ArenaDataManager.cs 20 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using UnityEngine;
  5. using FairyGUI;
  6. namespace GFGGame
  7. {
  8. public class ArenaDataManager : SingletonBase<ArenaDataManager>
  9. {
  10. public List<int> ThemeList = new List<int>() { 1, 2, 3 };//本周主题列表
  11. public string Tag = "未央";//本周标签
  12. public int SeasonId = 1;// 赛季id
  13. public int Grade = 1;//本赛季段位
  14. public int Rank = 10000;//本赛季段位内排名
  15. public int HighestGrade = 1;//本赛季最高段位
  16. public int HighestRank = 10000; //本赛最高季段位内排名
  17. public List<FightRoleData> DressupList = new List<FightRoleData>();//我的搭配列表
  18. public List<ArenaTargetData> Targets = new List<ArenaTargetData>();//对手
  19. public ArenaTargetData SelfData = new ArenaTargetData();//自己的排行榜信息
  20. public Dictionary<int, List<ArenaTargetData>> RankDatasDic = new Dictionary<int, List<ArenaTargetData>>();//排行榜数据
  21. public List<ArenaHistoryData> HistoryDatas = new List<ArenaHistoryData>();//获取竞技场历史记录
  22. /*************************************************************************************************************************************/
  23. public Dictionary<int, Texture2D> TextureDic = new Dictionary<int, Texture2D>();
  24. public List<int> roundTime = new List<int>();
  25. public List<int> targetRoundTime = new List<int>();
  26. //Dictionary<回合下标, Dictionary<partId, Dictionary<战斗节点, List<PassivitySkillLvlCfg>>>>
  27. public Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>> vaildSkills = new Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>>();
  28. public Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>> targetVaildSkills = new Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>>();
  29. public int SelectThemeIndex = 0;//当前选中换装主题(ThemeList)的下标
  30. public int SelectTargetIndex = -1;//当前选中挑战对象的下标
  31. public int CurFightIndex = 0;//当前挑战场次下标
  32. public List<long> myScore = new List<long>();//对战数据,三轮分数
  33. public List<long> targetScore = new List<long>();//对战数据,三轮分数
  34. public List<long> myFightScore = new List<long>();//对战数据,竞技场战力,搭配战力,卓越点击战力,卡牌战力
  35. public List<long> targetFightScore = new List<long>();//对战数据,对手竞技场战力,搭配战力,卓越点击战力,卡牌战力
  36. /*************************************************************************************************************************************/
  37. public int LastGrade;//战斗前段位
  38. public int LastRank;//战斗前排行
  39. public OtherRoleInfoData LastTargetInfo = new OtherRoleInfoData();//战斗对手角色信息
  40. public int RewardId;//段位提升奖励
  41. public List<ItemData> BonusList;//战斗结算奖励
  42. /*************************************************************************************************************************************/
  43. /// <summary>
  44. /// 是否快速挑战
  45. /// </summary>
  46. /// <value></value>
  47. public bool QuickFight
  48. {
  49. get
  50. {
  51. return StorageDataManager.Instance.GetStorageValue(ConstStorageId.ARENA_QUICK_FIGHT) == 1 ? true : false;
  52. }
  53. set
  54. {
  55. StorageSProxy.ReqSetClientValue(ConstStorageId.ARENA_QUICK_FIGHT, value == true ? 1 : 0).Coroutine();
  56. }
  57. }
  58. public void Clear()
  59. {
  60. DressupList.Clear();
  61. Targets.Clear();
  62. RankDatasDic.Clear();
  63. HistoryDatas.Clear();
  64. HistoryDatas = null;
  65. TextureDic.Clear();
  66. }
  67. /// <summary>
  68. /// 试图更新最高段位、排行数据
  69. /// </summary>
  70. public void TryUpdateHighest()
  71. {
  72. HighestGrade = HighestGrade >= Grade ? HighestGrade : Grade;
  73. HighestRank = HighestRank >= Rank ? HighestRank : Rank;
  74. }
