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- using System;
- using System.Collections.Generic;
- namespace ET
- {
- [ObjectSystem]
- public class MessageDispatcherComponentAwakeSystem: AwakeSystem<MessageDispatcherComponent>
- {
- public override void Awake(MessageDispatcherComponent self)
- {
- MessageDispatcherComponent.Instance = self;
- self.Load();
- }
- }
- [ObjectSystem]
- public class MessageDispatcherComponentLoadSystem: LoadSystem<MessageDispatcherComponent>
- {
- public override void Load(MessageDispatcherComponent self)
- {
- self.Load();
- }
- }
- [ObjectSystem]
- public class MessageDispatcherComponentDestroySystem: DestroySystem<MessageDispatcherComponent>
- {
- public override void Destroy(MessageDispatcherComponent self)
- {
- MessageDispatcherComponent.Instance = null;
- self.Handlers.Clear();
- }
- }
- /// <summary>
- /// 消息分发组件
- /// </summary>
- public static class MessageDispatcherComponentHelper
- {
- public static void Load(this MessageDispatcherComponent self)
- {
- self.Handlers.Clear();
- HashSet<Type> types = Game.EventSystem.GetTypes(typeof (MessageHandlerAttribute));
- foreach (Type type in types)
- {
- IMHandler iMHandler = Activator.CreateInstance(type) as IMHandler;
- if (iMHandler == null)
- {
- Log.Error($"message handle {type.Name} 需要继承 IMHandler");
- continue;
- }
- Type messageType = iMHandler.GetMessageType();
- ushort opcode = OpcodeTypeComponent.Instance.GetOpcode(messageType);
- if (opcode == 0)
- {
- Log.Error($"消息opcode为0: {messageType.Name}");
- continue;
- }
- self.RegisterHandler(opcode, iMHandler);
- }
- }
- public static void RegisterHandler(this MessageDispatcherComponent self, ushort opcode, IMHandler handler)
- {
- if (!self.Handlers.ContainsKey(opcode))
- {
- self.Handlers.Add(opcode, new List<IMHandler>());
- }
- self.Handlers[opcode].Add(handler);
- }
- public static void Handle(this MessageDispatcherComponent self, Session session, ushort opcode, object message)
- {
- List<IMHandler> actions;
- if (!self.Handlers.TryGetValue(opcode, out actions))
- {
- Log.Error($"消息没有处理: {opcode} {message}");
- return;
- }
- foreach (IMHandler ev in actions)
- {
- try
- {
- ev.Handle(session, message);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- }
- }
|