TZFEGameCheckView.cs 8.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.MiniGame;
  7. using UnityEngine;
  8. using System.Text.RegularExpressions;
  9. using cfg.GfgCfg;
  10. namespace GFGGame
  11. {
  12. public class TZFEGameCheckView : BaseWindow
  13. {
  14. private UI_TZFEGameCheckUI _ui;
  15. //后续这里改成读表内容,1:CardGame,2:Merge2048Game,3:HuarongRoadGame
  16. private List<string> viewJumpName = new List<string>() { "", "FlipGameView", "TZFEGameView" };
  17. private List<ActivityOpenCfg> activityGameDate;
  18. private List<Merge2048GameCfg> gameDate;
  19. private int type;
  20. private int subType;
  21. public override void Dispose()
  22. {
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. base.Dispose();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_TZFEGameCheckUI.PACKAGE_NAME;
  34. _ui = UI_TZFEGameCheckUI.Create();
  35. this.viewCom = _ui.target;
  36. isfullScreen = true;
  37. _ui.m_game1.onClick.Add(OnClickBtnGameOne);
  38. _ui.m_game2.onClick.Add(OnClickBtnGameTwo);
  39. _ui.m_game3.onClick.Add(OnClickBtnGameThree);
  40. _ui.m_gameBg1.onClick.Add(OnClickBtnGameOne);
  41. _ui.m_gameBg2.onClick.Add(OnClickBtnGameTwo);
  42. _ui.m_gameBg3.onClick.Add(OnClickBtnGameThree);
  43. _ui.m_backBtn.onClick.Add(OnClickBtnBack);
  44. _ui.m_tipsOne.onClick.Add(RuleController.ShowRuleView);
  45. }
  46. protected override void AddEventListener()
  47. {
  48. EventAgent.AddEventListener(ConstMessage.TZFE_GAME_UPDATE, OnCheckChange);
  49. }
  50. protected override void RemoveEventListener()
  51. {
  52. EventAgent.RemoveEventListener(ConstMessage.TZFE_GAME_UPDATE, OnCheckChange);
  53. }
  54. protected override void OnShown()
  55. {
  56. base.OnShown();
  57. type = (int)(this.viewData as object[])[0];
  58. subType = (int)(this.viewData as object[])[1];
  59. activityGameDate = CommonDataManager.Tables.TblActivityOpenCfg.DataList
  60. .Where(a => a.Type == ConstLimitTimeActivityType.ActLimitStlyc).ToList();
  61. gameDate = CommonDataManager.Tables.TblMerge2048GameCfg.DataList
  62. .Where(a => a.Type == type && a.SubType == subType).ToList();
  63. UpdateView();
  64. }
  65. protected override void OnHide()
  66. {
  67. base.OnHide();
  68. }
  69. private void UpdateView()
  70. {
  71. if (gameDate[0].ComsumePass.Count > 0)
  72. {
  73. _ui.m_needNum1.text = gameDate[0].ComsumePass[0].Count.ToString();
  74. _ui.m_needNum2.text = gameDate[1].ComsumePass[0].Count.ToString();
  75. _ui.m_needNum3.text = gameDate[2].ComsumePass[0].Count.ToString();
  76. _ui.m_needIcon1.url = ResPathUtil.GetIconPath(
  77. CommonDataManager.Tables.TblItemCfg.GetOrDefault(gameDate[0].ComsumePass[0].ItemId).Res, "png");
  78. _ui.m_needIcon2.url = ResPathUtil.GetIconPath(
  79. CommonDataManager.Tables.TblItemCfg.GetOrDefault(gameDate[1].ComsumePass[0].ItemId).Res, "png");
  80. _ui.m_needIcon3.url = ResPathUtil.GetIconPath(
  81. CommonDataManager.Tables.TblItemCfg.GetOrDefault(gameDate[2].ComsumePass[0].ItemId).Res, "png");
  82. }
  83. else
  84. {
  85. _ui.m_needNum1.text = "";
  86. _ui.m_needNum2.text = "";
  87. _ui.m_needNum3.text = "";
  88. _ui.m_needIcon1.url = "";
  89. _ui.m_needIcon2.url = "";
  90. _ui.m_needIcon3.url = "";
  91. }
  92. _ui.m_game1.url = ResPathUtil.GetMiniGamePicPath(
  93. CommonDataManager.Tables.TblMerge2048Cfg.DataList
  94. .Where(a => a.Id == gameDate[0].SubType && a.Num == gameDate[0].TargetNum).ToList()[0].ResName,
  95. "TZFEGame");
  96. _ui.m_game2.url = ResPathUtil.GetMiniGamePicPath(
  97. CommonDataManager.Tables.TblMerge2048Cfg.DataList
  98. .Where(a => a.Id == gameDate[1].SubType && a.Num == gameDate[1].TargetNum).ToList()[0].ResName,
