ArenaView.cs 23 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using cfg.GfgCfg;
  5. using ET;
  6. using FairyGUI;
  7. using UI.Arena;
  8. using UI.CommonGame;
  9. using UnityEngine;
  10. using YooAsset;
  11. namespace GFGGame
  12. {
  13. public class ArenaView : BaseWindow
  14. {
  15. private UI_ArenaUI _ui;
  16. private GameObject _sceneObject;
  17. private DressUpObj _copyDressUpObj;
  18. private DressUpObj _targetDressUpObj;
  19. private ValueBarController _valueBarController;
  20. private ArenaDataManager _dataManager;
  21. private ArenaTargetData _targetData;
  22. private ArenaOpenCfg _arenaCfg;
  23. private int _showOtherTargetGuide = -1;
  24. public override void Dispose()
  25. {
  26. if (_sceneObject != null)
  27. {
  28. PrefabManager.Instance.Restore(_sceneObject);
  29. _sceneObject = null;
  30. }
  31. if (_valueBarController != null)
  32. {
  33. _valueBarController.Dispose();
  34. _valueBarController = null;
  35. }
  36. if (_ui != null)
  37. {
  38. _ui.Dispose();
  39. _ui = null;
  40. }
  41. base.Dispose();
  42. }
  43. protected override void OnInit()
  44. {
  45. base.OnInit();
  46. packageName = UI_ArenaUI.PACKAGE_NAME;
  47. _ui = UI_ArenaUI.Create();
  48. this.viewCom = _ui.target;
  49. isfullScreen = true;
  50. isReturnView = true;
  51. _valueBarController = new ValueBarController(_ui.m_valueBar);
  52. _targetDressUpObj = new DressUpObj();
  53. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  54. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  55. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  56. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  57. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  58. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  59. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  60. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  61. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  62. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  63. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  64. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  65. _ui.m_btnRule.data = 300001;
  66. _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
  67. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  68. _dataManager = ArenaDataManager.Instance;
  69. }
  70. protected override void AddEventListener()
  71. {
  72. base.AddEventListener();
  73. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  74. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  75. }
  76. protected override void OnShown()
  77. {
  78. base.OnShown();
  79. _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
  80. _arenaCfg = CommonDataManager.Tables.TblArenaOpenCfg.GetOrDefault(_dataManager.SeasonId);
  81. _valueBarController.OnShown();
  82. _dataManager.SetMineFightAttrs();
  83. if (_dataManager.DressupList.Count == 0) return;
  84. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  85. _dataManager.CurFightIndex = 0;
  86. if (_targetData == null)
  87. {
  88. _dataManager.SelectTargetIndex = -1;
  89. _dataManager.myScore.Clear();
  90. _dataManager.targetScore.Clear();
  91. _dataManager.myFightPower.Clear();
  92. _dataManager.targetFightPower.Clear();
  93. UpdateTargetList();
  94. }
  95. else
  96. {
  97. Debug.LogError($"_targetData {_targetData.FightDatas.Count}");
  98. _ui.m_c1.selectedIndex = 1;
  99. }
  100. if (_sceneObject == null)
  101. {
  102. PrefabManager.Instance.InstantiateAsync(
  103. ResPathUtil.GetPrefabPath("SceneArena"),
  104. (go) =>
  105. {
  106. _sceneObject = go;
  107. if (_sceneObject != null)
  108. {
  109. LoadBackgroundAsync();
  110. UpdateNormal();
  111. UpdateValue();
  112. UpdateRole();
  113. }
  114. });
  115. }
  116. else
  117. {
  118. UpdateNormal();
  119. UpdateValue();
  120. UpdateRole();
  121. }
  122. Timers.inst.AddUpdate(CheckGuide);
  123. }
  124. private void LoadBackgroundAsync()
  125. {
  126. string bgPath = ResPathUtil.GetBgImgPath("fhl_bg");
  127. var operation = YooAssets.LoadAssetAsync<Sprite>(bgPath);
  128. operation.Completed += (op) =>
  129. {
