OpenServerSuitAdditionView.cs 5.4 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.OpenServerActivity;
  4. using System.Collections.Generic;
  5. using cfg.GfgCfg;
  6. using ET;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. public class OpenServerSuitAdditionView : BaseWindow
  11. {
  12. private UI_OpenServerSuitAdditionUI _ui;
  13. private int _activityType;
  14. private int _activityId;
  15. private EffectUI _effectUI1;
  16. private EffectUI _effectUI2;
  17. public override void Dispose()
  18. {
  19. EffectUIPool.Recycle(_effectUI1);
  20. _effectUI1 = null;
  21. EffectUIPool.Recycle(_effectUI2);
  22. _effectUI2 = null;
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. base.Dispose();
  29. }
  30. protected override void Init()
  31. {
  32. base.Init();
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. packageName = UI_OpenServerSuitAdditionUI.PACKAGE_NAME;
  38. _ui = UI_OpenServerSuitAdditionUI.Create();
  39. viewCom = _ui.target;
  40. this.viewCom.Center();
  41. this.modal = true;
  42. _ui.m_list.itemRenderer = ListItemRenderer;
  43. AddEffect();
  44. }
  45. protected override void AddEventListener()
  46. {
  47. base.AddEventListener();
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _activityType = (int)(this.viewData as object[])[0];
  53. int levelID = (int)(this.viewData as object[])[1];
  54. _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType);
  55. ActivityOpenCfg activityOpenCfg = CommonDataManager.Tables.TblActivityOpenCfg.GetOrDefault(_activityId);
  56. ActivityFightCfg fightCfg =
  57. CommonDataManager.Tables.TblActivityFightCfg.GetOrDefault(activityOpenCfg.Params3[0]);
  58. _ui.m_list.numItems = fightCfg.ActivitySuitId.Count;
  59. StoryLevelCfg levelCfg = CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(levelID);
  60. StudioDataManager.Instance.filingChapterId = levelCfg.ChapterId;
  61. float addition = StudioDataManager.Instance.GetAddition(ConstInstanceZonesType.PureFight);
  62. addition = addition / 10000 * 100;
  63. _ui.m_txtPer.text = "(" + addition + "%)";
  64. _ui.m_txtTips.SetVar("name", activityOpenCfg.ThemeName).FlushVars();
  65. }
  66. protected override void OnHide()
  67. {
  68. base.OnHide();
  69. }
  70. protected override void RemoveEventListener()
  71. {
  72. base.RemoveEventListener();
  73. }
  74. private void ListItemRenderer(int index, GObject item)
  75. {
  76. UI_suitAdditionItem listItem = UI_suitAdditionItem.Proxy(item);
  77. ActivityOpenCfg activityOpenCfg = CommonDataManager.Tables.TblActivityOpenCfg.GetOrDefault(_activityId);
  78. ActivityFightCfg fightCfg =
  79. CommonDataManager.Tables.TblActivityFightCfg.GetOrDefault(activityOpenCfg.Params3[0]);
  80. int suitId = fightCfg.ActivitySuitId[index];
  81. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
  82. listItem.m_txtName.text = suitCfg.Name;
  83. if (listItem.m_list.data == null)
  84. {
  85. listItem.m_list.itemRenderer = ListItemRewardRender;
  86. }
  87. listItem.m_list.data = suitCfg.Parts;
  88. listItem.m_list.numItems = suitCfg.Parts.Count;
  89. listItem.m_list.ResizeToFit();
  90. listItem.target.height = listItem.m_list.y + listItem.m_list.height;
  91. UI_suitAdditionItem.ProxyEnd();
  92. }
  93. private void ListItemRewardRender(int index, GObject obj)
  94. {
  95. int itemId = (int)(obj.parent.data as int[])[index];
  96. UI_ComItem item = UI_ComItem.Proxy(obj);
  97. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemId);
  98. RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemId, false);
  99. item.target.data = itemCfg;
  100. item.m_QualityType.selectedIndex = itemCfg.Rarity - 1;
  101. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  102. item.m_txtCount.text = "1";
  103. float addition = 0;
  104. if (ItemDataManager.GetItemNum(itemId) > 0)
  105. {
  106. addition += itemCfg.Addition;
  107. addition = addition / 10000 * 100;
  108. item.m_txtAddition.text = string.Format("获得加成:{0}%", addition);
  109. item.m_Lock.selectedIndex = 3;
  110. }
  111. else
  112. item.m_Lock.selectedIndex = 2;
  113. UI_ComItem.ProxyEnd();
  114. }
  115. private void AddEffect()
  116. {
  117. //边框左上角特效
  118. EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up",
  119. onComplete: (effect) =>
  120. {
  121. if (effect != null)
  122. {
  123. _effectUI1 = effect;
  124. }
  125. });
  126. //边框右下角特效
  127. EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down",
  128. onComplete: (effect) =>
  129. {
  130. if (effect != null)
  131. {
  132. _effectUI2 = effect;
  133. }
  134. });
  135. }
  136. }
  137. }