StoreBrocadeWeavView.cs 18 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using cfg;
  5. using cfg.GfgCfg;
  6. using ET;
  7. using FairyGUI;
  8. using UI.Store;
  9. using UnityEngine;
  10. namespace GFGGame
  11. {
  12. public class StoreBrocadeWeavView : BaseWindow
  13. {
  14. private UI_StoreBrocadeWeavUI _ui;
  15. private List<BattlePassCfg> _rewardCfgs;
  16. public override void Dispose()
  17. {
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. packageName = UI_StoreBrocadeWeavUI.PACKAGE_NAME;
  29. _ui = UI_StoreBrocadeWeavUI.Create();
  30. viewCom = _ui.target;
  31. isfullScreen = true;
  32. clickBlankToClose = false;
  33. _ui.m_btnOpen.onClick.Add(OnBtnOpenClick);
  34. _ui.m_btnBuyLevel.onClick.Add(OnBtnBuyLevel);
  35. _ui.m_btnGetAll.onClick.Add(OnBtnGetAllClick);
  36. _ui.m_btnBrocadeWeavTask.onClick.Add(OnBtnBrocadeWeavTaskClick);
  37. _ui.m_RewardList.itemRenderer = ListBoxRewardItemRender;
  38. _ui.m_RewardList.SetVirtual();
  39. _ui.m_SpecialReward.m_RewardList.itemRenderer = SpecialRewardRender;
  40. _ui.m_tip.onClick.Add(RuleController.ShowRuleView);
  41. _ui.m_btnShow.onClick.Add(OnBtnShowClick);
  42. _ui.m_tip.data = 300012;
  43. _ui.m_LevelProcess.m_loaIcon.url =
  44. ResPathUtil.GetCommonGameResPath(CommonDataManager.Tables.TblItemCfg
  45. .GetOrDefault(ConstItemID.BATTLE_PASS_CURRENCY).Res);
  46. }
  47. protected override void OnHide()
  48. {
  49. base.OnHide();
  50. Timers.inst.Remove(UpdateTime);
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. referViewInfo();
  56. }
  57. public void referViewInfo()
  58. {
  59. oldLevel = 0;
  60. SetSeasonLeftTime();
  61. SetBattlePassLevel();
  62. SetOpenBattlePassBtnStatus();
  63. FreshSpecialReward(oldLevel);
  64. var battlePassCfgs =
  65. CommonDataManager.Tables.TblBattlePassCfg.DataList
  66. .Where(a => a.Id == BattlePassTaskDataManager.Instance.GetSeasonId()).ToList();
  67. var minLevel =
  68. (from battlePassCfg in battlePassCfgs
  69. let state = BattlePassTaskDataManager.Instance.GetRewardState(battlePassCfg.Level)
  70. where battlePassCfg.Level != 0 && state != 2
  71. select battlePassCfg.Level).FirstOrDefault();
  72. minLevel = Mathf.Max(1, minLevel);
  73. _ui.m_RewardList.ScrollToView(minLevel - 1);
  74. UpdateBtnBrocadeWeavTaskRed();
  75. BattlePassOpenCfg battleOpencfg =
  76. CommonDataManager.Tables.TblBattlePassOpenCfg.GetOrDefault(BattlePassTaskDataManager.Instance
  77. .GetSeasonId());
  78. _ui.m_Icon.url = ResPathUtil.GetIconPath(battleOpencfg.Picture, "png");
  79. }
  80. protected override void AddEventListener()
  81. {
  82. base.AddEventListener();
  83. //监听通行证等级变化
  84. EventAgent.AddEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  85. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  86. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  87. EventAgent.AddEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, UpdateBtnBrocadeWeavTaskRed);
  88. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, UpdateBtnBrocadeWeavTaskRed);
  89. EventAgent.AddEventListener(ConstMessage.NOTICE_PASSPORT_SEASON_CHANGE, referViewInfo);
  90. }
  91. protected override void RemoveEventListener()
  92. {
  93. base.RemoveEventListener();
  94. EventAgent.RemoveEventListener(ConstMessage.BATTLEPASS_LEVEL_CHANGE, SetBattlePassLevel);
  95. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, OnBattlePassOpen);
  96. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChange);
  97. EventAgent.RemoveEventListener(ConstMessage.NOTICE_BATCH_TASK_STATE_CHANGE, UpdateBtnBrocadeWeavTaskRed);
  98. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_OPEN, UpdateBtnBrocadeWeavTaskRed);
  99. EventAgent.RemoveEventListener(ConstMessage.NOTICE_PASSPORT_SEASON_CHANGE, referViewInfo);
  100. }
  101. private void OnBattlePassOpen()
  102. {
  103. SetOpenBattlePassBtnStatus();
  104. FreshReward();
  105. }
