BuyCountView.cs 14 KB

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  1. using UI.CommonGame;
  2. using System;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using cfg.GfgCfg;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class BuyCountView : BaseWindow
  10. {
  11. private UI_BuyCountUI _ui;
  12. // private ClothingShopCfg _cfg;
  13. private float _selectTimeCount = 0;//长按时间
  14. private int _consumeSelectIndex = 0;//0为减,1为加
  15. private float _delay = 300;
  16. private float longpress = 900;//大于900毫秒才算长按
  17. /// <summary>
  18. /// 购买物品编号
  19. /// </summary>
  20. private int _buyId;
  21. /// <summary>
  22. /// 最低购买次数
  23. /// </summary>
  24. private long _minBuyCount;
  25. /// <summary>
  26. /// 当前购买次数
  27. /// </summary>
  28. private long _count;
  29. /// <summary>
  30. /// 购买消耗Id
  31. /// </summary>
  32. private int _costId;//购买消耗Id
  33. /// <summary>
  34. /// 购买物品数量
  35. /// </summary>
  36. private int _buyNum;
  37. /// <summary>
  38. /// 购买物品消耗数量
  39. /// </summary>
  40. private int _costNum;
  41. /// <summary>
  42. /// 最大购买次数
  43. /// </summary>
  44. private int _maxCanBuy;
  45. // private int _perCount;
  46. // private int _perCostCount;
  47. // private int _maxCount;
  48. private bool _openSource;
  49. private bool _showTips;
  50. private int _buyType;
  51. private int _shopType;
  52. private int _itemId;
  53. private Action _onSuccess;
  54. public override void Dispose()
  55. {
  56. if (_ui != null)
  57. {
  58. _ui.Dispose();
  59. _ui = null;
  60. }
  61. BuyItemConteoller.Dispose();
  62. base.Dispose();
  63. }
  64. protected override void OnInit()
  65. {
  66. base.OnInit();
  67. _ui = UI_BuyCountUI.Create();
  68. this.viewCom = _ui.target;
  69. this.viewCom.Center();
  70. this.modal = true;
  71. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  72. _ui.m_btnPlus.onClick.Add(OnClickBtnPlus);
  73. _ui.m_btnMinus.onClick.Add(OnClickBtnMinus);
  74. _ui.m_btnAll.onClick.Add(OnClickBtnAll);
  75. _ui.m_btnPlus.onTouchBegin.Add(OnTouchPlusBegin);
  76. _ui.m_btnMinus.onTouchBegin.Add(OnTouchMinusBegin);
  77. _ui.m_btnPlus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  78. _ui.m_btnMinus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  79. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  80. _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);
  81. _ui.m_txtCount.onFocusOut.Add(OnChangedTxtCount);
  82. }
  83. protected override void AddEventListener()
  84. {
  85. base.AddEventListener();
  86. EventAgent.AddEventListener(ConstMessage.CLOSE_SHOPPING_TIP, CloseShoppingTip);
  87. }
  88. protected override void RemoveEventListener()
  89. {
  90. base.RemoveEventListener();
  91. EventAgent.RemoveEventListener(ConstMessage.CLOSE_SHOPPING_TIP, CloseShoppingTip);
  92. }
  93. /// <summary>
  94. ///
  95. /// </summary>
  96. /// <param name="buyId">购买物品对应的编号,非必须为物品Id</param>
  97. /// <param name="minBuyCount">最低兑换个数</param>
  98. /// <param name="buyType">购买类型,对应ConstBuyType</param>
  99. /// <param name="shopType">商店类型,仅buytype为TYPE_SHOP时有用</param>
  100. /// <param name="onSuccess"></param>
  101. /// <param name="showTips">是否弹购买成功飘字,默认是</param>
  102. /// <param name="openSource">是否打开来源界面。默认否</param>
  103. /// <param name="maxCount"></param>
  104. public void SetParams(int buyId, long minBuyCount, int buyType, Action onSuccess = null, bool showTips = true, bool openSource = false, int maxCount = 9990)
  105. {
  106. _buyId = buyId;
  107. _itemId = buyId;
  108. _minBuyCount = minBuyCount;
  109. _count = _minBuyCount;
  110. _onSuccess = onSuccess;
  111. _openSource = openSource;
  112. _showTips = showTips;
  113. _buyType = buyType;
  114. if (buyType == ConstBuyType.TYPE_SHOP)
  115. {
  116. ShopCfg shopCfg = CommonDataManager.Tables.TblShopCfg.GetOrDefault(buyId);
  117. int maxBuyCount = (int)Math.Floor((decimal)(ItemDataManager.GetItemNum(shopCfg.CostIdReal) / shopCfg.Price));
