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- using System;
- using System.Collections.Generic;
- using ET;
- namespace GFGGame
- {
- public class BonusController
- {
- public static void TryShowBonusList(System.Collections.Generic.List<ItemParamProto> bonusInfos, Action onSuccess = null)
- {
- if (bonusInfos != null && bonusInfos.Count > 0)
- {
- List<ItemData> bonusList = ItemUtil.CreateItemDataList(bonusInfos);
- CheckUpdateAutoUseItem(bonusList);
- if (bonusList.Count == 0) return;
- ViewManager.Show<RewardView>(new object[] { bonusList, onSuccess });
- }
- }
- public static void TryShowBonusList(List<ItemData> bonusList, Action onSuccess = null)
- {
- if (bonusList != null && bonusList.Count > 0)
- {
- CheckUpdateAutoUseItem(bonusList);
- if (bonusList.Count == 0) return;
- ViewManager.Show<RewardView>(new object[] { bonusList, onSuccess });
- }
- }
- private static void CheckUpdateAutoUseItem(List<ItemData> bonusList)
- {
- List<ItemData> itemDatasFromAutoUsedItem = new List<ItemData>();
- int count = bonusList.Count;
- for (var i = count - 1; i >= 0; i--)
- {
- var t = bonusList[i];
- var itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(t.id);
- if (itemCfg != null && itemCfg.ItemType == ConstItemType.USEABLE &&
- (itemCfg.SubType == ConstItemSubType.USEABLE_AUTO))
- {
- itemDatasFromAutoUsedItem.AddRange(ItemUtil.CreateItemDataList(itemCfg.Items.ToGfgGameItemParam(), t.num));
- bonusList.RemoveAt(i);
- }
- }
- bonusList.AddRange(itemDatasFromAutoUsedItem);
- }
- }
- }
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