. _ui.m_rewardList.itemRenderer = RenderTaskList;
  40. EffectUIPool.CreateEffectUI(_ui.m_effect1, "ui_Activity", "Com_window_L_up",
  41. onComplete: (effect) =>
  42. {
  43. if (effect != null)
  44. {
  45. _effectUI1 = effect;
  46. // 可以在这里添加特效加载完成后的逻辑
  47. Debug.Log("背景特效加载完成");
  48. }
  49. else
  50. {
  51. Debug.LogError("背景特效加载失败");
  52. // 可以在这里添加加载失败的处理逻辑
  53. }
  54. });
  55. EffectUIPool.CreateEffectUI(_ui.m_effect2, "ui_Activity", "Com_window_R_Down",
  56. onComplete: (effect) =>
  57. {
  58. if (effect != null)
  59. {
  60. _effectUI2 = effect;
  61. // 可以在这里添加特效加载完成后的逻辑
  62. Debug.Log("背景特效加载完成");
  63. }
  64. else
  65. {
  66. Debug.LogError("背景特效加载失败");
  67. // 可以在这里添加加载失败的处理逻辑
  68. }
  69. });
  70. }
  71. protected override void OnShown()
  72. {
  73. base.OnShown();
  74. indexNPC = (int)this.viewData;
  75. _ui.m_name.text = CommonDataManager.Tables.TblActivityVisitCfg.DataList[indexNPC].Name + "的奖励";
  76. _ui.m_rewardList.numItems = CommonDataManager.Tables.TblActivityVisitCfg.DataList[indexNPC].Bonus.Count;
  77. }
  78. protected override void OnHide()
  79. {
  80. base.OnHide();
  81. }
  82. private void RenderTaskList(int index, GObject obj)
  83. {
  84. UI_RewardTipsItemUI item = UI_RewardTipsItemUI.Proxy(obj);
  85. int resID = CommonDataManager.Tables.TblActivityVisitCfg.DataList[indexNPC].Bonus[index].ItemId;
  86. item.m_rewardName.text = CommonDataManager.Tables.TblItemCfg.GetOrDefault(resID).Name;
  87. item.m_rewardIcon.url = ResPathUtil.GetIconPath(CommonDataManager.Tables.TblItemCfg.GetOrDefault(resID));
  88. item.m_rewardNum.text = CommonDataManager.Tables.TblActivityVisitCfg.DataList[indexNPC].Bonus[index].Count
  89. .ToString();
  90. if (item.target.data == null)
  91. {
  92. item.target.onClick.Add(OnClickVisitBtn);
  93. }
  94. item.target.data = resID;
  95. UI_RewardTipsItemUI.ProxyEnd();
  96. }
  97. private void OnClickVisitBtn(EventContext context)
  98. {
  99. if (!(context.sender is GObject btnVisit)) return;
  100. int itemID = (int)btnVisit.data;
  101. GoodsItemTipsController.ShowItemTips(itemID);
  102. }
  103. }
  104. }