StoreGiftBagAddRebateView.cs 17 KB

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  1. using UI.Store;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using System.Linq;
  6. using cfg.GfgCfg;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class StoreGiftBagAddRebateView : BaseWindow
  11. {
  12. private UI_StoreGiftBagAddRebateUI _ui;
  13. private ValueBarController _valueBarController;
  14. private List<ShopCfg> _shopCfgs;
  15. private int menu2;
  16. private int _itemId; //道具id,该页面目前只给:体力,金币使用
  17. public override void Dispose()
  18. {
  19. if (_valueBarController != null)
  20. {
  21. _valueBarController.Dispose();
  22. _valueBarController = null;
  23. }
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. }
  28. _ui = null;
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_StoreGiftBagUI.PACKAGE_NAME;
  35. _ui = UI_StoreGiftBagAddRebateUI.Create();
  36. this.viewCom = _ui.target;
  37. isfullScreen = true;
  38. this.clickBlankToClose = false;
  39. this.bringToFontOnClick = false;
  40. _ui.m_rebateList.itemRenderer = ListItemRenderer;
  41. _valueBarController = new ValueBarController(_ui.m_valueBar);
  42. }
  43. protected override void AddEventListener()
  44. {
  45. base.AddEventListener();
  46. EventAgent.AddEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, UpDayRebateAndView);
  47. EventAgent.AddEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT, UpdateView);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. menu2 = (int)this.viewData;
  53. _shopCfgs = CommonDataManager.Tables.TblShopCfg.DataList
  54. .Where(a => a.Menu1 == ConstStoreTabId.STORE_GIFT_BAG && a.Menu2 == menu2).ToList();
  55. _shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(_shopCfgs);
  56. _valueBarController.OnShown();
  57. _valueBarController.UpdateList(ShopDataManager.Instance.GetShopCostIds(_shopCfgs));
  58. _ui.m_rebateList.scrollPane.ScrollTop();
  59. UpdateView();
  60. }
  61. protected override void OnHide()
  62. {
  63. base.OnHide();
  64. ShopViewManager.Instance.ClearItemEff();
  65. _valueBarController.OnHide();
  66. }
  67. protected override void RemoveEventListener()
  68. {
  69. base.RemoveEventListener();
  70. EventAgent.RemoveEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT_SHOP_BUY, UpDayRebateAndView);
  71. EventAgent.RemoveEventListener(ConstMessage.CONTINUOUS_REBATE_GIFT, UpdateView);
  72. }
  73. //购买连续礼包之后,更新数据+更新界面
  74. // ReSharper disable Unity.PerformanceAnalysis
  75. private void UpDayRebateAndView(EventContext context)
  76. {
  77. ShopCfg shopCfg = context.data as ShopCfg;
  78. var itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.ItemId);
  79. if (itemCfg.ItemType == ConstItemType.USEABLE &&
  80. itemCfg.FunType == ConstItemFuncType.CONTINUOUS_REWARD_GIFT)
  81. {
  82. int dayNum = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.Id);
  83. int totalDayNum = dayNum + itemCfg.Param2[0];
  84. EnduringGiftBoxDataManager.Instance.UpDayAllRebateItemDic(itemCfg.Id, totalDayNum);
  85. EnduringGiftBoxDataManager.Instance.AddDayRebateItemIds(itemCfg.Id);
  86. }
  87. UpdateView();
  88. }
  89. private void UpdateView()
  90. {
  91. _shopCfgs = ShopDataManager.Instance.SortShopGoodsCfgs(_shopCfgs);
  92. ShopViewManager.Instance.ClearItemEff();
  93. _ui.m_rebateList.numItems = _shopCfgs.Count;
  94. }
  95. private void ListItemRenderer(int index, GObject obj)
  96. {
  97. ShopCfg shopCfg = _shopCfgs[index];
  98. UI_ComCurSupplyItem item = UI_ComCurSupplyItem.Proxy(obj);
