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- using System.Collections;
- using UnityEngine;
- using UI.LuckyBox;
- using System.Collections.Generic;
- using FairyGUI;
- using System.Threading;
- using System.Threading.Tasks;
- using System;
- using cfg.GfgCfg;
- using Random = UnityEngine.Random;
- namespace GFGGame
- {
- public class LuckyBoxStarView : BaseWindow
- {
- private UI_LuckyBoxStarUI _ui;
- private List<GObject> comStars = new List<GObject>();
- private List<GObject> clickComStars = new List<GObject>();
- private List<GObject> notClickComStars = new List<GObject>();
- private List<EffectUI> dicEffect = new List<EffectUI>();
- private List<EffectUI> effObj = new List<EffectUI>();
- private EffectUI _effectUI1;
- private EffectUI _effectUI2;
- private EffectUI _effectUI3;
- private EffectUI _effectUI4;
- private GObject curComStar; //当前选中的星星
- private Vector2 lastPos; //鼠标的上一个位置,每颗星星初始时默认为Vector2.right;
- private List<ItemData> _rewardList;
- private bool _allEffectsLoaded = false;
- private const int checkDistance = 40; //鼠标靠近星星周围加减40都算选中星星
- private const int imgLineWidth = 10; //线的原始长度
- private bool _isLuckyBox = true; //是抽奖(true),是限时主题活动(false)
- private bool showGuide = false;
- public override void Dispose()
- {
- EffectUIPool.Recycle(_effectUI1);
- _effectUI1 = null;
- EffectUIPool.Recycle(_effectUI2);
- _effectUI2 = null;
- EffectUIPool.Recycle(_effectUI3);
- _effectUI3 = null;
- EffectUIPool.Recycle(_effectUI4);
- _effectUI4 = null;
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- ClearAllEffects();
- base.Dispose();
- }
- private void ClearAllEffects()
- {
- for (int i = 0; i < dicEffect.Count; i++)
- {
- EffectUIPool.Recycle(dicEffect[i]);
- dicEffect[i] = null;
- }
- for (int i = 0; i < effObj.Count; i++)
- {
- EffectUIPool.Recycle(effObj[i]);
- effObj[i] = null;
- }
- dicEffect.Clear();
- effObj.Clear();
- }
- protected override void OnHide()
- {
- base.OnHide();
- ClearAllEffects();
- int index = 0;
- GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex,
- _ui.m_ctrlRewardsType.selectedIndex, index));
- while (star != null && star.visible == true)
- {
- UI_ComStar comStar = UI_ComStar.Proxy(star);
- for (int i = comStar.target.numChildren - 1; i >= 0; i--)
- {
- if (comStar.target.GetChildAt(i).name == "comLine") continue;
- var starchild = comStar.target.RemoveChildAt(i);
- starchild.Dispose();
- }
- index++;
- star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex,
- _ui.m_ctrlRewardsType.selectedIndex, index));
- UI_ComStar.ProxyEnd();
- }
- notClickComStars.Clear();
- clickComStars.Clear();
- Timers.inst.Remove(CheckGuide);
- Debug.Log("OnHide LuckyBoxStarView");
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_LuckyBoxStarUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- _ui.m_btnBack.visible = false;
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- }
- protected override void OnShown()
- {
- base.OnShown();
- Debug.Log("OnShown: LuckyBoxStarView");
- _allEffectsLoaded = false;
- _ui.m_star.visible = true;
- _ui.m_effEnd.visible = false;
- _rewardList = LuckyBoxDataManager.Instance.RewardList;
- _ui.m_ctrlBuyType.selectedIndex = _rewardList != null && _rewardList.Count > 1 ? 1 : 0;
- _isLuckyBox = LuckyBoxDataManager.Instance.luckyBoxIds.IndexOf(LuckyBoxDataManager.Instance.currentBoxId) >=
- 0;
- _ui.m_ctrlRewardsType.selectedIndex = LuckyBoxDataManager.Instance.luckyBoxIndex;
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zx_bg");
- // 异步加载所有特效
- Timers.inst.StartCoroutine(LoadAllEffects(() =>
- {
- _allEffectsLoaded = true;
- SetupViewAfterEffectsLoaded();
- }));
- }
