LoginHelper.cs 21 KB

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  1. using System;
  2. using GFGGame;
  3. using UnityEngine;
  4. namespace ET
  5. {
  6. public static class LoginHelper
  7. {
  8. public static async ETTask<(int, long)> H5Login(Scene zoneScene, string address, Action<int> callback)
  9. {
  10. A2C_LoginAccount a2CLoginAccount = null;
  11. Session accountSession = null;
  12. try
  13. {
  14. Debug.Log($"address:{address}");
  15. accountSession = zoneScene.GetComponent<NetWSComponent>()
  16. .Create(null, address);
  17. a2CLoginAccount = (A2C_LoginAccount)await accountSession.Call(new C2A_H5Login()
  18. {
  19. user_id = QDJGameManager.Instance.UserId,
  20. user_name = QDJGameManager.Instance.UserName,
  21. uuid = QDJGameManager.Instance.Uuid,
  22. sign = QDJGameManager.Instance.Sign,
  23. timestamp = QDJGameManager.Instance.Timestamp,
  24. cp_ext = QDJGameManager.Instance.CpExt,
  25. Version = GameConst.SERVER_VERSION,
  26. PlatformId = LauncherConfig.platformId,
  27. ChannelId = LauncherConfig.ChannelId,
  28. CancelDelete = false,
  29. });
  30. }
  31. catch (Exception e)
  32. {
  33. Log.Debug("打印报错:" + e.ToString());
  34. return (ErrorCode.ERR_NetWorkError, 0);
  35. }
  36. if (a2CLoginAccount.Error != ErrorCode.ERR_Success)
  37. {
  38. return (a2CLoginAccount.Error, a2CLoginAccount.DeleteTime);
  39. }
  40. OnLoginSuccess(zoneScene, a2CLoginAccount, accountSession, QDJGameManager.Instance.UserId);
  41. callback?.Invoke(a2CLoginAccount.Error);
  42. return (ErrorCode.ERR_Success, 0);
  43. }
  44. public static async ETTask<(int, long)> LoginTest(Scene zoneScene, string address, string account,
  45. bool cancelDelete)
  46. {
  47. A2C_LoginAccount a2CLoginAccount = null;
  48. Session accountSession = null;
  49. try
  50. {
  51. Debug.Log($"address:{address}");
  52. accountSession = zoneScene.GetComponent<NetWSComponent>()
  53. .Create(null, address);
  54. a2CLoginAccount = (A2C_LoginAccount)await accountSession.Call(new C2A_LoginTest()
  55. {
  56. Account = account,
  57. Version = GameConst.SERVER_VERSION,
  58. PlatformId = LauncherConfig.platformId,
  59. ChannelId = LauncherConfig.ChannelId,
  60. CancelDelete = cancelDelete,
  61. Token = ""
  62. });
  63. }
  64. catch (Exception e)
  65. {
  66. //accountSession?.Dispose();
  67. Log.Debug("打印报错:" + e.ToString());
  68. return (ErrorCode.ERR_NetWorkError, 0);
  69. }
  70. if (a2CLoginAccount.Error != ErrorCode.ERR_Success)
  71. {
  72. //accountSession?.Dispose();
  73. return (a2CLoginAccount.Error, a2CLoginAccount.DeleteTime);
  74. }
  75. OnLoginSuccess(zoneScene, a2CLoginAccount, accountSession, account);
  76. return (ErrorCode.ERR_Success, 0);
  77. }
  78. public static async ETTask<(int, long)> Login(Scene zoneScene, string address, string account, string password,
  79. bool isMD5, bool cancelDelete)
  80. {
  81. A2C_LoginAccount a2CLoginAccount = null;
  82. Session accountSession = null;
  83. try
  84. {
  85. accountSession = zoneScene.GetComponent<NetWSComponent>()
  86. .Create(null, address);
  87. var passwordMD5 = password;
  88. //密码禁止明文传输
  89. if (!isMD5)
  90. {
  91. passwordMD5 = MD5Helper.stringMD5(password);
  92. }
  93. a2CLoginAccount = (A2C_LoginAccount)await accountSession.Call(new C2A_LoginAccount()
  94. {
  95. Account = account,
  96. Password = passwordMD5,
  97. Version = GameConst.SERVER_VERSION,
  98. PlatformId = LauncherConfig.platformId,
  99. ChannelId = LauncherConfig.ChannelId,
  100. CancelDelete = cancelDelete
  101. });
  102. }
  103. catch (Exception e)
  104. {
  105. //accountSession?.Dispose();
  106. Log.Debug(e.ToString());
  107. return (ErrorCode.ERR_NetWorkError, 0);
  108. }
  109. if (a2CLoginAccount.Error != ErrorCode.ERR_Success)
  110. {
  111. //accountSession?.Dispose();
  112. return (a2CLoginAccount.Error, a2CLoginAccount.DeleteTime);
