ArenaViewManager.cs 7.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using cfg.GfgCfg;
  4. using ET;
  5. using FairyGUI;
  6. using UI.Arena;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class ArenaViewManager : SingletonBase<ArenaViewManager>
  11. {
  12. public void Clear()
  13. {
  14. }
  15. /// <summary>
  16. /// 更新段位图标
  17. /// </summary>
  18. /// <param name="loader"></param>
  19. /// <param name="danLv"></param>
  20. public void UpdateDanIcon(GLoader loader, int danLv)
  21. {
  22. loader.url = string.Format("ui://Arena/tb_yz_{0}", danLv);
  23. }
  24. /// <summary>
  25. /// 更新每一轮战斗结果
  26. /// </summary>
  27. /// <param name="obj"></param>
  28. /// <param name="index"></param>
  29. /// <param name="myScores"></param>
  30. /// <param name="targetScores"></param>
  31. /// <param name="targetData"></param>
  32. /// <param name="isWin"></param>
  33. public void UpdateFightRoundResult(GObject obj, int index, List<long> myScores, List<long> targetScores, ArenaTargetData targetData, out bool isWin)
  34. {
  35. int scoreType = ArenaDataManager.Instance.ThemeList[index];
  36. long myScore = myScores[index];
  37. int myCardId = ArenaDataManager.Instance.DressupList[index].cardId;
  38. int myHeadId = ArenaDataManager.Instance.DressupList[index].headId;
  39. int myHeadBorderId = ArenaDataManager.Instance.DressupList[index].borderId;
  40. long targetScore = targetScores[index];
  41. // ArenaTargetData targetData = ArenaDataManager.Instance.Targets[index];
  42. int targetCardId = targetData.FightDatas[index].cardId;
  43. int targetHeadId = 0;
  44. int targetBorderId = 0;
  45. string res = "";
  46. if (targetData.Type == FightTargetType.PLAYER)
  47. {
  48. targetHeadId = targetData.FightDatas[index].headId;
  49. targetBorderId = targetData.FightDatas[index].borderId;
  50. }
  51. else
  52. {
  53. res = targetData.FightDatas[index].res;
  54. }
  55. UI_ListResultItem item = UI_ListResultItem.Proxy(obj);
  56. if (item.target.GetChild("txtRound") != null)
  57. {
  58. item.m_txtRound.SetVar("value", (index + 1).ToString()).FlushVars();
  59. }
  60. item.m_loaScore.url = ResPathUtil.GetScorePath(scoreType);
  61. item.m_txtMyScore.text = myScore.ToString();
  62. item.m_txtTargetScore.text = targetScore.ToString();
  63. ItemCfg cardCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(myCardId);
  64. item.m_loaMyCard.m_comCardmask.m_loaCard.url = cardCfg == null ? "" : ResPathUtil.GetCardIconPath(cardCfg.Res);
  65. ItemCfg targetCardCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(targetCardId);
  66. item.m_loaTargetCard.m_comCardmask.m_loaCard.url = targetCardCfg == null ? "" : ResPathUtil.GetCardIconPath(targetCardCfg.Res);
  67. RoleInfoManager.Instance.UpdateHead(item.m_comMyHead, RoleDataManager.headId, RoleDataManager.headBorderId);
  68. if (targetHeadId > 0)
  69. {
  70. RoleInfoManager.Instance.UpdateHead(item.m_comTargetHead, targetHeadId, targetBorderId);
  71. }
  72. else
  73. {
  74. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comTargetHead, res);
  75. }
  76. isWin = myScore > targetScore;
  77. UI_ListResultItem.ProxyEnd();
  78. }
  79. /// <summary>
  80. /// 更新战斗结算总分,含胜负
  81. /// </summary>
  82. /// <param name="obj"></param>
  83. /// <param name="myScores"></param>
  84. /// <param name="targetScore"></param>