- private IEnumerator LoadAllEffects(Action onComplete)
- {
- // 加载背景特效
- _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder_star, "ui_LuckyBox", "bg_liuxing");
- _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holder_bg, "ui_LuckyBox", "bg_thing");
- _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holder_cloud, "ui_LuckyBox", "bg_cloud");
- _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_holder_star_sky, "ui_LuckyBox", "Bg_Sky_lizi");
- // 等待所有背景特效加载完成
- while (_effectUI1.GetObj() == null || _effectUI2.GetObj() == null ||
- _effectUI3.GetObj() == null || _effectUI4.GetObj() == null)
- {
- yield return null;
- }
- onComplete?.Invoke();
- }
- private void SetupViewAfterEffectsLoaded()
- {
- if (!_allEffectsLoaded) return;
- // 设置触摸事件
- _ui.target.onTouchBegin.Add(OnClickUIBegin);
- _ui.target.onTouchMove.Add(OnClickUIMove);
- _ui.target.onTouchEnd.Add(OnClickUIEnd);
- showGuide = GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX_LINE) <= 0;
- ResetStartView();
- Timers.inst.AddUpdate(CheckGuide);
- }
- private void ResetStartView()
- {
- curComStar = null;
- comStars.Clear();
- int index = 0;
- GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex,
- _ui.m_ctrlRewardsType.selectedIndex, index));
- while (star != null && star.visible == true)
- {
- UI_ComStar comStar = UI_ComStar.Proxy(star);
- comStar.m_comLine.target.visible = true;
- comStar.m_c1.selectedIndex = 0;
- comStar.m_comLine.target.width = imgLineWidth;
- comStar.m_comLine.target.rotation = 0;
- float scale = Random.Range(0.5f, 1f);
- float rotation = Random.Range(0, 360);
- // 创建星星特效
- CreateStarEffect(comStar, scale, rotation);
- star.data = new Vector2(comStar.target.x, comStar.target.y);
- comStars.Add(star);
- index++;
- star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex,
- _ui.m_ctrlRewardsType.selectedIndex, index));
- UI_ComStar.ProxyEnd();
- }
- }
- private void CreateStarEffect(UI_ComStar comStar, float scale, float rotation)
- {
- // 创建准备状态的星星
- GComponent gcom = CreateEffect(comStar, 1, _isLuckyBox ? "STAR_Ready_Bule" : "STAR_Ready");
- gcom.visible = true;
- comStar.target.AddChildAt(gcom, 1);
- gcom.scale = new Vector2(scale, scale);
- gcom.rotation = rotation;
- // 创建激活状态的星星
- GComponent gcom1 = CreateEffect(comStar, 2, _isLuckyBox ? "STAR_Bule" : "STAR");
- gcom1.visible = false;
- comStar.target.AddChildAt(gcom1, 2);
- gcom1.scale = new Vector2(scale, scale);
- gcom1.rotation = rotation;
- }
- private GComponent CreateEffect(UI_ComStar comStar, int index, string name)
- {
- GComponent gcom;
- if (comStar.target.numChildren > index)
- {
- gcom = comStar.target.GetChildAt(index).asCom;
- }
- else
- {
- gcom = UIPackage.CreateObject("LuckyBox", "ComHolder").asCom;
- EffectUI _effectUI =
- EffectUIPool.CreateEffectUI(gcom.GetChild("holder").asGraph, "ui_LuckyBox", name, 120);
- dicEffect.Add(_effectUI);
- }
- return gcom;
- }
- private void OnClickUIBegin(EventContext context)
- {
- if (!_allEffectsLoaded) return;
- context.CaptureTouch();
- InputEvent inputEvent = (InputEvent)context.data;
- Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
- CheckNearbyPos(mousePos);
- }
- private void OnClickUIMove(EventContext context)
- {
- if (!_allEffectsLoaded) return;
- InputEvent inputEvent = (InputEvent)context.data;
- Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
- CheckNearbyPos(mousePos);
- if (comStars.Count == 0) //所有星星都点亮了主动结束
- {
- this.OnClickUIEnd();
- }
- }
- //检测鼠标附近的星星
- private void CheckNearbyPos(Vector2 mousePos)
- {
- for (int i = comStars.Count - 1; i >= 0; i--)
- {
- Vector2 comStarPos = (Vector2)comStars[i].data;
