ActivityWanShiLiView.cs 10 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using cfg.GfgCfg;
  7. using UI.ActivityWanShiLi;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ActivityWanShiLiView : BaseWindow
  12. {
  13. private UI_ActivityWanShiLiUI _ui;
  14. private int _minProgressOffset = 11;
  15. private int _maxProgressOffset = -11;
  16. private ActivityInfo _activityInfo;
  17. private List<ActivityRecharge2Cfg> _rechargeCfgs;
  18. private EffectUI effect;
  19. public override void Dispose()
  20. {
  21. EffectUIPool.Recycle(effect);
  22. effect = null;
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. base.Dispose();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_ActivityWanShiLiUI.PACKAGE_NAME;
  34. _ui = UI_ActivityWanShiLiUI.Create();
  35. this.viewCom = _ui.target;
  36. this.viewCom.Center();
  37. this.modal = true;
  38. _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.WanShiLi);
  39. _rechargeCfgs =
  40. CommonDataManager.Tables.TblActivityRecharge2Cfg.DataList
  41. .Where(a => a.ActivityId == _activityInfo.ActivityId).ToList();
  42. InitProgressValueList();
  43. InitReward();
  44. _ui.m_btnBack.onClick.Add(Hide);
  45. EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_Activity", "Activity_18_CQ",
  46. onComplete: (effect2) =>
  47. {
  48. if (effect2 != null)
  49. {
  50. effect = effect2;
  51. }
  52. });
  53. }
  54. protected override void AddEventListener()
  55. {
  56. base.AddEventListener();
  57. EventAgent.AddEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
  58. EventAgent.AddEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
  59. }
  60. protected override void RemoveEventListener()
  61. {
  62. base.RemoveEventListener();
  63. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
  64. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
  65. }
  66. protected override void OnShown()
  67. {
  68. base.OnShown();
  69. UpdateView();
  70. UpdateTime(null);
  71. Timers.inst.Add(1, 0, UpdateTime);
  72. }
  73. protected override void OnHide()
  74. {
  75. base.OnHide();
  76. Timers.inst.Remove(UpdateTime);
  77. }
  78. private int[] _progressValuePart;
  79. private int _partNum = 4;
  80. /// <summary>
  81. /// 计算奖励的分段列表
  82. /// </summary>
  83. private void InitProgressValueList()
  84. {
  85. if (_rechargeCfgs.Count == 0)
  86. {
  87. return;
  88. }
  89. _progressValuePart = new int[_partNum];
  90. _ui.m_progress.target.max = _rechargeCfgs[_rechargeCfgs.Count - 1].Value;
  91. int max = (int)_ui.m_progress.target.max;
  92. int average = (int)Mathf.Ceil((float)(_ui.m_progress.target.max / (_partNum - 1)));
  93. _progressValuePart[0] = 0;
  94. _progressValuePart[_partNum - 1] = max;
  95. for (int i = 1; i < _partNum - 1; i++)
  96. {
  97. _progressValuePart[i] = i * average;
  98. }
  99. }
  100. /// <summary>
  101. /// 初始化奖励的UI
  102. /// </summary>
  103. private void InitReward()
  104. {
  105. if (_rechargeCfgs.Count == 0)
  106. {
  107. return;
  108. }
  109. for (int i = 0; i < _partNum; i++)
  110. {
  111. GObject gift = _ui.target.GetChild("DBGiftItem" + i);
  112. // 大奖icon
  113. UI_item item = UI_item.Proxy(gift);
  114. item.m_icon.url =
  115. ResPathUtil.GetIconPath(
  116. CommonDataManager.Tables.TblItemCfg.GetOrDefault(_rechargeCfgs[i].Bonus[0].ItemId));
  117. gift.data = _rechargeCfgs[i].Bonus[0].ItemId;
  118. UI_item.ProxyEnd();
  119. // 进度条分段值Text
  120. GObject progressItem = _ui.m_progress.target.GetChild("comProBonus" + i);
  121. UI_ComProBonus2 bonus = UI_ComProBonus2.Proxy(progressItem);
  122. bonus.m_count.text = _rechargeCfgs[i].Value.ToString();
  123. UI_ComProBonus2.ProxyEnd();
  124. }
  125. }
  126. private void UpdateProgress()
  127. {
  128. int max = (int)_ui.m_progress.target.max;
  129. long count = _activityInfo.CountValue;
  130. int index = 1;
  131. // 确定count的区间
  132. if (count == 0 || count >= max)
  133. {
  134. _ui.m_progress.target.value = Mathf.Min(count, max);
  135. index = (count == 0 ? 0 : _partNum - 1);
  136. }
  137. else
  138. {
  139. for (; index < _progressValuePart.Length; index++)
