DressUpFightView.cs 67 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. using cfg.GfgCfg;
  9. namespace GFGGame
  10. {
  11. public class DressUpFightType
  12. {
  13. public int levelID;
  14. public int teaPartID;
  15. }
  16. public class DressUpFightView : BaseView
  17. {
  18. private UI_DressUpFightUI _ui;
  19. private int _fightID;
  20. private int _levelID;
  21. private int _TeaPartyID;
  22. private float listType1X = 0;
  23. private float partsListX = 0;
  24. private float partsListScrollingPosY = 0;
  25. private DressUpListType currentListType;
  26. private List<int> _currentList2;
  27. private GameObject _sceneObject;
  28. private List<int> _currentList3 = new List<int>();
  29. private List<int> _currentList4 = new List<int>();
  30. private int _currentMenuType;
  31. private int _currentSuitId;
  32. private StoryLevelCfg _levelCfg;
  33. private StoryFightCfg _fightCfg;
  34. private int scoreType = 0; //目标分数类型保存
  35. private bool _IsTeaParty = false;
  36. private const int SORT_BY_HIGH_SCORE = 0;
  37. private const int SORT_BY_LOW_SCORE = 1;
  38. private int _scoreIndex = SORT_BY_HIGH_SCORE;
  39. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  40. public override void Dispose()
  41. {
  42. if (_sceneObject != null)
  43. {
  44. PrefabManager.Instance.Restore(_sceneObject);
  45. _sceneObject = null;
  46. }
  47. for (int i = 0; i < _listLongPress.Count; i++)
  48. {
  49. _listLongPress[i].Dispose();
  50. }
  51. if (_ui != null)
  52. {
  53. _ui.Dispose();
  54. _ui = null;
  55. }
  56. base.Dispose();
  57. }
  58. protected override void OnInit()
  59. {
  60. base.OnInit();
  61. packageName = UI_DressUpFightUI.PACKAGE_NAME;
  62. _ui = UI_DressUpFightUI.Create();
  63. viewCom = _ui.target;
  64. isfullScreen = true;
  65. isReturnView = true;
  66. _ui.m_btnClose.width = GRoot.inst.width;
  67. _ui.m_btnClose.height = GRoot.inst.height;
  68. _ui.m_btnClose.AddRelation(GRoot.inst, RelationType.Size);
  69. _ui.m_btnLastStep.visible = true;
  70. _ui.m_btnNextStep.visible = true;
  71. _ui.m_btnClose.visible = false;
  72. _ui.m_grpTips.visible = false;
  73. _ui.m_btnRepeal.visible = false;
  74. _ui.m_btnRenewal.visible = false;
  75. _ui.m_btnSearch.visible = true;
  76. // _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  77. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  78. _ui.m_partsListSearch.m_comboBoxRarity.items = new string[] { "高分优先", "低分优先" };
  79. InitLists();
  80. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  81. _ui.m_partsListSearch.m_comboBoxRarity.onChanged.Add(OnSearchComboBoxRarityChanged);
  82. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  83. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  84. // _ui.m_btnClothingShop.onClick.Add(OnClickBtnClothingShop);
  85. // _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  86. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  87. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  88. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  89. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  90. _ui.m_partsListSearch.m_list.onClickItem.Add(OnClickSearchPartsListItem);
  91. _ui.m_touchPad.onClick.Add(OnTouchPad);
  92. _ui.m_btnHint.onClick.Add(OnClickBtnHint);
  93. // _ui.m_btnGuide.onClick.Add(OnTouchPad);
  94. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  95. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  96. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  97. _ui.m_btnRecommend.onClick.Add(OnClickBtnRecommend);
  98. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  99. _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
  100. _ui.m_btnLastStep.onClick.Add(OnClickBtnLastStep);
  101. _ui.m_btnNextStep.onClick.Add(OnClickBtnNextStep);
  102. _ui.m_btnSubmission.onClick.Add(OnClickBtnSubmission);
  103. _ui.m_compNeed.target.onClick.Add(OnClickComNeed);
  104. _ui.m_compNeed.m_listTag.itemRenderer = RenderListTagItem;
  105. // _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  106. // _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  107. // _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  108. // _ui.m_btnHide.visible = false;
  109. // EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdatePartsListSort);
  110. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  111. _ui.m_partsList2.m_imgTop.visible = true;
  112. _ui.m_partsList.m_imgTop.visible = false;
  113. }
  114. protected override void AddEventListener()
  115. {
  116. base.AddEventListener();
  117. EventAgent.AddEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  118. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdateSerch);
  119. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);
  120. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);
  121. EventAgent.AddEventListener(ConstMessage.TEA_PARTY_STATU, TeaPartyStatuChange);
  122. EventAgent.AddEventListener(ConstMessage.CLOTHING_SYNTHETIC_SUCCESS, UpdateNeedClothesState);
  123. // EventAgent.AddEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  124. }
  125. protected override void RemoveEventListener()
  126. {
  127. base.RemoveEventListener();
  128. EventAgent.RemoveEventListener(ConstMessage.CARD_CHOOSE, StartCalculateScore);
  129. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdateSerch);
  130. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);
  131. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);
  132. EventAgent.RemoveEventListener(ConstMessage.TEA_PARTY_STATU, TeaPartyStatuChange);
  133. EventAgent.RemoveEventListener(ConstMessage.CLOTHING_SYNTHETIC_SUCCESS, UpdateNeedClothesState);
  134. // EventAgent.RemoveEventListener(ConstMessage.DRESS_UP_SCORE_CHANGED, UpdateScore);
  135. }
  136. protected override void OnShown()
  137. {
  138. base.OnShown();
  139. var objData = (DressUpFightType)this.viewData;
  140. if (objData.teaPartID > 0)
  141. {
  142. _IsTeaParty = true;
  143. _TeaPartyID = objData.teaPartID;
  144. }
  145. else
  146. _IsTeaParty = false;
  147. _levelID = objData.levelID;
  148. if (!_IsTeaParty)
  149. _ui.m_c1.selectedIndex = 0;
  150. else
  151. _ui.m_c1.selectedIndex = 2;
  152. _ui.m_loaGuide.visible = true;
  153. InstanceZonesDataManager.usedRecommend = false;
  154. _ui.m_txtRecommendCount
  155. .SetVar("v1", "" + GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.RecommendCount)).FlushVars();
  156. _ui.m_txtRecommendCount.SetVar("v2", CommonDataManager.Tables.TblGlobalCfg.RecommendCount.ToString())
  157. .FlushVars();
  158. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  159. _ui.m_btnAutoPlay.selected = FightDataManager.Instance.autoPlay;
  160. _ui.m_btnAutoPlay.visible =
  161. FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  162. _ui.m_btnRecommend.visible =
