ResultTipsView.cs 9.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using cfg.GfgCfg;
  5. using ET;
  6. using FairyGUI;
  7. using UI.MiniGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ResultTipsView : BaseWindow
  12. {
  13. private UI_ResultTipsUI _ui;
  14. private bool gameResult;
  15. private int timeResult;
  16. private int gameType;
  17. private int gameID;
  18. private List<ActivityOpenCfg> activityGameDate;
  19. private Dictionary<int, string> viewJumpView = new Dictionary<int, string>()
  20. { { 1, "FlipGameView" }, { 2, "TZFEGameView" } };
  21. //通关评价,不同关卡不同
  22. private List<int> CustemsNum = new List<int>()
  23. {
  24. 10,
  25. 30,
  26. 60,
  27. };
  28. private EffectUI _effectUI1;
  29. private EffectUI _effectUI2;
  30. private EffectUI _effectUI3;
  31. public override void Dispose()
  32. {
  33. EffectUIPool.Recycle(_effectUI1);
  34. _effectUI1 = null;
  35. EffectUIPool.Recycle(_effectUI2);
  36. _effectUI2 = null;
  37. EffectUIPool.Recycle(_effectUI3);
  38. _effectUI3 = null;
  39. if (_ui != null)
  40. {
  41. _ui.Dispose();
  42. _ui = null;
  43. }
  44. base.Dispose();
  45. }
  46. protected override void OnInit()
  47. {
  48. base.OnInit();
  49. packageName = UI_ResultTipsUI.PACKAGE_NAME;
  50. _ui = UI_ResultTipsUI.Create();
  51. this.viewCom = _ui.target;
  52. isfullScreen = true;
  53. _ui.m_exitBtn.onClick.Add(OnClickExit);
  54. _ui.m_againBtn.onClick.Add(OnClickAgain);
  55. _ui.m_rewardList.itemRenderer = RenderRewardList;
  56. EffectUIPool.CreateEffectUI(_ui.m_effectBg, "ui_Activity", "Game_Quad_Open",
  57. onComplete: (effect) =>
  58. {
  59. if (effect != null)
  60. {
  61. _effectUI1 = effect;
  62. }
  63. });
  64. EffectUIPool.CreateEffectUI(_ui.m_effectSucces, "ui_Activity", "Game_Quad_Win",
  65. onComplete: (effect) =>
  66. {
  67. if (effect != null)
  68. {
  69. _effectUI2 = effect;
  70. }
  71. });
  72. EffectUIPool.CreateEffectUI(_ui.m_effectFail, "ui_Activity", "Game_Quad_Lose",
  73. onComplete: (effect) =>
  74. {
  75. if (effect != null)
  76. {
  77. _effectUI3 = effect;
  78. }
  79. });
  80. }
  81. protected override void OnShown()
  82. {
  83. base.OnShown();
  84. if ((this.viewData as object[]).Length >= 3)
  85. {
  86. gameResult = (bool)(this.viewData as object[])[0];
  87. gameType = (int)(this.viewData as object[])[1];
  88. timeResult = (int)(this.viewData as object[])[2];
  89. gameID = (int)(this.viewData as object[])[3];
  90. }
  91. UpdateView();
  92. ReqResultReward();
  93. }
  94. private void UpdateView()
  95. {
  96. ItemCfg itemCfg;
  97. string consumeText;
  98. switch (gameType)
  99. {
  100. case 1:
  101. var cardGameDate = CommonDataManager.Tables.TblCardGameCfg.GetOrDefault(gameID);
  102. CustemsNum[0] = cardGameDate.TimeStar3;
  103. CustemsNum[1] = cardGameDate.TimeStar2;
  104. CustemsNum[2] = cardGameDate.TimeStar1;
  105. if (cardGameDate.ComsumePass.Count > 0)
  106. {
  107. itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(cardGameDate.ComsumePass[0].ItemId);
  108. consumeText = cardGameDate.ComsumePass[0].Count.ToString();
  109. }
  110. else
  111. {
  112. itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(3000017);
  113. consumeText = "";
  114. }
  115. _ui.m_consumeIcon.url = ResPathUtil.GetIconPath(itemCfg.Res, "png");
  116. _ui.m_consumeTxt.text = consumeText;
  117. break;
  118. case 2:
  119. var MergeGameDate = CommonDataManager.Tables.TblMerge2048GameCfg.GetOrDefault(gameID);
  120. CustemsNum[0] = MergeGameDate.TimeStar3;
  121. CustemsNum[1] = MergeGameDate.TimeStar2;
  122. CustemsNum[2] = MergeGameDate.TimeStar1;
  123. if (MergeGameDate.ComsumePass.Count > 0)
  124. {
  125. itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(MergeGameDate.ComsumePass[0].ItemId);