- if (IsSamePos(mousePos, comStarPos))
- {
- if (curComStar != null)
- {
- SetCurComStarTransfrom(comStarPos);
- }
- UI_ComStar comStar = UI_ComStar.Proxy(comStars[i]);
- comStar.target.GetChildAt(2).asCom.visible = true;
- string resPath = _isLuckyBox ? "LINE_Bule" : "LINE";
- EffectUI _effectUI =
- EffectUIPool.CreateEffectUI(comStar.m_comLine.m_holder, "ui_LuckyBox", resPath, 120);
- effObj.Add(_effectUI);
- UI_ComStar.ProxyEnd();
- curComStar = comStars[i];
- lastPos = Vector2.right;
- clickComStars.Add(comStars[i]);
- comStars.RemoveAt(i);
- }
- else
- {
- if (curComStar != null)
- {
- Vector2 curPos = mousePos - (Vector2)curComStar.data;
- SetCurComStarTransfrom(mousePos);
- lastPos = curPos;
- }
- }
- }
- }
- private void SetCurComStarTransfrom(Vector2 targetPos)
- {
- Vector2 curPos = targetPos - (Vector2)curComStar.data;
- float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
- Vector3 normal = Vector3.Cross(lastPos, curPos); //叉乘求出法线向量
- angle *= Mathf.Sign(Vector3.Dot(normal,
- Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
- UI_ComStar comStar = UI_ComStar.Proxy(curComStar);
- comStar.m_comLine.target.rotation += angle;
- comStar.m_comLine.target.width = Vector2.Distance(targetPos, (Vector2)curComStar.data);
- UI_ComStar.ProxyEnd();
- }
- private void OnClickUIEnd()
- {
- if (!_allEffectsLoaded || clickComStars.Count <= 0) return;
- UI_ComStar comStar = UI_ComStar.Proxy(clickComStars[clickComStars.Count - 1]);
- comStar.m_comLine.target.visible = false;
- UI_ComStar.ProxyEnd();
- if (showGuide && clickComStars.Count < 2)
- {
- ResetStartView();
- }
- else
- {
- RemoveListener();
- Timers.inst.Add(0.5f, 1, SetEndEffect);
- }
- }
- private void SetEndEffect(object param)
- {
- _ui.m_t0.Play(() => { ClickUIEnd(null); });
- TryCompleteGuide();
- }
- private void ClickUIEnd(object param)
- {
- if (curComStar != null)
- {
- RemoveListener();
- this.Hide();
- //LuckyBoxVideoView.Instance.Show(_rewardList);
- ViewManager.Show<LuckyBoxBonusShowView>(_rewardList);
- }
- }
- private bool IsSamePos(Vector2 mousePos, Vector2 comStarPos)
- {
- return (mousePos.x < comStarPos.x + checkDistance) &&
- (mousePos.x > comStarPos.x - checkDistance) &&
- (mousePos.y < comStarPos.y + checkDistance) &&
- (mousePos.y > comStarPos.y - checkDistance);
- }
- private void RemoveListener()
- {
- _ui.target.onTouchBegin.Remove(OnClickUIBegin);
- _ui.target.onTouchMove.Remove(OnClickUIMove);
- _ui.target.onTouchEnd.Remove(OnClickUIEnd);
- }
- private void OnClickBtnBack()
- {
- this.Hide();
- RemoveListener();
- ViewManager.Show<LuckyBoxView>();
- }
- private void CheckGuide(object param)
- {
- if (!_allEffectsLoaded) return;
- if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX_LINE) <= 0)
- {
- UpdateToCheckGuide(null);
- }
- else
- {
- Timers.inst.Remove(CheckGuide);
- }
- }
- protected override void UpdateToCheckGuide(object param)
- {
- if (!_allEffectsLoaded || !ViewManager.CheckIsTopView(this.viewCom)) return;
- GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX_LINE, 1, "点击将星连接在一起。", -1, true,
- (int)(this.viewCom.height - 200), true);
- TryCompleteGuide();
- }
- protected override void TryCompleteGuide()
- {
- if (!_allEffectsLoaded) return;
- if (clickComStars.Count >= 2)
- {
- GuideController.TryCompleteGuideIndex(ConstGuideId.LUCKY_BOX_LINE, 1);
- GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX_LINE, 1);
- }
- else
- {
- GuideDataManager.SetGuideIndexState(GuideDataManager.currentGuideId,
- GuideDataManager.currentGuideIdIndex, 0);
- GuideDataManager.currentGuideIdIndex = 3;
- }
- }
- }
- }
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