  99. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.ItemId);
  100. item.target.data = shopCfg;
  101. //返利包
  102. item.m_txtTitle.text = itemCfg.Name;
  103. item.m_txtWeekPrompt.visible = false;
  104. item.m_btnIcoWeekPromptTag.visible = false;
  105. if (itemCfg.Param2.Count != 0)
  106. {
  107. item.m_txtWeekPrompt.visible = true;
  108. item.m_btnIcoWeekPromptTag.visible = true;
  109. item.m_txtWeekPrompt.text = string.Format("连续{0}天每日获得", itemCfg.Param2[0]);
  110. }
  111. int numItems;
  112. var childItemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.ItemId);
  113. var remainBuyNum = shopCfg.MaxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.Id);
  114. item.m_comLeftGiftBox.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  115. item.m_btnBuy.m_txtOldPrice.text = $"{shopCfg.OriginalPrice}";
  116. item.m_btnBuy.m_loaIcon.visible = false;
  117. string mTxtOldPrice = string.Empty;
  118. if (shopCfg.CostTypeReal == CostType.ITEM)
  119. {
  120. //货币
  121. ItemCfg costCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.CostIdReal);
  122. item.m_btnBuy.m_loaIcon.visible = true;
  123. item.m_btnBuy.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);
  124. }
  125. else if (shopCfg.CostTypeReal == CostType.RMB)
  126. {
  127. //人民币
  128. mTxtOldPrice = "元";
  129. }
  130. else
  131. {
  132. //免费
  133. mTxtOldPrice = $"免费";
  134. item.m_btnBuy.m_txtOldPrice.text = "";
  135. item.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  136. item.m_btnBuy.m_txtNewPrice.x = 90;
  137. }
  138. item.m_btnBuy.m_txtNewPrice.text = $"{shopCfg.Price + mTxtOldPrice}";
  139. item.m_comLeftGiftBox.target.data = itemCfg;
  140. item.m_comLeftGiftBox.target.onClick.Add(OnListSelectorItemClick);
  141. if (shopCfg.OriginalPrice != shopCfg.Price)
  142. {
  143. var roundedNumStr = NumberUtil.CalculateDiscount(shopCfg.OriginalPrice, shopCfg.Price);
  144. item.m_comLeftGiftBox.m_comDiscount.target.visible = true;
  145. item.m_comLeftGiftBox.m_comDiscount.m_txtDiscountNum.text = $"{roundedNumStr}折"; //之后再计算赋值
  146. }
  147. else
  148. {
  149. item.m_comLeftGiftBox.m_comDiscount.target.visible = false;
  150. }
  151. if (shopCfg.RefreshType == RefreshType.DAY) //也可以换成人民币来做条件
  152. {
  153. //日刷
  154. item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = false;
  155. item.m_txtUrc.text = string.Format("今日剩余{0}/{1}", remainBuyNum, shopCfg.MaxBuyNum);
  156. item.m_txtLrc.text = string.Format("可获得{0}会员积分", shopCfg.Price * 10);
  157. item.m_txtWeekPrompt.visible = false;
  158. item.m_btnIcoWeekPromptTag.visible = false;
  159. numItems = childItemCfg.Items.Count;
  160. if (remainBuyNum == 0)
  161. {
  162. //已售完
  163. item.m_btnBuy.target.visible = true;
  164. item.m_btnCurReceive.target.visible = false;
  165. item.m_btnBuy.m_bagYellow.visible = false;
  166. item.m_btnBuy.m_bagGrey.visible = true;
  167. }
  168. else
  169. {
  170. //未售完
  171. item.m_btnBuy.target.visible = true;
  172. item.m_btnCurReceive.target.visible = false;
  173. item.m_btnBuy.m_bagYellow.visible = true;
  174. item.m_btnBuy.m_bagGrey.visible = false;
  175. }
  176. }
  177. else
  178. {
  179. //周刷
  180. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.ItemId);
  181. item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = true;
  182. var itemArr = itemCfg.Items[0];
  183. if (itemCfg.Items.Count - itemCfg.Param1.Count > 1)
  184. {
  185. item.m_comLeftGiftBox.m_comGouMaiGetText.m_c1.selectedIndex = 1;