  75. //获取竞技场对手角色战斗数据
  76. public FightRoleData GetArenaRoleData(int index, ArenaTargetData arenaTarget)
  77. {
  78. return arenaTarget.RoleDressupList[index];
  79. }
  80. //获取竞技场机器人战斗数据
  81. public FightRobotData GetArenaRobotData(int index, ArenaTargetData arenaTarget)
  82. {
  83. return arenaTarget.RobotDressupList[index];
  84. }
  85. /// <summary>
  86. /// 获取推荐列表
  87. /// </summary>
  88. /// <param name="scoreType"></param>
  89. /// <param name="tags"></param>
  90. /// <returns></returns>
  91. public List<int> GetRecommentItemList(int scoreType, string[] tags)
  92. {
  93. Dictionary<int, List<int>> itemListDic = new Dictionary<int, List<int>>();
  94. Dictionary<int, List<int>> itemDatasDic = DressUpMenuItemDataManager.ItemDatasBySubTypeDic;
  95. foreach (int subType in itemDatasDic.Keys)
  96. {
  97. int key = subType;
  98. if (itemDatasDic.Count == 0) continue;
  99. if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneTypeBySubType(subType)) continue;
  100. List<int> dressList = SortDressList(itemDatasDic[subType], scoreType, tags);
  101. int max = subType == (int)ConstDressUpItemType.TE_SHU ? 3 : 1;
  102. max = Math.Min(max, dressList.Count);
  103. if (DressUpMenuItemCfg1Array.Instance.CheckIsOrnamentsTypeBySubType(subType))
  104. {
  105. key = ConstDressUpItemType.TE_SHU;//饰品全放在一个列表里
  106. }
  107. if (!itemListDic.ContainsKey(key))
  108. {
  109. itemListDic[key] = new List<int>();
  110. }
  111. itemListDic[key].AddRange(dressList.GetRange(0, max));
  112. }
  113. if (itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) &&
  114. (!itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) ||
  115. !itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) ||
  116. !itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA)))
  117. {
  118. itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
  119. itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
  120. itemListDic.Remove(ConstDressUpItemType.NEI_DA);
  121. }
  122. else if (!itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) &&
  123. (itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) &&
  124. itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) &&
  125. itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA)))
  126. {
  127. itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
  128. }
  129. if (itemListDic.ContainsKey(ConstDressUpItemType.LIAN_YI_QUN) && itemListDic.ContainsKey(ConstDressUpItemType.SHANG_YI) && itemListDic.ContainsKey(ConstDressUpItemType.XIA_ZHUANG) && itemListDic.ContainsKey(ConstDressUpItemType.NEI_DA))
  130. {
  131. bool hasTagLYQ = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.LIAN_YI_QUN][0], tags);
  132. bool hasTagSY = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.SHANG_YI][0], tags);
  133. bool hasTagXZ = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.XIA_ZHUANG][0], tags);
  134. bool hasTagND = ItemDataManager.CheckItemTagsRight(itemListDic[ConstDressUpItemType.NEI_DA][0], tags);
  135. if (hasTagLYQ && !hasTagSY && !hasTagXZ)
  136. {
  137. itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
  138. itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
  139. itemListDic.Remove(ConstDressUpItemType.NEI_DA);
  140. }
  141. else if (!hasTagLYQ && (hasTagSY || hasTagXZ))
  142. {
  143. itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
  144. }
  145. else
  146. {
  147. int scoreLYQ = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.LIAN_YI_QUN][0], scoreType, tags);