  163. FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.FUNCTION_AUTOPLAY_FIGHT, false);
  164. if (!_IsTeaParty)
  165. {
  166. InstanceZonesDataManager.currentLevelCfgId = _levelID;
  167. _levelCfg = CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(_levelID);
  168. _fightCfg = CommonDataManager.Tables.TblStoryFightCfg.GetOrDefault(int.Parse(_levelCfg.FightID));
  169. if (_levelCfg.Type == ConstInstanceZonesType.Field)
  170. {
  171. scoreType = FieldDataManager.Instance.fieldInfos.theme;
  172. _ui.m_btnAutoPlay.visible = false;
  173. }
  174. else
  175. {
  176. scoreType = _fightCfg.ScoreType;
  177. }
  178. InstanceZonesDataManager.FightScene = _levelCfg.Type;
  179. _ui.m_compNeed.target.visible = _fightCfg.NeedItemId > 0 || _fightCfg.NeedSuitId > 0 ||
  180. _fightCfg.NeedTags.Count > 0;
  181. UpdateNeedClothesState();
  182. }
  183. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena && _levelID != 0)
  184. {
  185. Debug.LogError($"text :_levelID: {_levelID}");
  186. }
  187. InstanceZonesDataManager.currentScoreType = scoreType;
  188. _ui.m_comListType1.m_listType.RemoveChildrenToPool();
  189. _ui.m_comListType1.m_listType.numItems = CommonDataManager.Tables.TblDressUpMenuItemCfg1.DataList.Count - 3;
  190. float maxHeight = _ui.target.height - _ui.m_comListType1.m_listType.y - DressUpView.BOTTOM_BLANK;
  191. if (_ui.m_comListType1.m_listType.height > maxHeight)
  192. {
  193. _ui.m_comListType1.m_listType.height = maxHeight;
  194. }
  195. _ui.m_comListType1.target.x = _ui.target.width;
  196. _ui.m_comListType2.target.x = _ui.target.width;
  197. _ui.m_partsList.target.x = _ui.target.width;
  198. _ui.m_partsList2.target.x = _ui.target.width;
  199. _ui.m_partsListSearch.target.x = _ui.target.width;
  200. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + scoreType;
  201. this.showListType1();
  202. void SetupAfterInstantiate()
  203. {
  204. MyDressUpHelper.dressUpObj.PutOnDefaultDressUpData(_IsTeaParty);
  205. if (_IsTeaParty)
  206. {
  207. foreach (var id in LeagueDataManager.Instance.RoleTeapartyInfo.TempEquipIds)
  208. {
  209. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  210. }
  211. }
  212. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(),
  213. CommonDataManager.Tables.TblGlobalCfg.DressLimitCount);
  214. UpdateStepBtn(true);
  215. UpdateScore();
  216. }
  217. if (_sceneObject == null)
  218. {
  219. PrefabManager.Instance.InstantiateAsync(
  220. ResPathUtil.GetPrefabPath("SceneDressUpFight"),
  221. (go) =>
  222. {
  223. if (go != null)
  224. {
  225. _sceneObject = go;
  226. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  227. SetupAfterInstantiate();
  228. }
  229. else
  230. {
  231. Debug.LogError("场景对象异步加载失败: SceneDressUpFight");
  232. }
  233. });
  234. }
  235. else
  236. {
  237. SetupAfterInstantiate();
  238. }
  239. if (!_IsTeaParty)
  240. SendLog();
  241. else
  242. {
  243. var teapartyRoleCfg =
  244. CommonDataManager.Tables.TblTeapartyRoleCfg.GetGroup1ById(LeagueDataManager.Instance.TeaPartyId);
  245. _ui.m_txtTeaPartyName.text = teapartyRoleCfg[objData.teaPartID - 1].Name;
  246. }
  247. Timers.inst.AddUpdate(CheckGuide);
  248. TeaPartyStatuChange();
  249. }
  250. protected override void OnHide()
  251. {
  252. base.OnHide();
  253. _ui.m_btnClose.visible = false;
  254. _ui.m_grpTips.visible = false;
  255. if (_sceneObject != null)
  256. {
  257. PrefabManager.Instance.Restore(_sceneObject);
  258. _sceneObject = null;
  259. }
  260. _fightCfg = null;
  261. _levelCfg = null;
  262. DressUpMenuItemDataManager.Clear();
  263. MyDressUpHelper.ResetMemory();
  264. Timers.inst.Remove(CheckGuide);
  265. }
  266. private void OnClickBtnLastStep()
  267. {
  268. if (!MyDressUpHelper.OnClickBtnLastStep()) return;
  269. UpdateStepBtn(false);
  270. }
  271. private void OnClickBtnNextStep()
  272. {
  273. if (!MyDressUpHelper.OnClickBtnNextStep()) return;
  274. UpdateStepBtn(false);
  275. }
  276. //茶话会提交搭配
  277. private void OnClickBtnSubmission()
  278. {
  279. AlertUI.Show("是否确认提交本次搭配?")
  280. .SetLeftButton(true, "取消")
  281. .SetRightButton(true, "确认", (object param) => { ChangeTeapartyDressup(); });
  282. }
  283. private async void ChangeTeapartyDressup()
  284. {
  285. DressUpData dressUpData = MyDressUpHelper.dressUpObj.DressUpDataClone();
  286. bool result =
  287. await LeagueSproxy.ChangeTeapartyDressup(RoleDataManager.roleId, _TeaPartyID, dressUpData.itemList);
  288. if (result)
  289. {
  290. backView();
  291. }
  292. }
  293. private void backView()
  294. {
  295. this.Hide();
  296. //if (_IsTeaParty)
  297. //{
  298. // ViewManager.Show<LeagueTeaPartyView>();
  299. //}
  300. //else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType != ConstInstanceZonesSubType.Hard3)
  301. //{
  302. // ViewManager.Show(StudioDataManager.Instance.VIEW_NAME, StudioDataManager.Instance.PROPERTY_SELECT_INDEX, ViewManager.GetGoBackDatas(StudioDataManager.Instance.VIEW_NAME));
  303. //}
  304. //else if (_levelCfg.type == ConstInstanceZonesType.Studio && _levelCfg.subType == ConstInstanceZonesSubType.Hard3)
  305. //{
  306. // if (StudioDataManager.Instance.IsluckyBoxFilingChapter())
  307. // {
  308. // ViewManager.Show<StudioFilingView>(StudioDataManager.Instance.GetLuckyBoxActivityID(), ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));
  309. // }
  310. // else
  311. // {
  312. // ViewManager.Show<StudioFilingView>(null, ViewManager.GetGoBackDatas(typeof(StudioFilingView).FullName));
  313. // }
  314. //}
  315. //else if (_levelCfg.type == ConstInstanceZonesType.Field)
  316. //{
  317. // ViewManager.Show<FieldView>(null, ViewManager.GetGoBackDatas(typeof(FieldView).FullName));
  318. // //ViewManager.GoBackFrom(typeof(DressUpFightView).FullName);
  319. //}
  320. //else
  321. //{
  322. // //ViewManager.GoBackFrom(typeof(StoryChapterView).FullName);
  323. // ViewManager.Show<StoryChapterView>(_levelCfg.chapterId);//, new object[] { typeof(StoryChapterListView).FullName}
  324. //}
  325. ////MyDressUpHelper.dressUpObj.TakeOffAll();
  326. //this.Hide();
  327. }
  328. private void OnClickBtnBack()
  329. {
  330. if (!_IsTeaParty)
  331. {
  332. AlertUI.Show("是否确定退出?")
  333. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) => { backView(); });
  334. }
  335. else
  336. {
  337. DressUpData dressUpData = MyDressUpHelper.dressUpObj.DressUpDataClone();
  338. ChangeTempCollocation(dressUpData.itemList);
  339. backView();
  340. }
  341. //ViewManager.Show<StoryChapterView>(StoryDataManager.currentChapter);
  342. }
  343. private async void ChangeTempCollocation(List<int> tempEquipIds)
  344. {
  345. bool result = await LeagueSproxy.ChangeTempCollocation(tempEquipIds);
  346. if (result)
  347. {
  348. }
  349. }
  350. private void OnClickBtnHome()