  186. ItemCfg getItemCfg =
  187. CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemArr.ItemId); //及时获得的物品,读取第一个显示ICON
  188. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon1.url = ResPathUtil.GetIconPath(getItemCfg);
  189. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold1.text = itemArr.Count.ToString();
  190. getItemCfg =
  191. CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemCfg.Items[1].ItemId); //及时获得的物品,读取第二个显示ICON
  192. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon2.url = ResPathUtil.GetIconPath(getItemCfg);
  193. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold2.text = itemCfg.Items[1].Count.ToString();
  194. }
  195. else
  196. {
  197. item.m_comLeftGiftBox.m_comGouMaiGetText.m_c1.selectedIndex = 0;
  198. ItemCfg getItemCfg =
  199. CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemArr.ItemId); //及时获得的物品,读取第一个显示ICON
  200. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon.url = ResPathUtil.GetIconPath(getItemCfg);
  201. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold.text = itemArr.Count.ToString();
  202. }
  203. item.m_txtUrc.text = string.Format("每周限购{0}/{1}", remainBuyNum, shopCfg.MaxBuyNum);
  204. int rebateDay = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.Id);
  205. string mTxtLrc = string.Empty;
  206. if (rebateDay != 0)
  207. {
  208. mTxtLrc = string.Format("剩余{0}天", rebateDay);
  209. }
  210. item.m_txtLrc.text = mTxtLrc;
  211. item.m_txtWeekPrompt.visible = true;
  212. item.m_txtWeekPrompt.text =
  213. string.Format("连续{0}天每日获得",
  214. itemCfg.Param2[0] + 1); //NumberUtil.GetChiniseNumberText(itemCfg.param2Arr[0])
  215. item.m_btnIcoWeekPromptTag.visible = true;
  216. numItems = childItemCfg.Param1.Count;
  217. //领取加红点
  218. RedDotController.Instance.SetComRedDot(item.m_btnCurReceive.target, weekGiftBoxState);
  219. //是否需要领取
  220. if (weekGiftBoxState)
  221. {
  222. item.m_btnBuy.target.visible = false;
  223. item.m_btnCurReceive.target.visible = true;
  224. item.m_btnCurReceive.m_receive.visible = true;
  225. item.m_btnCurReceive.m_received.visible = false;
  226. item.m_btnCurReceive.m_txtRec.text = "领取";
  227. }
  228. else
  229. {
  230. //是否能购买
  231. if (remainBuyNum == 0)
  232. {
  233. //已经领取
  234. if (EnduringGiftBoxDataManager.Instance.DayRebateItemIds.Contains(shopCfg.ItemId))
  235. {
  236. item.m_btnBuy.target.visible = false;
  237. item.m_btnCurReceive.target.visible = true;
  238. item.m_btnCurReceive.m_receive.visible = false;
  239. item.m_btnCurReceive.m_received.visible = true;
  240. item.m_btnCurReceive.m_txtRec.text = "已领取";
  241. }
  242. else
  243. {
  244. item.m_btnCurReceive.target.visible = false;
  245. item.m_btnBuy.target.visible = true;
  246. item.m_btnBuy.m_bagGrey.visible = true;
  247. item.m_btnBuy.m_bagYellow.visible = false;
  248. }
  249. }
  250. else
  251. {
  252. //未售完
  253. item.m_btnBuy.target.visible = true;
  254. item.m_btnBuy.m_bagGrey.visible = false;
  255. item.m_btnBuy.m_bagYellow.visible = true;
  256. item.m_btnCurReceive.target.visible = false;
  257. }
  258. }
  259. }
  260. item.m_btnIcoWeekPromptTag.onClick.Add(RuleController.ShowRuleView);
  261. item.m_btnIcoWeekPromptTag.data = 300013;
  262. //领取按钮点击事件
  263. item.m_btnCurReceive.target.onClick.Add(OnBtnCurReceiveClick);
  264. //购买按钮点击事件
  265. item.m_btnBuy.target.onClick.Add(OnBtnBuyClick);
  266. item.m_list.data = shopCfg;
  267. item.m_list.itemRenderer = ChildListItemRender;