  148. int scoreSY = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.SHANG_YI][0], scoreType, tags);
  149. int scoreXZ = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.XIA_ZHUANG][0], scoreType, tags);
  150. int scoreND = ItemDataManager.GetItemAdditionScore(itemListDic[ConstDressUpItemType.NEI_DA][0], scoreType, tags);
  151. if (scoreLYQ > scoreSY + scoreXZ + scoreND)
  152. {
  153. itemListDic.Remove(ConstDressUpItemType.SHANG_YI);
  154. itemListDic.Remove(ConstDressUpItemType.XIA_ZHUANG);
  155. itemListDic.Remove(ConstDressUpItemType.NEI_DA);
  156. }
  157. else
  158. {
  159. itemListDic.Remove(ConstDressUpItemType.LIAN_YI_QUN);
  160. }
  161. }
  162. }
  163. ET.Log.Debug("scoreType:" + scoreType);
  164. List<int> itemList = new List<int>();
  165. foreach (int subType in itemListDic.Keys)
  166. {
  167. ET.Log.Debug("subType:" + subType + " item:" + itemListDic[subType]);
  168. DressUpMenuItemDataManager.SortItemListByHighScore(itemListDic[subType]);
  169. if (subType == ConstDressUpItemType.TE_SHU)
  170. {
  171. int max = Math.Min(itemListDic[subType].Count, 5);
  172. itemList.AddRange(itemListDic[subType].GetRange(0, max));
  173. }
  174. else
  175. {
  176. itemList.AddRange(itemListDic[subType]);
  177. }
  178. }
  179. // ET.Log.Debug("itemList:" + itemList);
  180. return itemList;
  181. }
  182. private List<int> SortDressList(List<int> dressList, int scoreType, string[] tags)
  183. {
  184. dressList.Sort((int a, int b) =>
  185. {
  186. ItemCfg cfgA = ItemCfgArray.Instance.GetCfg(a);
  187. ItemCfg cfgB = ItemCfgArray.Instance.GetCfg(b);
  188. if (ItemDataManager.CheckItemTagsRight(a, tags) && !ItemDataManager.CheckItemTagsRight(b, tags)) return -1;
  189. if (ItemDataManager.CheckItemTagsRight(b, tags) && !ItemDataManager.CheckItemTagsRight(a, tags)) return 1;
  190. int scoreA = ItemDataManager.GetItemAdditionScore(a, scoreType, tags);
  191. int scoreB = ItemDataManager.GetItemAdditionScore(b, scoreType, tags);
  192. return scoreB - scoreA;
  193. });
  194. return dressList;
  195. }
  196. /// <summary>
  197. /// 获取符合标签的服装总个数
  198. /// </summary>
  199. /// <param name="itemList">服装列表</param>
  200. /// <param name="tags">标签</param>
  201. /// <returns></returns>
  202. public int GetTagsCount(List<int> itemList, string[] tags)
  203. {
  204. int count = 0;
  205. for (int i = 0; i < itemList.Count; i++)
  206. {
  207. if (ItemDataManager.CheckItemTagsRight(itemList[i], tags))
  208. {
  209. if (ItemUtilCS.GetItemSubType(itemList[i]) == ConstDressUpItemType.LIAN_YI_QUN)
  210. {
  211. count += 3;
  212. }
  213. {
  214. count++;
  215. }
  216. }
  217. }
  218. return count;
  219. }
  220. /*********************************************************************************************************************/
  221. /// <summary>
  222. /// 获取三套服装总战力
  223. /// </summary>
  224. /// <param name="roleType"></param>
  225. /// <param name="roleDatas"></param>
  226. /// <param name="robotDatas"></param>
  227. /// <returns></returns>
  228. public long GetAllFightScore(int roleType, List<FightRoleData> roleDatas, List<FightRobotData> robotDatas)
  229. {
  230. long fightScore = 0;
  231. List<long> fightScoreDatas = GetFightScoreList(roleType, roleDatas, robotDatas);
  232. for (int i = 0; i < fightScoreDatas.Count; i++)
  233. {
  234. fightScore += fightScoreDatas[i];
  235. }
  236. return fightScore;
  237. }
  238. /// <summary>
  239. /// index=0:搭配战力
  240. /// index=1:卓越点击战力
  241. /// index=2:卡牌战力/技能战力
  242. /// </summary>
