StudioPropertyView.cs 7.7 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using cfg.GfgCfg;
  4. using FairyGUI;
  5. using UI.Studio;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class StudioPropertyView : StudioBaseView
  10. {
  11. //private GList _listProperty;
  12. private GLoader _bg0;
  13. private GLoader _btnChageLine;
  14. private Controller _croProperty;
  15. private int _propertySelectIndex = 0;
  16. private int firstOpenProperty = -1; //第一个开放的副本(打开界面时,如未选择副本,则默认选中第一个开启的副本)
  17. //书画副本
  18. public override void Dispose()
  19. {
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  26. // _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
  27. // _ui.m_listProperty.onClickItem.Add(OnClickListProperty);
  28. //com = UIPackage.CreateObject(UI_StudioUI.PACKAGE_NAME, "ComProperty").asCom;
  29. //AddChildCom(com, false);
  30. //list.itemRenderer = ListItemRender;
  31. }
  32. protected override void OnShown()
  33. {
  34. GComponent com = UIPackage.CreateObject(UI_StudioUI.PACKAGE_NAME, "ComProperty").asCom;
  35. AddChildCom(com);
  36. _croProperty = com.GetController("c1");
  37. _bg0 = com.GetChild("loaBg").asLoader;
  38. _btnChageLine = com.GetChild("btnChageLine").asLoader;
  39. list.itemRenderer = ListItemRender;
  40. _croProperty.onChanged.Add(OnControllerChange);
  41. _bg0.url = ResPathUtil.GetBgImgPath("gzs_fb_bj");
  42. //_bg1.url = "ui://Studio/lm_db_chang_2";
  43. _btnChageLine.url = ResPathUtil.GetCommonGameResPath("zsx_fl");
  44. _propertySelectIndex = this.viewData == null ? 0 : (int)this.viewData;
  45. StudioDataManager.Instance.VIEW_NAME = typeof(StudioPropertyView).FullName;
  46. List<StudioCfg> studioCfgs =
  47. CommonDataManager.Tables.TblStudioCfg.DataList.Where(a => a.FunId == typeof(StudioPropertyView).Name)
  48. .ToList();
  49. firstOpenProperty = -1;
  50. for (int i = 0; i < studioCfgs.Count; i++)
  51. {
  52. GButton btn = com.GetChild("btn" + i).asButton;
  53. bool isOpen = TimeUtil.CheckDayOfWeek(studioCfgs[i].Time) ? true : false;
  54. btn.GetChild("icon").visible = isOpen;
  55. if (firstOpenProperty < 0 && isOpen) firstOpenProperty = i;
  56. }
  57. _propertySelectIndex = TimeUtil.CheckDayOfWeek(studioCfgs[_propertySelectIndex].Time)
  58. ? _propertySelectIndex
  59. : firstOpenProperty;
  60. _croProperty.selectedIndex = _propertySelectIndex;
  61. StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _propertySelectIndex;
  62. this._studioCfg = studioCfgs[_propertySelectIndex];
  63. this.storyLevelCfgs = CommonDataManager.Tables.TblStoryLevelCfg.DataList
  64. .Where(a => a.Type == this._studioCfg.Type &&
  65. a.SubType == _studioCfg.SubType &&
  66. a.ChapterId == this._studioCfg.Id).ToList();
  67. list.numItems = this.storyLevelCfgs.Count;
  68. list.ScrollToView(curIndex);
  69. Timers.inst.AddUpdate(CheckGuide);
  70. base.OnShown();
  71. com.height = _ui.target.height;
  72. _ui.m_loaBg.visible = false;
  73. }
  74. protected override void OnHide()
  75. {
  76. base.OnHide();
  77. Timers.inst.Remove(CheckGuide);
  78. }
  79. private void OnClickBtnBack()
  80. {
  81. ViewManager.GoBackFrom(typeof(StudioPropertyView).FullName);
  82. }
  83. private void OnControllerChange()
  84. {
  85. // int index = _croProperty.selectedIndex;
  86. List<StudioCfg> studioCfgs =
