TaskAchieveDetailView.cs 6.2 KB

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  1. using FairyGUI;
  2. using System.Collections.Generic;
  3. using cfg.GfgCfg;
  4. using UI.CommonGame;
  5. using UI.Task;
  6. namespace GFGGame
  7. {
  8. public class TaskAchieveDetailView : BaseWindow
  9. {
  10. private UI_TaskAchieveDetailUI _ui;
  11. private List<TaskCfg> _cfgs = new List<TaskCfg>();
  12. private int funcType = TaskFuncType.Achievement;
  13. private List<TaskCfg> _cfgsAll = new List<TaskCfg>();
  14. public int taskSubType = 0;
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_TaskAchieveDetailUI.PACKAGE_NAME;
  28. _ui = UI_TaskAchieveDetailUI.Create();
  29. viewCom = _ui.target;
  30. isfullScreen = true;
  31. isReturnView = true;
  32. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("chengjiu_bg");
  33. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  34. _ui.m_listAchieveTask.itemRenderer = RenderListAchieveTask;
  35. _ui.m_listAchieveTask.SetVirtual();
  36. }
  37. private void OnBtnBackClick()
  38. {
  39. this.Hide();
  40. //ViewManager.Hide<TaskAchieveDetailView>();
  41. //ViewManager.Show<TaskAchieveView>();
  42. }
  43. protected override void AddEventListener()
  44. {
  45. base.AddEventListener();
  46. EventAgent.AddEventListener(ConstMessage.ACHIEVEMENT_TASK_PRO_CHANGED, UpdateProgressValue);
  47. }
  48. protected override void RemoveEventListener()
  49. {
  50. base.RemoveEventListener();
  51. EventAgent.RemoveEventListener(ConstMessage.ACHIEVEMENT_TASK_PRO_CHANGED, UpdateProgressValue);
  52. }
  53. protected override void OnShown()
  54. {
  55. base.OnShown();
  56. UpdateTask();
  57. _ui.m_listAchieveTask.ScrollToView(0);
  58. }
  59. protected override void OnHide()
  60. {
  61. base.OnHide();
  62. }
  63. private void UpdateProgressValue()
  64. {
  65. var taskTypeProList = TaskDataManager.Instance.GetAchievementTaskTypeProList();
  66. foreach (var info in taskTypeProList)
  67. {
  68. if (info.AchievementType == taskSubType + 1)
  69. {
  70. _ui.m_txtProgress.text = (info.CompleteTaskNum * 100 / info.AllTaskNum) + "%";
  71. break;
  72. }
  73. }
  74. }
  75. private void UpdateTask()
  76. {
  77. if (this.viewData != null)
  78. taskSubType = (int)this.viewData;
  79. _ui.m_AchieveType.selectedIndex = taskSubType;
  80. UpdateProgressValue();
  81. _cfgsAll = TaskDataManager.Instance.GetTaskAchieveCfgs(funcType);
  82. _cfgs.Clear();
  83. for (int i = 0; i < _cfgsAll.Count; i++)
  84. {
  85. if (_cfgsAll[i].AchievementType == taskSubType + 1)
  86. _cfgs.Add(_cfgsAll[i]);
  87. }
  88. _ui.m_listAchieveTask.numItems = _cfgs.Count;
  89. }
  90. private void RenderListAchieveTask(int index, GObject obj)
  91. {
  92. var item = UI_TaskListItem.Proxy(obj);
  93. //领取状态
  94. item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(_cfgs[index].Id);
  95. item.m_c2.selectedIndex = _cfgs[index].JumpId == "" ? 1 : 0;
  96. item.m_c3.selectedIndex = 2;
  97. item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(_cfgs[index].Id);
  98. item.m_taskBar.value = TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].Id);
  99. item.m_taskBar.max = _cfgs[index].GetTargetCount();
  100. //item.m_txtCount.text =
  101. // $"{TaskDataManager.Instance.GetTaskProgressById(_cfgs[index].id)}/{_cfgs[index].GetTargetCount()}";
  102. if (item.m_GetRewardBt.target.data == null)
  103. {
  104. item.m_GetRewardBt.target.onClick.Add(OnBtnGetClick);
  105. }
  106. item.m_GetRewardBt.target.data = _cfgs[index].Id;
  107. if (item.m_ComeBt.target.data == null)
  108. {
  109. item.m_ComeBt.target.onClick.Add(OnBtnGoClick);
  110. }
  111. item.m_ComeBt.target.data = _cfgs[index];
  112. if (item.m_listTaskReward.data == null)
  113. {
  114. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  115. }
  116. var reward = TaskDataManager.Instance.GetReward(_cfgs[index]);
  117. item.m_listTaskReward.data = reward;
  118. item.m_listTaskReward.numItems = reward.Count;
  119. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  120. bool canGet = item.m_c1.selectedIndex == 1;
  121. RedDotController.Instance.SetComRedDot(item.m_GetRewardBt.target, canGet);
  122. UI_TaskListItem.ProxyEnd();
  123. }
  124. private static void ListTaskRewardItemRender(int index, GObject obj)
  125. {
  126. var rewards = (List<ItemParamProto>)obj.parent.data;
  127. var itemData = ItemUtil.createItemData(new ItemParamProto()
  128. { ItemId = rewards[index].ItemId, Count = rewards[index].Count });
  129. var item = new ItemView(obj as GComponent);
  130. obj.data = item;
  131. item.SetData(itemData);
  132. item.ChangeTxtCountStyle();
  133. UI_RewardIconYellow.ProxyEnd();
  134. }
  135. private async void OnBtnGetClick(EventContext context)
  136. {
  137. if (!(context.sender is GObject btnGet)) return;
  138. var result = await TaskSProxy.GetTaskBonus((int)btnGet.data);
  139. if (!result) return;
  140. UpdateTask();
  141. //LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 2);
  142. }
  143. private void OnBtnGoClick(EventContext context)
  144. {
  145. if (!(context.sender is GObject { data: TaskCfg taskCfg })) return;
  146. //功能未开放
  147. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(taskCfg.JumpId)) return;
  148. var param = new object[taskCfg.JumpParam.Count];
  149. for (var i = 0; i < taskCfg.JumpParam.Count; i++)
  150. {
  151. param[i] = taskCfg.JumpParam[i];
  152. }
  153. ViewManager.JumpToView(taskCfg.JumpId, param);
  154. }
  155. }
  156. }