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- using UnityEngine;
- using FairyGUI;
- using UI.Login;
- using ET;
- using GFGGame.Launcher;
- using System;
- using SimpleJSON;
- namespace GFGGame
- {
- public class LoginView : BaseView
- {
- private UI_LoginUI _ui;
- private GameObject _sceneObject;
- private bool autoLogined;
- public override void Dispose()
- {
- if (_sceneObject != null)
- {
- GameObject.DestroyImmediate(_sceneObject);
- _sceneObject = null;
- }
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void Init()
- {
- base.Init();
- packageName = UI_LoginUI.PACKAGE_NAME;
- _ui = UI_LoginUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui.m_txtVersion.text = GameGlobal.version;
- _ui.m_btnNotice.onClick.Add(OnClickBtnNotice);
- _ui.m_btnStart.onClick.Add(OnClickBtnStart);
- _ui.m_btnAge.onClick.Add(OnClickBtnAge);
- _ui.m_btnChange.visible = false;
- _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
- _ui.m_loaEventa.onClick.Add(() => { FullScreenTextController.Show("event:a"); });
- _ui.m_loaEventb.onClick.Add(() => { FullScreenTextController.Show("event:b"); });
- _ui.m_loaEventc.onClick.Add(() => { FullScreenTextController.Show("event:c"); });
- _ui.m_btnAgree.onClick.Add(OnBtnAgreeCklick);
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _ui.m_btnStart.visible = false;
- _ui.m_btnStart.text = "登录中...";
- MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
- if (_sceneObject == null)
- {
- PrefabManager.Instance.InstantiateAsync(
- ResPathUtil.GetLoginResPath("LoginSkin1/SceneLogin"),
- (go) =>
- {
- _sceneObject = go;
- if (_sceneObject != null)
- {
- // 场景对象加载完成后的后续初始化
- ContinueAfterSceneLoad();
- }
- else
- {
- Debug.LogError("Failed to instantiate login scene");
- }
- });
- }
- else
- {
- // 如果场景对象已存在,直接继续初始化
- ContinueAfterSceneLoad();
- }
- }
- private void ContinueAfterSceneLoad()
- {
- _ui.m_btnAgree.selected = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
- _ui.m_btnAgree.selected = true;
- if (GameConfig.openTime > TimeHelper.ClientNow())
- {
- var date = DateTimeUtil.LongTimeStampToDateTime(GameConfig.openTime);
- string minuteText = "";
- if (date.Minute > 0)
- {
- minuteText = date.Minute + "分";
- }
- _ui.m_btnStart.text = "";
- AlertUI.Show($" 亲爱的研究员,万世镜将于{date.Year}年{date.Month}月{date.Day}日{date.Hour}点{minuteText}开放,敬请期待!")
- .SetLeftButton(true, "好的", (obj) => { Application.Quit(); });
- return;
- }
- if (!autoLogined)
- {
- autoLogined = true;
- TryLogin(a =>
- {
- ServerInfosComponent serverInfosComponent =
- GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
- ServerInfo recentlyServerInfo = serverInfosComponent.recentlyServerInfo;
- UpdateServer(recentlyServerInfo);
- });
- }
- }
- protected override void OnHide()
- {
- autoLogined = false;
- if (_sceneObject != null)
- {
- PrefabManager.Instance.Restore(_sceneObject);
- _sceneObject = null;
- }
- base.OnHide();
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
- }
- private void UpdateServer(ServerInfo info)
- {
- ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
- if (serverInfosComponent.ServerInfoList.Count == 0)
- {
- _ui.m_btnChange.visible = false;
- return;
- }
- _ui.m_btnChange.visible = serverInfosComponent.ServerInfoList.Count > 1;
- _ui.m_btnChange.title =
