FriendView.cs 14 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Friend;
  4. using UI.CommonGame;
  5. using System.Collections;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class FriendView : BaseView
  10. {
  11. private UI_FriendUI _ui;
  12. private GameObject _sceneObject;
  13. private DressUpObj _dressUpObj;
  14. private long _friendRoleId;
  15. public override void Dispose()
  16. {
  17. if (_sceneObject != null)
  18. {
  19. PrefabManager.Instance.Restore(_sceneObject);
  20. _sceneObject = null;
  21. }
  22. _dressUpObj = null;
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. base.Dispose();
  29. }
  30. protected override void Init()
  31. {
  32. base.Init();
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. packageName = UI_FriendUI.PACKAGE_NAME;
  38. _ui = UI_FriendUI.Create();
  39. viewCom = _ui.target;
  40. isfullScreen = true;
  41. isReturnView = true;
  42. _dressUpObj = new DressUpObj();
  43. _ui.m_list.SetVirtual();
  44. _ui.m_list.itemRenderer = RenderListItem;
  45. _ui.m_list.onClickItem.Add(OnListItemClick);
  46. _ui.m_btnInfo.onClick.Add(OnBtnInfoClick);
  47. _ui.m_btnDelete.onClick.Add(OnBtnDeleteClick);
  48. _ui.m_btnAdd.onClick.Add(OnBtnAddClick);
  49. _ui.m_btnSendAll.onClick.Add(OnBtnSendAllClick);
  50. _ui.m_btnBack.onClick.Add(GoBackFrom);
  51. }
  52. protected override void AddEventListener()
  53. {
  54. base.AddEventListener();
  55. EventAgent.AddEventListener(ConstMessage.FRIEND_REFRESH, RefreshView);
  56. EventAgent.AddEventListener(ConstMessage.FRIEND_REMOVE, RefreshRemoveFriend);
  57. EventAgent.AddEventListener(ConstMessage.FRIEND_ADD, RefreshAddFriend);
  58. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  59. }
  60. protected override void OnShown()
  61. {
  62. base.OnShown();
  63. if (backRefresh)
  64. {
  65. _friendRoleId = this.viewData == null ? 0 : (long)this.viewData;
  66. }
  67. if (_sceneObject == null)
  68. {
  69. CustomSuitData customSuit = CustomSuitDataManager.GetSuitList(CustomSuitDataManager.currentIndex);
  70. PrefabManager.Instance.InstantiateAsync(
  71. ResPathUtil.GetPrefabPath("SceneFriend"),
  72. (gameObject) =>
  73. {
  74. if (gameObject != null)
  75. {
  76. _sceneObject = gameObject;
  77. _dressUpObj.setSceneObj(_sceneObject, false, true, null, true, DressUpAction);
  78. _dressUpObj.AddOrRemove(customSuit.dressUpData.bgId, true);
  79. // 资源加载完成后继续执行后续逻辑
  80. ContinueAfterInstantiation();
  81. }
  82. else
  83. {
  84. Debug.LogError("Failed to instantiate SceneFriend");
  85. // 加载失败时仍然继续执行基础逻辑
  86. ContinueAfterInstantiation();
  87. }
  88. }
  89. );
  90. return; // 提前返回,等待异步回调
  91. }
  92. // 如果_sceneObject已存在,直接执行后续逻辑
  93. ContinueAfterInstantiation();
  94. }
  95. private void ContinueAfterInstantiation()
  96. {
  97. FriendDataManager.Instance.UpdateFriendList(true);
  98. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  99. if (_ui.m_list.numItems > 0)
  100. {
  101. if (_friendRoleId > 0)
  102. {
  103. for (int i = 0; i < FriendDataManager.Instance.FriendDatas.Count; i++)
  104. {
  105. if (_friendRoleId == FriendDataManager.Instance.FriendDatas[i])
  106. {
  107. _ui.m_list.selectedIndex = i;
  108. _ui.m_list.ScrollToView(i);
  109. ReqFriendDetailInfo(i);
  110. }
  111. }
  112. }
  113. else
  114. {
  115. _ui.m_list.selectedIndex = 0;
  116. ReqFriendDetailInfo(0);
  117. }
  118. }
  119. else
  120. {
  121. ReqFriendDetailInfo(-1);
  122. }
  123. RefreshView();
  124. UpdateRedDot();
  125. }
  126. protected override void OnHide()
  127. {
  128. base.OnHide();
  129. if (_sceneObject != null)
  130. {
  131. PrefabManager.Instance.Restore(_sceneObject);
  132. _sceneObject = null;
  133. }
  134. _ui.m_list.numItems = 0;
  135. }
  136. private void GoBackFrom()
  137. {
  138. ViewManager.GoBackFrom(typeof(FriendView).FullName);
  139. }
  140. protected override void RemoveEventListener()
  141. {
  142. base.RemoveEventListener();
