PoemGalleryRuleView.cs 2.9 KB

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  1. using System.Collections.Generic;
  2. using cfg.GfgCfg;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.Poem;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class PoemGalleryRuleView : BaseWindow
  11. {
  12. private UI_PoemGalleryRuleUI _ui;
  13. private string _title;
  14. private string _content;
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_PoemGalleryRuleUI.PACKAGE_NAME;
  28. _ui = UI_PoemGalleryRuleUI.Create();
  29. this.viewCom = _ui.target;
  30. this.viewCom.Center();
  31. this.modal = true;
  32. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  33. _ui.m_list.itemRenderer = RenderListItem;
  34. }
  35. protected override void AddEventListener()
  36. {
  37. base.AddEventListener();
  38. }
  39. protected override void OnShown()
  40. {
  41. base.OnShown();
  42. // this._title = (this.viewData as object[])[0].ToString();
  43. // this._content = (this.viewData as object[])[1].ToString();
  44. // this._ui.m_txtTitle.text = _title;
  45. // this._ui.m_txtContent.text = _content;
  46. _ui.m_list.numItems = CommonDataManager.Tables.TblGalleryRewardCfg.DataList.Count;
  47. }
  48. protected override void OnHide()
  49. {
  50. base.OnHide();
  51. }
  52. protected override void RemoveEventListener()
  53. {
  54. base.RemoveEventListener();
  55. }
  56. private void RenderListItem(int index, GObject obj)
  57. {
  58. GalleryRewardCfg cfg = CommonDataManager.Tables.TblGalleryRewardCfg.DataList[index];
  59. UI_ListRankRewardItem item = UI_ListRankRewardItem.Proxy(obj);
  60. item.m_txtRank.text = cfg.Desc;
  61. item.m_listReward.data = index;
  62. item.m_listReward.itemRenderer = RenderListRewardItem;
  63. item.m_listReward.numItems = cfg.Items.Count;
  64. UI_ListRankRewardItem.ProxyEnd();
  65. }
  66. private void RenderListRewardItem(int index, GObject obj)
  67. {
  68. int rewardIndex = (int)obj.parent.data;
  69. List<ItemParamProto> rewards = CommonDataManager.Tables.TblGalleryRewardCfg.DataList[rewardIndex].Items.ToGfgGameItemParam();
  70. ItemData reward = ItemUtil.createItemData(rewards[index]);//_rewardDatas[index];
  71. if (obj.data == null)
  72. {
  73. obj.data = new ItemView(obj as GComponent);
  74. }
  75. (obj.data as ItemView).SetData(reward);
  76. //(obj.data as ItemView).SetComItemScale = 0.72f;
  77. // (obj.data as ItemView).SetTxtCountScale = 0.8f;
  78. //(obj.data as ItemView).SetTxtCountPos(185, 155);
  79. }
  80. }
  81. }