  113. }
  114. OnLoginSuccess(zoneScene, a2CLoginAccount, accountSession, account);
  115. return (ErrorCode.ERR_Success, 0);
  116. }
  117. public static void OnLoginSuccess(Scene zoneScene, A2C_LoginAccount a2CLoginAccount, Session accountSession,
  118. string account)
  119. {
  120. zoneScene.GetComponent<SessionComponent>().AccountSession = accountSession;
  121. accountSession.AddComponent<PingComponent>();
  122. accountSession.AddComponent<DisConnectedCompnent>().SessionState = SessionState.Login;
  123. zoneScene.GetComponent<SessionComponent>().SessionState = SessionState.Login;
  124. AccountInfoComponent accountInfoComponent = zoneScene.GetComponent<AccountInfoComponent>();
  125. accountInfoComponent.Token = a2CLoginAccount.Token;
  126. accountInfoComponent.AccountId = a2CLoginAccount.AccountId;
  127. accountInfoComponent.Account = account;
  128. accountInfoComponent.Age = a2CLoginAccount.Age;
  129. }
  130. public static async ETTask<int> Register(Scene zoneScene, string address, string account, string password,
  131. string name, string identityNum, string code)
  132. {
  133. A2C_Register r2C_Register = null;
  134. Session session = null;
  135. try
  136. {
  137. session = zoneScene.GetComponent<NetWSComponent>().Create(null, address);
  138. {
  139. //密码禁止明文传输
  140. var passwordMD5 = MD5Helper.stringMD5(password);
  141. r2C_Register = (A2C_Register)await session.Call(new C2A_Register()
  142. {
  143. Account = account,
  144. Password = passwordMD5,
  145. Name = name,
  146. IdentityNum = identityNum,
  147. Code = code,
  148. PlatformId = LauncherConfig.platformId,
  149. ChannelId = LauncherConfig.ChannelId
  150. });
  151. if (r2C_Register.Error != ErrorCode.ERR_Success)
  152. {
  153. return r2C_Register.Error;
  154. }
  155. }
  156. }
  157. catch (Exception e)
  158. {
  159. //session?.Dispose();
  160. Log.Debug(e.ToString());
  161. return ErrorCode.ERR_NetWorkError;
  162. }
  163. return ErrorCode.ERR_Success;
  164. }
  165. public static async ETTask<int> GetServerInfos(Scene zoneScene)
  166. {
  167. A2C_GetServerInfos a2C_GetServerInfos = null;
  168. try
  169. {
  170. a2C_GetServerInfos = (A2C_GetServerInfos)await zoneScene.GetComponent<SessionComponent>().AccountSession
  171. ?.Call(new C2A_GetServerInfos()
  172. {
  173. AccountId = zoneScene.GetComponent<AccountInfoComponent>().AccountId,
  174. Token = zoneScene.GetComponent<AccountInfoComponent>().Token
  175. });
  176. }
  177. catch (Exception e)
  178. {
  179. Log.Debug(e.ToString());
  180. return ErrorCode.ERR_NetWorkError;
  181. }
  182. if (a2C_GetServerInfos.Error != ErrorCode.ERR_Success)
  183. {
  184. return a2C_GetServerInfos.Error;
  185. }
  186. zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  187. foreach (var serverInfoProto in a2C_GetServerInfos.ServerInfosList)
  188. {
  189. ServerInfo serverInfo = zoneScene.GetComponent<ServerInfosComponent>().AddChild<ServerInfo>();
  190. serverInfo.FromMessage(serverInfoProto);
  191. zoneScene.GetComponent<ServerInfosComponent>().Add(serverInfo);
  192. }
  193. zoneScene.GetComponent<ServerInfosComponent>().SetRecentlyServerInfo(a2C_GetServerInfos.RecentId);
  194. await ETTask.CompletedTask;
  195. return ErrorCode.ERR_Success;
  196. }
  197. public static async ETTask<int> GetRoles(Scene zoneScene)
  198. {
  199. A2C_GetRoles a2C_GetRoles = null;
  200. try
  201. {
  202. a2C_GetRoles = (A2C_GetRoles)await zoneScene.GetComponent<SessionComponent>().AccountSession.Call(
  203. new C2A_GetRoles()
  204. {
  205. AccountId = zoneScene.GetComponent<AccountInfoComponent>().AccountId,
  206. Token = zoneScene.GetComponent<AccountInfoComponent>().Token,
  207. ServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId,
  208. });
  209. }
  210. catch (Exception e)
  211. {
  212. Log.Debug(e.ToString());