  351. {
  352. AlertUI.Show("是否返回?")
  353. .SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
  354. {
  355. //MyDressUpHelper.dressUpObj.TakeOffAll();
  356. GameController.GoBackToMainView();
  357. });
  358. }
  359. private void OnClickBtnClothingShop()
  360. {
  361. ViewManager.Show<ClothingShopView>(new object[] { null, scoreType }, false);
  362. }
  363. private void OnClickListType1Item(EventContext context)
  364. {
  365. //GuideController.HideGuide();
  366. GObject typeItem = context.data as GObject;
  367. int order = (int)typeItem.data;
  368. DressUpMenuItemCfg1 item1 = CommonDataManager.Tables.TblDressUpMenuItemCfg1.DataList[order - 1];
  369. if (item1.SubMenus.Count > 0)
  370. {
  371. this.showListType2(item1.SubMenus);
  372. }
  373. else
  374. {
  375. if (this.showListParts(item1.Type) == false)
  376. {
  377. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  378. return;
  379. }
  380. this.showListParts(item1.Type);
  381. }
  382. this.hideListType1();
  383. UpdateListPartsSelected();
  384. }
  385. private void OnClickListType2Item(EventContext context)
  386. {
  387. GObject typeItem = context.data as GObject;
  388. int order = (int)typeItem.data;
  389. DressUpMenuItemCfg2 item2 = CommonDataManager.Tables.TblDressUpMenuItemCfg2.DataList[order - 1];
  390. if (this.showListParts(item2.Type) == false)
  391. {
  392. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  393. return;
  394. }
  395. this.hideListType2();
  396. }
  397. private void OnClickSearchPartsListItem(EventContext context)
  398. {
  399. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  400. {
  401. return;
  402. }
  403. GObject listItem = context.data as GObject;
  404. int id = (int)listItem.data;
  405. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  406. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  407. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  408. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >=
  409. CommonDataManager.Tables.TblGlobalCfg.DressLimitCount;
  410. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  411. {
  412. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  413. return;
  414. }
  415. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  416. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(),
  417. CommonDataManager.Tables.TblGlobalCfg.DressLimitCount);
  418. UpdateStepBtn(true);
  419. // UpdateSearchListPartsSelected();
  420. UpdateScore();
  421. }
  422. private void OnClickPartsListItem(EventContext context)
  423. {
  424. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  425. {
  426. return;
  427. }
  428. GObject listItem = context.data as GObject;
  429. int id = (int)listItem.data;
  430. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  431. {
  432. partsListScrollingPosY = _ui.m_partsList.m_list.scrollPane.scrollingPosY;
  433. this.showListParts2(id);
  434. this.hideListParts();
  435. MyDressUpHelper.dressUpObj.PutOnItemList(MyDressUpHelper.GetSuitFightItems(id));
  436. UpdateStepBtn(true);
  437. // MyDressUpHelper.dressUpObj.PutOnSuitCfg(id, false);
  438. }
  439. else
  440. {
  441. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  442. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  443. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  444. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >=
  445. CommonDataManager.Tables.TblGlobalCfg.DressLimitCount;
  446. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  447. {
  448. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  449. return;
  450. }
  451. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  452. UpdateStepBtn(true);
  453. }
  454. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(),
  455. CommonDataManager.Tables.TblGlobalCfg.DressLimitCount);
  456. // UpdateListPartsSelected();
  457. // UpdateListSuitPartsSelected();
  458. UpdateScore();
  459. }
  460. private void OnClickSuitPartsListItem(EventContext context)
  461. {
  462. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  463. {
  464. return;
  465. }
  466. GObject listItem = (GObject)context.data as GObject;
  467. int id = (int)listItem.data;
  468. bool isOrnament = DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsType(id);
  469. bool isDress = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  470. bool isHasSame = MyDressUpHelper.dressUpObj.CheckSameTypeIsOn(id);
  471. bool isMaxCount = MyDressUpHelper.GetCurrentOrnamentCount() >=
  472. CommonDataManager.Tables.TblGlobalCfg.DressLimitCount;
  473. if (isOrnament && !isDress && !isHasSame && isMaxCount)
  474. {
  475. PromptController.Instance.ShowFloatTextPrompt("饰品穿戴数量已达上限");
  476. return;
  477. }
  478. if (!DressUpMenuItemDataManager.CheckHasItem(id))
  479. {
  480. PromptController.Instance.ShowFloatTextPrompt("还未获得这件装扮");
  481. return;
  482. }
  483. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  484. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(),
  485. CommonDataManager.Tables.TblGlobalCfg.DressLimitCount);
  486. UpdateStepBtn(true);
  487. // UpdateListSuitPartsSelected();
  488. UpdateScore();
  489. }
  490. private void UpdateStepBtn(bool isAdd, int suitId = 0)
  491. {
  492. if (isAdd)
  493. {
  494. MyDressUpHelper.AddMemoryDressup();
  495. }
  496. _ui.m_btnLastStep.enabled = MyDressUpHelper.stepIndex > 0;
  497. _ui.m_btnNextStep.enabled = MyDressUpHelper.stepIndex < MyDressUpHelper.dressMemory.Count - 1;
  498. UpdateListPartsSelected();
  499. UpdateListSuitPartsSelected();
  500. UpdateScore();
  501. }
  502. private void OnLongPress(EventContext context)
  503. {
  504. LongPressGesture gesture = (LongPressGesture)context.sender;
  505. int itemId = (int)gesture.host.data;
  506. GoodsItemTipsController.ShowItemTips(itemId);
  507. }
  508. private void OnTouchPad()
  509. {
  510. if (this.currentListType == DressUpListType.List4)
  511. {
  512. this.hideListParts2();
  513. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  514. }
  515. else if (this.currentListType == DressUpListType.List3)
  516. {
  517. if (_currentList2 != null)
  518. {
  519. this.showListType2(_currentList2);
  520. }
  521. else
  522. {
  523. this.showListType1();
  524. }
  525. this.hideListParts();
  526. }
  527. else if (this.currentListType == DressUpListType.List2)
  528. {
  529. this.showListType1();
  530. this.hideListType2();
  531. }
  532. else if (this.currentListType == DressUpListType.List5)
  533. {
  534. this.showListType1();
  535. this.hideSearchListType();
  536. }
  537. }
  538. private void OnClickBtnHint()
  539. {
  540. this.ShowTaskHint();
  541. }
  542. private void OnClickBtnDelete()
  543. {
  544. MyDressUpHelper.dressUpObj.TakeOffAll();
  545. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  546. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  547. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(),
  548. CommonDataManager.Tables.TblGlobalCfg.DressLimitCount);
  549. UpdateStepBtn(true);
  550. // UpdateListPartsSelected();
  551. // UpdateListSuitPartsSelected();
  552. }
  553. private void OnClickBtnClose()
  554. {
  555. _ui.m_btnClose.visible = false;
  556. _ui.m_grpTips.visible = false;
  557. }
  558. private void OnClickBtnNext()
  559. {
  560. // if (!MyDressUpHelper.CheckPutOnFinish())
  561. // {
  562. // AlertUI.Show("只有换好衣服才能出门哦!")
