PoemGalleryRewardView.cs 2.7 KB

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  1. using System.Collections.Generic;
  2. using cfg.GfgCfg;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.Poem;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class PoemGalleryRewardView : BaseWindow
  11. {
  12. private UI_PoemGalleryRewardUI _ui;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_PoemGalleryRewardUI.PACKAGE_NAME;
  26. _ui = UI_PoemGalleryRewardUI.Create();
  27. this.viewCom = _ui.target;
  28. this.viewCom.Center();
  29. this.modal = true;
  30. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  31. _ui.m_list.itemRenderer = RenderListItem;
  32. }
  33. protected override void AddEventListener()
  34. {
  35. base.AddEventListener();
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. _ui.m_list.numItems = CommonDataManager.Tables.TblGalleryRewardCfg.DataList.Count;
  41. }
  42. protected override void OnHide()
  43. {
  44. base.OnHide();
  45. }
  46. protected override void RemoveEventListener()
  47. {
  48. base.RemoveEventListener();
  49. }
  50. private void RenderListItem(int index, GObject obj)
  51. {
  52. GalleryRewardCfg cfg = CommonDataManager.Tables.TblGalleryRewardCfg.DataList[index];
  53. UI_ListRankRewardItem item = UI_ListRankRewardItem.Proxy(obj);
  54. item.m_txtRank.text = cfg.Desc;
  55. item.m_listReward.data = index;
  56. item.m_listReward.itemRenderer = RenderListRewardItem;
  57. item.m_listReward.numItems = cfg.Items.Count;
  58. UI_ListRankRewardItem.ProxyEnd();
  59. }
  60. private void RenderListRewardItem(int index, GObject obj)
  61. {
  62. int rewardIndex = (int)obj.parent.data;
  63. List<ItemParamProto> rewards = CommonDataManager.Tables.TblGalleryRewardCfg.DataList[rewardIndex].Items
  64. .ToGfgGameItemParam();
  65. // UI_ComItem item = UI_ComItem.Proxy(obj);
  66. ItemData reward = ItemUtil.createItemData(rewards[index]); //_rewardDatas[index];
  67. if (obj.data == null)
  68. {
  69. obj.data = new ItemView(obj as GComponent);
  70. }
  71. (obj.data as ItemView).SetData(reward);
  72. //(obj.data as ItemView).SetComItemScale = 0.72f;
  73. // (obj.data as ItemView).SetTxtCountScale = 0.8f;
  74. //(obj.data as ItemView).SetTxtCountPos(185, 155);
  75. }
  76. }
  77. }