StudioBuyNumView.cs 6.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184
  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using cfg.GfgCfg;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.Studio;
  7. namespace GFGGame
  8. {
  9. public class StudioBuyNumView : BaseWindow
  10. {
  11. private UI_StudioBuyNumUI _ui;
  12. private int _limitId;
  13. private RoleLimitData _limitData;
  14. private LimitCfg _limitCfg;
  15. private int _index;
  16. private const int BUY_TYPE_0 = 0;
  17. private const int BUY_TYPE_1 = 1;
  18. private EffectUI _effectUI1;
  19. private EffectUI _effectUI2;
  20. public override void Dispose()
  21. {
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. _ui = null;
  26. }
  27. EffectUIPool.Recycle(_effectUI1);
  28. _effectUI1 = null;
  29. EffectUIPool.Recycle(_effectUI2);
  30. _effectUI2 = null;
  31. base.Dispose();
  32. }
  33. protected override void OnInit()
  34. {
  35. base.OnInit();
  36. _ui = UI_StudioBuyNumUI.Create();
  37. this.viewCom = _ui.target;
  38. this.viewCom.Center();
  39. this.modal = true;
  40. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  41. _ui.m_btnExchange.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_0); });
  42. _ui.m_btnBuy.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_1); });
  43. _ui.m_btnBack.onClick.Add(this.Hide);
  44. AddEffect();
  45. }
  46. protected override void AddEventListener()
  47. {
  48. base.AddEventListener();
  49. EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. _limitId = (int)this.viewData;
  55. _limitData = RoleLimitDataManager.GetLimitData(_limitId);
  56. _limitCfg = CommonDataManager.Tables.TblLimitCfg.GetOrDefault(_limitId);
  57. UpdateView();
  58. }
  59. private void UpdateView()
  60. {
  61. _ui.m_c1.selectedIndex = 0;
  62. _ui.m_txtNum1.visible = false;
  63. _ui.m_txtNum0.text = string.Format("(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.BuyNum);
  64. _ui.m_loaBg.url = ResPathUtil.GetCommonGameResPath("ty_tc_s");
  65. List<MonthlyCardPrivilegeCfg> privilegeCfgs = CommonDataManager.Tables.TblMonthlyCardPrivilegeCfg.DataList
  66. .Where(a => a.ParamsType == 1).ToList();
  67. for (int i = 0; i < privilegeCfgs.Count; i++)
  68. {
  69. if (privilegeCfgs[i].Params1[0] == _limitId)
  70. {
  71. _ui.m_txtNum1.visible = true;
  72. string str0 = privilegeCfgs[i].Value1[0] > 0
  73. ? string.Format("红包卡+{0}次", privilegeCfgs[i].Value1[0])
  74. : "";
  75. string str1 = privilegeCfgs[i].Value2[0] > 0
  76. ? string.Format("福气卡+{0}次", privilegeCfgs[i].Value2[0])
  77. : "";
  78. _ui.m_txtNum0.text = string.Format("1.{0}{1}{2}", str0,
  79. !string.IsNullOrEmpty(str0) && !string.IsNullOrEmpty(str1) ? "," : "", str1);
  80. _ui.m_txtNum1.text = string.Format("2.道具兑换(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.BuyNum);
  81. break;
  82. }
  83. }
  84. ItemUtil.UpdateItemNumAndNeedNum(_ui.m_comCostItem, _limitCfg.ItemID, _limitCfg.ItemID, true);
  85. if (_limitCfg.MoneyId <= 0) return;
  86. _ui.m_c1.selectedIndex = 1;
  87. LimitCfgArray.Instance.GetMoneyIdAndNum(_limitCfg.Id, _limitData.BuyTimes, 1, out int moneyId,
  88. out int moneyNum);
  89. ItemUtil.UpdateItemNumAndNeedNum(_ui.m_comCostCurrent, _limitCfg.MoneyId, moneyNum, true);
  90. }
  91. protected override void OnHide()
  92. {
  93. base.OnHide();
  94. }
  95. private void AddEffect()
  96. {
  97. //边框左上角特效
  98. EffectUIPool.CreateEffectUI(_ui.m_LeftTopEffect, "ui_Activity", "Com_window_L_up",
  99. onComplete: (effect) =>
  100. {
  101. if (effect != null)
  102. {
  103. _effectUI1 = effect;
  104. }
  105. });
  106. //边框右下角特效
  107. EffectUIPool.CreateEffectUI(_ui.m_RightDownEffect, "ui_Activity", "Com_window_R_Down",
  108. onComplete: (effect) =>
  109. {
  110. if (effect != null)
  111. {
  112. _effectUI2 = effect;
  113. }
  114. });
  115. }
  116. protected override void RemoveEventListener()
  117. {
  118. base.RemoveEventListener();
  119. EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  120. }
  121. private void OnClickBtnBuy(int type)
  122. {
  123. if (_limitData.BuyTimes == _limitCfg.BuyNum)
  124. {
  125. PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
  126. return;
  127. }
  128. LimitCfgArray.Instance.GetMoneyIdAndNum(_limitCfg.Id, _limitData.BuyTimes, 1, out int moneyId,
  129. out int moneyNum);
  130. if (type == BUY_TYPE_0 && ItemDataManager.GetItemNum(_limitCfg.ItemID) < _limitCfg.ItemNum ||
  131. type == BUY_TYPE_1 && ItemDataManager.GetItemNum(moneyId) < moneyNum)
  132. {
  133. object[] sourceDatas = new object[]
  134. { _limitCfg.ItemID, new object[] { typeof(BagView).FullName, this.viewData } };
  135. GoodsItemTipsController.ShowItemTips(_limitCfg.ItemID, sourceDatas);
  136. PromptController.Instance.ShowFloatTextPrompt("道具不足", MessageType.ERR);
  137. return;
  138. }
  139. RoleLimitSProxy.ReqBuyLimitPlayTimes(_limitId, type, 1).Coroutine();
  140. }
  141. private void OnLimitChanged(EventContext context = null)
  142. {
  143. if ((int)context.data != _limitId)
  144. {
  145. return;
  146. }
  147. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  148. UpdateView();
  149. if (_limitData.BuyTimes == _limitCfg.BuyNum)
  150. {
  151. PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
  152. this.Hide();
  153. }
  154. }
  155. }
  156. }