  106. private void OnItemChange(EventContext eventContext)
  107. {
  108. var itemId = (int)eventContext.data;
  109. if (itemId != ConstItemID.BATTLE_PASS_CURRENCY) return;
  110. //刷新积分列表
  111. SetExpProcess();
  112. }
  113. //开启通行证
  114. private void OnBtnOpenClick(EventContext context)
  115. {
  116. ViewManager.Show<OpenBattlePassView>();
  117. }
  118. private void OnBtnBuyLevel(EventContext context)
  119. {
  120. var dataManager = BattlePassTaskDataManager.Instance;
  121. var seasonId = dataManager.GetSeasonId();
  122. var battlePassCfg =
  123. CommonDataManager.Tables.TblBattlePassCfg.DataList
  124. .Where(a => a.Id == seasonId && a.Level == dataManager.GetBattlePassLevel() + 1).ToList();
  125. if (battlePassCfg == null)
  126. {
  127. PromptController.Instance.ShowFloatTextPrompt("已经满级");
  128. return;
  129. }
  130. ViewManager.Show<BuyBattlePassLevelView>();
  131. }
  132. //领取奖励
  133. private async void OnBtnGetClick(EventContext context)
  134. {
  135. if (!(context.sender is GObject obj)) return;
  136. var id = (int)obj.data;
  137. var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  138. if (!get) return;
  139. SetBattlePassLevel();
  140. }
  141. //继续领取
  142. private void OnBtnContinueClick(EventContext context)
  143. {
  144. // if (!(context.sender is GObject obj)) return;
  145. // var id = (int)obj.data;
  146. // var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  147. // if (!isBuy)
  148. // {
  149. ViewManager.Show<OpenBattlePassView>();
  150. // return;
  151. // }
  152. // var get = await BattlePassTaskSProxy.GetBattlePassReward(id);
  153. // if (!get) return;
  154. // SetBattlePassLevel();
  155. }
  156. private void OnBtnShowClick(EventContext context)
  157. {
  158. var dataManager = BattlePassTaskDataManager.Instance;
  159. var allSpecialCfg = dataManager.GetAllSpecialCfg();
  160. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(allSpecialCfg[0].Key);
  161. var suitId = itemCfg.SuitId;
  162. int _suitTypeId = 0;
  163. for (int i = 0; i < CommonDataManager.Tables.TblSuitGuideMenuCfg.DataList.Count; i++)
  164. {
  165. string[] suitIds = CommonDataManager.Tables.TblSuitGuideMenuCfg.DataList[i].SuitIds.ToArray();
  166. if (Array.IndexOf(suitIds, suitId.ToString()) >= 0)
  167. {
  168. _suitTypeId = CommonDataManager.Tables.TblSuitGuideMenuCfg.DataList[i].Id;
  169. break;
  170. }
  171. }
  172. ViewManager.Show<SuitShowView>(new object[] { _suitTypeId, suitId, new List<int>() { suitId }, false });
  173. }
  174. //领取全部奖励
  175. private async void OnBtnGetAllClick(EventContext context)
  176. {
  177. var get = await BattlePassTaskSProxy.GetAllBattlePassReward(onSuccess: () =>
  178. {
  179. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  180. if (isBuy) return;
  181. ViewManager.Show<OpenBattlePassView>();
  182. });
  183. if (!get) return;
  184. SetBattlePassLevel();
  185. }
  186. //点击织造任务
  187. private void OnBtnBrocadeWeavTaskClick(EventContext context)
  188. {
  189. ViewManager.Show<BrocadeWeavTaskView>();
  190. }
  191. //前往
  192. // private void OnBtnGoClick(EventContext context)
  193. // {
  194. // Hide();
  195. // var btnGo = context.sender as GObject;
  196. // if (btnGo == null) return;
  197. // ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(TaskView).FullName, viewData }, true);
  198. // }
  199. private void ListBoxRewardItemRender(int index, GObject obj)
  200. {
  201. var item = UI_BrocadeWeavRewardItem.Proxy(obj);
  202. var level = index + 1;
  203. //设置进度
  204. item.m_imageProgress.visible = BattlePassTaskDataManager.Instance.GetBattlePassLevel() >= level;
  205. //这里跳过为0的第一个配置
  206. var battlePassCfg = _rewardCfgs[level];
  207. //设置等级
  208. item.m_Level.text = battlePassCfg.Level.ToString();
  209. //获取玩家当前的通行证等级
  210. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  211. //设置奖励
  212. var bonusNormalArr = battlePassCfg.BonusNormal;