  143. EventAgent.RemoveEventListener(ConstMessage.FRIEND_REFRESH, RefreshView);
  144. EventAgent.RemoveEventListener(ConstMessage.FRIEND_REMOVE, RefreshRemoveFriend);
  145. EventAgent.RemoveEventListener(ConstMessage.FRIEND_ADD, RefreshAddFriend);
  146. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  147. }
  148. private void RefreshView()
  149. {
  150. _ui.m_list.RefreshVirtualList();
  151. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems,
  152. CommonDataManager.Tables.TblGlobalCfg.MaxFriendCount);
  153. _ui.m_btnSendAll.text = RedDotDataManager.Instance.GetFriendGiftRed() ? "一键领取并赠送" : "一键赠送";
  154. _ui.m_txtPowerCount.SetVar("value", FriendDataManager.Instance.Count.ToString()).FlushVars();
  155. _ui.m_txtPowerCount.SetVar("maxValue", FriendDataManager.Instance.maxGetPowerCount.ToString()).FlushVars();
  156. }
  157. private void RenderListItem(int index, GObject obj)
  158. {
  159. long roleId = FriendDataManager.Instance.FriendDatas[index];
  160. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(roleId);
  161. UI_ListItem item = UI_ListItem.Proxy(obj);
  162. if (friendInfo.roleInfo.offlineTimeSec > 0)
  163. {
  164. item.m_txtTime.visible = true;
  165. item.m_txtTime.text = UpdateFriendOfflineTime(friendInfo.roleInfo.offlineTimeSec);
  166. }
  167. else
  168. {
  169. item.m_txtTime.visible = false;
  170. }
  171. RoleInfoManager.Instance.UpdateHead(item.m_comHead, friendInfo.roleInfo.headId,
  172. friendInfo.roleInfo.headBorderId);
  173. item.m_txtName.text = friendInfo.roleInfo.roleName;
  174. item.m_txtLvl.text = friendInfo.roleInfo.roleLv.ToString();
  175. item.m_c2.selectedIndex = friendInfo.roleInfo.offlineTimeSec == 0 ? 0 : 1;
  176. item.m_c1.selectedIndex = FriendDataManager.Instance.GetGiftState(friendInfo.roleInfo.roleId);
  177. if (item.m_btnSend.data == null)
  178. {
  179. item.m_btnSend.onClick.Add(OnClickBtnSend);
  180. }
  181. item.m_btnSend.data = roleId;
  182. item.target.data = index;
  183. UI_ListItem.ProxyEnd();
  184. }
  185. private void OnClickBtnSend(EventContext context)
  186. {
  187. GObject item = context.sender as GObject;
  188. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById((long)item.data);
  189. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  190. {
  191. // if (FriendDataManager.Instance.Count >= GlobalCfgArray.globalCfg.maxGetPowerCount)
  192. // {
  193. // PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
  194. // return;
  195. // }
  196. FriendSProxy.ReqTakeGiftFromFriend(friendInfo.roleInfo.roleId).Coroutine();
  197. }
  198. else if (friendInfo.giveGiftState == (int)ConstGiveGiftStatus.CanGave)
  199. {
  200. FriendSProxy.ReqGiveGiftToFriend(friendInfo.roleInfo.roleId).Coroutine();
  201. }
  202. }
  203. private void OnListItemClick(EventContext context)
  204. {
  205. GObject item = context.data as GObject;
  206. int index = (int)item.data;
  207. ReqFriendDetailInfo(index);
  208. }
  209. private void OnBtnSendAllClick()
  210. {
  211. if (RedDotDataManager.Instance.GetFriendGiftRed() &&
  212. FriendDataManager.Instance.Count < FriendDataManager.Instance.maxGetPowerCount)
  213. {
  214. FriendSProxy.ReqTakeGiftFromAllFriend().Coroutine();
  215. }
  216. else
  217. {
  218. FriendSProxy.ReqGiveGiftToAllFriend().Coroutine();
  219. }
  220. }
  221. private void OnBtnDeleteClick()
  222. {
  223. if (_ui.m_list.numItems == 0)
  224. {
  225. PromptController.Instance.ShowFloatTextPrompt("暂无好友可删除");
  226. return;
  227. }
  228. AlertUI.Show("是否删除好友?").SetLeftButton(true).SetRightButton(true, "确定", (object data) =>
  229. {
  230. int index = _ui.m_list.selectedIndex;
  231. long roleId = FriendDataManager.Instance.FriendDatas[index];
  232. FriendSProxy.ReqDeleteFriend(roleId).Coroutine();
  233. });
  234. }
  235. private void RefreshRemoveFriend()
  236. {
  237. int index = _ui.m_list.selectedIndex;
  238. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  239. if (FriendDataManager.Instance.FriendDatas.Count > 0)
