TryDressUpView.cs 7.7 KB

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  1. using FairyGUI;
  2. using UI.CreateRole;
  3. using System;
  4. using System.Text.RegularExpressions;
  5. using ET;
  6. using System.Collections.Generic;
  7. using cfg.GfgCfg;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class TryDressUpView : BaseWindow
  12. {
  13. //新手套装试穿界面
  14. private UI_TryDressUpView _ui;
  15. private GameObject _sceneObject;
  16. private List<int> _currentList3 = new List<int>() { 201020, 201010, 201030 };
  17. private int _currentMenuType = 20;
  18. public override void Dispose()
  19. {
  20. if (_sceneObject != null)
  21. {
  22. PrefabManager.Instance.Restore(_sceneObject);
  23. _sceneObject = null;
  24. }
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. _ui = null;
  29. }
  30. base.Dispose();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. packageName = UI_TryDressUpView.PACKAGE_NAME;
  36. _ui = UI_TryDressUpView.Create();
  37. this.viewCom = _ui.target;
  38. this.viewCom.Center();
  39. this.isfullScreen = true;
  40. isReturnView = true;
  41. _ui.m_btnBack.onClick.Add(this.Hide);
  42. _ui.m_partsListSearch.m_list.itemRenderer = ListPartsItem;
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. if (_sceneObject == null)
  48. {
  49. // 异步加载场景对象
  50. PrefabManager.Instance.InstantiateAsync(
  51. ResPathUtil.GetPrefabPath("SceneDressUp"),
  52. (go) =>
  53. {
  54. if (go != null)
  55. {
  56. _sceneObject = go;
  57. InitializeAfterSceneLoad();
  58. }
  59. else
  60. {
  61. Debug.LogError("Failed to load SceneDressUp prefab");
  62. // 可以在这里添加错误处理逻辑,比如显示错误提示
  63. }
  64. }
  65. );
  66. }
  67. else
  68. {
  69. InitializeAfterSceneLoad();
  70. }
  71. }
  72. private void InitializeAfterSceneLoad()
  73. {
  74. // 场景加载完成后初始化
  75. MyDressUpHelper.dressUpObj.setSceneObj(
  76. _sceneObject,
  77. false,
  78. true,
  79. null,
  80. true,
  81. ScaleGestureController.Instance.UpdatePos
  82. );
  83. MyDressUpHelper.dressUpObj.AddOrRemove(ConstItemID.DEFULT_BG, false);
  84. _ui.m_partsListSearch.m_list.numItems = _currentList3.Count;
  85. }
  86. protected override void OnHide()
  87. {
  88. if (_sceneObject != null)
  89. {
  90. PrefabManager.Instance.Restore(_sceneObject);
  91. _sceneObject = null;
  92. //MyDressUpHelper.dressUpObj.ClearView();
  93. }
  94. base.OnHide();
  95. }
  96. private void ListPartsItem(int index, GObject item)
  97. {
  98. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  99. int id = (int)_currentList3[index];
  100. string iconRes = "";
  101. string partName = "";
  102. string ext = "png";
  103. listItem.m_btnAni.visible = false;
  104. Debug.Log("id:" + id + " _currentMenuType:" + _currentMenuType);
  105. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  106. {
  107. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(id);
  108. iconRes = suitCfg.Res;
  109. partName = suitCfg.Name;
  110. listItem.m_iconSelected.visible = false;
  111. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  112. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.Rarity;
  113. listItem.m_ScoreType.visible = false;
  114. listItem.m_imgNew.visible = false;
  115. bool SuitHasAction = SuitCfgArray.Instance.CheckSuitHasAction(id);
  116. bool HasActionRes = DressUpMenuSuitDataManager.CheckSuitHasActionRes(id);
  117. Debug.Log("SuitHasAction:" + SuitHasAction + " HasActionRes:" + HasActionRes + " suitCfg.res" +
  118. suitCfg.AniRes);
  119. listItem.m_btnAni.visible = SuitCfgArray.Instance.CheckSuitHasAction(id) &&
  120. DressUpMenuSuitDataManager.CheckSuitHasActionRes(id);
  121. // listItem.m_comAxtionSelect.m_btnNormal.icon = ResPathUtil.GetIconPath(suitCfg.res, ext);
  122. // listItem.m_comAxtionSelect.m_btnAction.icon = ResPathUtil.GetIconPath(suitCfg.res, ext);
  123. if (listItem.m_btnAni.data == null)
  124. {
  125. listItem.m_btnAni.onClick.Add(OnBtnActionClick);
  126. }
  127. listItem.m_btnAni.data = id;
  128. }
  129. else if (_currentMenuType == (int)ConstDressUpItemType.DONG_ZUO)
  130. {
  131. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(id);
  132. iconRes = suitCfg.Res;
  133. partName = suitCfg.Name;
  134. listItem.m_iconSelected.visible = false;
  135. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  136. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.Rarity;
  137. listItem.m_ScoreType.visible = false;
  138. listItem.m_imgNew.visible = false;
  139. }
  140. if (listItem.m_icon.data == null)
  141. {
  142. listItem.m_icon.onClick.Add(OnClickPartsListItem);
  143. }
  144. listItem.m_icon.data = id;
  145. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  146. listItem.m_txtTitle.text = partName;
  147. listItem.target.data = id;
  148. listItem.m_grpScore.visible = false;
  149. //listItem.m_ScoreType.visible = true;
  150. listItem.m_imgNeed.visible = false;
  151. UI_PartsListItem.ProxyEnd();
  152. }
  153. private void OnClickPartsListItem(EventContext context)
  154. {
  155. //LogUtil.LogEditor("OnClickPartsListItem");
  156. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  157. {
  158. return;
  159. }
  160. int id = (int)(context.sender as GObject).data;
  161. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  162. {
  163. OnBtnNormalClick(context);
  164. }
  165. else if (_currentMenuType == ConstDressUpItemType.DONG_ZUO)
  166. {
  167. MyDressUpHelper.dressUpObj.PutOnOrTakeOffAction(id);
  168. }
  169. else
  170. {
  171. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  172. }
  173. }
  174. private void OnBtnNormalClick(EventContext context)
  175. {
  176. // _isNormalSuitType = true;
  177. GObject gObject = context.sender as GObject;
  178. int suitId = (int)gObject.data;
  179. ShowSuitPartList(suitId, false);
  180. }
  181. private void OnBtnActionClick(EventContext context)
  182. {
  183. GObject gObject = context.sender as GObject;
  184. int suitId = (int)gObject.data;
  185. ShowSuitPartList(suitId, true);
  186. }
  187. private void ShowSuitPartList(int suitId, bool showAction)
  188. {
  189. if (showAction)
  190. {
  191. MyDressUpHelper.dressUpObj.PutOnSuitCfg(suitId, true, null, true, true, true);
  192. }
  193. else
  194. {
  195. MyDressUpHelper.dressUpObj.PutOnSuitCfg(suitId, false, null, true, true, true);
  196. }
  197. }
  198. }
  199. }