  213. if (bonusNormalArr != null && bonusNormalArr.Count > 0)
  214. {
  215. item.m_NormalReward.visible = true;
  216. var itemData = ItemUtil.createItemData(bonusNormalArr[0].ToGfgGameItemParam());
  217. var itemView = new ItemView(item.m_NormalReward);
  218. item.m_NormalReward.data ??= itemView;
  219. itemView.SetData(itemData);
  220. itemView.ChangeTxtCountStyle();
  221. itemView.GrpGotVisible = BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level);
  222. item.m_ImgBgGray.visible = state == 0;
  223. if (state == 0 && (level == 1 ||
  224. (level > 1 && BattlePassTaskDataManager.Instance.GetRewardState(level - 1) > 0)))
  225. item.m_ImgLock.visible = true;
  226. else
  227. item.m_ImgLock.visible = false;
  228. bool redDot = (!BattlePassTaskDataManager.Instance.CheckLevelRewardGet(level) && state == 1);
  229. RedDotController.Instance.SetComRedDot(item.m_NormalReward, redDot, "", -12, 24);
  230. }
  231. else
  232. {
  233. item.m_NormalReward.data = null;
  234. item.m_NormalReward.visible = false;
  235. }
  236. if (item.m_RewardList.data == null)
  237. {
  238. item.m_RewardList.itemRenderer = SpecialRewardRender;
  239. }
  240. var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  241. item.m_RewardList.data = (battlePassCfg.BonusSpecial, true, state, superLevelRewardGet);
  242. item.m_RewardList.numItems = battlePassCfg.BonusSpecial.Count;
  243. if (state == 1)
  244. {
  245. item.m_touch.onClick.Set(OnBtnGetClick);
  246. item.m_touch.data = battlePassCfg.Level;
  247. item.m_touch.touchable = true;
  248. }
  249. else
  250. {
  251. item.m_touch.onClick.Clear();
  252. item.m_touch.touchable = false;
  253. }
  254. //设置按钮状态
  255. //SetBtnState(item, battlePassCfg.level, state);
  256. //item.target.data = battlePassCfg;
  257. UI_BrocadeWeavRewardItem.ProxyEnd();
  258. FreshSpecialReward(level);
  259. }
  260. //SpecialRewardRender
  261. private static void SpecialRewardRender(int index, GObject obj)
  262. {
  263. var keyValuePair = ((List<ItemParam>, bool, int, bool))obj.parent.data;
  264. var itemInfo = keyValuePair.Item1[index];
  265. var itemData =
  266. ItemUtil.createItemData(new ItemParamProto() { ItemId = itemInfo.ItemId, Count = itemInfo.Count });
  267. var itemView = new ItemView(obj as GComponent);
  268. obj.data ??= itemView;
  269. itemView.SetData(itemData);
  270. itemView.ChangeTxtCountStyle();
  271. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  272. if (keyValuePair.Item2 && isBuy)
  273. {
  274. RedDotController.Instance.SetComRedDot(itemView.GetGComponentObj, keyValuePair.Item3 == 1, "", -12, 24);
  275. itemView.GrpGotVisible = keyValuePair.Item4;
  276. }
  277. if (!isBuy)
  278. itemView.ButtonTypeVisible = 3;
  279. else
  280. itemView.ButtonTypeVisible = 0;
  281. }
  282. //根据状态设置按钮
  283. private void SetBtnState(UI_BrocadeWeavRewardItem item, int id, int state)
  284. {
  285. item.m_c1.selectedIndex = state;
  286. RedDotController.Instance.SetComRedDot(item.m_GetRewardBt, state == 1);
  287. if (item.m_GetRewardBt.data == null)
  288. {
  289. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  290. }
  291. item.m_GetRewardBt.data = id;
  292. //继续领取
  293. if (item.m_ContinueBt.data == null)
  294. {
  295. item.m_ContinueBt.onClick.Add(OnBtnContinueClick);
  296. }
  297. item.m_ContinueBt.data = id;
  298. //前往
  299. if (item.m_ComeBt.data == null)
  300. {
  301. item.m_ComeBt.enabled = false;
  302. }
  303. item.m_ComeBt.data = id;
  304. }
  305. //设置赛季剩余时间
  306. private void SetSeasonLeftTime()
  307. {
  308. Timers.inst.Remove(UpdateTime);
  309. //获取赛季结束时间
  310. Timers.inst.Add(1, 0, UpdateTime);
  311. }
  312. //UpdateTime
  313. private void UpdateTime(object param)
  314. {
  315. var seasonEndTime = BattlePassTaskDataManager.Instance.GetSeasonEndTime();
  316. var leftTime = seasonEndTime - TimeHelper.ServerNow();
  317. if (leftTime <= 0)
  318. {