  85. public void UpdateAllScoreResult(GObject obj, List<long> myScores, List<long> targetScore)
  86. {
  87. UI_ComAllScoreResult com = UI_ComAllScoreResult.Proxy(obj);
  88. bool isWin = UpdateAllScore(com.m_comResult.target, myScores, targetScore);
  89. com.m_loaResule.url = isWin ? "ui://Arena/kstzjj_slsl" : "ui://Arena/kstzjj_shib";
  90. UI_ComAllScoreResult.ProxyEnd();
  91. }
  92. /// <summary>
  93. /// 更新战斗结算总分
  94. /// </summary>
  95. /// <param name="obj"></param>
  96. /// <param name="myScores"></param>
  97. /// <param name="targetScore"></param>
  98. /// <returns></returns>
  99. public bool UpdateAllScore(GObject obj, List<long> myScores, List<long> targetScore)
  100. {
  101. int winCount = 0;
  102. long myAllScore = 0;
  103. long targetAllScore = 0;
  104. for (int i = 0; i < myScores.Count; i++)
  105. {
  106. myAllScore += myScores[i];
  107. targetAllScore += targetScore[i];
  108. if (myScores[i] > targetScore[i]) winCount++;
  109. }
  110. UI_ComAllScore com = UI_ComAllScore.Proxy(obj);
  111. com.m_txtMyFightScore.text = myAllScore.ToString();
  112. com.m_txtTargetFightScore.text = targetAllScore.ToString();
  113. UI_ComAllScore.ProxyEnd();
  114. bool isWin = myAllScore > targetAllScore;
  115. return isWin;
  116. }
  117. /// <summary>
  118. /// 更新标签、战力、属性分数值
  119. /// </summary>
  120. public void UpdateValue(GObject obj, int index, List<FightData> roleDatas)
  121. {
  122. UI_ComValueInfo com = UI_ComValueInfo.Proxy(obj);
  123. com.m_scoreType.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[index]);
  124. com.m_txtScore.text = FightDataManager.Instance.GetScore(roleDatas[index]).ToString();
  125. long fightScore = ArenaDataManager.Instance.GetAllFightScore(roleDatas);
  126. com.m_txtFightScore.SetVar("value", fightScore.ToString()).FlushVars(); ;
  127. com.m_txtTagScore.text = FightDataManager.Instance.GetTagsScore(roleDatas[index].itemList, roleDatas[index].tags).ToString();
  128. int count = ArenaDataManager.Instance.GetTagsCount(roleDatas[index].itemList, roleDatas[index].tags);
  129. com.m_c1.selectedIndex = Math.Min(count, CommonDataManager.Tables.TblArenaTagCfg.DataList.Count);
  130. com.m_c3.selectedIndex = roleDatas[index].tags.Count > 0 ? 1 : 0;
  131. UpdateFightScore(com.m_comFightScore.target, roleDatas);
  132. if (index == 0)
  133. {
  134. ItemUtil.UpdateTag(com.m_comTag, roleDatas[index].tags[0]);
  135. }
  136. if (com.m_btnTagRule.data == null)
  137. {
  138. com.m_btnTagRule.onClick.Add(RuleController.ShowRuleView);
  139. com.m_btnTagRule.data = 300002;
  140. }
  141. UI_ComValueInfo.ProxyEnd();
  142. }
  143. // private void OnBtnRuleClick()
  144. // {
  145. // ViewManager.Show<RuleView>(300002);
  146. // }
  147. /// <summary>
  148. /// 更新战力值
  149. /// </summary>
  150. public void UpdateFightScore(GObject obj, List<FightData> roleDatas)
  151. {
  152. List<long> fightScore = ArenaDataManager.Instance.GetFightScoreList(roleDatas);
  153. UI_ComFightScore com = UI_ComFightScore.Proxy(obj);
  154. com.m_txtSuitScore.SetVar("value", fightScore[0].ToString()).FlushVars(); ;
  155. com.m_txtClickScore.SetVar("value", fightScore[1].ToString()).FlushVars(); ;
  156. com.m_txtCardScore.SetVar("value", fightScore[2].ToString()).FlushVars(); ;
  157. UI_ComFightScore.ProxyEnd();
  158. }
  159. }
  160. }