PoemGalleryDataManager.cs 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320
  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using ET;
  5. using FairyGUI;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class PoemGalleryDataManager : SingletonBase<PoemGalleryDataManager>
  10. {
  11. public bool waitRelease = false;
  12. public const int pageCount = 10;
  13. private long _themeOrder = 0;
  14. /// <summary>
  15. /// 主题期数
  16. /// </summary>
  17. public long ThemeOrder
  18. {
  19. get { return _themeOrder; }
  20. set { _themeOrder = value; }
  21. }
  22. private long _themeId = 1;
  23. /// <summary>
  24. /// 主题配置id
  25. /// </summary>
  26. public long ThemeId
  27. {
  28. get { return _themeId; }
  29. set { _themeId = value; }
  30. }
  31. private long _myRank = 0;
  32. /// <summary>
  33. /// 我的最高排行,排行榜界面展示用
  34. /// </summary>
  35. public long MyRank
  36. {
  37. get { return _myRank; }
  38. set { _myRank = value; }
  39. }
  40. private long _myWorksCountOfTheme = 0;
  41. /// <summary>
  42. /// 本期主题我的作品数
  43. /// </summary>
  44. public long MyWorksCountOfTheme
  45. {
  46. get { return _myWorksCountOfTheme; }
  47. set { _myWorksCountOfTheme = value; }
  48. }
  49. private bool _hasBonus = false;
  50. /// <summary>
  51. /// 本期主题我的作品数
  52. /// </summary>
  53. public bool HasBonus
  54. {
  55. get { return _hasBonus; }
  56. set { _hasBonus = value; }
  57. }
  58. private List<int> _myWorksRanks = new List<int>() { 1, 5 };
  59. /// <summary>
  60. /// 本期主题我的作品数
  61. /// </summary>
  62. public List<int> MyWorksRanks
  63. {
  64. get { return _myWorksRanks; }
  65. set { _myWorksRanks = value; }
  66. }
  67. /// <summary>
  68. /// 推荐数据
  69. /// </summary>
  70. public List<long> RecommendDatas = new List<long>();
  71. /// <summary>
  72. /// 最新数据
  73. /// </summary>
  74. public List<long> NewestDatas = new List<long>();
  75. /// <summary>
  76. /// 好友数据
  77. /// </summary>
  78. public List<long> FrinedDatas = new List<long>();
  79. /// <summary>
  80. /// 收藏数据
  81. /// </summary>
  82. public List<long> FavoriteDatas = new List<long>();
  83. /// <summary>
  84. /// 我的作品数据
  85. /// </summary>
  86. public List<long> MySelfDatas = new List<long>();
  87. /// <summary>
  88. /// 排行榜数据
  89. /// </summary>
  90. public List<long> RankDatas = new List<long>();
  91. private Dictionary<long, PoemGalleryData> _dicGalleryData = new Dictionary<long, PoemGalleryData>();
  92. public List<long> GalleryIDList = new List<long>();
  93. public int index = 10;
  94. public void Clear()
  95. {
  96. GalleryIDList.Clear();
  97. _myWorksRanks.Clear();
  98. _dicGalleryData.Clear();
  99. RecommendDatas.Clear();
  100. NewestDatas.Clear();
  101. FrinedDatas.Clear();
  102. FavoriteDatas.Clear();
  103. MySelfDatas.Clear();
  104. RankDatas.Clear();
  105. ThemeOrder = 0;
  106. ThemeId = 1;
  107. MyWorksCountOfTheme = 0;
  108. HasBonus = false;
  109. }
  110. public void UpdateGalleryData(PoemGalleryData data)
  111. {
  112. if (_dicGalleryData.ContainsKey(data.WorkId))
  113. {
  114. _dicGalleryData[data.WorkId] = data;
  115. }
  116. else
  117. {
  118. _dicGalleryData.Add(data.WorkId, data);
  119. }
  120. }
  121. public void RemoveGalleryData(long workId)
  122. {
  123. if (_dicGalleryData.ContainsKey(workId))
  124. {
  125. // _dicGalleryData.Remove(workId);
  126. if (MySelfDatas.IndexOf(workId) >= 0) MySelfDatas.Remove(workId);
  127. if (RankDatas.IndexOf(workId) >= 0) RankDatas.Remove(workId);
  128. if (FavoriteDatas.IndexOf(workId) >= 0) FavoriteDatas.Remove(workId);
  129. }
  130. }
  131. public PoemGalleryData GetGalleryDataById(long workId)
  132. {
  133. if (_dicGalleryData.ContainsKey(workId))
  134. {
  135. return _dicGalleryData[workId];
  136. }
  137. return null;
  138. }
  139. public void SetGalleryData()
  140. {
  141. if (_dicGalleryData.Count > 20)
  142. {
  143. if (GalleryIDList.Count >= 10)
  144. {
  145. for (int i = 0; i < 10 && _dicGalleryData.Count > 0; i++)
  146. {
  147. long id = GalleryIDList[i];
  148. if (_dicGalleryData.ContainsKey(id))
  149. {
  150. _dicGalleryData[id].Ntexture.Dispose();
  151. _dicGalleryData[id].Ntexture = null;
  152. _dicGalleryData.Remove(id);
  153. }
  154. }
  155. GalleryIDList.RemoveRange(0, 10);
