LuckyBoxStarView.cs 15 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Threading;
  7. using System.Threading.Tasks;
  8. using System;
  9. using cfg.GfgCfg;
  10. using Random = UnityEngine.Random;
  11. namespace GFGGame
  12. {
  13. public class LuckyBoxStarView : BaseWindow
  14. {
  15. private UI_LuckyBoxStarUI _ui;
  16. private List<GObject> comStars = new List<GObject>();
  17. private List<GObject> clickComStars = new List<GObject>();
  18. private List<GObject> notClickComStars = new List<GObject>();
  19. private List<EffectUI> dicEffect = new List<EffectUI>();
  20. private List<EffectUI> effObj = new List<EffectUI>();
  21. private EffectUI _effectUI1;
  22. private EffectUI _effectUI2;
  23. private EffectUI _effectUI3;
  24. private EffectUI _effectUI4;
  25. private GObject curComStar; //当前选中的星星
  26. private Vector2 lastPos; //鼠标的上一个位置,每颗星星初始时默认为Vector2.right;
  27. private List<ItemData> _rewardList;
  28. private bool _allEffectsLoaded = false;
  29. private const int checkDistance = 40; //鼠标靠近星星周围加减40都算选中星星
  30. private const int imgLineWidth = 10; //线的原始长度
  31. private bool _isLuckyBox = true; //是抽奖(true),是限时主题活动(false)
  32. private bool showGuide = false;
  33. public override void Dispose()
  34. {
  35. EffectUIPool.Recycle(_effectUI1);
  36. _effectUI1 = null;
  37. EffectUIPool.Recycle(_effectUI2);
  38. _effectUI2 = null;
  39. EffectUIPool.Recycle(_effectUI3);
  40. _effectUI3 = null;
  41. EffectUIPool.Recycle(_effectUI4);
  42. _effectUI4 = null;
  43. if (_ui != null)
  44. {
  45. _ui.Dispose();
  46. _ui = null;
  47. }
  48. ClearAllEffects();
  49. base.Dispose();
  50. }
  51. private void ClearAllEffects()
  52. {
  53. for (int i = 0; i < dicEffect.Count; i++)
  54. {
  55. EffectUIPool.Recycle(dicEffect[i]);
  56. dicEffect[i] = null;
  57. }
  58. for (int i = 0; i < effObj.Count; i++)
  59. {
  60. EffectUIPool.Recycle(effObj[i]);
  61. effObj[i] = null;
  62. }
  63. dicEffect.Clear();
  64. effObj.Clear();
  65. }
  66. protected override void OnHide()
  67. {
  68. base.OnHide();
  69. ClearAllEffects();
  70. int index = 0;
  71. GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex,
  72. _ui.m_ctrlRewardsType.selectedIndex, index));
  73. while (star != null && star.visible == true)
  74. {
  75. UI_ComStar comStar = UI_ComStar.Proxy(star);
  76. for (int i = comStar.target.numChildren - 1; i >= 0; i--)
  77. {
  78. if (comStar.target.GetChildAt(i).name == "comLine") continue;
  79. var starchild = comStar.target.RemoveChildAt(i);
  80. starchild.Dispose();
  81. }
  82. index++;
  83. star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex,
  84. _ui.m_ctrlRewardsType.selectedIndex, index));
  85. UI_ComStar.ProxyEnd();
  86. }
  87. notClickComStars.Clear();
  88. clickComStars.Clear();
  89. Timers.inst.Remove(CheckGuide);
  90. Debug.Log("OnHide LuckyBoxStarView");
  91. }
  92. protected override void OnInit()
  93. {
  94. base.OnInit();
  95. _ui = UI_LuckyBoxStarUI.Create();
  96. this.viewCom = _ui.target;
  97. isfullScreen = true;
  98. _ui.m_btnBack.visible = false;
  99. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  100. }
  101. protected override void OnShown()
  102. {
  103. base.OnShown();
  104. Debug.Log("OnShown: LuckyBoxStarView");
  105. _allEffectsLoaded = false;
  106. _ui.m_star.visible = true;
  107. _ui.m_effEnd.visible = false;
  108. _rewardList = LuckyBoxDataManager.Instance.RewardList;
  109. _ui.m_ctrlBuyType.selectedIndex = _rewardList != null && _rewardList.Count > 1 ? 1 : 0;
  110. _isLuckyBox = LuckyBoxDataManager.Instance.luckyBoxIds.IndexOf(LuckyBoxDataManager.Instance.currentBoxId) >=
  111. 0;
  112. _ui.m_ctrlRewardsType.selectedIndex = LuckyBoxDataManager.Instance.luckyBoxIndex;
  113. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
  114. // 异步加载所有特效
  115. Timers.inst.StartCoroutine(LoadAllEffects(() =>
  116. {
  117. _allEffectsLoaded = true;
  118. SetupViewAfterEffectsLoaded();
  119. }));
  120. }
  121. private IEnumerator LoadAllEffects(Action onComplete)
  122. {
  123. // 加载背景特效