  268. //item.m_list.onClickItem.Add(OnListSelectorItemClick);
  269. item.m_list.numItems = numItems;
  270. UI_ComCurSupplyItem.ProxyEnd();
  271. RedDotController.Instance.SetComRedDot(obj.asCom,
  272. menu2 == ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY && shopCfg.Price == 0 &&
  273. ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.Id) < shopCfg.MaxBuyNum, "", 5, 76);
  274. }
  275. // ReSharper disable Unity.PerformanceAnalysis
  276. private void ChildListItemRender(int index, GObject obj)
  277. {
  278. UI_ComItem uiItemChild = UI_ComItem.Proxy(obj);
  279. var shopCfg = uiItemChild.target.parent.data as ShopCfg;
  280. var itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.ItemId);
  281. List<ItemParamProto> result;
  282. if (shopCfg.RefreshType == RefreshType.DAY)
  283. {
  284. result = itemCfg.Items.ToGfgGameItemParam();
  285. }
  286. else
  287. {
  288. //周刷
  289. result = itemCfg.Param1.ToGfgGameItemParam();
  290. }
  291. var itemArr = result[index];
  292. var itemCfgChild = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemArr.ItemId);
  293. uiItemChild.target.data = itemCfgChild;
  294. uiItemChild.target.onClick.Add(OnListSelectorItemClick);
  295. uiItemChild.m_txtCount.text = itemArr.Count.ToString();
  296. uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
  297. uiItemChild.m_QualityType.selectedIndex = itemCfgChild.Rarity - 1;
  298. UI_ComItem.ProxyEnd();
  299. }
  300. //弹出物品详细描述框
  301. private void OnListSelectorItemClick(EventContext context)
  302. {
  303. GObject item = context.sender as GObject;
  304. ItemCfg itemCfg = item.data as ItemCfg;
  305. GoodsItemTipsController.ShowItemTips(itemCfg.Id);
  306. }
  307. //领取按钮点击事件
  308. // ReSharper disable Unity.PerformanceAnalysis
  309. private void OnBtnCurReceiveClick(EventContext context)
  310. {
  311. GObject sender = context.sender as GObject;
  312. GObject obj = sender.parent;
  313. ShopCfg cfg = obj.data as ShopCfg;
  314. bool isSellOut = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(cfg.ItemId);
  315. if (isSellOut)
  316. {
  317. EnduringGiftBoxSProxy.ReqGetGiftBagRebate(cfg.Id).Coroutine();
  318. }
  319. else
  320. {
  321. PromptController.Instance.ShowFloatTextPrompt("无法领取");
  322. }
  323. }
  324. //购买按钮点击事件
  325. // ReSharper disable Unity.PerformanceAnalysis
  326. private void OnBtnBuyClick(EventContext context)
  327. {
  328. //if (_itemId == ConstItemID.POWER && GuideDataManager.IsGuideFinish(ConstGuideId.BUY_POWER) <= 0)
  329. //{
  330. // GuideController.TryCompleteGuideIndex(ConstGuideId.BUY_POWER, 1);
  331. // GuideController.TryCompleteGuide(ConstGuideId.BUY_POWER, 1);
  332. //}
  333. GObject sender = context.sender as GObject;
  334. GObject obj = sender.parent;
  335. ShopCfg cfg = obj.data as ShopCfg;
  336. bool isSellOut = cfg.MaxBuyNum > 0 &&
  337. cfg.MaxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.Id) <= 0;
  338. if (isSellOut)
  339. {
  340. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  341. return;
  342. }
  343. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.Id))
  344. {
  345. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.Id));
  346. return;
  347. }
  348. if (cfg.CostTypeReal == CostType.FREE)
  349. {
  350. ShopSProxy.ReqShopBuy(cfg.Id, 1).Coroutine();
  351. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  352. }
  353. else
  354. {
  355. ViewManager.Show<ItemExchangeView>(cfg.Id);
  356. }
  357. }
  358. }
  359. }