  118. _maxCanBuy = Math.Min(maxCount, maxBuyCount);
  119. _itemId = shopCfg.ItemId;
  120. }
  121. else if (buyType == ConstBuyType.TYPE_ITEM)
  122. {
  123. ItemExchangeCfg itemExchangeCfg = CommonDataManager.Tables.TblItemExchangeCfg.GetOrDefault(buyId);
  124. _count = (int)Math.Ceiling(Convert.ToDecimal(minBuyCount) / Convert.ToDecimal(itemExchangeCfg.Num));
  125. int maxBuyCount = (int)Math.Floor((decimal)(ItemDataManager.GetItemNum(itemExchangeCfg.CostId) / itemExchangeCfg.CostNum[0]));
  126. _maxCanBuy = Math.Min(Math.Min(maxCount, maxBuyCount), itemExchangeCfg.MaxLimit == 0 ? maxCount : itemExchangeCfg.MaxLimit - ItemDataManager.GetItemExchangeTimes(buyId));
  127. _itemId = buyId;
  128. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemExchangeCfg.Id);
  129. ItemCfg itemCostCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemExchangeCfg.CostId);
  130. _ui.m_txtBuyTips.text = string.Format("消耗{0}{1},可兑换{2}{3}", itemExchangeCfg.CostNum[0], itemCostCfg.Name, itemExchangeCfg.Num, itemCfg.Name);
  131. }
  132. GetMoneyIdAndNum(minBuyCount, out _costId, out _costNum, out _buyNum);
  133. UpdateView();
  134. }
  135. protected override void OnShown()
  136. {
  137. base.OnShown();
  138. // UpdateView();
  139. Timers.inst.AddUpdate(CheckGuide);
  140. }
  141. private void UpdateView()
  142. {
  143. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(_itemId);
  144. _ui.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  145. _ui.m_txtName.text = itemCfg.Name;
  146. _ui.m_rarity.visible = false;
  147. if (ItemUtilCS.IsDressUpItem(_itemId))
  148. {
  149. _ui.m_rarity.visible = true;
  150. RarityIconController.UpdateRarityIcon(_ui.m_rarity, _itemId, false);
  151. }
  152. ItemCfg costItemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(_costId);
  153. _ui.m_iconPrice.url = ResPathUtil.GetCommonGameResPath(costItemCfg.Res);
  154. _ui.m_txtBuyTips.visible = false;
  155. UpdateCost();
  156. }
  157. private void UpdateCost()
  158. {
  159. GetMoneyIdAndNum(_count, out _costId, out _costNum, out _buyNum);
  160. _ui.m_txtCount.text = _buyNum.ToString();
  161. _ui.m_txtPrice.text = _costNum.ToString();
  162. SetBtnState();
  163. }
  164. private void OnClickBtnAll()
  165. {
  166. _count = _maxCanBuy;
  167. UpdateCost();
  168. }
  169. private void OnClickBtnPlus()
  170. {
  171. if (_count < _maxCanBuy)
  172. {
  173. _count += 1;
  174. }
  175. UpdateCost();
  176. }
  177. private void OnClickBtnMinus()
  178. {
  179. _count -= 1;
  180. _count = Math.Max(_minBuyCount, _count);
  181. UpdateCost();
  182. }
  183. private void SetBtnState()
  184. {
  185. string inputStr = _ui.m_txtCount.text.Trim();
  186. if (_count <= _minBuyCount)
  187. {
  188. _ui.m_btnMinus.enabled = false;
  189. }
  190. else
  191. {
  192. _ui.m_btnMinus.enabled = true;
  193. }
  194. if (_count >= _maxCanBuy)
  195. {
  196. _ui.m_btnPlus.enabled = false;
  197. _ui.m_btnAll.enabled = false;
  198. }
  199. else
  200. {
  201. _ui.m_btnPlus.enabled = true;
  202. _ui.m_btnAll.enabled = true;
  203. }
  204. }
  205. private async void OnClickBtnSure()
  206. {
  207. int count = int.Parse(_ui.m_txtCount.text.Trim());
  208. int price = int.Parse(_ui.m_txtPrice.text.Trim());
  209. if (_count > 0)
  210. {
  211. long hasCount = ItemDataManager.GetItemNum(_costId);
  212. if (price > hasCount)
  213. {
  214. if (!ItemUtil.BuyCurrency(_costId, price - hasCount))
  215. {
  216. ItemCfg costCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(_costId);
  217. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", costCfg.Name));
  218. }
  219. //else
  220. //{
  221. // this.Hide();
  222. //}
  223. return;
  224. }
  225. else
  226. {
  227. bool result = false;
  228. switch (_buyType)
  229. {
  230. case ConstBuyType.TYPE_ITEM:
  231. result = await ItemExchangeSProxy.ItemExchange(_buyId, _count);
  232. break;
  233. case ConstBuyType.TYPE_SHOP:
  234. result = await ShopSProxy.ReqShopBuy(_buyId, _count);
  235. break;
  236. }
  237. if (_onSuccess != null)
  238. {
  239. _onSuccess();
  240. }
  241. if (result && _showTips)
  242. {
  243. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  244. }
  245. }
  246. }
  247. else
  248. {
  249. PromptController.Instance.ShowFloatTextPrompt("购买异常", MessageType.ERR);
  250. }
  251. this.Hide();
  252. }
  253. //监控输入
  254. private void OnChangedTxtCount(EventContext context)
  255. {
  256. GTextInput sender = context.sender as GTextInput;
  257. bool isNumeric = int.TryParse(sender.text, out var result);
  258. if (!isNumeric)
  259. {
  260. sender.text = _minBuyCount.ToString();
  261. }
  262. if (Convert.ToInt32(sender.text) <= 0)
  263. {
  264. sender.text = _minBuyCount.ToString();
  265. }
  266. _count = Math.Min(_maxCanBuy, Convert.ToInt32(sender.text));
  267. UpdateCost();
  268. }
  269. private void OnClickBtnCancel()
  270. {
  271. this.Hide();
  272. }
  273. private void GetMoneyIdAndNum(long count, out int _costId, out int _costNum, out int _buyNum)
  274. {
  275. _costId = 0;
  276. _costNum = 0;
  277. _buyNum = 0;
  278. if (_buyType == ConstBuyType.TYPE_SHOP)
  279. {
  280. ShopDataManager.Instance.GetMoneyIdAndNum(_buyId, (int)count, _shopType, out _costId, out _costNum, out _buyNum);
  281. }
  282. else if (_buyType == ConstBuyType.TYPE_ITEM)
  283. {
  284. ItemExchangeCfg itemExchangeCfg = CommonDataManager.Tables.TblItemExchangeCfg.GetOrDefault(_itemId);
  285. int _exchangeCount = (int)Math.Ceiling(Convert.ToDecimal(count) / Convert.ToDecimal(itemExchangeCfg.Num));
  286. ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, ItemDataManager.GetItemExchangeTimes(_itemId), (int)count, out _costId, out _costNum, out _buyNum);
  287. }
  288. }
  289. private void OnTouchPlusBegin()
  290. {
  291. _selectTimeCount = 0;
  292. _consumeSelectIndex = 1;
  293. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  294. }
  295. private void OnTouchMinusBegin()
  296. {
  297. _selectTimeCount = 0;
  298. _consumeSelectIndex = 0;
  299. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  300. }
  301. private void OnTimedEvent(object param)
  302. {
  303. _selectTimeCount += _delay;
  304. if (_selectTimeCount >= longpress)
  305. {
  306. if (_consumeSelectIndex == 0)
  307. {
  308. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnMinus, CommonUtil.Instance.GetMouseV2Point()))
  309. {
  310. Timers.inst.Remove(OnTimedEvent);
  311. return;
  312. }
  313. this.OnClickBtnMinus();
  314. }
  315. else
  316. {
  317. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnPlus, CommonUtil.Instance.GetMouseV2Point()))
  318. {
  319. Timers.inst.Remove(OnTimedEvent);
  320. return;
  321. }
  322. this.OnClickBtnPlus();
  323. }
  324. }
  325. }
  326. public void Reset()
  327. {
  328. _buyId = 0;
  329. _costId = 0;
  330. // _perCount = 0;
  331. // _perCostCount = 0;
  332. _minBuyCount = 0;
  333. // _maxCount = 0;
  334. }
  335. protected override void OnHide()
  336. {
  337. base.OnHide();
  338. // _cfg = null;
  339. Reset();
  340. Timers.inst.Remove(CheckGuide);
  341. }
  342. /// <summary>
  343. /// 是否显示购买提示
  344. /// </summary>
  345. /// <value></value>
  346. public bool showTxtBuyTips
  347. {
  348. set
  349. {
  350. _ui.m_txtBuyTips.visible = value;
  351. }
  352. }
  353. public void CloseShoppingTip()
  354. {
  355. this.Hide();
  356. }
  357. private void CheckGuide(object param)
  358. {
  359. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  360. {
  361. UpdateToCheckGuide(null);
  362. }
  363. else
  364. {
  365. Timers.inst.Remove(CheckGuide);
  366. }
  367. }
  368. protected override void UpdateToCheckGuide(object param)
  369. {
  370. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  371. GuideController.TryGuide(_ui.m_btnSure, ConstGuideId.BUY_CLOTHING, 5, "找到需要的物品了,点击购买吧。");
  372. }
  373. }
  374. }