  126. consumeText = MergeGameDate.ComsumePass[0].Count.ToString();
  127. }
  128. else
  129. {
  130. itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(3000017);
  131. consumeText = "";
  132. }
  133. _ui.m_consumeIcon.url = ResPathUtil.GetIconPath(itemCfg.Res, "png");
  134. _ui.m_consumeTxt.text = consumeText;
  135. break;
  136. case 3:
  137. break;
  138. default:
  139. break;
  140. }
  141. _ui.m_t0.Play();
  142. if (gameResult)
  143. {
  144. _ui.m_failTxt.visible = false;
  145. _ui.m_success.visible = true;
  146. _ui.m_effectFail.visible = false;
  147. _ui.m_effectSucces.visible = true;
  148. _ui.m_resultTxt.text = "通关奖励";
  149. _ui.m_resultTitle.url = "ui://MiniGame/shengli_bt";
  150. UpdateStar();
  151. }
  152. else
  153. {
  154. _ui.m_failTxt.visible = true;
  155. _ui.m_success.visible = false;
  156. _ui.m_effectSucces.visible = false;
  157. _ui.m_effectFail.visible = true;
  158. _ui.m_resultTxt.text = "失败奖励";
  159. _ui.m_resultTitle.url = "ui://MiniGame/shibai_bt";
  160. }
  161. _ui.m_resultTitle.visible = false;
  162. _ui.m_bg.visible = false;
  163. activityGameDate = CommonDataManager.Tables.TblActivityOpenCfg.DataList
  164. .Where(a => a.Type == ConstLimitTimeActivityType.ActLimitStlyc).ToList();
  165. }
  166. private void UpdateStar()
  167. {
  168. int starNum = 0;
  169. for (int i = CustemsNum.Count - 1; i >= 0; i--)
  170. {
  171. if (timeResult <= CustemsNum[i])
  172. {
  173. starNum += 1;
  174. }
  175. }
  176. switch (starNum)
  177. {
  178. case 1:
  179. _ui.m_star1.url = "ui://MiniGame/tb_zx_pt_star";
  180. _ui.m_star2.url = "ui://MiniGame/tb_zx_pt_star_grey";
  181. _ui.m_star3.url = "ui://MiniGame/tb_zx_pt_star_grey";
  182. break;
  183. case 2:
  184. _ui.m_star1.url = "ui://MiniGame/tb_zx_pt_star";
  185. _ui.m_star2.url = "ui://MiniGame/tb_zx_pt_star";
  186. _ui.m_star3.url = "ui://MiniGame/tb_zx_pt_star_grey";
  187. break;
  188. case 3:
  189. _ui.m_star1.url = "ui://MiniGame/tb_zx_pt_star";
  190. _ui.m_star2.url = "ui://MiniGame/tb_zx_pt_star";
  191. _ui.m_star3.url = "ui://MiniGame/tb_zx_pt_star";
  192. break;
  193. default:
  194. _ui.m_star1.visible = false;
  195. _ui.m_star2.visible = false;
  196. _ui.m_star3.visible = false;
  197. break;
  198. }
  199. }
  200. protected override void OnHide()
  201. {
  202. base.OnHide();
  203. }
  204. private void OnClickExit()
  205. {
  206. this.Hide();
  207. ViewManager.Hide(viewJumpView[gameType]);
  208. ViewManager.Show<GameStartView>();
  209. EventAgent.DispatchEvent(ConstMessage.TZFE_GAME_UPDATE);
  210. }
  211. private async void OnClickAgain()
  212. {
  213. this.Hide();
  214. var result = await MiniGameProxy.ReqMiniGameStart(gameID, gameType, activityGameDate[0].Id);
  215. if (!result)
  216. {
  217. ViewManager.Hide(viewJumpView[gameType]);
  218. return;
  219. }
  220. ViewManager.Show(viewJumpView[gameType], new object[] { gameID });
  221. }
  222. private void RenderRewardList(int index, GObject obj)
  223. {
  224. UI_rewardItem item = UI_rewardItem.Proxy(obj);
  225. ItemCfg itemCfg =
  226. CommonDataManager.Tables.TblItemCfg.GetOrDefault(MiniGameDateManager.Instance.itemList[index].ConfigId);
  227. if (itemCfg != null)
  228. {
  229. item.m_icon.url = ResPathUtil.GetIconPath(itemCfg.Res, "png");
  230. item.m_Count.text = MiniGameDateManager.Instance.itemList[index].Count.ToString();
  231. }
  232. UI_rewardItem.ProxyEnd();
  233. }
  234. private async void ReqResultReward()
  235. {
  236. var result = await MiniGameProxy.ReqMiniGameEnd(gameID, gameType, timeResult, gameResult,
  237. activityGameDate[0].Id, false);
  238. if (!result)
  239. {
  240. this.Hide();
  241. ViewManager.Hide(viewJumpView[gameType]);
  242. return;
  243. }
  244. _ui.m_rewardList.numItems = MiniGameDateManager.Instance.itemList.Count;
  245. }
  246. }
  247. }