SuitUtil.cs 15 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using System;
  4. using cfg.GfgCfg;
  5. namespace GFGGame
  6. {
  7. public class SuitUtil
  8. {
  9. public static int GetSuitScore(int suitID)
  10. {
  11. int score = 0;
  12. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitID);
  13. var items = suitCfg.Parts;
  14. foreach (int itemId in items)
  15. {
  16. //int itemType = ItemUtilCS.GetItemSubType(itemId);
  17. //if (itemType != ConstDressUpItemType.FEN_WEI && itemType != ConstDressUpItemType.BEI_JING
  18. //&& itemType != ConstDressUpItemType.HUAN_JING && itemType != ConstDressUpItemType.QIAN_JING && itemType != ConstDressUpItemType.BEI_SHI)
  19. if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId))
  20. {
  21. score += ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType,
  22. InstanceZonesDataManager.currentFightTags);
  23. }
  24. }
  25. return score;
  26. }
  27. public static int GetTeaPartySuitScore(int suitID)
  28. {
  29. int score = 0;
  30. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitID);
  31. var items = suitCfg.Tags;
  32. foreach (var info in items)
  33. {
  34. score += Convert.ToInt32(info.Val);
  35. }
  36. return score;
  37. }
  38. public static List<int> SortSuitListByHighScore(List<int> arrayList)
  39. {
  40. arrayList.Sort((int a, int b) =>
  41. {
  42. int scoreA = GetSuitScore(a);
  43. int scoreB = GetSuitScore(b);
  44. if (scoreB > scoreA)
  45. {
  46. return 1;
  47. }
  48. else if (scoreB < scoreA)
  49. {
  50. return -1;
  51. }
  52. return 0;
  53. });
  54. return arrayList;
  55. }
  56. public static List<int> SortTeaPartySuitByHighScore(List<int> arrayList)
  57. {
  58. arrayList.Sort((int a, int b) =>
  59. {
  60. int scoreA = GetTeaPartySuitScore(a);
  61. int scoreB = GetTeaPartySuitScore(b);
  62. if (scoreB > scoreA)
  63. {
  64. return 1;
  65. }
  66. else if (scoreB < scoreA)
  67. {
  68. return -1;
  69. }
  70. return 0;
  71. });
  72. return arrayList;
  73. }
  74. public static List<int> SortSuitListByLowScore(List<int> arrayList)
  75. {
  76. arrayList.Sort((int a, int b) =>
  77. {
  78. int scoreA = GetSuitScore(a);
  79. int scoreB = GetSuitScore(b);
  80. if (scoreB < scoreA)
  81. {
  82. return 1;
  83. }
  84. else if (scoreB > scoreA)
  85. {
  86. return -1;
  87. }
  88. return 0;
  89. });
  90. return arrayList;
  91. }
  92. public static List<int> SortTeaPartySuitByLowScore(List<int> arrayList)
  93. {
  94. arrayList.Sort((int a, int b) =>
  95. {
  96. int scoreA = GetTeaPartySuitScore(a);
  97. int scoreB = GetTeaPartySuitScore(b);
  98. if (scoreB < scoreA)
  99. {
  100. return 1;
  101. }
  102. else if (scoreB > scoreA)
  103. {
  104. return -1;
  105. }
  106. return 0;
  107. });
  108. return arrayList;
  109. }
  110. public static List<int> SortSuitListByDefaultPriority(List<int> arrayList)
  111. {
  112. arrayList.Sort((int a, int b) =>
  113. {
  114. SuitCfg suitCfgA = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(a);
  115. SuitCfg suitCfgB = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(b);
  116. int statusA = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitCfgA.Id);
  117. int statusB = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitCfgB.Id);
  118. if (statusB == ConstBonusStatus.CAN_GET && statusA != ConstBonusStatus.CAN_GET)
  119. {
  120. return 1;
  121. }
  122. else if (statusB != ConstBonusStatus.CAN_GET && statusA == ConstBonusStatus.CAN_GET)
  123. {
  124. return -1;
  125. }
  126. bool haveA = DressUpMenuSuitDataManager.CheckHaveSuit(a);
  127. bool haveB = DressUpMenuSuitDataManager.CheckHaveSuit(b);
  128. if (haveB && !haveA)
  129. {
  130. return 1;
  131. }
  132. else if (!haveB && haveA)
  133. {
  134. return -1;
  135. }
  136. else if (suitCfgB.SortPriority > suitCfgA.SortPriority)
  137. {
  138. return 1;
  139. }
  140. else if (suitCfgB.SortPriority < suitCfgA.SortPriority)
  141. {
  142. return -1;
  143. }