  124. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder_star, "ui_LuckyBox", "bg_liuxing");
  125. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holder_bg, "ui_LuckyBox", "bg_thing");
  126. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holder_cloud, "ui_LuckyBox", "bg_cloud");
  127. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_holder_star_sky, "ui_LuckyBox", "Bg_Sky_lizi");
  128. // 等待所有背景特效加载完成
  129. while (_effectUI1.GetObj() == null || _effectUI2.GetObj() == null ||
  130. _effectUI3.GetObj() == null || _effectUI4.GetObj() == null)
  131. {
  132. yield return null;
  133. }
  134. onComplete?.Invoke();
  135. }
  136. private void SetupViewAfterEffectsLoaded()
  137. {
  138. if (!_allEffectsLoaded) return;
  139. // 设置触摸事件
  140. _ui.target.onTouchBegin.Add(OnClickUIBegin);
  141. _ui.target.onTouchMove.Add(OnClickUIMove);
  142. _ui.target.onTouchEnd.Add(OnClickUIEnd);
  143. showGuide = GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX_LINE) <= 0;
  144. ResetStartView();
  145. Timers.inst.AddUpdate(CheckGuide);
  146. }
  147. private void ResetStartView()
  148. {
  149. curComStar = null;
  150. comStars.Clear();
  151. int index = 0;
  152. GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex,
  153. _ui.m_ctrlRewardsType.selectedIndex, index));
  154. while (star != null && star.visible == true)
  155. {
  156. UI_ComStar comStar = UI_ComStar.Proxy(star);
  157. comStar.m_comLine.target.visible = true;
  158. comStar.m_c1.selectedIndex = 0;
  159. comStar.m_comLine.target.width = imgLineWidth;
  160. comStar.m_comLine.target.rotation = 0;
  161. float scale = Random.Range(0.5f, 1f);
  162. float rotation = Random.Range(0, 360);
  163. // 创建星星特效
  164. CreateStarEffect(comStar, scale, rotation);
  165. star.data = new Vector2(comStar.target.x, comStar.target.y);
  166. comStars.Add(star);
  167. index++;
  168. star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex,
  169. _ui.m_ctrlRewardsType.selectedIndex, index));
  170. UI_ComStar.ProxyEnd();
  171. }
  172. }
  173. private void CreateStarEffect(UI_ComStar comStar, float scale, float rotation)
  174. {
  175. // 创建准备状态的星星
  176. GComponent gcom = CreateEffect(comStar, 1, _isLuckyBox ? "STAR_Ready_Bule" : "STAR_Ready");
  177. gcom.visible = true;
  178. comStar.target.AddChildAt(gcom, 1);
  179. gcom.scale = new Vector2(scale, scale);
  180. gcom.rotation = rotation;
  181. // 创建激活状态的星星
  182. GComponent gcom1 = CreateEffect(comStar, 2, _isLuckyBox ? "STAR_Bule" : "STAR");
  183. gcom1.visible = false;
  184. comStar.target.AddChildAt(gcom1, 2);
  185. gcom1.scale = new Vector2(scale, scale);
  186. gcom1.rotation = rotation;
  187. }
  188. private GComponent CreateEffect(UI_ComStar comStar, int index, string name)
  189. {
  190. GComponent gcom;
  191. if (comStar.target.numChildren > index)
  192. {
  193. gcom = comStar.target.GetChildAt(index).asCom;
  194. }
  195. else
  196. {
  197. gcom = UIPackage.CreateObject("LuckyBox", "ComHolder").asCom;
  198. EffectUI _effectUI =
  199. EffectUIPool.CreateEffectUI(gcom.GetChild("holder").asGraph, "ui_LuckyBox", name, 120);
  200. dicEffect.Add(_effectUI);
  201. }
  202. return gcom;
  203. }
  204. private void OnClickUIBegin(EventContext context)
  205. {
  206. if (!_allEffectsLoaded) return;
  207. context.CaptureTouch();
  208. InputEvent inputEvent = (InputEvent)context.data;
  209. Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  210. CheckNearbyPos(mousePos);
  211. }
  212. private void OnClickUIMove(EventContext context)
  213. {
  214. if (!_allEffectsLoaded) return;
  215. InputEvent inputEvent = (InputEvent)context.data;
  216. Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  217. CheckNearbyPos(mousePos);
  218. if (comStars.Count == 0) //所有星星都点亮了主动结束
  219. {
  220. this.OnClickUIEnd();
  221. }
  222. }
  223. //检测鼠标附近的星星
  224. private void CheckNearbyPos(Vector2 mousePos)
  225. {
  226. for (int i = comStars.Count - 1; i >= 0; i--)
  227. {
  228. Vector2 comStarPos = (Vector2)comStars[i].data;
  229. if (IsSamePos(mousePos, comStarPos))
  230. {
  231. if (curComStar != null)