  87. CommonDataManager.Tables.TblStudioCfg.DataList.Where(a => a.FunId == typeof(StudioPropertyView).Name)
  88. .ToList();
  89. StudioCfg studioCfg = studioCfgs[_croProperty.selectedIndex];
  90. if (!TimeUtil.CheckDayOfWeek(studioCfg.Time))
  91. {
  92. string str = "";
  93. for (int i = 0; i < studioCfg.Time.Count; i++)
  94. {
  95. str += NumberUtil.GetChiniseNumberWeekText(studioCfg.Time[i]);
  96. if (i == studioCfg.Time.Count - 1) break;
  97. str += "、";
  98. }
  99. PromptController.Instance.ShowFloatTextPrompt(string.Format("周{0}开放", str));
  100. _croProperty.selectedIndex = _croProperty.previsousIndex;
  101. return;
  102. }
  103. // _propertySelectIndex = index;
  104. this._studioCfg = studioCfg;
  105. this.storyLevelCfgs =
  106. CommonDataManager.Tables.TblStoryLevelCfg.DataList
  107. .Where(a => a.Type == this._studioCfg.Type &&
  108. a.SubType == _studioCfg.SubType &&
  109. a.ChapterId == this._studioCfg.Id).ToList();
  110. list.numItems = this.storyLevelCfgs.Count;
  111. list.ScrollToView(curIndex);
  112. UpdateView();
  113. StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _croProperty.selectedIndex;
  114. }
  115. private void CheckGuide(object param)
  116. {
  117. if (GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PROPERTY) <= 0)
  118. {
  119. UpdateToCheckGuide(null);
  120. }
  121. else
  122. {
  123. Timers.inst.Remove(CheckGuide);
  124. }
  125. }
  126. protected override void UpdateToCheckGuide(object param)
  127. {
  128. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  129. GuideController.TryGuide(list, ConstGuideId.STUDIO_PROPERTY, 4, "通关这个副本可以获得风系词牌的升星材料哦~", 0);
  130. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.STUDIO_PROPERTY, 6, "挑战成功啦,让我们继续新旅程~");
  131. //GuideController.TryCompleteGuide(ConstGuideId.STUDIO_PROPERTY, 6);
  132. }
  133. protected override void TryCompleteGuide()
  134. {
  135. base.TryCompleteGuide();
  136. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.STUDIO_PROPERTY);
  137. //GuideController.TryCompleteGuideIndex(ConstGuideId.STUDIO_PROPERTY, 6);
  138. //GuideController.TryCompleteGuide(ConstGuideId.STUDIO_PROPERTY, 6);
  139. }
  140. protected override void ListItemRender(int index, GObject obj)
  141. {
  142. UI_ListPorcelainItem item = UI_ListPorcelainItem.Proxy(obj);
  143. StudioDataManager.Instance.IsCanFight(storyLevelCfgs, index, out bool canFight, out string content);
  144. ItemData itemData = StoryBonusDataCache.GetBonusData(storyLevelCfgs[index].Id).bonusBase[0];
  145. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemData.id);
  146. item.m_loaIcon.url =
  147. string.Format("ui://Studio/{0}", indexString[index]); //ResPathUtil.GetIconPath(itemCfg);
  148. item.m_star.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(storyLevelCfgs[index].Id);
  149. item.m_imgLock.visible = canFight ? false : true;
  150. item.m_imgLockBg.visible = canFight ? false : true;
  151. item.m_txtName.text = storyLevelCfgs[index].Name;
  152. if (canFight) curIndex = index;
  153. if (item.m_loaIcon.data == null)
  154. {
  155. item.m_loaIcon.onClick.Add(OnLoaItemClick);
  156. }
  157. item.m_loaIcon.data = index;
  158. if (item.m_loaBg.data == null)
  159. {
  160. item.m_loaBg.onClick.Add(OnCliclListItem);
  161. }
  162. item.m_loaBg.data = index;
  163. UI_ListPorcelainItem.ProxyEnd();
  164. }
  165. }
  166. }