  99. "TZFEGame");
  100. _ui.m_game3.url = ResPathUtil.GetMiniGamePicPath(
  101. CommonDataManager.Tables.TblMerge2048Cfg.DataList
  102. .Where(a => a.Id == gameDate[2].SubType && a.Num == gameDate[2].TargetNum).ToList()[0].ResName,
  103. "TZFEGame");
  104. OnCheckChange();
  105. _ui.m_tipsOne.data = 300027;
  106. }
  107. private void OnClickBtnBack()
  108. {
  109. this.Hide();
  110. }
  111. private async void OnCheckChange()
  112. {
  113. var result = await MiniGameProxy.ReqGetChallengeReward(1);
  114. if (!result) return;
  115. int j = 0;
  116. for (int i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
  117. {
  118. GameInfoProto t = MiniGameDateManager.Instance.gameinfoList[i];
  119. if (t.GameType == type)
  120. {
  121. j++;
  122. switch (j)
  123. {
  124. case 1:
  125. _ui.m_gameLock1.visible = false;
  126. _ui.m_newGame1.visible = t.PlayCount == 0 ? true : false;
  127. break;
  128. case 2:
  129. _ui.m_gameLock2.visible = !MiniGameDateManager.Instance.gameinfoList[i - 1].IsCleared;
  130. _ui.m_newGame2.visible = t.PlayCount == 0 ? true : false;
  131. break;
  132. case 3:
  133. _ui.m_gameLock3.visible = !MiniGameDateManager.Instance.gameinfoList[i - 1].IsCleared;
  134. _ui.m_newGame3.visible = t.PlayCount == 0 ? true : false;
  135. break;
  136. default:
  137. break;
  138. }
  139. }
  140. }
  141. }
  142. private async void OnClickBtnGameOne()
  143. {
  144. if (_ui.m_gameLock1.visible == true)
  145. {
  146. PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");
  147. return;
  148. }
  149. var result = await MiniGameProxy.ReqMiniGameStart(
  150. CommonDataManager.Tables.TblMerge2048GameCfg.DataList.Where(a => a.Type == type && a.SubType == subType)
  151. .ToList()[0].Id, type, activityGameDate[0].Id);
  152. if (!result) return;
  153. //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写
  154. ViewManager.Show($"GFGGame.{viewJumpName[type]}",
  155. new object[]
  156. {
  157. CommonDataManager.Tables.TblMerge2048GameCfg.DataList
  158. .Where(a => a.Type == type && a.SubType == subType).ToList()[0].Id
  159. });
  160. this.Hide();
  161. }
  162. private async void OnClickBtnGameTwo()
  163. {
  164. if (_ui.m_gameLock2.visible == true)
  165. {
  166. PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");
  167. return;
  168. }
  169. var result = await MiniGameProxy.ReqMiniGameStart(
  170. CommonDataManager.Tables.TblMerge2048GameCfg.DataList.Where(a => a.Type == type && a.SubType == subType)
  171. .ToList()[1].Id, type, activityGameDate[0].Id);
  172. if (!result) return;
  173. //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写
  174. ViewManager.Show($"GFGGame.{viewJumpName[type]}",
  175. new object[]
  176. {
  177. CommonDataManager.Tables.TblMerge2048GameCfg.DataList
  178. .Where(a => a.Type == type && a.SubType == subType).ToList()[1].Id
  179. });
  180. this.Hide();
  181. }
  182. private async void OnClickBtnGameThree()
  183. {
  184. if (_ui.m_gameLock3.visible == true)
  185. {
  186. PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");
  187. return;
  188. }
  189. int id = CommonDataManager.Tables.TblMerge2048GameCfg.DataList
  190. .Where(a => a.Type == type && a.SubType == subType)
  191. .ToList()[2].Id;
  192. var result = await MiniGameProxy.ReqMiniGameStart(
  193. id, type, activityGameDate[0].Id);
  194. if (!result) return;
  195. //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写
  196. ViewManager.Show($"GFGGame.{viewJumpName[type]}",
  197. new object[]
  198. {
  199. id
  200. });
  201. this.Hide();
  202. }
  203. }
  204. }