LeagueConstructView.cs 12 KB

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  1. using cfg.GfgCfg;
  2. using ET;
  3. using FairyGUI;
  4. using UI.League;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. //联盟建设
  9. public class LeagueConstructView : BaseWindow
  10. {
  11. private UI_LeagueConstructUI _ui;
  12. private LeagueDataManager _leagueDataManager;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_LeagueConstructUI.PACKAGE_NAME;
  26. _ui = UI_LeagueConstructUI.Create();
  27. this.viewCom = _ui.target;
  28. this.viewCom.Center();
  29. this.modal = true;
  30. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  31. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  32. _ui.m_btnClose.onClick.Add(Hide);
  33. _ui.m_btnUpLv0.target.onClick.Add(OnBtnUpLvClick);
  34. _ui.m_btnUpLv0.target.data = LeagueBuildingType.Hall;
  35. _ui.m_btnUpLv1.target.onClick.Add(OnBtnUpLvClick);
  36. _ui.m_btnUpLv1.target.data = LeagueBuildingType.Hotel;
  37. _ui.m_btnUpLv2.target.onClick.Add(OnBtnUpLvClick);
  38. _ui.m_btnUpLv2.target.data = LeagueBuildingType.Store;
  39. _ui.m_btnClose.onClick.Add(Hide);
  40. _ui.m_btnTips.onClick.Add(RuleController.ShowRuleView);
  41. _ui.m_btnTips.data = 300005;
  42. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  43. _ui.m_btnRule.data = 300004;
  44. _leagueDataManager = LeagueDataManager.Instance;
  45. }
  46. protected override void AddEventListener()
  47. {
  48. base.AddEventListener();
  49. EventAgent.AddEventListener(ConstMessage.LEAGUE_NUMBERIC_CHANGE, UpdateView);
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. UpdateView();
  55. }
  56. protected override void OnHide()
  57. {
  58. base.OnHide();
  59. }
  60. protected override void RemoveEventListener()
  61. {
  62. base.RemoveEventListener();
  63. EventAgent.RemoveEventListener(ConstMessage.LEAGUE_NUMBERIC_CHANGE, UpdateView);
  64. }
  65. // private void OnBtnTipsClick()
  66. // {
  67. // ViewManager.Show<RuleView>();
  68. // }
  69. // private void OnBtnRuleClick()
  70. // {
  71. // ViewManager.Show<RuleView>();
  72. // }
  73. private void OnBtnUpLvClick(EventContext context)
  74. {
  75. int type = (int)(context.sender as GObject).data;
  76. int myPos = _leagueDataManager.GetMyPos();
  77. if (myPos != LeaguePos.Owner && myPos != LeaguePos.SubOwner)
  78. {
  79. PromptController.Instance.ShowFloatTextPrompt("权限不足");
  80. return;
  81. }
  82. long needCount = 0;
  83. long hasCount = 0;
  84. if (type == LeagueBuildingType.Hall)
  85. {
  86. LeagueHallCfg hallCfg = CommonDataManager.Tables.TblLeagueHallCfg.GetOrDefault(_leagueDataManager.HallLevel);
  87. needCount = hallCfg.ConsumeUp[0].Count;
  88. hasCount = ItemDataManager.GetItemNum(hallCfg.ConsumeUp[0].ItemId);
  89. }
  90. else if (type == LeagueBuildingType.Hotel)
  91. {
  92. LeagueHotelCfg hotelCfg = CommonDataManager.Tables.TblLeagueHotelCfg.GetOrDefault(_leagueDataManager.HotelLevel);
  93. needCount = hotelCfg.Consume[0].Count;
  94. hasCount = ItemDataManager.GetItemNum(hotelCfg.Consume[0].ItemId);
  95. }
  96. else if (type == LeagueBuildingType.Store)
  97. {
  98. LeagueStoreCfg storeCfg = CommonDataManager.Tables.TblLeagueStoreCfg.GetOrDefault(_leagueDataManager.StoreLevel);
  99. needCount = storeCfg.Consume[0].Count;
  100. hasCount = ItemDataManager.GetItemNum(storeCfg.Consume[0].ItemId);
  101. }
  102. if (needCount > hasCount)
  103. {