  563. // .SetRightButton(true, "好的");
  564. // return;
  565. // }
  566. if (!CheckHasNeed())
  567. {
  568. AlertUI.Show("未穿戴必需品。").SetRightButton(true, "好的");
  569. return;
  570. }
  571. var levelCfg = CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(_levelID);
  572. if (RoleDataManager.power < levelCfg.Power)
  573. {
  574. ItemUtil.AddPower(CheckCardOrNext);
  575. return;
  576. }
  577. CheckCardOrNext();
  578. }
  579. private bool CheckHasNeed()
  580. {
  581. int _suitId = MyDressUpHelper.dressUpObj.suitId;
  582. bool isNoSuit = _fightCfg.NeedSuitId > 0 && _suitId != _fightCfg.NeedSuitId; //需要套装但未穿套装
  583. bool isDressUpItem = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(_fightCfg.NeedItemId);
  584. bool isIncludeItem = _suitId > 0 && CommonDataManager.Tables.TblSuitCfg.GetOrDefault(_suitId).Parts
  585. .IndexOf(_fightCfg.NeedItemId) >= 0;
  586. bool isNoItem = _fightCfg.NeedItemId > 0 && !isDressUpItem && !isIncludeItem;
  587. if (isNoSuit || isNoItem)
  588. {
  589. return false;
  590. }
  591. return true;
  592. }
  593. //private void OnClickBtnPhotograph()
  594. //{
  595. // Timers.inst.StartCoroutine(ScreenShotTex());
  596. //}
  597. //private IEnumerator ScreenShotTex()
  598. //{
  599. // GameObject Role = _sceneObject.transform.Find("Role").gameObject;
  600. // GameObject CopyRoleParent = _sceneObject.transform.Find("CopyRole").gameObject;
  601. // Transform CopyRole = CopyRoleParent.transform.Find("Role");
  602. // if (CopyRole != null)
  603. // {
  604. // GameObject.DestroyImmediate(CopyRole.gameObject);
  605. // }
  606. // Transform transform = GameObject.Instantiate(Role, CopyRoleParent.transform.position, Quaternion.identity).transform;//实例化物体
  607. // transform.parent = CopyRoleParent.transform;
  608. // transform.name = "Role";
  609. // GameObject gameObject = _sceneObject.transform.Find("FightCamera").gameObject;
  610. // Camera camera = gameObject.GetComponent<Camera>();
  611. // FightDataManager.Instance.RoleTextuex = FightDataManager.Instance.GetPrintscreenNTexture(camera);
  612. // yield return new WaitForEndOfFrame();
  613. // if (CardDataManager.GetCardListByRoleType(0).Count > 0)
  614. // {
  615. // ViewManager.Show<StoryCardChoose>(scoreType);
  616. // }
  617. // else
  618. // {
  619. // StartCalculateScore();
  620. // }
  621. //}
  622. private void CheckCardOrNext()
  623. {
  624. if (CardDataManager.GetCardListByRoleType(0).Count > 0)
  625. {
  626. ViewManager.Show<StoryCardChoose>(scoreType);
  627. }
  628. else
  629. {
  630. StartCalculateScore();
  631. }
  632. }
  633. private void StartCalculateScore()
  634. {
  635. InstanceZonesDataManager.currentLevelCfgId = _levelID;
  636. //不可移动代码位置
  637. bool hasFightTarget = _fightCfg.TargetName != null && _fightCfg.TargetName.Length > 0;
  638. if (_levelCfg.Type == ConstInstanceZonesType.Field)
  639. {
  640. FieldFightDataManager.Instance.CurrentCardId = InstanceZonesDataManager.currentCardId;
  641. FieldFightDataManager.Instance.CurrentScoreType = InstanceZonesDataManager.currentScoreType;
  642. FieldFightDataManager.Instance.currentLevelCfgId = InstanceZonesDataManager.currentLevelCfgId;
  643. }
  644. if (hasFightTarget)
  645. ViewManager.Show<StoryFightTargetView>(null, true);
  646. else
  647. ViewManager.Show<StoryFightSingleView>(null, true);
  648. ViewManager.DeleteViewStackCountDown(null, 1);
  649. }
  650. private void OnClickBtnRecommend()
  651. {
  652. if (this.currentListType == DressUpListType.List4)
  653. {
  654. this.hideListParts2();
  655. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  656. }
  657. InstanceZonesDataManager.usedRecommend = true;
  658. // MyDressUpHelper.PutOnRecommendItems();
  659. InstanceZonesDataManager.currentLevelCfgId = _levelID;
  660. MyDressUpHelper.PutOnRecommendItems2();
  661. _ui.m_txtDressLimit.text = string.Format("饰品穿戴限制:{0}/{1}", MyDressUpHelper.GetCurrentOrnamentCount(),
  662. CommonDataManager.Tables.TblGlobalCfg.DressLimitCount);
  663. UpdateStepBtn(true);
  664. // UpdateListPartsSelected();
  665. // UpdateListSuitPartsSelected();
  666. UpdateScore();
  667. if (!CheckHasNeed())
  668. {
  669. PromptController.Instance.ShowFloatTextPrompt("未拥有必需品");
  670. }
  671. }
  672. private void InitLists()
  673. {
  674. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  675. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  676. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  677. _ui.m_partsListSearch.m_list.itemRenderer = ListPartsItem;
  678. listType1X = _ui.m_comListType1.target.x;
  679. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;
  680. //一级菜单
  681. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  682. }
  683. private void showListType1()
  684. {
  685. _currentList2 = null;
  686. currentListType = DressUpListType.List1;
  687. _ui.m_comListType1.m_listType.numItems = CommonDataManager.Tables.TblDressUpMenuItemCfg1.DataList.Count - 3;
  688. GTween.To(_ui.target.width, listType1X, 0.5f)
  689. .SetTarget(_ui.m_comListType1.target)
  690. .OnUpdate((GTweener t) => { _ui.m_comListType1.target.x = t.value.x; });
  691. }
  692. private void hideListType1()
  693. {
  694. GTween.To(listType1X, _ui.target.width, 0.5f)
  695. .SetTarget(_ui.m_comListType1.target)
  696. .OnUpdate((GTweener t) => { _ui.m_comListType1.target.x = t.value.x; });
  697. }
  698. private void showListType2(List<int> menuStrArr = null)
  699. {
  700. currentListType = DressUpListType.List2;
  701. if (menuStrArr != null && menuStrArr.Count > 0)
  702. {
  703. int len = menuStrArr.Count;
  704. _currentList2 = menuStrArr;
  705. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  706. _ui.m_comListType2.m_listType.numItems = len;
  707. //_ui.m_listType2.ResizeToFit(_ui.m_listType2.numItems);
  708. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  709. if (_ui.m_comListType2.m_listType.height > maxHeight)
  710. {
  711. _ui.m_comListType2.m_listType.height = maxHeight;
  712. }
  713. }
  714. GTween.To(_ui.target.width, listType1X, 0.5f)
  715. .SetTarget(_ui.m_comListType2.target)
  716. .OnUpdate((GTweener t) => { _ui.m_comListType2.target.x = t.value.x; });
  717. }
  718. private void hideListType2()
  719. {
  720. GTween.To(listType1X, _ui.target.width, 0.5f)
  721. .SetTarget(_ui.m_comListType2.target)
  722. .OnUpdate((GTweener t) => { _ui.m_comListType2.target.x = t.value.x; });
  723. }
  724. private bool showListParts(int type, bool selectItem = false)
  725. {
  726. _currentMenuType = type;
  727. UpdatePartsListSort();
  728. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  729. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  730. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;
  731. if (_ui.m_partsList.m_list.height > maxHeight)
  732. {
  733. _ui.m_partsList.m_list.height = maxHeight;
  734. }
  735. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  736. {