  156. }
  157. }
  158. }
  159. public void RemoveGalleryData()
  160. {
  161. if (_dicGalleryData.Count > 20)
  162. {
  163. for (int i = 0; i < GalleryIDList.Count; i++)
  164. {
  165. long id = GalleryIDList[i];
  166. if (_dicGalleryData.ContainsKey(id))
  167. {
  168. _dicGalleryData[id].Ntexture.Dispose();
  169. _dicGalleryData[id].Ntexture = null;
  170. _dicGalleryData.Remove(id);
  171. }
  172. }
  173. }
  174. }
  175. public void UpdateRoleInfo(long workId, string name, int rank = 0)
  176. {
  177. if (_dicGalleryData.ContainsKey(workId))
  178. {
  179. _dicGalleryData[workId].AuthorName = name;
  180. if (rank > 0)
  181. {
  182. _dicGalleryData[workId].Rank = rank;
  183. }
  184. }
  185. }
  186. public void UpdateFavoriteState(long workId, bool state, long count)
  187. {
  188. if (_dicGalleryData.ContainsKey(workId))
  189. {
  190. _dicGalleryData[workId].CollectOrNot = state;
  191. _dicGalleryData[workId].CollectCount = count;
  192. }
  193. }
  194. public void UpdateVoteiteState(long workId, bool state, long count)
  195. {
  196. if (_dicGalleryData.ContainsKey(workId))
  197. {
  198. _dicGalleryData[workId].VoteOrNot = state;
  199. _dicGalleryData[workId].VoteCount = count;
  200. }
  201. }
  202. public string GetThemeTime()
  203. {
  204. // int week = GlobalCfgArray.globalCfg.galleryClearingWeekTime - 1 == 0 ? 7 : GlobalCfgArray.globalCfg.galleryClearingWeekTime - 1;
  205. var strTime = CommonDataManager.Tables.TblGlobalCfg.GalleryClearingStartTime.Split(' ')[1];
  206. long monday = TimeUtil.GetCurWeekTime(CommonDataManager.Tables.TblGlobalCfg.GalleryClearingWeekTime,
  207. strTime); //本周结算时间
  208. long startTime = 0;
  209. long endTime = 0;
  210. if ((TimeInfo.Instance.ServerNow()) < monday) //本周一5点之前显示上周
  211. {
  212. startTime = TimeUtil.GetLastWeekTime(CommonDataManager.Tables.TblGlobalCfg.GalleryClearingWeekTime,
  213. strTime);
  214. if (CommonDataManager.Tables.TblGlobalCfg.GalleryClearingWeekTime == 1)
  215. {
  216. endTime = TimeUtil.GetLastWeekTime(7);
  217. }
  218. else
  219. {
  220. endTime = TimeUtil.GetCurWeekTime(CommonDataManager.Tables.TblGlobalCfg.GalleryClearingWeekTime -
  221. 1);
  222. }
  223. }
  224. else
  225. {
  226. startTime = monday;
  227. if (CommonDataManager.Tables.TblGlobalCfg.GalleryClearingWeekTime == 1)
  228. {
  229. endTime = TimeUtil.GetCurWeekTime(7);
  230. }
  231. else
  232. {
  233. endTime = TimeUtil.GetNextWeekTime(
  234. CommonDataManager.Tables.TblGlobalCfg.GalleryClearingWeekTime - 1,
  235. CommonDataManager.Tables.TblGlobalCfg.GalleryClearingEndTime.Split(' ')[1]);
  236. }
  237. }
  238. string strStartTime = TimeUtil.FormattingTimeTo_MMdd(startTime);
  239. string strEndTime = TimeUtil.FormattingTimeTo_MMdd(endTime);
  240. ;
  241. return string.Format("{0}至{1}", strStartTime, strEndTime);
  242. }
  243. /// <summary>
  244. /// 是否结算中
  245. /// </summary>
  246. /// <returns></returns>
  247. public bool IsResulting()
  248. {
  249. var strTime = CommonDataManager.Tables.TblGlobalCfg.GalleryClearingStartTime.Split(' ')[1];
  250. long start =
  251. TimeUtil.GetCurWeekTime(CommonDataManager.Tables.TblGlobalCfg.GalleryClearingWeekTime, strTime);
  252. //本周一5点刷新本周
  253. long end = TimeUtil.GetCurWeekTime(CommonDataManager.Tables.TblGlobalCfg.GalleryClearingWeekTime,
  254. CommonDataManager.Tables.TblGlobalCfg.GalleryClearingEndTime.Split(' ')[1]); //本周一4点结算上周
  255. long now = TimeInfo.Instance.ServerNow();
  256. return now > start && now < end;
  257. }
  258. /// <summary>
  259. /// 是否为本期作品
  260. /// </summary>
  261. /// <returns></returns>
  262. public bool IsCurThemeWork(long time)
  263. {
  264. var strTime = CommonDataManager.Tables.TblGlobalCfg.GalleryClearingStartTime.Split(' ')[1];
  265. long monday = TimeUtil.GetCurWeekTime(CommonDataManager.Tables.TblGlobalCfg.GalleryClearingWeekTime,
  266. strTime); //本周结算时间
  267. long startTime = 0;
  268. if ((TimeInfo.Instance.ServerNow()) < monday) //本周一5点之前显示上周
  269. {
  270. startTime = TimeUtil.GetLastWeekTime(CommonDataManager.Tables.TblGlobalCfg.GalleryClearingWeekTime,
  271. strTime);
  272. return time > startTime;
  273. }
  274. else
  275. {
  276. startTime = monday;
  277. }
  278. return time > startTime;
  279. }
  280. }
  281. }