FieldWorkLevelInfoView.cs 11 KB

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  1. using FairyGUI;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using cfg.GfgCfg;
  5. using ET;
  6. using UI.FieldWork;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. class FieldWorkLevelInfoView : BaseWindow
  11. {
  12. private UI_FieldWorkLevelInfoUI _ui;
  13. private int _levelID;
  14. private int _type;
  15. private List<ItemData> _bonusList = new List<ItemData>();
  16. public override void Dispose()
  17. {
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. _ui = UI_FieldWorkLevelInfoUI.Create();
  29. this.viewCom = _ui.target;
  30. this.viewCom.Center();
  31. this.modal = true;
  32. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  33. _ui.m_listBonus.itemRenderer = UpdateBonusItem;
  34. _ui.m_cardList.itemRenderer = RenderListCardItem;
  35. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  36. _ui.m_btnSkip.onClick.Add(OnClickBtnSkip);
  37. }
  38. protected override void OnShown()
  39. {
  40. base.OnShown();
  41. _levelID = (int)(viewData as object[])[0];
  42. CimbingTowerLevelCfg levelCfg = CommonDataManager.Tables.TblCimbingTowerLevelCfg.GetOrDefault(_levelID);
  43. _type = levelCfg.ScoreType;
  44. FieldWorkDataManager.Instance.ThemeList[0] = _type;
  45. FieldWorkDataManager.Instance.ThemeList[1] = _type;
  46. FieldWorkDataManager.Instance.ThemeList[2] = _type;
  47. FieldWorkDataManager.Instance.targetWinScore = levelCfg.ClearanceScore;
  48. FieldWorkDataManager.Instance.SetDataScoreType();
  49. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.FieldWork;
  50. FieldWorkDataManager.Instance.CurFightIndex = 0;
  51. FieldWorkDataManager.Instance.currentLevelID = _levelID;
  52. if (_ui.m_btnSkip.url == null ||_ui.m_btnSkip.url == "")
  53. {
  54. FieldWorkDataManager.Instance.IsAutoStart = false;
  55. }
  56. else
  57. {
  58. FieldWorkDataManager.Instance.IsAutoStart = true;
  59. }
  60. UpDressdate();
  61. UpdateView();
  62. Timers.inst.AddUpdate(CheckGuide);
  63. }
  64. protected override void OnHide()
  65. {
  66. base.OnHide();
  67. }
  68. protected override void AddEventListener()
  69. {
  70. base.AddEventListener();
  71. EventAgent.AddEventListener(ConstMessage.FieldWork_StateCHANGE, UpdateView);
  72. }
  73. protected override void RemoveEventListener()
  74. {
  75. base.RemoveEventListener();
  76. EventAgent.RemoveEventListener(ConstMessage.FieldWork_StateCHANGE, UpdateView);
  77. }
  78. private void UpdateView()
  79. {
  80. CimbingTowerLevelCfg levelCfg = CommonDataManager.Tables.TblCimbingTowerLevelCfg.GetOrDefault(_levelID);
  81. _ui.m_txtTargetName.text = RoleDataManager.roleName;
  82. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self");
  83. _ui.m_txtHighestScore.text = FieldWorkDataManager.Instance.GetHeihtScore(_levelID);
  84. _ui.m_txtTitle.text = levelCfg.Name;
  85. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + levelCfg.ScoreType;
  86. _ui.m_targetScore.text = levelCfg.ClearanceScore.ToString();
  87. _ui.m_cardList.numItems = 3;
  88. //只有首通奖励
  89. bool once = true;
  90. if(once)
  91. {
  92. _bonusList = ItemUtil.CreateItemDataList(levelCfg.WeekBonusOnce.ToGfgGameItemParam());
  93. _ui.m_listBonus.numItems = _bonusList.Count;
  94. }
  95. else
  96. {
  97. _ui.m_listBonus.numItems = 0;
  98. }
  99. }
  100. public void UpDressdate()
  101. {
  102. for (int i = 0; i < FieldWorkDataManager.Instance.ThemeList.Count; i++)
  103. {
  104. int scoreType = FieldWorkDataManager.Instance.ThemeList[i];
  105. FightData roleData = FieldWorkDataManager.Instance.DressupList[i];
  106. roleData.leagueSkillScore = FieldWorkDataManager.Instance.GetAllSkillScore(scoreType);
  107. FightDataManager.Instance.SetItemScoreList(roleData);
  108. ArenaDataManager.Instance.SetMineFightAttr(roleData, scoreType);
  109. ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
  110. }
  111. }
  112. private void UpdateBonusItem(int index, GObject item)
  113. {
  114. ItemData itemData = _bonusList[index] as ItemData;
  115. UI_ListRewardItem listItem = UI_ListRewardItem.Proxy(item);
  116. ItemCfg cfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemData.id);
  117. listItem.m_txtName.text = cfg.Name;
  118. listItem.m_txtOwner.text = string.Format("已拥有:{0}", ItemDataManager.GetItemNum(itemData.id));
  119. if (item.data == null)
  120. {
  121. item.data = new ItemView(listItem.m_comItem as GComponent);
  122. }
  123. (item.data as ItemView).SetData(itemData);
  124. if(FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.ContainsKey(_levelID))
  125. {