  737. _ui.m_partsList.m_list.scrollPane.SetPosY(partsListScrollingPosY, false);
  738. partsListScrollingPosY = 0;
  739. }
  740. currentListType = DressUpListType.List3;
  741. GTween.To(_ui.target.width, partsListX, 0.5f)
  742. .SetTarget(_ui.m_partsList)
  743. .OnUpdate((GTweener t) => { _ui.m_partsList.target.x = t.value.x; });
  744. UpdateListPartsSelected();
  745. return true;
  746. }
  747. private void OnComboBoxRarityChanged()
  748. {
  749. _scoreIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  750. this.UpdatePartsListSort();
  751. }
  752. private void OnSearchComboBoxRarityChanged()
  753. {
  754. _scoreIndex = _ui.m_partsListSearch.m_comboBoxRarity.selectedIndex;
  755. this.UpdateSearchList();
  756. }
  757. private void UpdatePartsListSort()
  758. {
  759. if (_currentMenuType == 0) return;
  760. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  761. {
  762. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  763. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  764. {
  765. if (!_IsTeaParty)
  766. _currentList3 = SuitUtil.SortSuitListByHighScore(_currentList3);
  767. else
  768. _currentList3 = SuitUtil.SortTeaPartySuitByHighScore(_currentList3);
  769. }
  770. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  771. {
  772. if (!_IsTeaParty)
  773. _currentList3 = SuitUtil.SortSuitListByLowScore(_currentList3);
  774. else
  775. _currentList3 = SuitUtil.SortTeaPartySuitByLowScore(_currentList3);
  776. }
  777. else
  778. {
  779. _currentList3.Reverse();
  780. }
  781. }
  782. else
  783. {
  784. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  785. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  786. {
  787. if (!_IsTeaParty)
  788. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3, true);
  789. else
  790. _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByHighScore(_currentList3);
  791. }
  792. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  793. {
  794. if (!_IsTeaParty)
  795. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3, true);
  796. else
  797. _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByLowsore(_currentList3);
  798. }
  799. else
  800. {
  801. _currentList3.Reverse();
  802. }
  803. }
  804. // if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  805. // {
  806. // _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3);
  807. // }
  808. // else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  809. // {
  810. // _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3);
  811. // }
  812. //必穿品放在列表最前面
  813. if (_fightCfg != null && _fightCfg.NeedItemId > 0)
  814. {
  815. int index = _currentList3.IndexOf(_fightCfg.NeedItemId);
  816. if (index >= 0)
  817. {
  818. int item = _currentList3[index];
  819. _currentList3.Remove(_currentList3[index]);
  820. _currentList3.Insert(0, item);
  821. }
  822. }
  823. else if (_fightCfg != null && _fightCfg.NeedSuitId > 0)
  824. {
  825. int index = _currentList3.IndexOf(_fightCfg.NeedSuitId);
  826. if (index >= 0)
  827. {
  828. int item = _currentList3[index];
  829. _currentList3.Remove(_currentList3[index]);
  830. _currentList3.Insert(0, item);
  831. }
  832. }
  833. _ui.m_partsList.m_list.RemoveChildrenToPool();
  834. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  835. }
  836. private void UpdateSuitPartsListSort()
  837. {
  838. if (_currentMenuType == 0) return;
  839. _currentList4 = new List<int>(SuitCfgArray.Instance.GetSuitItems(_currentSuitId, true));
  840. // if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  841. // {
  842. // _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4);
  843. // }
  844. // else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  845. // {
  846. // _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4);
  847. // }
  848. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  849. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  850. }
  851. private void hideListParts()
  852. {
  853. GTween.To(partsListX, _ui.target.width, 0.5f)
  854. .SetTarget(_ui.m_partsList)
  855. .OnUpdate((GTweener t) => { _ui.m_partsList.target.x = t.value.x; });
  856. }
  857. private void showListParts2(int suitId)
  858. {
  859. _currentSuitId = suitId;
  860. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  861. this.UpdateSuitPartsListSort();
  862. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  863. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y; // - DressUpView.BOTTOM_BLANK;
  864. if (_ui.m_partsList2.m_list.height > maxHeight)
  865. {
  866. _ui.m_partsList2.m_list.height = maxHeight;
  867. }
  868. currentListType = DressUpListType.List4;
  869. GTween.To(_ui.target.width, partsListX, 0.5f)
  870. .SetTarget(_ui.m_partsList2)
  871. .OnUpdate((GTweener t) => { _ui.m_partsList2.target.x = t.value.x; });
  872. }
  873. private void hideListParts2()
  874. {
  875. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  876. GTween.To(partsListX, _ui.target.width, 0.5f)
  877. .SetTarget(_ui.m_partsList2)
  878. .OnUpdate((GTweener t) => { _ui.m_partsList2.target.x = t.value.x; });
  879. }
  880. private void showSearchListType()
  881. {
  882. // _currentList2 = null;
  883. currentListType = DressUpListType.List5;
  884. GTween.To(_ui.target.width, partsListX, 0.5f)
  885. .SetTarget(_ui.m_partsListSearch.target)
  886. .OnUpdate((GTweener t) => { _ui.m_partsListSearch.target.x = t.value.x; });
  887. }
  888. private void hideSearchListType()
  889. {
  890. GTween.To(partsListX, _ui.target.width, 0.5f)
  891. .SetTarget(_ui.m_partsListSearch.target)
  892. .OnUpdate((GTweener t) => { _ui.m_partsListSearch.target.x = t.value.x; });
  893. }
  894. /*****************************************************************************************************/
  895. private void DressResetSerch()
  896. {
  897. if (currentListType == DressUpListType.List5)
  898. {
  899. OnTouchPad();
  900. }
  901. }
  902. private void UpdateSerch(EventContext context)
  903. {
  904. if (context.data.ToString() == ConstMessage.DRESS_SEARCH)
  905. {
  906. _currentList3 = DressUpMenuItemDataManager.DressSearch(false);
  907. }
  908. else if (context.data.ToString() == ConstMessage.DRESS_FILTER)
  909. {
  910. _currentList3 = DressUpMenuItemDataManager.DressFilter(false);
  911. }
  912. ViewManager.Hide<ModalStatusView>();
  913. UpdateSearchList();
  914. if (currentListType != DressUpListType.List5)
  915. {
  916. hideListParts();
  917. hideListParts2();
  918. hideListType1();
  919. hideListType2();
  920. showSearchListType();
  921. }
  922. _currentMenuType = 0;
  923. }
  924. private void UpdateSearchList()
  925. {
  926. if (_scoreIndex == SORT_BY_HIGH_SCORE)
  927. {
  928. if (!_IsTeaParty)
  929. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighScore(_currentList3, true);
  930. else
  931. _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByHighScore(_currentList3);
  932. }