  144. if (suitCfgB.Rarity > suitCfgA.Rarity)
  145. {
  146. return 1;
  147. }
  148. else if (suitCfgB.Rarity < suitCfgA.Rarity)
  149. {
  150. return -1;
  151. }
  152. return string.Compare(suitCfgA.Res, suitCfgB.Res);
  153. });
  154. return arrayList;
  155. }
  156. public static List<int> SortSuitListByHighRarity(List<int> arrayList)
  157. {
  158. arrayList.Sort((int a, int b) =>
  159. {
  160. SuitCfg suitCfgA = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(a);
  161. SuitCfg suitCfgB = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(b);
  162. if (suitCfgB.Rarity > suitCfgA.Rarity)
  163. {
  164. return 1;
  165. }
  166. else if (suitCfgB.Rarity < suitCfgA.Rarity)
  167. {
  168. return -1;
  169. }
  170. return string.Compare(suitCfgA.Res, suitCfgB.Res);
  171. });
  172. return arrayList;
  173. }
  174. public static List<int> SortSuitListByLowRarity(List<int> arrayList)
  175. {
  176. arrayList.Sort((int a, int b) =>
  177. {
  178. SuitCfg suitCfgA = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(a);
  179. SuitCfg suitCfgB = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(b);
  180. if (suitCfgB.Rarity < suitCfgA.Rarity)
  181. {
  182. return 1;
  183. }
  184. else if (suitCfgB.Rarity > suitCfgA.Rarity)
  185. {
  186. return -1;
  187. }
  188. return string.Compare(suitCfgA.Res, suitCfgB.Res);
  189. });
  190. return arrayList;
  191. }
  192. public static List<int> SortSuitListByHighProgress(List<int> arrayList)
  193. {
  194. arrayList.Sort((int a, int b) =>
  195. {
  196. SuitCfg suitCfgA = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(a);
  197. SuitCfg suitCfgB = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(b);
  198. float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
  199. float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
  200. if (progressB > progressA)
  201. {
  202. return 1;
  203. }
  204. else if (progressB < progressA)
  205. {
  206. return -1;
  207. }
  208. return string.Compare(suitCfgA.Res, suitCfgB.Res);
  209. });
  210. return arrayList;
  211. }
  212. public static List<int> SortSuitListByLowProgress(List<int> arrayList)
  213. {
  214. arrayList.Sort((int a, int b) =>
  215. {
  216. SuitCfg suitCfgA = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(a);
  217. SuitCfg suitCfgB = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(b);
  218. float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
  219. float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
  220. if (progressB < progressA)
  221. {
  222. return 1;
  223. }
  224. else if (progressB > progressA)
  225. {
  226. return -1;
  227. }
  228. return string.Compare(suitCfgA.Res, suitCfgB.Res);
  229. });
  230. return arrayList;
  231. }
  232. public static List<int> GetClothingFosterSuitIdList(bool notGet, bool haveGot, int sortIndex)
  233. {
  234. List<int> result = new List<int>();
  235. void CheckToAdd(int targetId)
  236. {
  237. if (result.IndexOf(targetId) >= 0) return;
  238. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(targetId);
  239. if (suitCfg == null || suitCfg.IsHide > 0) return;
  240. if (notGet && haveGot)
  241. {
  242. result.Add(targetId);
  243. }
  244. else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  245. {
  246. result.Add(targetId);
  247. }
  248. else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  249. {
  250. result.Add(targetId);
  251. }
  252. }
  253. var dataArray = CommonDataManager.Tables.TblSuitFosterListCfg.DataList;
  254. foreach (SuitFosterListCfg suitCfg in dataArray)
  255. {
  256. CheckToAdd(suitCfg.SuitId);
  257. }
  258. //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
  259. switch (sortIndex)
  260. {
  261. case 0:
  262. SortSuitListByDefaultPriority(result);
  263. break;
  264. case 1:
  265. SortSuitListByHighRarity(result);
  266. break;
  267. case 2:
  268. SortSuitListByLowRarity(result);
  269. break;
  270. case 3:
  271. SortSuitListByHighProgress(result);
  272. break;
  273. case 4:
  274. SortSuitListByLowProgress(result);
  275. break;
  276. }
  277. return result;
  278. }
  279. //判断服装升级引导是否开启
  280. public static bool GetClothingFosterHasSuitId()
  281. {
  282. var dataArray = CommonDataManager.Tables.TblSuitFosterListCfg.DataList;
  283. foreach (SuitFosterListCfg suitCfg in dataArray)
  284. {
  285. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.SuitId))
  286. return true;
  287. }
  288. return false;
  289. }
  290. public static List<int> GetSuitIdList(bool notGet, bool haveGot, int typeId, int sortIndex)
  291. {
  292. List<int> result = new List<int>();
  293. void CheckToAdd(int targetId)
  294. {
  295. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(targetId);
  296. if (suitCfg == null || suitCfg.IsHide > 0)
  297. {
  298. return;
  299. }
  300. if (notGet && haveGot)
  301. {
  302. result.Add(targetId);
  303. }
  304. else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  305. {
  306. result.Add(targetId);
  307. }
  308. else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  309. {
  310. result.Add(targetId);
  311. }
  312. }
  313. if (typeId == 0)
  314. {
  315. var dataArray = CommonDataManager.Tables.TblSuitGuideMenuCfg.DataList;
  316. foreach (SuitGuideMenuCfg suitCfg in dataArray)
  317. {
  318. if (suitCfg.SuitIds.Count > 0)
  319. {
  320. foreach (string value in suitCfg.SuitIds)
  321. {
  322. if (value.Length > 0)
  323. {
  324. int suitId = int.Parse(value);
  325. CheckToAdd(suitId);
  326. }
  327. }
  328. }
  329. }
  330. }
  331. else
  332. {
  333. SuitGuideMenuCfg menuCfg = CommonDataManager.Tables.TblSuitGuideMenuCfg.GetOrDefault(typeId);
  334. if (menuCfg.SuitIds.Count > 0)
  335. {
  336. foreach (string value in menuCfg.SuitIds)
  337. {
  338. if (value.Length > 0)
  339. {
  340. int suitId = int.Parse(value);
  341. CheckToAdd(suitId);
  342. }
  343. }
  344. }
  345. }
  346. //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
  347. switch (sortIndex)
  348. {
  349. case 0:
  350. SortSuitListByDefaultPriority(result);
  351. break;
  352. case 1:
  353. SortSuitListByHighRarity(result);
  354. break;
  355. case 2:
  356. SortSuitListByLowRarity(result);
  357. break;
  358. case 3:
  359. SortSuitListByHighProgress(result);
  360. break;
  361. case 4:
  362. SortSuitListByLowProgress(result);
  363. break;
  364. }
  365. return result;
  366. }
  367. public static int GetHaveSuitCount(List<int> list)
  368. {
  369. int count = 0;
  370. for (int i = 0; i < list.Count; i++)
  371. {
  372. if (DressUpMenuSuitDataManager.CheckHaveSuit(list[i]))
  373. {
  374. ++count;
  375. }
  376. }
  377. return count;
  378. }
  379. public static void ShowSuitGuideBonus(int suitId)
  380. {
  381. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
  382. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.GuideBoxBonus.ToGfgGameItemParam());
  383. int GetStatus()
  384. {
  385. return DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitId);
  386. }
  387. void GetBonus()
  388. {
  389. SuitSProxy.GetSuitGuideBoxBonus(suitId).Coroutine();
  390. }
  391. ViewManager.Show<BonusBoxDetailView>(new object[]
  392. { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
  393. }
  394. public static void ShowSuitSyntheticBonus(int suitId)
  395. {
  396. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
  397. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.SyntheticBoxBonus.ToGfgGameItemParam());
  398. int GetStatus()
  399. {
  400. return DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  401. }
  402. void GetBonus()
  403. {
  404. SuitSProxy.GetSuitSyntheticBoxBonus(suitId).Coroutine();
  405. }
  406. ViewManager.Show<BonusBoxDetailView>(new object[]
  407. { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
  408. }
  409. public static string GetSuitName(int suitId)
  410. {
  411. SuitCfg suitCfg = CommonDataManager.Tables.TblSuitCfg.GetOrDefault(suitId);
  412. return suitCfg.Name;
  413. }
  414. }
  415. }