- string.Format("{0}区 {1}", NumberUtil.GetChiniseNumberText((int)info.Id), info.ServerName);
- LogServerHelperHttp.SendNodeLog((int)LogNode.ShowSelectServer);
- }
- private void OnSeverChangeListener(EventContext context)
- {
- ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
- UpdateServer(serverInfosComponent.ServerInfoList[serverInfosComponent.CurrentServerId]);
- }
- private void OnBtnChangeClick()
- {
- ViewManager.Show<ServerListView>();
- }
- private void OnClickBtnNotice()
- {
- if (NoticeDataManager.Instance.LastNoticeInfo == null ||
- NoticeDataManager.Instance.LastNoticeInfo.noticeId == 0)
- {
- PromptController.Instance.ShowFloatTextPrompt("暂无公告发布");
- return;
- }
- ViewManager.Show<SystemNoticeView>(new object[]
- { NoticeDataManager.Instance.LastNoticeInfo.title, NoticeDataManager.Instance.LastNoticeInfo.content });
- }
- private void OnClickBtnStart()
- {
- LoginController.GetRoles().Coroutine();
- }
- private void OnClickBtnAge()
- {
- ViewManager.Show<SystemNoticeView>(new object[] { LoginController.ageTipsTitle, LoginController.ageTips });
- }
- private void TryLogin(Action<bool> action)
- {
- var url = LauncherConfig.cfgUrl.Replace("{cfgName}", LauncherConfig.cfgName);
- Debug.Log($"TryLogin, {url}");
- url = url + "?t=" + DateTime.Now.Ticks;
- //HttpTool.Instance.Get(url, json =>
- //{
- // LauncherConfig.InitPlatform(json);
- // if (LauncherConfig.serverStatus == 1)
- // {
- // if (string.IsNullOrEmpty(LauncherConfig.statusPrompt))
- // {
- // _ui.m_btnStart.text = "维护中";
- // LauncherConfig.statusPrompt = "游戏正在更新维护中,请稍后再试。";
- // }
- // AlertSystem.Show(LauncherConfig.statusPrompt)
- // .SetLeftButton(true, "知道了", (data) => { Application.Quit(); });
- // return;
- // }
- // if (!_ui.m_btnAgree.selected)
- // {
- // PromptController.Instance.ShowFloatTextPrompt("请仔细阅读并同意游戏用户协议、隐私保护指引、儿童隐私政策");
- // return;
- // }
-
- // LoginHelper.H5Login(GameGlobal.zoneScene, GameConfig.LoginAddress,
- // error =>
- // {
- // LoginController.OnLoginSuccess(action).Coroutine();
- // _ui.m_btnStart.visible = true;
- // _ui.m_btnStart.text = "开始游戏";
- // }).Coroutine();
- //});
- //-------------------测试--------
- string data = "{\"loginApiUrl\":\"129.204.4.238:11005\",\"platformName\":\"\",\"showGM\":\"1\",\"tsStatus\":\"0\",\"openTime\":\"[2024][6][19][05:00:00]\",\"tsServer\":\"1\"}";
- LauncherConfig.InitPlatform(data);
- if (LauncherConfig.serverStatus == 1)
- {
- if (string.IsNullOrEmpty(LauncherConfig.statusPrompt))
- {
- _ui.m_btnStart.text = "维护中";
- LauncherConfig.statusPrompt = "游戏正在更新维护中,请稍后再试。";
- }
- AlertSystem.Show(LauncherConfig.statusPrompt)
- .SetLeftButton(true, "知道了", (data) => { Application.Quit(); });
- return;
- }
- if (!_ui.m_btnAgree.selected)
- {
- PromptController.Instance.ShowFloatTextPrompt("请仔细阅读并同意游戏用户协议、隐私保护指引、儿童隐私政策");
- return;
- }
- LoginHelper.H5Login(GameGlobal.zoneScene, GameConfig.LoginAddress,
- error =>
- {
- LoginController.OnLoginSuccess(action).Coroutine();
- _ui.m_btnStart.visible = true;
- _ui.m_btnStart.text = "开始游戏";
- }).Coroutine();
- }
- private void OnBtnAgreeCklick()
- {
- LocalCache.SetBool(LauncherConfig.LAST_LOGIN_IS_AGREE_KEY, _ui.m_btnAgree.selected);
- }
- }
- }
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