  933. else if (_scoreIndex == SORT_BY_LOW_SCORE)
  934. {
  935. if (!_IsTeaParty)
  936. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowScore(_currentList3, true);
  937. else
  938. _currentList3 = DressUpMenuItemDataManager.SortItemTeaPartyByLowsore(_currentList3);
  939. }
  940. _currentMenuType = 0;
  941. _ui.m_partsListSearch.m_list.numItems = _currentList3.Count;
  942. ;
  943. }
  944. private void ListType1Item(int index, GObject item)
  945. {
  946. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  947. DressUpMenuItemCfg1 item1 = CommonDataManager.Tables.TblDressUpMenuItemCfg1.DataList[index];
  948. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.Id;
  949. typeItem.m_txtname.text = item1.Name;
  950. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  951. typeItem.target.data = item1.Id;
  952. if (!_IsTeaParty)
  953. {
  954. typeItem.m_imgNeed.visible =
  955. ItemUtil.CheckMenuType1(_fightCfg.NeedItemId, _fightCfg.NeedSuitId, item1.Id);
  956. typeItem.m_itemType.selectedIndex = 0;
  957. }
  958. else
  959. typeItem.m_itemType.selectedIndex = 1;
  960. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.Id);
  961. UI_TypeItem.ProxyEnd();
  962. }
  963. private void ListType2Item(int index, GObject item)
  964. {
  965. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  966. DressUpMenuItemCfg2 item2 =
  967. CommonDataManager.Tables.TblDressUpMenuItemCfg2.DataList[_currentList2[index] - 1];
  968. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.Id;
  969. typeItem.m_txtname.text = item2.Name;
  970. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  971. typeItem.target.data = item2.Id;
  972. if (!_IsTeaParty)
  973. {
  974. typeItem.m_itemType.selectedIndex = 0;
  975. var subType = ItemUtilCS.GetItemSubType(_fightCfg.NeedItemId);
  976. typeItem.m_imgNeed.visible = subType == item2.Type;
  977. }
  978. else
  979. typeItem.m_itemType.selectedIndex = 1;
  980. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.Id);
  981. UI_TypeItem.ProxyEnd();
  982. }
  983. private void ListTagItem(int index, GObject item)
  984. {
  985. string[][] tagsArr = (string[][])item.parent.data;
  986. UI_ComTagItem listItem = UI_ComTagItem.Proxy(item);
  987. int tagType = CommonDataManager.Tables.TblTagCfg.GetOrDefault(tagsArr[index][0]).Type;
  988. UI.CommonGame.UI_ComTag itemTag = UI.CommonGame.UI_ComTag.Proxy(listItem.m_loaTag);
  989. itemTag.m_txtTag.text = tagsArr[index][0];
  990. itemTag.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  991. itemTag.m_loaTag.scale = new Vector2(0.8f, 0.8f);
  992. UI.CommonGame.UI_ComTag.ProxyEnd();
  993. listItem.m_txtScore.text = tagsArr[index][1];
  994. UI_ComTagItem.ProxyEnd();
  995. }
  996. private void ListPartsItem(int index, GObject item)
  997. {
  998. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  999. int id = (int)_currentList3[index];
  1000. string iconRes = "";
  1001. string partName = "";
  1002. string ext = "png";
  1003. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  1004. {
  1005. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(id);
  1006. iconRes = suitCfg.Res;
  1007. partName = suitCfg.Name;
  1008. listItem.m_iconSelected.visible = false;
  1009. if (!_IsTeaParty)
  1010. {
  1011. listItem.m_txtScore.text = "" + SuitUtil.GetSuitScore(id);
  1012. listItem.m_itemType.selectedIndex = 0;
  1013. }
  1014. else
  1015. {
  1016. if (listItem.m_ListTag.data == null)
  1017. listItem.m_ListTag.itemRenderer = ListTagItem;
  1018. listItem.m_ListTag.data = suitCfg.Tags;
  1019. listItem.m_ListTag.numItems = suitCfg.Tags.Count;
  1020. listItem.m_itemType.selectedIndex = 1;
  1021. }
  1022. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  1023. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.Rarity;
  1024. listItem.m_imgNew.visible = false;
  1025. }
  1026. else
  1027. {
  1028. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(id);
  1029. iconRes = itemCfg.Res;
  1030. partName = itemCfg.Name;
  1031. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  1032. if (!_IsTeaParty)
  1033. {
  1034. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id,
  1035. InstanceZonesDataManager.currentScoreType, _fightCfg.NeedTags);
  1036. listItem.m_itemType.selectedIndex = 0;
  1037. }
  1038. else
  1039. {
  1040. if (listItem.m_ListTag.data == null)
  1041. listItem.m_ListTag.itemRenderer = ListTagItem;
  1042. listItem.m_ListTag.data = itemCfg.Tags;
  1043. listItem.m_ListTag.numItems = itemCfg.Tags.Count;
  1044. listItem.m_itemType.selectedIndex = 1;
  1045. }
  1046. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.Rarity;
  1047. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  1048. listItem.m_imgNew.visible = isNew;
  1049. if (isNew)
  1050. {
  1051. ItemProxy.ReqSetItemRead(id).Coroutine();
  1052. }
  1053. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  1054. ext = ItemUtil.GetItemResExt(itemCfg.ItemType, itemCfg.SubType, true);
  1055. }
  1056. if (listItem.target.data == null)
  1057. {
  1058. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  1059. longPressGesture.trigger = GameConfig.LongPressGestureTrigger;
  1060. longPressGesture.once = true;
  1061. longPressGesture.onAction.Add(OnLongPress);
  1062. _listLongPress.Add(longPressGesture);
  1063. }
  1064. listItem.m_lock.visible = false;
  1065. listItem.m_btnAni.visible = false;
  1066. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  1067. listItem.m_ScoreType.url = "ui://CommonGame/kp_sx_" + scoreType;
  1068. listItem.m_txtTitle.text = partName;
  1069. listItem.target.data = id;
  1070. listItem.m_imgNeed.visible =
  1071. _fightCfg != null && (_fightCfg.NeedItemId == id || _fightCfg.NeedSuitId == id);
  1072. UI_PartsListItem.ProxyEnd();
  1073. }
  1074. private void ListParts2Item(int index, GObject item)
  1075. {
  1076. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  1077. int id = (int)_currentList4[index];
  1078. string iconRes = "";
  1079. string partName = "";
  1080. string ext = "png";
  1081. if (listItem.target.data == null)
  1082. {
  1083. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  1084. longPressGesture.trigger = GameConfig.LongPressGestureTrigger;
  1085. longPressGesture.once = true;
  1086. longPressGesture.onAction.Add(OnLongPress);
  1087. _listLongPress.Add(longPressGesture);
  1088. }
  1089. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(id);
  1090. iconRes = itemCfg.Res;
  1091. partName = itemCfg.Name;
  1092. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  1093. if (!_IsTeaParty)
  1094. {
  1095. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id,
  1096. InstanceZonesDataManager.currentScoreType, _fightCfg.NeedTags);
  1097. listItem.m_itemType.selectedIndex = 0;
  1098. }
  1099. else
  1100. {
  1101. if (listItem.m_ListTag.data == null)
  1102. listItem.m_ListTag.itemRenderer = ListTagItem;
  1103. listItem.m_ListTag.data = itemCfg.Tags;