  104. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  105. return;
  106. }
  107. LeagueSproxy.ReqUpLeagueBuilding(type).Coroutine();
  108. }
  109. private void UpdateView()
  110. {
  111. UpdateHall();
  112. UpdateHotel();
  113. UpdateStore();
  114. }
  115. private void UpdateHall()
  116. {
  117. int hallLv = (int)_leagueDataManager.GetNumeriValue(LeagueNumericType.HallLevel);
  118. int hotelLevel = (int)_leagueDataManager.GetNumeriValue(LeagueNumericType.HotelLevel);
  119. int storeLevel = (int)_leagueDataManager.GetNumeriValue(LeagueNumericType.StoreLevel);
  120. LeagueHallCfg hallCfg = CommonDataManager.Tables.TblLeagueHallCfg.GetOrDefault(hallLv);
  121. LeagueHallCfg nextHallCfg = CommonDataManager.Tables.TblLeagueHallCfg.GetOrDefault(hallLv + 1);
  122. ItemUtil.UpdateItemNeedNum(_ui.m_comCost, ConstItemID.LEAGUE_COIN, hallCfg.Consume);
  123. _ui.m_txtLv0.text = hallLv.ToString();
  124. int hotelLv = hotelLevel;
  125. int hotelAdd = nextHallCfg == null ? 0 : nextHallCfg.LevelHotel - hotelLv;
  126. _ui.m_comHall0.m_txtCurValue.text = hotelLv.ToString();
  127. _ui.m_comHall0.m_txtNextAdd.text = hotelAdd.ToString();
  128. _ui.m_comHall0.m_c1.selectedIndex = hotelAdd > 0 ? 1 : 0;
  129. int storeLv = storeLevel;
  130. int storeAdd = nextHallCfg == null ? 0 : nextHallCfg.LevelStore - storeLv;
  131. _ui.m_comHall1.m_txtCurValue.text = storeLv.ToString();
  132. _ui.m_comHall1.m_txtNextAdd.text = storeAdd.ToString();
  133. _ui.m_comHall1.m_c1.selectedIndex = storeAdd > 0 ? 1 : 0;
  134. _ui.m_btnUpLv0.target.enabled = nextHallCfg == null ? false : true;
  135. _ui.m_btnUpLv0.m_txtTip.text = nextHallCfg == null ? "已满级" : "";
  136. _ui.m_btnUpLv0.m_comCost.visible = nextHallCfg == null ? false : true;
  137. _ui.m_btnUpLv0.m_comCost.visible = nextHallCfg != null;
  138. if (nextHallCfg != null)
  139. {
  140. ItemUtil.UpdateItemNeedNum(_ui.m_btnUpLv0.m_comCost, hallCfg.ConsumeUp[0].ItemId, hallCfg.ConsumeUp[0].Count);
  141. }
  142. }
  143. private void UpdateHotel()
  144. {
  145. int hallLv = _leagueDataManager.HallLevel;
  146. int hotelLv = _leagueDataManager.HotelLevel;
  147. // int hallLv = _leagueDataManager.LeagueData.HallLevel;
  148. LeagueHallCfg hallCfg = CommonDataManager.Tables.TblLeagueHallCfg.GetOrDefault(hallLv);
  149. LeagueHotelCfg hotelCfg = CommonDataManager.Tables.TblLeagueHotelCfg.GetOrDefault(hotelLv);
  150. LeagueHotelCfg nextHotelCfg = CommonDataManager.Tables.TblLeagueHotelCfg.GetOrDefault(hotelLv + 1);
  151. _ui.m_txtLv1.text = hotelLv.ToString();
  152. int memberLimitAdd = nextHotelCfg == null ? 0 : nextHotelCfg.Limit - hotelCfg.Limit;
  153. _ui.m_comHotel0.m_txtCurValue.text = hotelCfg.Limit.ToString();
  154. _ui.m_comHotel0.m_txtNextAdd.text = memberLimitAdd.ToString();
  155. _ui.m_comHotel0.m_c1.selectedIndex = memberLimitAdd > 0 ? 1 : 0;
  156. int flowerLimitAdd = nextHotelCfg == null ? 0 : nextHotelCfg.LimitPosition - hotelCfg.LimitPosition;
  157. _ui.m_comHotel1.m_txtCurValue.text = hotelCfg.LimitPosition.ToString();
  158. _ui.m_comHotel1.m_txtNextAdd.text = flowerLimitAdd.ToString();
  159. _ui.m_comHotel1.m_c1.selectedIndex = flowerLimitAdd > 0 ? 1 : 0;
  160. int memberDayLimitAdd = nextHotelCfg == null ? 0 : nextHotelCfg.LimitDayAdd - hotelCfg.LimitDayAdd;
  161. _ui.m_comHotel2.m_txtCurValue.text = hotelCfg.LimitDayAdd.ToString();
  162. _ui.m_comHotel2.m_txtNextAdd.text = memberDayLimitAdd.ToString();
  163. _ui.m_comHotel2.m_c1.selectedIndex = memberDayLimitAdd > 0 ? 1 : 0;