  319. Timers.inst.Remove(UpdateTime);
  320. return;
  321. }
  322. _ui.m_LeftTime.text = TimeUtil.FormattingTimeTo_DDHHmm(leftTime);
  323. }
  324. private void SetBattlePassLevel()
  325. {
  326. //获取玩家当前的通行证等级
  327. var dataManager = BattlePassTaskDataManager.Instance;
  328. var battlePassLevel = dataManager.GetBattlePassLevel();
  329. var uiExpProcess = _ui.m_LevelProcess;
  330. uiExpProcess.m_Level.text = battlePassLevel.ToString();
  331. SetExpProcess();
  332. }
  333. private void SetExpProcess()
  334. {
  335. var dataManager = BattlePassTaskDataManager.Instance;
  336. var seasonId = dataManager.GetSeasonId();
  337. var uiExpProcess = _ui.m_LevelProcess;
  338. //获取当前等级的经验
  339. var battlePassCfg =
  340. CommonDataManager.Tables.TblBattlePassCfg.DataList
  341. .Where(a => a.Id == seasonId && a.Level == dataManager.GetBattlePassLevel()).ToList();
  342. if (battlePassCfg.Count == 0)
  343. {
  344. //已经超过了最大等级
  345. uiExpProcess.target.max = 100;
  346. uiExpProcess.target.value = 0;
  347. uiExpProcess.m_c1.selectedIndex = 1;
  348. }
  349. else
  350. {
  351. uiExpProcess.target.max = battlePassCfg[0].Value;
  352. uiExpProcess.target.value = dataManager.GetBattlePassExp();
  353. uiExpProcess.m_NumProcess.SetVar("value", dataManager.GetBattlePassExp().ToString())
  354. .SetVar("maxValue", battlePassCfg[0].Value.ToString()).FlushVars();
  355. FreshReward();
  356. }
  357. }
  358. private void FreshReward()
  359. {
  360. //刷新奖励列表
  361. _rewardCfgs =
  362. new List<BattlePassCfg>(
  363. CommonDataManager.Tables.TblBattlePassCfg.DataList
  364. .Where(a => a.Id == BattlePassTaskDataManager.Instance
  365. .GetSeasonId()).ToList());
  366. //去掉第一个为0的配置
  367. _ui.m_RewardList.numItems = _rewardCfgs.Count - 1;
  368. RedDotController.Instance.SetComRedDot(_ui.m_btnGetAll,
  369. BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed(), "", -18, -8);
  370. _ui.m_btnGetAll.grayed = !BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();
  371. }
  372. private void SetOpenBattlePassBtnStatus()
  373. {
  374. //通行证是否购买
  375. var isBuy = BattlePassTaskDataManager.Instance.GetIsBuy();
  376. _ui.m_c1.selectedIndex = isBuy ? 1 : 0;
  377. }
  378. private int oldLevel;
  379. //刷新特别大奖展示
  380. private void FreshSpecialReward(int level)
  381. {
  382. var battlePassCfg = BattlePassTaskDataManager.Instance.GetSpecialCfg(level);
  383. var uiBattlePassReward = _ui.m_SpecialReward;
  384. if (battlePassCfg == null)
  385. {
  386. uiBattlePassReward.target.visible = false;
  387. return;
  388. }
  389. var newLeve = battlePassCfg.Level;
  390. if (newLeve == oldLevel) return;
  391. oldLevel = newLeve;
  392. uiBattlePassReward.target.visible = true;
  393. uiBattlePassReward.m_Level.text = newLeve.ToString();
  394. //设置奖励
  395. var bonusNormalArr = battlePassCfg.BonusNormal;
  396. if (bonusNormalArr != null && bonusNormalArr.Count > 0)
  397. {
  398. uiBattlePassReward.m_NormalReward.visible = true;
  399. var itemData = ItemUtil.createItemData(bonusNormalArr[0].ToGfgGameItemParam());
  400. var item = new ItemView(uiBattlePassReward.m_NormalReward);
  401. item.SetData(itemData);
  402. item.ChangeTxtCountStyle();
  403. }
  404. else
  405. {
  406. uiBattlePassReward.m_NormalReward.visible = false;
  407. }
  408. var superLevelRewardGet = BattlePassTaskDataManager.Instance.CheckSuperLevelRewardGet(level);
  409. var state = BattlePassTaskDataManager.Instance.GetRewardState(level);
  410. uiBattlePassReward.m_RewardList.data = (battlePassCfg.BonusSpecial, false, state, superLevelRewardGet);
  411. uiBattlePassReward.m_RewardList.numItems = battlePassCfg.BonusSpecial.Count;
  412. }
  413. //更新织造任务按钮红点
  414. private void UpdateBtnBrocadeWeavTaskRed()
  415. {
  416. RedDotController.Instance.SetComRedDot(_ui.m_btnBrocadeWeavTask,
  417. TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass));
  418. }
  419. }
  420. }