  1104. listItem.m_ListTag.numItems = itemCfg.Tags.Count;
  1105. listItem.m_itemType.selectedIndex = 1;
  1106. }
  1107. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.Rarity;
  1108. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  1109. ext = ItemUtil.GetItemResExt(itemCfg.ItemType, itemCfg.SubType, true);
  1110. listItem.m_ScoreType.visible = true;
  1111. // int mainScore;
  1112. // int mainValuel;
  1113. // ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  1114. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + scoreType);
  1115. if (!_IsTeaParty)
  1116. {
  1117. listItem.m_txtScore.text = "" + ItemDataManager.GetItemAdditionScore(id,
  1118. InstanceZonesDataManager.currentScoreType, _fightCfg.NeedTags);
  1119. listItem.m_itemType.selectedIndex = 0;
  1120. }
  1121. else
  1122. {
  1123. if (listItem.m_ListTag.data == null)
  1124. {
  1125. listItem.m_ListTag.itemRenderer = ListTagItem;
  1126. }
  1127. listItem.m_ListTag.data = itemCfg.Tags;
  1128. listItem.m_ListTag.numItems = itemCfg.Tags.Count;
  1129. listItem.m_itemType.selectedIndex = 1;
  1130. }
  1131. listItem.m_lock.visible = false;
  1132. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  1133. listItem.m_txtTitle.text = partName;
  1134. listItem.target.data = id;
  1135. // listItem.m_txtScore.visible = false;
  1136. //listItem.m_ScoreType.visible = true;
  1137. listItem.m_imgNeed.visible = false;
  1138. listItem.m_btnAni.visible = false;
  1139. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  1140. listItem.m_imgNew.visible = isNew;
  1141. if (isNew)
  1142. {
  1143. ItemProxy.ReqSetItemRead(id).Coroutine();
  1144. }
  1145. UI_PartsListItem.ProxyEnd();
  1146. }
  1147. private void UpdateListPartsSelected()
  1148. {
  1149. GList list;
  1150. if (_ui.m_partsList.target.x == partsListX)
  1151. {
  1152. list = _ui.m_partsList.m_list;
  1153. }
  1154. else if (_ui.m_partsListSearch.target.x == partsListX)
  1155. {
  1156. list = _ui.m_partsListSearch.m_list;
  1157. }
  1158. else
  1159. {
  1160. return;
  1161. }
  1162. int count = list.numChildren;
  1163. int suitId = MyDressUpHelper.dressUpObj.suitId;
  1164. for (int i = 0; i < count; i++)
  1165. {
  1166. UI_PartsListItem listItem = UI_PartsListItem.Proxy(list.GetChildAt(i));
  1167. int id = (int)listItem.target.data;
  1168. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  1169. {
  1170. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  1171. }
  1172. else
  1173. {
  1174. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id); //非套装金判断是否穿戴
  1175. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  1176. bool isSuit = !isSceneType && suitId > 0 &&
  1177. SuitCfgArray.Instance.GetSuitIdOfItem(id) ==
  1178. suitId; //非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  1179. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn; //场景类, 若当前穿戴套装要判断item是否属已穿戴
  1180. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  1181. }
  1182. UI_PartsListItem.ProxyEnd();
  1183. }
  1184. }
  1185. private void UpdateSearchListPartsSelected()
  1186. {
  1187. int count = _ui.m_partsListSearch.m_list.numChildren;
  1188. int suitId = MyDressUpHelper.dressUpObj.suitId;
  1189. for (int i = 0; i < count; i++)
  1190. {
  1191. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsListSearch.m_list.GetChildAt(i));
  1192. int id = (int)listItem.target.data;
  1193. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  1194. {
  1195. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  1196. }
  1197. else
  1198. {
  1199. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id); //非套装金判断是否穿戴
  1200. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  1201. bool isSuit = !isSceneType && suitId > 0 &&
  1202. SuitCfgArray.Instance.GetSuitIdOfItem(id) ==
  1203. suitId; //非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  1204. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn; //场景类, 若当前穿戴套装要判断item是否属已穿戴
  1205. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  1206. }
  1207. UI_PartsListItem.ProxyEnd();
  1208. }
  1209. }
  1210. private void UpdateListSuitPartsSelected()
  1211. {
  1212. int count = _ui.m_partsList2.m_list.numChildren;
  1213. int suitId = MyDressUpHelper.dressUpObj.suitId;
  1214. for (int i = 0; i < count; i++)
  1215. {
  1216. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  1217. int id = (int)listItem.target.data;
  1218. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id); //非套装金判断是否穿戴
  1219. var isSceneType = DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(id);
  1220. bool isSuit =
  1221. !isSceneType && suitId > 0 &&
  1222. SuitCfgArray.Instance.GetSuitIdOfItem(id) == suitId; //非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  1223. bool isSceneSuit = isSceneType && suitId > 0 && isPutOn; //场景类, 若当前穿戴套装要判断item是否属已穿戴
  1224. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  1225. UI_PartsListItem.ProxyEnd();
  1226. }
  1227. }
  1228. private void ShowTaskHint()
  1229. {
  1230. _ui.m_btnClose.visible = true;
  1231. _ui.m_grpTips.visible = true;
  1232. string str = "";
  1233. if (!_IsTeaParty)
  1234. str = _levelCfg.Hint;
  1235. else
  1236. {
  1237. var teapartyRoleCfg =
  1238. CommonDataManager.Tables.TblTeapartyRoleCfg.GetGroup1ById(LeagueDataManager.Instance.TeaPartyId);
  1239. str = teapartyRoleCfg[_TeaPartyID - 1].Hint;
  1240. }
  1241. _ui.m_txtHint.text = str;
  1242. if (this._ui.m_txtHint.textHeight > this._ui.m_txtHint.textFormat.size * 2)
  1243. {
  1244. this._ui.m_txtHint.align = AlignType.Left;
  1245. }
  1246. else
  1247. {
  1248. this._ui.m_txtHint.align = AlignType.Center;
  1249. }
  1250. }
  1251. private void UpdateScore()
  1252. {
  1253. if (!_IsTeaParty)
  1254. _ui.m_txtScore.text =
  1255. "" + FightDataManager.Instance.GetScore(InstanceZonesDataManager.roleData).ToString();
  1256. // GuideController.TryGuideDressUpFightViewBtnNext(_ui.m_btnNext);
  1257. else
  1258. _ui.m_txtMatch.text =
  1259. "" + LeagueDataManager.Instance.GetTeaPartyMatchedValue(InstanceZonesDataManager.roleData);
  1260. }
  1261. private void OnClickBtnSearch()
  1262. {
  1263. int type = 0;
  1264. if (_IsTeaParty)
  1265. type = 1;
  1266. ViewManager.Show<DressFilterView>(new object[] { 0, 0, type });
  1267. }
  1268. private void OnClickBtnAutoPlay()
  1269. {
  1270. FightDataManager.Instance.autoPlay = _ui.m_btnAutoPlay.selected;
  1271. }
  1272. private void OnClickComNeed()
  1273. {
  1274. if (_fightCfg.NeedItemId <= 0 && _fightCfg.NeedSuitId <= 0)
  1275. {
  1276. return;
  1277. }
  1278. if (_fightCfg.NeedSuitId > 0)
  1279. {
  1280. ViewManager.Show<SuitPartsDetailView>(_fightCfg.NeedSuitId);
  1281. }
  1282. else
  1283. {
  1284. int itemId = (int)_ui.m_compNeed.target.data;
  1285. object[] sourceDatas = new object[]
  1286. { itemId, new object[] { typeof(DressUpFightView).FullName, this.viewData }, 1 };
  1287. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  1288. }