  240. {
  241. if (index >= FriendDataManager.Instance.FriendDatas.Count)
  242. {
  243. index = FriendDataManager.Instance.FriendDatas.Count - 1; //选中最后一个
  244. }
  245. _ui.m_list.selectedIndex = index;
  246. }
  247. else
  248. {
  249. index = -1; //无好友
  250. }
  251. ReqFriendDetailInfo(index);
  252. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems,
  253. CommonDataManager.Tables.TblGlobalCfg.MaxFriendCount);
  254. }
  255. private void RefreshAddFriend()
  256. {
  257. int selectedIndex = 0;
  258. if (_ui.m_list.numItems > 0)
  259. {
  260. if (_ui.m_list.selectedIndex < 0) return;
  261. _ui.m_list.ScrollToView(_ui.m_list.selectedIndex);
  262. int childIndex = _ui.m_list.ItemIndexToChildIndex(_ui.m_list.selectedIndex);
  263. if (childIndex < 0) return;
  264. GButton item = _ui.m_list.GetChildAt(childIndex).asButton.GetChild("btnSend").asButton;
  265. long roleId = (long)item.data;
  266. selectedIndex = FriendDataManager.Instance.FriendDatas.IndexOf(roleId);
  267. }
  268. _ui.m_list.numItems = FriendDataManager.Instance.FriendDatas.Count;
  269. _ui.m_list.selectedIndex = selectedIndex;
  270. ReqFriendDetailInfo(selectedIndex);
  271. _ui.m_txtCount.text = string.Format("好友数:{0}/{1}", _ui.m_list.numItems,
  272. CommonDataManager.Tables.TblGlobalCfg.MaxFriendCount);
  273. }
  274. private async void ReqFriendDetailInfo(int index)
  275. {
  276. if (index >= 0)
  277. {
  278. _friendRoleId = FriendDataManager.Instance.FriendDatas[index];
  279. OtherRoleInfoDetailData roleInfoDetail = await RoleInfoSProxy.ReqOtherRoleDetailInfo(_friendRoleId);
  280. if (isShowing && roleInfoDetail != null)
  281. {
  282. UpdateScene(roleInfoDetail.customSuitData);
  283. }
  284. }
  285. else
  286. {
  287. CustomSuitData customSuit = CustomSuitDataManager.GetSuitList(CustomSuitDataManager.currentIndex);
  288. UpdateScene(customSuit);
  289. }
  290. }
  291. private void UpdateScene(CustomSuitData suitSavedData)
  292. {
  293. Transform transform = _sceneObject.transform.Find("Role");
  294. transform.localScale = Vector3.zero;
  295. if (suitSavedData != null)
  296. {
  297. _dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
  298. }
  299. else
  300. {
  301. _dressUpObj.PutOnDefaultDressUpData();
  302. }
  303. //transform.localPosition = new Vector3(-2, transform.localPosition.y, 0);
  304. }
  305. private void DressUpAction()
  306. {
  307. Transform transform = _sceneObject.transform.Find("Role");
  308. transform.localPosition = new Vector3(-2, transform.localPosition.y, 0);
  309. transform.localScale = Vector3.one;
  310. }
  311. private void OnBtnInfoClick()
  312. {
  313. if (_friendRoleId == 0)
  314. {
  315. ViewManager.Show<RoleInfoView>(null, false, false);
  316. }
  317. else
  318. {
  319. FriendInfoData friendInfoData = FriendDataManager.Instance.GetFriendDataById(_friendRoleId);
  320. ViewManager.Show<OtherRoleInfoView>(
  321. new object[] { friendInfoData.roleInfo, friendInfoData.roleDetailInfo }, false, false);
  322. }
  323. }
  324. private void OnBtnAddClick()
  325. {
  326. ViewManager.Show<FriendAddView>();
  327. }
  328. private void UpdateRedDot()
  329. {
  330. RedDotController.Instance.SetComRedDot(_ui.m_btnAdd, RedDotDataManager.Instance.GetFriendApplyRed());
  331. RedDotController.Instance.SetComRedDot(_ui.m_btnSendAll, RedDotDataManager.Instance.GetFriendGiftRed());
  332. // RefreshView();
  333. }
  334. private string UpdateFriendOfflineTime(long timeMsec)
  335. {
  336. string timeStr = TimeUtil.FormattingTimeTo_DD_HH_mm(TimeHelper.ClientNow() - timeMsec);
  337. string[] timeTipArr = { "天", "小时", "分钟" };
  338. string[] timeArr = timeStr.Split(':');
  339. for (int i = 0; i < timeArr.Length; i++)
  340. {
  341. int num = int.Parse(timeArr[i]);
  342. if (i == 0 && num > 30)
  343. {
  344. return "超过30天";
  345. }
  346. else if (num > 0)
  347. {
  348. return num + timeTipArr[i] + "前";
  349. }
  350. }
  351. return "1分钟前";
  352. }
  353. }
  354. }