  243. /// <param name="roleType"></param>
  244. /// <param name="roleDatas"></param>
  245. /// <param name="robotDatas"></param>
  246. /// <returns></returns>
  247. public List<long> GetFightScoreList(int roleType, List<FightRoleData> roleDatas, List<FightRobotData> robotDatas)
  248. {
  249. List<long> fightScoreDatas = new List<long>();
  250. long itemSum = 0;
  251. long clickScore = 0;
  252. long skillScore = 0;
  253. for (int i = 0; i < ThemeList.Count; i++)
  254. {
  255. if (roleType == ArenaFightTargetType.PLAYER)
  256. {
  257. itemSum += GetItemScoreSum(roleDatas[i].itemScoreList);
  258. clickScore += GetPerfectClickScore(roleDatas[i]) / (long)ConstScoreSystem.PART_SCORE;
  259. skillScore += FightDataManager.Instance.GetSkillFightScore(itemSum, roleDatas[i].baseScore, roleDatas[i].cardId, roleDatas[i].cardScore, roleDatas[i].skillLvs);
  260. }
  261. else
  262. {
  263. itemSum += GetItemScoreSum(robotDatas[i].itemScoreList);
  264. clickScore += GetRobotPerfectClickScore(robotDatas[i]) / (long)ConstScoreSystem.PART_SCORE;
  265. skillScore += FightDataManager.Instance.GetSkillFightScore(itemSum, robotDatas[i].baseScore, robotDatas[i].cardId, robotDatas[i].cardScore, robotDatas[i].skillLvs);
  266. }
  267. }
  268. fightScoreDatas.Add(itemSum);
  269. fightScoreDatas.Add(clickScore);
  270. fightScoreDatas.Add(skillScore);
  271. return fightScoreDatas;
  272. }
  273. /// <summary>
  274. /// 所有部件主属性和
  275. /// </summary>
  276. /// <returns></returns>
  277. public long GetItemScoreSum(List<int> itemScoreList)
  278. {
  279. long scoreSum = 0;
  280. for (int i = 0; i < itemScoreList.Count; i++)
  281. {
  282. scoreSum += (long)itemScoreList[i];
  283. }
  284. return scoreSum;
  285. }
  286. //玩家卓越点击战力
  287. private long GetPerfectClickScore(FightRoleData roleData)
  288. {
  289. long clickScore = 0;
  290. foreach (int key in roleData.pardScoreListDic.Keys)
  291. {
  292. clickScore += (long)ScoreSystemData.Instance.GetPartScore(roleData, key, ClickType.PREFACT_CLICK, 0);
  293. }
  294. return clickScore;
  295. }
  296. //机器人卓越点击战力
  297. private long GetRobotPerfectClickScore(FightRobotData robotData)
  298. {
  299. long clickScore = 0;
  300. FightScoreCfg[] scoreCfg = FightScoreCfgArray.Instance.dataArray;
  301. for (int i = 0; i < scoreCfg.Length; i++)
  302. {
  303. clickScore += (long)ScoreSystemData.Instance.GetRobotPartScore(robotData, i + 1, ClickType.PREFACT_CLICK, 0);
  304. }
  305. return clickScore;
  306. }
  307. /************************************************************************************************************/
  308. public void SetTestInfo()
  309. {
  310. Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto()));
  311. Targets[0].RoleDressupList[0].cardId = 2000009;
  312. Targets[0].RoleDressupList[0].cardScore = 100;
  313. Targets[0].RoleDressupList[0].skillLvs = new List<int>() { 1, 1, 1 };
  314. Targets[0].RoleDressupList[0].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  315. Targets[0].RoleDressupList[1].cardId = 2000009;
  316. Targets[0].RoleDressupList[1].cardScore = 100;
  317. Targets[0].RoleDressupList[1].skillLvs = new List<int>() { 1, 1, 1 };
  318. Targets[0].RoleDressupList[1].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 }; Targets[0].RoleDressupList[2].cardId = 2000009;
  319. Targets[0].RoleDressupList[2].cardScore = 100;
  320. Targets[0].RoleDressupList[2].skillLvs = new List<int>() { 1, 1, 1 };
  321. Targets[0].RoleDressupList[2].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  322. Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto()));