  1289. }
  1290. private void RenderListTagItem(int index, GObject obj)
  1291. {
  1292. UI.CommonGame.UI_ComTag item = UI.CommonGame.UI_ComTag.Proxy(obj);
  1293. string tag = _fightCfg.NeedTags[index];
  1294. int tagType = CommonDataManager.Tables.TblTagCfg.GetOrDefault(tag).Type;
  1295. item.m_txtTag.text = tag;
  1296. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  1297. UI.CommonGame.UI_ComTag.ProxyEnd();
  1298. }
  1299. private bool CheckListCount(int type)
  1300. {
  1301. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  1302. {
  1303. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  1304. }
  1305. else
  1306. {
  1307. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  1308. }
  1309. }
  1310. private void SendLog()
  1311. {
  1312. var levelCfg = CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(_levelID);
  1313. switch (levelCfg.Type)
  1314. {
  1315. case ConstInstanceZonesType.Story:
  1316. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  1317. break;
  1318. case ConstInstanceZonesType.Studio:
  1319. StudioCfg studioCfg = CommonDataManager.Tables.TblStudioCfg.GetOrDefault(levelCfg.ChapterId);
  1320. if (studioCfg.FunId == typeof(StudioMetalView).Name)
  1321. {
  1322. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 2);
  1323. }
  1324. else if (studioCfg.FunId == typeof(StudioFabricView).Name)
  1325. {
  1326. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 2);
  1327. }
  1328. else if (studioCfg.FunId == typeof(StudioPropertyView).Name)
  1329. {
  1330. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 2);
  1331. }
  1332. break;
  1333. }
  1334. }
  1335. private void CheckGuide(object param)
  1336. {
  1337. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
  1338. || GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
  1339. || GuideDataManager.IsGuideFinish(ConstGuideId.AUTOPLAY_FIGHT) <= 0
  1340. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  1341. {
  1342. UpdateToCheckGuide(null);
  1343. }
  1344. else
  1345. {
  1346. Timers.inst.Remove(CheckGuide);
  1347. }
  1348. _ui.m_loaGuide.visible = false;
  1349. }
  1350. protected override void UpdateToCheckGuide(object param)
  1351. {
  1352. if (!ViewManager.CheckIsTopView(this.viewCom) || _IsTeaParty) return;
  1353. int buyClothingIndex = 0;
  1354. int buyClothingSubIndex = 0;
  1355. int taozhuangIndex = 0;
  1356. int len = _ui.m_comListType1.m_listType.numChildren;
  1357. for (int i = 0; i < len; i++)
  1358. {
  1359. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  1360. if (item != null)
  1361. {
  1362. int menuID = (int)item.target.data;
  1363. DressUpMenuItemCfg1 dressUpMenuItemCfg1 =
  1364. CommonDataManager.Tables.TblDressUpMenuItemCfg1.GetOrDefault(menuID);
  1365. if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0 &&
  1366. dressUpMenuItemCfg1.Type == ConstDressUpItemType.TAO_ZHUANG)
  1367. {
  1368. taozhuangIndex = i;
  1369. break;
  1370. }
  1371. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0 && _fightCfg.NeedItemId > 0 &&
  1372. ItemUtil.CheckMenuType1(_fightCfg.NeedItemId, _fightCfg.NeedSuitId, dressUpMenuItemCfg1.Id))
  1373. {
  1374. buyClothingIndex = i;
  1375. break;
  1376. }
  1377. }
  1378. UI_TypeItem.ProxyEnd();
  1379. }
  1380. buyClothingSubIndex = _currentList3.IndexOf(_fightCfg.NeedItemId);
  1381. GuideController.TryGuide(_ui.m_comListType1.m_listType, ConstGuideId.START_FIGHT, 3, "点击相应的分类,可以快速找到服饰。",
  1382. taozhuangIndex);
  1383. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.START_FIGHT, 4, "", 0);
  1384. GuideController.TryGuide(_ui.m_btnNext, ConstGuideId.START_FIGHT, 5, "穿着完毕,来验证一下,换上的服饰是否符合需求。");
  1385. // GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  1386. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.BUY_CLOTHING, 3, "当提示有“必需品”时,需要穿上对应物品才能通关。");
  1387. GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.BUY_CLOTHING, 7, "点击推荐搭配,可以快速穿上必须品。");
  1388. GuideController.TryGuide(_ui.m_btnAutoPlay, ConstGuideId.BUY_CLOTHING, 8, "勾选后,会自动进行比拼哦~~");
  1389. GuideController.TryCompleteGuide(ConstGuideId.BUY_CLOTHING, 8);
  1390. GuideController.TryGuide(_ui.m_btnHint, ConstGuideId.FIGHT_TIPS, 1, "这里可以看看通关提示呢~");
  1391. GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
  1392. GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.AUTOPLAY_FIGHT, 1, "", -1, true, 0, true,
  1393. true); //这个引导自动完成,测试中策划要求件推荐搭配引导提前,为避免意外,没有改引导表,而是直接吧推荐搭配加到买必须品的引导力,这个引导自动完成
  1394. if (GuideDataManager.currentGuideId ==
  1395. CommonDataManager.Tables.TblGuideCfg.GetOrDefault(ConstGuideId.AUTOPLAY_FIGHT).Id)
  1396. {
  1397. GuideController.TryCompleteGuideIndex(ConstGuideId.AUTOPLAY_FIGHT, 1);
  1398. }
  1399. GuideController.TryCompleteGuide(ConstGuideId.AUTOPLAY_FIGHT, 1);
  1400. GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.CLOTHING_SYNTHETIC, 1,
  1401. "当提示有\"必需品\"时。需要穿上对应物品才能通关", -1, false);
  1402. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 6);
  1403. }
  1404. protected override void TryCompleteGuide()
  1405. {
  1406. base.TryCompleteGuide();
  1407. // GuideController.TryCompleteGuide(ConstGuideId.START_FIGHT, 5);
  1408. }
  1409. private void TeaPartyStatuChange()
  1410. {
  1411. if (_IsTeaParty && LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo)
  1412. {
  1413. AlertUI.Show("管理员已开启茶会,请前往挑战!")
  1414. .SetLeftButton(false).SetRightButton(true, "确定", (object data) =>
  1415. {
  1416. this.Hide();
  1417. if (LeagueDataManager.Instance.TeaPartyStatus == LeagueTeaPartyStatus.YesGo)
  1418. {
  1419. if (LeagueDataManager.Instance.RoleTeapartyInfo.Status &&
  1420. !LeagueDataManager.Instance.RoleTeapartyInfo.IsComplete)
  1421. {
  1422. ViewManager.Show<LeagueTeaPartyShowView>();
  1423. }
  1424. else
  1425. ViewManager.Show<LeagueTeaPartyView>();
  1426. }
  1427. });
  1428. }
  1429. }
  1430. /// <summary>
  1431. /// 更新必需品的拥有状态
  1432. /// </summary>
  1433. private void UpdateNeedClothesState()
  1434. {
  1435. if (_ui.m_compNeed.target.visible)
  1436. {
  1437. _ui.m_compNeed.m_c1.selectedIndex = 0;
  1438. if (_fightCfg.NeedItemId > 0)
  1439. {
  1440. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetItemName(_fightCfg.NeedItemId);
  1441. _ui.m_compNeed.target.data = _fightCfg.NeedItemId;
  1442. _ui.m_compNeed.m_imgGot.visible = ItemDataManager.GetItemNum(_fightCfg.NeedItemId) > 0;
  1443. }
  1444. else if (_fightCfg.NeedSuitId > 0)
  1445. {
  1446. _ui.m_compNeed.m_txtNeedName.text = ItemUtil.GetSuitName(_fightCfg.NeedSuitId);
  1447. _ui.m_compNeed.target.data = _fightCfg.NeedSuitId;
  1448. _ui.m_compNeed.m_imgGot.visible = DressUpMenuSuitDataManager.CheckHaveSuit(_fightCfg.NeedSuitId);
  1449. }
  1450. else
  1451. {
  1452. _ui.m_compNeed.m_c1.selectedIndex = 1;
  1453. _ui.m_compNeed.m_listTag.numItems = _fightCfg.NeedTags.Count;
  1454. _ui.m_compNeed.m_imgGot.visible = false;
  1455. }
  1456. }
  1457. }
  1458. }
  1459. }