  130. if (op.Status == EOperationStatus.Succeed && _sceneObject != null)
  131. {
  132. Sprite bgSprite = op.AssetObject as Sprite;
  133. Transform bgTransform = _sceneObject.transform.Find("Bg");
  134. if (bgTransform != null)
  135. {
  136. bgTransform.GetComponent<SpriteRenderer>().sprite = bgSprite;
  137. }
  138. }
  139. else
  140. {
  141. Debug.LogError($"Failed to load background sprite: {bgPath}");
  142. }
  143. };
  144. }
  145. protected override void OnHide()
  146. {
  147. base.OnHide();
  148. if (_sceneObject != null)
  149. {
  150. PrefabManager.Instance.Restore(_sceneObject);
  151. _sceneObject = null;
  152. }
  153. _targetDressUpObj.TakeOffAll();
  154. _valueBarController.OnHide();
  155. Timers.inst.Remove(CheckGuide);
  156. }
  157. protected override void RemoveEventListener()
  158. {
  159. base.RemoveEventListener();
  160. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  161. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  162. }
  163. private void OnCloseComFightScore()
  164. {
  165. _ui.m_c2.selectedIndex = 0;
  166. }
  167. private void OnBtnBackClick()
  168. {
  169. this.Hide();
  170. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 12);
  171. GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);
  172. //ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  173. //ViewManager.Show<InstanceZonesUIView>();
  174. }
  175. private void OnBtnShopClick()
  176. {
  177. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_ARENA, ConstStoreSubId.STORE_ARENA_ITEM });
  178. }
  179. private void OnBtnRewardClick()
  180. {
  181. ViewManager.Show<ArenaDanRewardView>();
  182. }
  183. private void OnBtnRankClick()
  184. {
  185. ViewManager.Show<ArenaRankView>();
  186. }
  187. private void OnBtnRecordClick()
  188. {
  189. ViewManager.Show<ArenaFightRecordView>();
  190. }
  191. private void OnBtnAddFightCountClick()
  192. {
  193. if (_dataManager.IsArenaClearing)
  194. {
  195. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  196. return;
  197. }
  198. if (RoleDataManager.ArenaBuyFightTimes == 0)
  199. {
  200. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  201. return;
  202. }
  203. ViewManager.Show<BuyConfirmView>();
  204. }
  205. private async void OnBtnRefreshClick()
  206. {
  207. if (_dataManager.IsArenaClearing)
  208. {
  209. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  210. return;
  211. }
  212. if (RoleDataManager.ArenaFreshTimes <= 0)
  213. {
  214. int costId = CommonDataManager.Tables.TblGlobalCfg.CostIdBuyFreshTimes;
  215. long needNum = CommonDataManager.Tables.TblGlobalCfg.CostNumBuyFreshTimes;
  216. if (!ItemUtil.CheckItemEnough(costId, needNum))
  217. {
  218. long has = ItemDataManager.GetItemNum(costId);
  219. ItemUtil.BuyCurrency(costId, needNum - has);
  220. return;
  221. }
  222. }
  223. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  224. if (result)
  225. {
  226. UpdateTargetList();
  227. UpdateRole();
  228. }
  229. }
  230. private void OnBtnDressClick()
  231. {
  232. if (_dataManager.IsArenaClearing)
  233. {
  234. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  235. return;
  236. }
  237. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList, "" });
  238. }
  239. private void OnBtnQuickFightClick()
  240. {
  241. _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
  242. }
  243. private void OnBtnReSelectClick()
  244. {
  245. _targetData = null;
  246. viewData = null;
  247. _ui.m_c1.selectedIndex = 0;
  248. UpdateRole();
  249. }
  250. private async void OnBtnFightClick()
  251. {
  252. if (_dataManager.IsArenaClearing)
  253. {
  254. PromptController.Instance.ShowFloatTextPrompt("本周结算中......");
  255. return;
  256. }
  257. if (RoleDataManager.ArenaFightTimes <= 0)
  258. {
  259. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  260. return;
  261. }
  262. // for (int i = 0; i < _dataManager.DressupList.Count; i++)
  263. // {
  264. // if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
  265. // {
  266. // AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").