  164. int memberDayExtraLimitAdd = nextHotelCfg == null ? 0 : nextHotelCfg.LimitDayAddExtra - hotelCfg.LimitDayAddExtra;
  165. _ui.m_comHotel3.m_txtCurValue.text = hotelCfg.LimitDayAddExtra.ToString();
  166. _ui.m_comHotel3.m_txtNextAdd.text = memberDayExtraLimitAdd.ToString();
  167. _ui.m_comHotel3.m_c1.selectedIndex = memberDayExtraLimitAdd > 0 ? 1 : 0;
  168. if (nextHotelCfg == null)
  169. {
  170. _ui.m_btnUpLv1.m_txtTip.text = "已满级";
  171. _ui.m_btnUpLv1.m_comCost.visible = false;
  172. _ui.m_btnUpLv1.target.enabled = false;
  173. }
  174. else if (hallCfg.LevelHotel == hotelLv)
  175. {
  176. int needHallLv = hallLv;
  177. for (int i = hallLv - 1; i <CommonDataManager.Tables.TblLeagueHallCfg.DataList.Count; i++)
  178. {
  179. LeagueHallCfg _hallCfg = CommonDataManager.Tables.TblLeagueHallCfg.DataList[i];
  180. if (_hallCfg.LevelHotel > hotelLv)
  181. {
  182. needHallLv = _hallCfg.Level;
  183. break;
  184. }
  185. }
  186. _ui.m_btnUpLv1.m_txtTip.text = string.Format("宴客厅{0}级解锁", needHallLv);
  187. _ui.m_btnUpLv1.m_comCost.visible = false;
  188. _ui.m_btnUpLv1.target.enabled = false;
  189. }
  190. else
  191. {
  192. _ui.m_btnUpLv1.m_txtTip.text = "";
  193. _ui.m_btnUpLv1.m_comCost.visible = true;
  194. _ui.m_btnUpLv1.target.enabled = true;
  195. ItemUtil.UpdateItemNeedNum(_ui.m_btnUpLv1.m_comCost, hotelCfg.Consume[0].ItemId, hotelCfg.Consume[0].Count);
  196. }
  197. }
  198. private void UpdateStore()
  199. {
  200. int hallLv = _leagueDataManager.HallLevel;
  201. int storeLv = _leagueDataManager.StoreLevel;
  202. // int hallLv = _leagueDataManager.LeagueData.HallLevel;
  203. LeagueHallCfg hallCfg = CommonDataManager.Tables.TblLeagueHallCfg.GetOrDefault(hallLv);
  204. // int storeLv = _leagueDataManager.LeagueData.StoreLevel;
  205. LeagueStoreCfg storeCfg = CommonDataManager.Tables.TblLeagueStoreCfg.GetOrDefault(storeLv);
  206. LeagueStoreCfg nextStoreCfg = CommonDataManager.Tables.TblLeagueStoreCfg.GetOrDefault(storeLv + 1);
  207. _ui.m_txtLv2.text = storeLv.ToString();
  208. int coinLimitAdd = nextStoreCfg == null ? 0 : nextStoreCfg.LimitStore - storeCfg.LimitStore;
  209. _ui.m_comStore0.m_txtCurValue.text = storeCfg.LimitStore.ToString();
  210. _ui.m_comStore0.m_txtNextAdd.text = coinLimitAdd.ToString();
  211. _ui.m_comStore0.m_c1.selectedIndex = coinLimitAdd > 0 ? 1 : 0;
  212. if (nextStoreCfg == null)
  213. {
  214. _ui.m_btnUpLv2.m_txtTip.text = "已满级";
  215. _ui.m_btnUpLv2.m_comCost.visible = false;
  216. _ui.m_btnUpLv2.target.enabled = false;
  217. }
  218. else if (hallCfg.LevelStore == storeLv)
  219. {
  220. int needHallLv = hallLv;
  221. for (int i = hallLv - 1; i < CommonDataManager.Tables.TblLeagueHallCfg.DataList.Count; i++)
  222. {
  223. LeagueHallCfg _hallCfg = CommonDataManager.Tables.TblLeagueHallCfg.DataList [i];
  224. if (_hallCfg.LevelStore > storeLv)
  225. {
  226. needHallLv = _hallCfg.Level;
  227. break;
  228. }
  229. }
  230. _ui.m_btnUpLv2.m_txtTip.text = string.Format("宴客厅{0}级解锁", needHallLv);
  231. _ui.m_btnUpLv2.m_comCost.visible = false;
  232. _ui.m_btnUpLv2.target.enabled = false;
  233. }
  234. else
  235. {
  236. _ui.m_btnUpLv2.m_txtTip.text = "";
  237. _ui.m_btnUpLv2.m_comCost.visible = true;
  238. _ui.m_btnUpLv2.target.enabled = true;
  239. ItemUtil.UpdateItemNeedNum(_ui.m_btnUpLv2.m_comCost, storeCfg.Consume[0].ItemId, storeCfg.Consume[0].Count);
  240. }
  241. }
  242. }
  243. }