ArenaFightResultView.cs 8.2 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class ArenaFightResultView : BaseView
  10. {
  11. private UI_ArenaFightResultUI _ui;
  12. private GameObject _sceneObject;
  13. private EffectUI _effectUI1;
  14. private EffectUI _effectUI2;
  15. private EffectUI _effectUI3;
  16. private EffectUI _effectUI4;
  17. private EffectUI _effectUI5;
  18. private EffectUI _effectUI6;
  19. private EffectUI _effectUI7;
  20. private EffectUI _effectUI8;
  21. public override void Dispose()
  22. {
  23. EffectUIPool.Recycle(_effectUI1);
  24. _effectUI1 = null;
  25. EffectUIPool.Recycle(_effectUI2);
  26. _effectUI2 = null;
  27. EffectUIPool.Recycle(_effectUI3);
  28. _effectUI3 = null;
  29. EffectUIPool.Recycle(_effectUI4);
  30. _effectUI4 = null;
  31. EffectUIPool.Recycle(_effectUI5);
  32. _effectUI5 = null;
  33. EffectUIPool.Recycle(_effectUI6);
  34. _effectUI6 = null;
  35. EffectUIPool.Recycle(_effectUI7);
  36. _effectUI7 = null;
  37. EffectUIPool.Recycle(_effectUI8);
  38. _effectUI8 = null;
  39. if (_ui != null)
  40. {
  41. _ui.Dispose();
  42. }
  43. _ui = null;
  44. base.Dispose();
  45. }
  46. protected override void Init()
  47. {
  48. base.Init();
  49. _ui = UI_ArenaFightResultUI.Create();
  50. viewCom = _ui.target;
  51. isfullScreen = true;
  52. //isReturnView = true;
  53. }
  54. protected override void OnInit()
  55. {
  56. base.OnInit();
  57. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  58. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");
  59. AddEffect();
  60. }
  61. private void AddEffect()
  62. {
  63. EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult0, "ui_fight_new", "ZDJS_lose",
  64. onComplete: (effect) =>
  65. {
  66. if (effect != null)
  67. {
  68. _effectUI1 = effect;
  69. }
  70. });
  71. EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult1, "ui_fight_new", "ZDJS_qualified",
  72. onComplete: (effect) =>
  73. {
  74. if (effect != null)
  75. {
  76. _effectUI2 = effect;
  77. }
  78. });
  79. EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult2, "ui_fight_new", "ZDJS_good",
  80. onComplete: (effect) =>
  81. {
  82. if (effect != null)
  83. {
  84. _effectUI3 = effect;
  85. }
  86. });
  87. EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult3, "ui_fight_new", "ZDJS_Perfect",
  88. onComplete: (effect) =>
  89. {
  90. if (effect != null)
  91. {
  92. _effectUI4 = effect;
  93. }
  94. });
  95. EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderScore, "ui_fight_new", "ZDJS_Text_kuang",
  96. onComplete: (effect) =>
  97. {
  98. if (effect != null)
  99. {
  100. _effectUI5 = effect;
  101. }
  102. });
  103. EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar3, "ui_fight_new", "ZDJS_STAR",
  104. onComplete: (effect) =>
  105. {
  106. if (effect != null)
  107. {
  108. _effectUI6 = effect;
  109. }
  110. });
  111. EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar2, "ui_fight_new", "ZDJS_STAR",
  112. onComplete: (effect) =>
  113. {
  114. if (effect != null)
  115. {
  116. _effectUI7 = effect;
  117. }
  118. });
  119. EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar1, "ui_fight_new", "ZDJS_STAR",
  120. onComplete: (effect) =>
  121. {
  122. if (effect != null)
  123. {
  124. _effectUI8 = effect;
  125. }
  126. });
  127. }
  128. protected override void OnShown()
  129. {
  130. base.OnShown();
  131. FightData roleData = null;
  132. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork)
  133. {
  134. roleData = FieldWorkDataManager.Instance.DressupList[FieldWorkDataManager.Instance.CurFightIndex];
  135. }
  136. else
  137. {
  138. roleData = ArenaDataManager.Instance.DressupList[ArenaDataManager.Instance.CurFightIndex];
  139. }
  140. if (_sceneObject == null)
  141. {
  142. // 异步加载预制体
  143. PrefabManager.Instance.InstantiateAsync(
  144. ResPathUtil.GetPrefabPath("SceneFightResult"),
  145. (gameObject) =>
  146. {
  147. if (gameObject != null)
  148. {
  149. _sceneObject = gameObject;
  150. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, true);
  151. MyDressUpHelper.dressUpObj.AddOrRemove(180014, false);
  152. // 加载完成后继续执行后续逻辑
  153. ContinueAfterInstantiation(roleData);
  154. }
  155. else
  156. {
  157. Debug.LogError("场景对象实例化失败");
  158. // 即使失败也继续执行基本逻辑
  159. ContinueAfterInstantiation(roleData);
  160. }
  161. }
  162. );
  163. return; // 提前返回,等待回调
  164. }
  165. // 如果_sceneObject已经存在,直接执行后续逻辑
  166. ContinueAfterInstantiation(roleData);
  167. }
  168. private void ContinueAfterInstantiation(FightData roleData)
  169. {
  170. MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
  171. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  172. {
  173. long myScore = ArenaDataManager.Instance.myScore[ArenaDataManager.Instance.CurFightIndex];
  174. long targetScore = ArenaDataManager.Instance.targetScore[ArenaDataManager.Instance.CurFightIndex];
  175. _ui.m_comResult.m_c1.selectedIndex = myScore > targetScore ? 3 : 0;
  176. _ui.m_comResult.m_txtScore.text = myScore.ToString();
  177. }
  178. else
  179. {
  180. long myScore = FieldWorkDataManager.Instance.myScore[FieldWorkDataManager.Instance.CurFightIndex];
  181. _ui.m_comResult.m_c1.selectedIndex = 0;
  182. _ui.m_comResult.m_txtScore.text = myScore.ToString();
  183. }
  184. _ui.m_btnClose.enabled = false;
  185. ShowResultView();
  186. }
  187. private void ShowResultView()
  188. {
  189. ArenaDataManager.Instance.CurFightIndex++;
  190. _ui.m_comResult.m_t0.Play(() =>
  191. {
  192. ViewManager.Show<ArenaRoundResultView>();
  193. _ui.m_btnClose.enabled = true;
  194. });
  195. }
  196. protected override void OnHide()
  197. {
  198. base.OnHide();
  199. if (_sceneObject != null)
  200. {
  201. PrefabManager.Instance.Restore(_sceneObject);
  202. _sceneObject = null;
  203. }
  204. //这里屏蔽是由于打开其他界面时,会调用这个方法
  205. //MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  206. // _ui.m_comResult.target.height = 0;
  207. _ui.m_comResult.m_t1.Play();
  208. if (ArenaDataManager.Instance.CurFightIndex > 2)
  209. {
  210. object[] goBackDatas = ViewManager.GetGoBackDatas(typeof(ArenaView).FullName);
  211. ViewManager.Show<ArenaView>(null, true);
  212. }
  213. }
  214. private void OnClickBtnClose(object param)
  215. {
  216. this.Hide();
  217. }
  218. }
  219. }