  267. // SetLeftButton(true, "取消").
  268. // SetRightButton(true, "去换装", (object param) =>
  269. // {
  270. // OnBtnDressClick();
  271. // });
  272. // return;
  273. // }
  274. // }
  275. ViewManager.Show<ModalStatusView>("战斗中...");
  276. bool result = await GetFightResult();
  277. if (!result)
  278. {
  279. ViewManager.Hide<ModalStatusView>();
  280. return;
  281. }
  282. ViewManager.Hide<ModalStatusView>();
  283. if (_ui.m_btnQuickFight.selected)
  284. {
  285. ViewManager.Show<ArenaResultQuickView>();
  286. }
  287. else
  288. {
  289. ViewManager.Show<StoryFightTargetView>(null, true);
  290. }
  291. }
  292. private async ETTask<bool> GetFightResult()
  293. {
  294. _dataManager.myScore.Clear();
  295. _dataManager.targetScore.Clear();
  296. _dataManager.myFightPower.Clear();
  297. _dataManager.targetFightPower.Clear();
  298. if (_targetData.Type == FightTargetType.PLAYER)
  299. {
  300. await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
  301. }
  302. long allScore = 0;
  303. long targetAllScore = 0;
  304. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  305. {
  306. FightDataManager.Instance.GetQuickFightResult(i, _dataManager.DressupList[i], _targetData.FightDatas[i],
  307. out long score, out long targetScore);
  308. allScore += score;
  309. targetAllScore += targetScore;
  310. _dataManager.myScore.Add(score);
  311. _dataManager.targetScore.Add(targetScore);
  312. }
  313. _dataManager.myFightPower = _dataManager.GetFightScoreList(_dataManager.DressupList);
  314. _dataManager.targetFightPower = _dataManager.GetFightScoreList(_targetData.FightDatas);
  315. bool result = await ArenaSproxy.ReqArenaFight(allScore > targetAllScore, _targetData,
  316. _dataManager.myFightPower, _dataManager.targetFightPower, _dataManager.myScore,
  317. _dataManager.targetScore);
  318. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0 && _showOtherTargetGuide < 0)
  319. {
  320. _showOtherTargetGuide = result ? 1 : 0;
  321. }
  322. return result;
  323. }
  324. private void UpdateView()
  325. {
  326. UpdateNormal();
  327. UpdateValue();
  328. UpdateTargetList();
  329. UpdateRole();
  330. }
  331. private void UpdateNormal()
  332. {
  333. ItemUtil.UpdateTag(_ui.m_comTheme.m_comTag, _dataManager.Tag);
  334. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target,
  335. CommonDataManager.Tables.TblGlobalCfg.CostIdBuyFreshTimes,
  336. CommonDataManager.Tables.TblGlobalCfg.CostNumBuyFreshTimes, true, "#FBF6ED");
  337. _ui.m_comTheme.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
  338. _ui.m_comTheme.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
  339. _ui.m_comTheme.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
  340. string openTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.OpenTime));
  341. string endTime = TimeUtil.FormattingTimeTo_MMdd(TimeUtil.DateTimeToTimestamp(_arenaCfg.EndTime));
  342. _ui.m_txtTime.text = string.Format("赛季时间:{0}-{1}", openTime, endTime);
  343. _ui.m_txtName.text = RoleDataManager.roleName;
  344. _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
  345. _ui.m_txtDanTitle.text =
  346. CommonDataManager.Tables.TblArenaRankCfg.GetOrDefault(_dataManager.Grade).GradeName;
  347. _ui.m_rankIcon.url =
  348. string.Format("ui://Arena/{0}",
  349. CommonDataManager.Tables.TblArenaRankCfg.GetOrDefault(_dataManager.Grade).Res);
  350. long fightScore = _dataManager.GetAllFightScore(_dataManager.DressupList);
  351. _ui.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
  352. _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
  353. ArenaViewManager.Instance.UpdateDanIcon(_ui.m_loaDanIcon, _dataManager.Grade);