  140. {
  141. if (count < _progressValuePart[index])
  142. {
  143. --index;
  144. break;
  145. }
  146. }
  147. // 计算进度条最小取值和最大取值,避免因为图标遮挡造成视觉错误
  148. int minProgressValue = _progressValuePart[index] + _minProgressOffset;
  149. int maxProgressValue = _progressValuePart[index + 1] + _maxProgressOffset;
  150. if (count == _progressValuePart[index] || count == _progressValuePart[index + 1])
  151. {
  152. _ui.m_progress.target.value = count;
  153. }
  154. else
  155. {
  156. _ui.m_progress.target.value = Mathf.Clamp(count, minProgressValue, maxProgressValue);
  157. }
  158. }
  159. // 检测玩家是否领取奖励
  160. UpdateRewardState(index);
  161. }
  162. private void UpdateTime(object param)
  163. {
  164. long curTime = TimeHelper.ServerNow();
  165. var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.WanShiLi);
  166. if (activityInfo != null)
  167. {
  168. long endTime = activityInfo.EndTime;
  169. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  170. }
  171. }
  172. private void UpdateView()
  173. {
  174. _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(ActivityType.WanShiLi);
  175. UpdateProgress();
  176. }
  177. private struct GetState
  178. {
  179. public int rewardID;
  180. public bool canGet;
  181. }
  182. /// <summary>
  183. /// 更新奖励状态
  184. /// </summary>
  185. /// <param name="index">玩家可领取的最大奖励index</param>
  186. private void UpdateRewardState(int index)
  187. {
  188. if (_rechargeCfgs.Count == 0)
  189. {
  190. return;
  191. }
  192. for (int i = 0; i < _partNum; i++)
  193. {
  194. GObject gift = _ui.target.GetChild("DBGiftItem" + i);
  195. bool arrive = (i <= index);
  196. GObject progressItem = _ui.m_progress.target.GetChild("comProBonus" + i);
  197. UI_ComProBonus2 bonus = UI_ComProBonus2.Proxy(progressItem);
  198. // 下方礼物icon加上data
  199. bonus.target.data = new GetState
  200. {
  201. rewardID = _rechargeCfgs[i].Id,
  202. canGet = arrive
  203. };
  204. UI_item item = UI_item.Proxy(gift);
  205. item.m_c1.SetSelectedIndex(0);
  206. // 大奖icon加上data
  207. item.target.data = new GetState
  208. {
  209. rewardID = _rechargeCfgs[i].Id,
  210. canGet = arrive
  211. };
  212. // 玩家已经达到的奖励
  213. if (arrive)
  214. {
  215. // 已领
  216. if (_activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].Id) >= 0)
  217. {
  218. item.m_c1.SetSelectedIndex(1);
  219. bonus.m_state.SetSelectedIndex(2);
  220. bonus.target.touchable = false;
  221. item.target.touchable = false;
  222. // 隐藏红点
  223. RedDotController.Instance.SetComRedDot(bonus.m_loaIcon, false);
  224. RedDotController.Instance.SetComRedDot(item.target, false);
  225. }
  226. // 未领
  227. else
  228. {
  229. bonus.m_state.SetSelectedIndex(0);
  230. bonus.target.touchable = true;
  231. item.target.touchable = true;
  232. // 显示红点
  233. RedDotController.Instance.SetComRedDot(bonus.m_loaIcon, true);
  234. RedDotController.Instance.SetComRedDot(item.target, true);
  235. }
  236. }
  237. else
  238. {
  239. bonus.target.touchable = true;
  240. item.target.touchable = true;
  241. bonus.m_state.SetSelectedIndex(1);
  242. // 隐藏红点
  243. RedDotController.Instance.SetComRedDot(bonus.m_loaIcon, false);
  244. RedDotController.Instance.SetComRedDot(item.target, false);
  245. }
  246. progressItem.onClick.Set(OnGiftClick);
  247. item.target.onClick.Set(OnGiftClick);
  248. UI_ComProBonus2.ProxyEnd();
  249. UI_item.ProxyEnd();
  250. }
  251. }
  252. /// <summary>
  253. /// 点击最下方的礼物icon
  254. /// </summary>
  255. /// <param name="eventContext"></param>
  256. private void OnGiftClick(EventContext eventContext)
  257. {
  258. GObject gObject = eventContext.sender as GObject;
  259. GetState getState = (GetState)(gObject.data);
  260. if (getState.canGet)
  261. {
  262. ActivityGlobalSProxy.ReqGetActivityBonus(_activityInfo.ActivityId, getState.rewardID).Coroutine();
  263. }
  264. else
  265. {
  266. // 显示奖励详细列表
  267. ActivityRecharge2Cfg _rechargeCfgs =
  268. CommonDataManager.Tables.TblActivityRecharge2Cfg.GetOrDefault(getState.rewardID);
  269. ViewManager.Show<GiftDetailView>(_rechargeCfgs.Bonus);
  270. }
  271. }
  272. }
  273. }