  232. {
  233. SetCurComStarTransfrom(comStarPos);
  234. }
  235. UI_ComStar comStar = UI_ComStar.Proxy(comStars[i]);
  236. comStar.target.GetChildAt(2).asCom.visible = true;
  237. string resPath = _isLuckyBox ? "LINE_Bule" : "LINE";
  238. EffectUI _effectUI =
  239. EffectUIPool.CreateEffectUI(comStar.m_comLine.m_holder, "ui_LuckyBox", resPath, 120);
  240. effObj.Add(_effectUI);
  241. UI_ComStar.ProxyEnd();
  242. curComStar = comStars[i];
  243. lastPos = Vector2.right;
  244. clickComStars.Add(comStars[i]);
  245. comStars.RemoveAt(i);
  246. }
  247. else
  248. {
  249. if (curComStar != null)
  250. {
  251. Vector2 curPos = mousePos - (Vector2)curComStar.data;
  252. SetCurComStarTransfrom(mousePos);
  253. lastPos = curPos;
  254. }
  255. }
  256. }
  257. }
  258. private void SetCurComStarTransfrom(Vector2 targetPos)
  259. {
  260. Vector2 curPos = targetPos - (Vector2)curComStar.data;
  261. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  262. Vector3 normal = Vector3.Cross(lastPos, curPos); //叉乘求出法线向量
  263. angle *= Mathf.Sign(Vector3.Dot(normal,
  264. Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  265. UI_ComStar comStar = UI_ComStar.Proxy(curComStar);
  266. comStar.m_comLine.target.rotation += angle;
  267. comStar.m_comLine.target.width = Vector2.Distance(targetPos, (Vector2)curComStar.data);
  268. UI_ComStar.ProxyEnd();
  269. }
  270. private void OnClickUIEnd()
  271. {
  272. if (!_allEffectsLoaded || clickComStars.Count <= 0) return;
  273. UI_ComStar comStar = UI_ComStar.Proxy(clickComStars[clickComStars.Count - 1]);
  274. comStar.m_comLine.target.visible = false;
  275. UI_ComStar.ProxyEnd();
  276. if (showGuide && clickComStars.Count < 2)
  277. {
  278. ResetStartView();
  279. }
  280. else
  281. {
  282. RemoveListener();
  283. Timers.inst.Add(0.5f, 1, SetEndEffect);
  284. }
  285. }
  286. private void SetEndEffect(object param)
  287. {
  288. _ui.m_t0.Play(() => { ClickUIEnd(null); });
  289. TryCompleteGuide();
  290. }
  291. private void ClickUIEnd(object param)
  292. {
  293. if (curComStar != null)
  294. {
  295. RemoveListener();
  296. this.Hide();
  297. //LuckyBoxVideoView.Instance.Show(_rewardList);
  298. ViewManager.Show<LuckyBoxBonusShowView>(_rewardList);
  299. }
  300. }
  301. private bool IsSamePos(Vector2 mousePos, Vector2 comStarPos)
  302. {
  303. return (mousePos.x < comStarPos.x + checkDistance) &&
  304. (mousePos.x > comStarPos.x - checkDistance) &&
  305. (mousePos.y < comStarPos.y + checkDistance) &&
  306. (mousePos.y > comStarPos.y - checkDistance);
  307. }
  308. private void RemoveListener()
  309. {
  310. _ui.target.onTouchBegin.Remove(OnClickUIBegin);
  311. _ui.target.onTouchMove.Remove(OnClickUIMove);
  312. _ui.target.onTouchEnd.Remove(OnClickUIEnd);
  313. }
  314. private void OnClickBtnBack()
  315. {
  316. this.Hide();
  317. RemoveListener();
  318. ViewManager.Show<LuckyBoxView>();
  319. }
  320. private void CheckGuide(object param)
  321. {
  322. if (!_allEffectsLoaded) return;
  323. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX_LINE) <= 0)
  324. {
  325. UpdateToCheckGuide(null);
  326. }
  327. else
  328. {
  329. Timers.inst.Remove(CheckGuide);
  330. }
  331. }
  332. protected override void UpdateToCheckGuide(object param)
  333. {
  334. if (!_allEffectsLoaded || !ViewManager.CheckIsTopView(this.viewCom)) return;
  335. GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX_LINE, 1, "点击将星连接在一起。", -1, true,
  336. (int)(this.viewCom.height - 200), true);
  337. TryCompleteGuide();
  338. }
  339. protected override void TryCompleteGuide()
  340. {
  341. if (!_allEffectsLoaded) return;
  342. if (clickComStars.Count >= 2)
  343. {
  344. GuideController.TryCompleteGuideIndex(ConstGuideId.LUCKY_BOX_LINE, 1);
  345. GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX_LINE, 1);
  346. }
  347. else
  348. {
  349. GuideDataManager.SetGuideIndexState(GuideDataManager.currentGuideId,
  350. GuideDataManager.currentGuideIdIndex, 0);
  351. GuideDataManager.currentGuideIdIndex = 3;
  352. }
  353. }
  354. }
  355. }