  354. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
  355. }
  356. private void UpdateValue()
  357. {
  358. ItemCfg itemCfg =
  359. CommonDataManager.Tables.TblItemCfg.GetOrDefault(CommonDataManager.Tables.TblGlobalCfg
  360. .BonusSpecialWin[0].ItemId);
  361. _ui.m_txtMoneyCount.text =
  362. string.Format("今日还可获得{0}次{1}", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.Name);
  363. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes,
  364. RoleDataManager.ArenaMaxStorageNum);
  365. if (RoleDataManager.ArenaFreshTimes > 0)
  366. {
  367. _ui.m_comCostCurrent.target.visible = false;
  368. _ui.m_txtRefreshCount.visible = true;
  369. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes,
  370. CommonDataManager.Tables.TblGlobalCfg.FreshTimesDaily);
  371. }
  372. else
  373. {
  374. _ui.m_txtRefreshCount.visible = false;
  375. _ui.m_comCostCurrent.target.visible = true;
  376. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrent.target,
  377. CommonDataManager.Tables.TblGlobalCfg.CostIdBuyFreshTimes,
  378. CommonDataManager.Tables.TblGlobalCfg.CostNumBuyFreshTimes, true, "#FBF6ED");
  379. }
  380. }
  381. private void UpdateRole()
  382. {
  383. GameObject myRole = _sceneObject.transform.Find("MyRole").Find("Role").gameObject;
  384. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, myRole, false);
  385. MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
  386. myRole.transform.localPosition = Vector3.zero;
  387. GameObject targetRole = _sceneObject.transform.Find("TargetRole").Find("Role").gameObject;
  388. targetRole.SetActive(false);
  389. _targetDressUpObj.setSceneObj(_sceneObject, false, false, targetRole, false);
  390. if (_ui.m_c1.selectedIndex == 1)
  391. {
  392. GameObject target = _sceneObject.transform.Find("TargetRole").gameObject;
  393. target.transform.localPosition = new Vector3(3, 0, 0);
  394. targetRole.transform.localPosition = Vector3.zero;
  395. targetRole.SetActive(true);
  396. if (_targetData.Type == FightTargetType.PLAYER)
  397. {
  398. _targetDressUpObj.PutOnItemList(_targetData.FightDatas[0].itemList);
  399. }
  400. else
  401. {
  402. _targetDressUpObj.PutOnSuitCfg(_targetData.FightDatas[0].showSuitId, false, null, true, false);
  403. }
  404. }
  405. }
  406. private void UpdateTargetList()
  407. {
  408. _ui.m_c1.selectedIndex = 0;
  409. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  410. }
  411. private void RenderListTargetItem(int index, GObject obj)
  412. {
  413. ArenaTargetData targetData = _dataManager.Targets[index];
  414. ArenaRankCfg rankCfg = CommonDataManager.Tables.TblArenaRankCfg.GetOrDefault(targetData.Grade);
  415. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  416. if (targetData.Type == FightTargetType.PLAYER)
  417. {
  418. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId,
  419. targetData.RoleInfo.headBorderId);
  420. }
  421. else
  422. {
  423. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  424. }
  425. item.m_txtName.text = targetData.RoleInfo.roleName;
  426. item.m_txtDanTitle.text = rankCfg.GradeName;
  427. item.m_rankIcon.url = string.Format("ui://Arena/{0}", rankCfg.Res);
  428. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  429. item.m_lvText.text = targetData.RoleInfo.roleLv.ToString();
  430. long fightScore = _dataManager.GetAllFightScore(targetData.FightDatas);
  431. item.m_txtFightScore.text = string.Format("飞花令战力:{0}", fightScore);
  432. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  433. item.m_imgUpDan.visible = targetData.Grade > ArenaDataManager.Instance.Grade;
  434. if (item.m_challengeBtn.data == null)
  435. {
  436. item.m_challengeBtn.onClick.Add(OnSelectRoleClick);
  437. }
