ActivityAfuGiftView.cs 12 KB

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  1. using cfg.GfgCfg;
  2. using UI.ActivityAFuGift;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using static GFGGame.ShopSProxy;
  7. namespace GFGGame
  8. {
  9. public class ActivityAfuGiftView : BaseWindow
  10. {
  11. private UI_ActivityAFuGiftUI _ui;
  12. private GList _rewardListUI;
  13. private struct GetState
  14. {
  15. public int rewardID;
  16. public bool canGet;
  17. public bool isVip;
  18. }
  19. public override void Dispose()
  20. {
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. base.Dispose();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_ActivityAFuGiftUI.PACKAGE_NAME;
  32. _ui = UI_ActivityAFuGiftUI.Create();
  33. viewCom = _ui.target;
  34. viewCom.Center();
  35. modal = true;
  36. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  37. _ui.m_btnClose.onClick.Add(Hide);
  38. _ui.m_btnGet.onClick.Add(OnClickBtnGet);
  39. // Data
  40. ActivityAfuGiftDataManager.Instance.InitActivityInfo();
  41. // UI
  42. _rewardListUI = _ui.m_panel.m_scrollPane.m_list;
  43. _rewardListUI.itemRenderer = RenderListReward;
  44. _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
  45. InitUI();
  46. }
  47. protected override void OnShown()
  48. {
  49. base.OnShown();
  50. if (ActivityAfuGiftDataManager.Instance.NeedRefresh)
  51. {
  52. InitUI();
  53. ActivityAfuGiftDataManager.Instance.NeedRefresh = false;
  54. }
  55. UpdateState();
  56. ProgressAutoLocate();
  57. UpdateTime(null);
  58. Timers.inst.Add(1, 0, UpdateTime);
  59. }
  60. protected override void OnHide()
  61. {
  62. base.OnHide();
  63. Timers.inst.Remove(UpdateTime);
  64. }
  65. protected override void AddEventListener()
  66. {
  67. base.AddEventListener();
  68. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateState);
  69. }
  70. protected override void RemoveEventListener()
  71. {
  72. base.RemoveEventListener();
  73. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateState);
  74. }
  75. private void InitUI()
  76. {
  77. _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
  78. _rewardListUI.ResizeToFit();
  79. InitProgressWidth();
  80. }
  81. private void InitProgressWidth()
  82. {
  83. GProgressBar gProgressBar = _ui.m_panel.m_scrollPane.m_progress;
  84. // 根据列表 初始化进度条长度
  85. float marginLeft = 149;
  86. gProgressBar.width = marginLeft + _rewardListUI.GetChildAt(_rewardListUI.numChildren - 1).position.x -
  87. _rewardListUI.GetChildAt(0).position.x;
  88. // 初始化进度条值
  89. int indexDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  90. gProgressBar.value = CalculateProgressValue(indexDay, _rewardListUI.numChildren);
  91. }
  92. /// <summary>
  93. /// 滚动到最新日期
  94. /// </summary>
  95. private void ProgressAutoLocate()
  96. {
  97. _ui.m_panel.m_scrollPane.target.scrollPane.posX
  98. = (ActivityAfuGiftDataManager.Instance.GetIndexDay() - 1) *
  99. (_rewardListUI.GetChildAt(0).width + _rewardListUI.columnGap);
  100. }
  101. private double CalculateProgressValue(int indexDay, int sumDay)
  102. {
  103. int defaultLen = 18;
  104. if (indexDay == sumDay)
  105. {
  106. return 100;
  107. }
  108. if (indexDay == 1)
  109. {
  110. return defaultLen;
  111. }
  112. return defaultLen + (100 - defaultLen) / (sumDay - 1) * (indexDay - 1);
  113. }
  114. private void UpdateTime(object param)
  115. {
  116. if (!ActivityAfuGiftDataManager.Instance.IsOpen)
  117. {
  118. return;
  119. }
  120. long curTime = TimeHelper.ServerNow();
  121. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
  122. if (activityInfo != null)
  123. {
  124. long endTime = activityInfo.EndTime;
  125. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  126. }
  127. }
  128. private void RenderListReward(int index, GObject item)
  129. {
  130. item.data = index;
  131. UI_reward.ProxyEnd();
  132. UI_reward rewardUI = UI_reward.Proxy(item);
  133. rewardUI.m_day.m_day.SetVar("day", (index + 1).ToString()).FlushVars();
  134. // 已经到达的日期
  135. int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  136. int arrive = (index + 1) <= passDay ? 0 : 1;
  137. rewardUI.m_day.m_light.SetSelectedIndex(arrive);
  138. // 当日高亮
  139. rewardUI.m_c1.SetSelectedIndex((index + 1) == passDay ? 1 : 0);
  140. int itemNormalId = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].BonusFree[0].ItemId;
  141. int itemVipId1 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].BonusPay[0].ItemId;
  142. int itemVipId2 = ActivityAfuGiftDataManager.Instance.RewardCfgs[index].BonusPay[1].ItemId;
  143. LoadItem(itemNormalId, rewardUI.m_reward_normal,
  144. ActivityAfuGiftDataManager.Instance.RewardCfgs[index].BonusFree[0].Count);
  145. LoadItem(itemVipId1, rewardUI.m_reward_vip1,
