FieldDataManager.cs 3.6 KB

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  1. using System.Collections.Generic;
  2. using cfg.GfgCfg;
  3. namespace GFGGame
  4. {
  5. public struct FieldInfos
  6. {
  7. /// <summary>
  8. /// 当前主题 由ConstItemAttributeType定义
  9. /// </summary>
  10. public int theme;
  11. /// <summary>
  12. /// 最高关卡记录列表,由简单到难
  13. /// </summary>
  14. public Dictionary<int, int> highestLvls;
  15. /// <summary>
  16. /// 每周已领奖励
  17. /// </summary>
  18. public int bonusWeekly;
  19. /// <summary>
  20. /// 奖励上限
  21. /// </summary>
  22. public int bonusMaxLimit;
  23. /// <summary>
  24. /// 任务奖励状态 由ConstBonusStatus定义
  25. /// </summary>
  26. public Dictionary<int, int> taskDic;
  27. /// <summary>
  28. /// 仅在上线时判断是否有奖励未结算
  29. /// </summary>
  30. public bool hasBonus;
  31. };
  32. public struct FieldResult
  33. {
  34. /// <summary>
  35. /// 完成关数
  36. /// </summary>
  37. public int passLvl;
  38. /// <summary>
  39. /// 奖励列表
  40. /// </summary>
  41. public List<ItemData> bonusList;
  42. /// <summary>
  43. /// 体力消耗
  44. /// </summary>
  45. public int costNum;
  46. /// <summary>
  47. /// 章节id
  48. /// </summary>
  49. public int chapterId;
  50. }
  51. public class FieldDataManager : SingletonBase<FieldDataManager>
  52. {
  53. public FieldInfos fieldInfos = new FieldInfos();
  54. public FieldResult fieldResult = new FieldResult();
  55. //用于记录进入主界面后打开界面
  56. public bool waitToShowFieldFightEndView = false;
  57. /// <summary>
  58. ///当前难度的副本Id
  59. /// </summary>
  60. public int chapterId;
  61. /// <summary>
  62. /// 当前关卡挑战进度,起始为1
  63. /// </summary>
  64. public int currFightLv = 1;
  65. /// <summary>
  66. /// 当前难度
  67. /// </summary>
  68. public int difficulty = 0;
  69. /// <summary>
  70. /// 多轮可获得奖励
  71. /// </summary>
  72. public int accumulateReward = 0;
  73. /// <summary>
  74. /// 根据副本Id获取最高记录
  75. /// </summary>
  76. /// <param name="chapterId"></param>
  77. /// <returns></returns>
  78. public int GetHighestLvByChapterId(int chapterId)
  79. {
  80. if (!fieldInfos.highestLvls.ContainsKey(chapterId))
  81. {
  82. return 0;
  83. }
  84. else
  85. {
  86. return fieldInfos.highestLvls[chapterId];
  87. }
  88. }
  89. /// <summary>
  90. /// 获取任务列表
  91. /// </summary>
  92. /// <returns></returns>
  93. public List<FieldTaskCfg> GetTaskCfgs()
  94. {
  95. List<FieldTaskCfg> cfgs = new List<FieldTaskCfg>( CommonDataManager.Tables.TblFieldTaskCfg.DataList);
  96. cfgs.Sort((FieldTaskCfg a, FieldTaskCfg b) =>
  97. {
  98. int stateA = GetTaskState(a.Id) == 1 ? 1 : -1;
  99. int stateB = GetTaskState(b.Id) == 1 ? 1 : -1;
  100. if (stateA > stateB) return -1;
  101. if (stateB > stateA) return 1;
  102. return GetTaskState(a.Id).CompareTo(GetTaskState(b.Id));
  103. });
  104. return cfgs;
  105. }
  106. /// <summary>
  107. /// 根据任务ID获取任务状态0未完成1可领取2已领取
  108. /// </summary>
  109. /// <param name="taskId"></param>
  110. /// <returns></returns>
  111. public int GetTaskState(int taskId)
  112. {
  113. if (fieldInfos.taskDic == null) return 0;
  114. return fieldInfos.taskDic.ContainsKey(taskId) ? fieldInfos.taskDic[taskId] : 0;
  115. }
  116. }
  117. }