  323. Targets[1].RoleDressupList[0].cardId = 2000009;
  324. Targets[1].RoleDressupList[0].cardScore = 100;
  325. Targets[1].RoleDressupList[0].skillLvs = new List<int>() { 1, 1, 1 };
  326. Targets[1].RoleDressupList[0].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  327. Targets[1].RoleDressupList[1].cardId = 2000009;
  328. Targets[1].RoleDressupList[1].cardScore = 100;
  329. Targets[1].RoleDressupList[1].skillLvs = new List<int>() { 1, 1, 1 };
  330. Targets[1].RoleDressupList[1].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 }; Targets[1].RoleDressupList[2].cardId = 2000009;
  331. Targets[1].RoleDressupList[2].cardScore = 100;
  332. Targets[1].RoleDressupList[2].skillLvs = new List<int>() { 1, 1, 1 };
  333. Targets[1].RoleDressupList[2].itemScoreList = new List<int>() { 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100 };
  334. Targets.Add(ArenaSproxy.GetArenaTargetData(GetArenaTargetProto1()));
  335. Targets[2].RobotDressupList[0] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
  336. Targets[2].RobotDressupList[1] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
  337. Targets[2].RobotDressupList[2] = ArenaSproxy.GetFightRobotData(GetArenaTargetProto1().RobotDressupInfo, 0);
  338. DressupList.Add(new FightRoleData());
  339. DressupList[0].tags = new string[] { Tag };
  340. DressupList.Add(new FightRoleData());
  341. DressupList.Add(new FightRoleData());
  342. // DressupList[0].skillLvs = new List<int>() { 1, 1, 1 };
  343. // DressupList[1].skillLvs = new List<int>() { 1, 1, 1 };
  344. // DressupList[2].skillLvs = new List<int>() { 1, 1, 1 };
  345. }
  346. private ArenaTargetProto GetArenaTargetProto()
  347. {
  348. ArenaTargetProto proto = new ArenaTargetProto();
  349. proto.Grade = 1;
  350. proto.RankInGrade = 10000;
  351. proto.Type = ArenaFightTargetType.PLAYER;
  352. proto.RoleInfo = new OtherRoleInfoProto();
  353. proto.RoleInfo.RoleName = "玩家";
  354. proto.RoleInfo.HeadItemId = 5000002;
  355. proto.RoleInfo.RoleLvl = 10;
  356. ArenaDressupProto dressupProto0 = new ArenaDressupProto();
  357. dressupProto0.CardId = 2000009;
  358. dressupProto0.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201005).partsArr);
  359. proto.PlayerDressupList.Add(dressupProto0);
  360. ArenaDressupProto dressupProto1 = new ArenaDressupProto();
  361. dressupProto1.CardId = 2000010;
  362. dressupProto1.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201006).partsArr);
  363. proto.PlayerDressupList.Add(dressupProto1);
  364. ArenaDressupProto dressupProto2 = new ArenaDressupProto();
  365. dressupProto2.CardId = 2000011;
  366. dressupProto2.EquipIds = new List<int>(SuitCfgArray.Instance.GetCfg(201007).partsArr);
  367. proto.PlayerDressupList.Add(dressupProto2);
  368. return proto;
  369. }
  370. private ArenaTargetProto GetArenaTargetProto1()
  371. {
  372. ArenaTargetProto proto = new ArenaTargetProto();
  373. proto.Grade = 1;
  374. proto.RankInGrade = 10000;
  375. proto.Type = ArenaFightTargetType.ROBOT;
  376. proto.RoleInfo = new OtherRoleInfoProto();
  377. proto.RoleInfo.RoleName = "机器人";
  378. ArenaRobotProto robotProto = new ArenaRobotProto();
  379. robotProto.RobotId = 5;
  380. robotProto.Random = 9000;
  381. robotProto.CardIdList = new List<int>() { 2000009, 2000010, 20000011 };
  382. robotProto.SuitList = new List<int>() { 201011, 201012, 201013 };
  383. proto.RobotDressupInfo = robotProto;
  384. return proto;
  385. }
  386. }
  387. }