  438. item.m_challengeBtn.data = index;
  439. if (item.m_loaBg.data == null)
  440. {
  441. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  442. }
  443. item.m_loaBg.data = index;
  444. if (item.m_btnLook.data == null)
  445. {
  446. item.m_btnLook.onClick.Add(OnBtnLookClick);
  447. item.m_comHead.onClick.Add(OnBtnLookClick);
  448. }
  449. item.m_btnLook.data = targetData;
  450. item.m_comHead.data = targetData;
  451. UI_ListTargetItem.ProxyEnd();
  452. }
  453. private async void OnSelectRoleClick(EventContext context)
  454. {
  455. int index = (int)(context.sender as GObject).data;
  456. _targetData = _dataManager.Targets[index];
  457. if (_targetData.Type != FightTargetType.ROBOT)
  458. {
  459. bool result =
  460. await ArenaSproxy.ReqArenaTargetPowerScore(_targetData.RoleInfo.roleId, _targetData.FightPower,
  461. index);
  462. if (!result)
  463. {
  464. await ArenaSproxy.ReqArenaFightAttr(_targetData.RoleInfo.roleId, _targetData.FightDatas);
  465. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  466. PromptController.Instance.ShowFloatTextPrompt("玩家战力发生变化,请重新选择");
  467. return;
  468. }
  469. }
  470. this.viewData = _targetData;
  471. _dataManager.SelectTargetIndex = index;
  472. _ui.m_c1.selectedIndex = 1;
  473. UpdateRole();
  474. }
  475. private void OnBtnLookClick(EventContext context)
  476. {
  477. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  478. if (targetData.Type == FightTargetType.ROBOT)
  479. {
  480. PromptController.Instance.ShowFloatTextPrompt("玩家不在线,无法查看搭配");
  481. return;
  482. }
  483. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, "" },
  484. true);
  485. }
  486. private void CheckGuide(object param)
  487. {
  488. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0 && !_dataManager.IsArenaClearing)
  489. {
  490. UpdateToCheckGuide(null);
  491. }
  492. else
  493. {
  494. Timers.inst.Remove(CheckGuide);
  495. }
  496. }
  497. protected override void UpdateToCheckGuide(object param)
  498. {
  499. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  500. GuideController.TryGuide(_ui.m_comTheme.target, ConstGuideId.ARENA_OPEN, 4, "搭配这些标签和属性的衣服会获得更强的战力哦~");
  501. GuideController.TryGuide(_ui.m_btnDress, ConstGuideId.ARENA_OPEN, 5, "点这里可以自由搭配~");
  502. GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 8, "", 0);
  503. GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 9, "");
  504. if (GuideDataManager.currentGuideId ==
  505. CommonDataManager.Tables.TblGuideCfg.GetOrDefault(ConstGuideId.ARENA_OPEN).Id &&
  506. GuideDataManager.currentGuideIdIndex >= 9)
  507. {
  508. if (_showOtherTargetGuide == 0)
  509. {
  510. GuideController.TryGuide(_ui.m_listTarget, ConstGuideId.ARENA_OPEN, 10, "对手排名发生变化,重新选个对手吧", 0,
  511. false);
  512. GuideController.TryGuide(_ui.m_btnFight, ConstGuideId.ARENA_OPEN, 11, "");
  513. }
  514. else
  515. {
  516. GuideCfg cfg = CommonDataManager.Tables.TblGuideCfg.GetOrDefault(ConstGuideId.ARENA_OPEN);
  517. if (GuideDataManager.IsGuideIndexFinish(cfg.Id, 9) &&
  518. !GuideDataManager.IsGuideIndexFinish(cfg.Id, 10))
  519. {
  520. GuideDataManager.currentGuideIdIndex = 10;
  521. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 10);
  522. }
  523. else if (GuideDataManager.IsGuideIndexFinish(cfg.Id, 10) &&
  524. !GuideDataManager.IsGuideIndexFinish(cfg.Id, 11))
  525. {
  526. GuideDataManager.currentGuideIdIndex = 11;
  527. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 11);
  528. }
  529. }
  530. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ARENA_OPEN, 12, "厉害啦,你赢啦,我们继续新故事吧!");
  531. GuideController.TryCompleteGuide(ConstGuideId.ARENA_OPEN, 12);
  532. }
  533. }
  534. }
  535. }