  146. ActivityAfuGiftDataManager.Instance.RewardCfgs[index].BonusPay[0].Count, true);
  147. LoadItem(itemVipId2, rewardUI.m_reward_vip2,
  148. ActivityAfuGiftDataManager.Instance.RewardCfgs[index].BonusPay[1].Count, true, true);
  149. }
  150. private void LoadItem(int itemID, GObject obj, int num, bool isVip = false, bool release = false)
  151. {
  152. ItemCfg itemNormal = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemID);
  153. UI_ComItem comItem = UI_ComItem.Proxy(obj);
  154. comItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemNormal);
  155. comItem.m_txtCount.text = num.ToString();
  156. comItem.m_QualityType.selectedIndex = itemNormal.Rarity - 1;
  157. comItem.target.onClick.Add(OnItemClick);
  158. int dayIndex = (int)obj.parent.data + 1;
  159. // 已经到达的日期
  160. int passDay = ActivityAfuGiftDataManager.Instance.GetIndexDay();
  161. bool arrive = dayIndex <= passDay;
  162. // 显示锁/遮罩
  163. if (isVip)
  164. {
  165. if (ActivityAfuGiftDataManager.Instance.GetIsBuy())
  166. {
  167. comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2);
  168. }
  169. else
  170. {
  171. comItem.m_Lock.SetSelectedIndex(1);
  172. }
  173. }
  174. else
  175. {
  176. comItem.m_Lock.SetSelectedIndex(arrive ? 0 : 2);
  177. }
  178. bool canGet = false;
  179. int getState;
  180. if (arrive)
  181. {
  182. if (isVip)
  183. {
  184. getState = ActivityAfuGiftDataManager.Instance.GetSuperRewardStateByDay(dayIndex - 1);
  185. }
  186. else
  187. {
  188. getState = ActivityAfuGiftDataManager.Instance.GetNormalRewardStateByDay(dayIndex - 1);
  189. }
  190. switch (getState)
  191. {
  192. case ConstBonusStatus.CAN_NOT_GET:
  193. comItem.m_grpGot.visible = false;
  194. obj.touchable = true;
  195. // 隐藏红点
  196. RedDotController.Instance.SetComRedDot(obj.asCom, false);
  197. break;
  198. case ConstBonusStatus.CAN_GET:
  199. canGet = true;
  200. comItem.m_grpGot.visible = false;
  201. obj.touchable = true;
  202. // 显示红点
  203. RedDotController.Instance.SetComRedDot(obj.asCom, true, "", -33, 27);
  204. break;
  205. case ConstBonusStatus.GOT:
  206. comItem.m_grpGot.visible = true;
  207. obj.touchable = false;
  208. // 隐藏红点
  209. RedDotController.Instance.SetComRedDot(obj.asCom, false);
  210. break;
  211. }
  212. }
  213. else
  214. {
  215. canGet = false;
  216. comItem.m_grpGot.visible = false;
  217. obj.touchable = true;
  218. // 隐藏红点
  219. RedDotController.Instance.SetComRedDot(obj.asCom, false);
  220. }
  221. obj.data = new GetState
  222. {
  223. rewardID = itemID,
  224. isVip = isVip,
  225. canGet = canGet
  226. };
  227. UI_ComItem.ProxyEnd();
  228. }
  229. private void OnItemClick(EventContext eventContext)
  230. {
  231. GObject obj = (GObject)eventContext.sender;
  232. GetState getState = (GetState)(obj.data);
  233. if (getState.canGet)
  234. {
  235. ActivityAfuGiftSProxy.ReqGetReward(getState.isVip, (int)obj.parent.data + 1).Coroutine();
  236. }
  237. else
  238. {
  239. GoodsItemTipsController.ShowItemTips(getState.rewardID);
  240. }
  241. }
  242. /// <summary>
  243. /// 领取所有奖励按钮
  244. /// </summary>
  245. private void OnClickBtnGet()
  246. {
  247. if (!ActivityAfuGiftDataManager.Instance.IsOpen)
  248. {
  249. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  250. return;
  251. }
  252. if (!ActivityAfuGiftDataManager.Instance.GetIsBuy())
  253. {
  254. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.AFZL);
  255. if (activityInfo != null)
  256. {
  257. var cfg = CommonDataManager.Tables.TblActivityOpenCfg.GetOrDefault(activityInfo.ActivityId);
  258. if (cfg.Params1 != null && cfg.Params1.Count > 0)
  259. {
  260. int id = cfg.Params1[0];
  261. // 跳转充值画面
  262. ReqShopBuy(id).Coroutine();
  263. }
  264. }
  265. return;
  266. }
  267. ActivityAfuGiftSProxy.ReqGetAllReward().Coroutine();
  268. }
  269. /// <summary>
  270. /// 充值,领取东西后调用
  271. /// </summary>
  272. private void UpdateState()
  273. {
  274. if (!ActivityAfuGiftDataManager.Instance.IsOpen)
  275. {
  276. //Hide();
  277. return;
  278. }
  279. InitUI();
  280. // 更新底部按钮文本
  281. _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0);
  282. // 更新锁 红点状态
  283. _rewardListUI.numItems = ActivityAfuGiftDataManager.Instance.RewardCfgs.Count;
  284. UpdateButtonState();
  285. }
  286. /// <summary>
  287. /// 更新一键领取按钮状态
  288. /// </summary>
  289. public void UpdateButtonState()
  290. {
  291. if (ActivityAfuGiftDataManager.Instance.GetIsBuy())
  292. {
  293. // 0-普通 1-变灰
  294. _ui.m_btnGetState.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.HaveCanGetReward() ? 0 : 1);
  295. }
  296. // 没有充值,保持常亮
  297. else
  298. {
  299. _ui.m_btnGetState.SetSelectedIndex(0);
  300. }
  301. }
  302. }
  303. }