  126. if(FieldWorkDataManager.Instance.CimbingTowerLevelInfoList[_levelID].IsGetReward)
  127. {
  128. (item.data as ItemView).ImgHasVisible = true;
  129. }
  130. else
  131. {
  132. (item.data as ItemView).ImgHasVisible = false;
  133. }
  134. }
  135. else
  136. {
  137. (item.data as ItemView).ImgHasVisible = false;
  138. }
  139. //List<ItemData> bonusOnceData = StoryBonusDataCache.GetBonusData(_levelID).bonusOnce;
  140. //(item.data as ItemView).ImgShouTongVisable = false;//!InstanceZonesDataManager.CheckLevelPass(_levelID) && index < bonusOnceData.Count;
  141. UI_ListRewardItem.ProxyEnd();
  142. }
  143. private void RenderListTagItem(int index, GObject obj)
  144. {
  145. UI_ComTag item = UI_ComTag.Proxy(obj);
  146. StoryLevelCfg levelCfg = CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(_levelID);
  147. StoryFightCfg fightCfg = CommonDataManager.Tables.TblStoryFightCfg.GetOrDefault(int.Parse(levelCfg.FightID));
  148. string tag = fightCfg.NeedTags[index];
  149. int tagType = CommonDataManager.Tables.TblTagCfg.GetOrDefault(tag).Type;
  150. item.m_txtTag.text = tag;
  151. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  152. UI_ComTag.ProxyEnd();
  153. }
  154. private void RenderListCardItem(int index, GObject obj)
  155. {
  156. UI_ComCard item = UI_ComCard.Proxy(obj);
  157. int cardId = 0;
  158. if(FieldWorkDataManager.Instance.DressupList.Count > index)
  159. {
  160. cardId = FieldWorkDataManager.Instance.DressupList[index].cardId;
  161. }
  162. if (cardId == 0)
  163. {
  164. item.m_c1.selectedIndex = 0;
  165. }
  166. else
  167. {
  168. item.m_c1.selectedIndex = 1;
  169. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(cardId);
  170. item.m_txtCardName.text = "我的搭配";
  171. item.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(itemCfg.Res);
  172. item.m_loaScore.url = ResPathUtil.GetScorePath(itemCfg.MainScore);
  173. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardId, false);
  174. item.m_wearRateText.text = FieldWorkDataManager.Instance.GetCardAbrasion(cardId).ToString() + "%";
  175. }
  176. if (item.target.data == null)
  177. {
  178. item.target.onClick.Add(OnClickCardList);
  179. }
  180. item.target.data = index;
  181. UI_ComCard.ProxyEnd();
  182. }
  183. private void OnClickCardList(EventContext context)
  184. {
  185. GObject obj = context.sender as GObject;
  186. int index = (int)obj.data;
  187. FieldWorkDataManager.Instance.SelectThemeIndex = index;
  188. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.FieldWork,index, FieldWorkDataManager.Instance.DressupList, "" });
  189. this.Hide();
  190. }
  191. private void OnClickBtnStart()
  192. {
  193. FieldWorkDataManager.Instance.currentLevelID = _levelID;
  194. //判断是否搭配了三套衣服和词牌
  195. if (FieldWorkDataManager.Instance.SetCanStart())
  196. {
  197. if(FieldWorkDataManager.Instance.IsAutoStart)
  198. {
  199. FieldWorkDataManager.Instance.myScore.Clear();
  200. FieldWorkDataManager.Instance.GetFightResult();
  201. this.Hide();
  202. ViewManager.Show<FieldWorkRoundResultView>();
  203. }
  204. else
  205. {
  206. UpDressdate();
  207. FieldWorkDataManager.Instance.GetFightResult();
  208. FieldWorkDataManager.Instance.myScore.Clear();
  209. EventAgent.DispatchEvent(ConstMessage.FieldWork_STARTCHANGE);
  210. this.Hide();
  211. }
  212. }
  213. else
  214. {
  215. PromptController.Instance.ShowFloatTextPrompt("请优先完成三套搭配方案!");
  216. FieldWorkDataManager.Instance.SelectThemeIndex = 0;
  217. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.FieldWork, 0, FieldWorkDataManager.Instance.DressupList, "" });
  218. this.Hide();
  219. }
  220. }
  221. private void OnClickBtnSkip()
  222. {
  223. if(FieldWorkDataManager.Instance.IsAutoStart)
  224. {
  225. FieldWorkDataManager.Instance.IsAutoStart = false;
  226. _ui.m_btnSkip.url = "";
  227. }
  228. else
  229. {
  230. FieldWorkDataManager.Instance.IsAutoStart = true;
  231. _ui.m_btnSkip.url = "ui://FieldWork/jrbzts_gou";
  232. }
  233. }
  234. private void CheckGuide(object param)
  235. {
  236. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
  237. {
  238. UpdateCheckGuide(null);
  239. }
  240. else
  241. {
  242. Timers.inst.Remove(CheckGuide);
  243. }
  244. }
  245. protected void UpdateCheckGuide(object param)
  246. {
  247. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  248. GuideController.TryGuide(_ui.m_guideTarget.target, ConstGuideId.FIELD, 4, "在这里可以看见过关要求!");
  249. GuideController.TryGuide(_ui.m_cardList, ConstGuideId.FIELD, 5, "搭配多套服装和词牌可以得到更高的分数!", 0);
  250. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.FIELD, 14, "开始挑战!");
  251. }
  252. }
  253. }