  213. return ErrorCode.ERR_NetWorkError;
  214. }
  215. if (a2C_GetRoles.Error != ErrorCode.ERR_Success)
  216. {
  217. //Log.Error(a2C_GetRoles.Error.ToString());
  218. return a2C_GetRoles.Error;
  219. }
  220. zoneScene.GetComponent<RoleInfosComponent>().RoleInfos.Clear();
  221. foreach (var roleInfoProto in a2C_GetRoles.RoleInfos)
  222. {
  223. RoleInfo roleInfo = zoneScene.GetComponent<RoleInfosComponent>().AddChild<RoleInfo>();
  224. roleInfo.FromMessage(roleInfoProto);
  225. zoneScene.GetComponent<RoleInfosComponent>().RoleInfos.Add(roleInfo);
  226. }
  227. return ErrorCode.ERR_Success;
  228. }
  229. public static async ETTask<int> CreateRole(Scene zoneScene, string name)
  230. {
  231. A2C_CreateRole a2C_CreateRole = null;
  232. try
  233. {
  234. a2C_CreateRole = (A2C_CreateRole)await zoneScene.GetComponent<SessionComponent>().AccountSession?.Call(
  235. new C2A_CreateRole
  236. {
  237. AccountId = zoneScene.GetComponent<AccountInfoComponent>().AccountId,
  238. Token = zoneScene.GetComponent<AccountInfoComponent>().Token,
  239. Name = name,
  240. ServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId,
  241. });
  242. }
  243. catch (Exception e)
  244. {
  245. Log.Debug(e.ToString());
  246. return ErrorCode.ERR_NetWorkError;
  247. }
  248. if (a2C_CreateRole.Error != ErrorCode.ERR_Success)
  249. {
  250. //Log.Error(a2C_CreateRole.Error.ToString());
  251. return a2C_CreateRole.Error;
  252. }
  253. RoleInfo newRoleInfo = zoneScene.GetComponent<RoleInfosComponent>().AddChild<RoleInfo>();
  254. newRoleInfo.FromMessage(a2C_CreateRole.RoleInfo);
  255. zoneScene.GetComponent<RoleInfosComponent>().RoleInfos.Add(newRoleInfo);
  256. return ErrorCode.ERR_Success;
  257. }
  258. public static async ETTask<int> DeleteRole(Scene zoneScene, long roleId)
  259. {
  260. A2C_DeleteRole a2C_DeleteRole = null;
  261. try
  262. {
  263. a2C_DeleteRole = (A2C_DeleteRole)await zoneScene.GetComponent<SessionComponent>().AccountSession?.Call(
  264. new C2A_DeleteRole()
  265. {
  266. AccountId = zoneScene.GetComponent<AccountInfoComponent>().AccountId,
  267. Token = zoneScene.GetComponent<AccountInfoComponent>().Token,
  268. RoleInfoId = roleId,
  269. ServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId,
  270. });
  271. }
  272. catch (Exception e)
  273. {
  274. Log.Debug(e.ToString());
  275. return ErrorCode.ERR_NetWorkError;
  276. }
  277. if (a2C_DeleteRole.Error != ErrorCode.ERR_Success)
  278. {
  279. //Log.Error(a2C_DeleteRole.Error.ToString());
  280. return a2C_DeleteRole.Error;
  281. }
  282. int index = zoneScene.GetComponent<RoleInfosComponent>().RoleInfos.FindIndex((info) =>
  283. {
  284. return info.Id == a2C_DeleteRole.DeleteRoleInfoId;
  285. });
  286. zoneScene.GetComponent<RoleInfosComponent>().RoleInfos.RemoveAt(index);
  287. await ETTask.CompletedTask;
  288. return ErrorCode.ERR_Success;
  289. }
  290. public static async ETTask<int> GetRealmKey(Scene zoneScene)
  291. {
  292. A2C_GetRealmKey a2C_GetRealmKey = null;
  293. try
  294. {
  295. a2C_GetRealmKey = (A2C_GetRealmKey)await zoneScene.GetComponent<SessionComponent>().AccountSession
  296. ?.Call(new C2A_GetRealmKey()
  297. {
  298. AccountId = zoneScene.GetComponent<AccountInfoComponent>().AccountId,
  299. Token = zoneScene.GetComponent<AccountInfoComponent>().Token,
  300. ServerId = zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId,
  301. });
  302. }
  303. catch (Exception e)
  304. {
  305. Log.Debug(e.ToString());
  306. return ErrorCode.ERR_NetWorkError;
  307. }
  308. if (a2C_GetRealmKey.Error != ErrorCode.ERR_Success)
  309. {
  310. //Log.Error(a2C_GetRealmKey.Error.ToString());
  311. return a2C_GetRealmKey.Error;
  312. }
  313. zoneScene.GetComponent<AccountInfoComponent>().RealmKey = a2C_GetRealmKey.RealmKey;
  314. zoneScene.GetComponent<AccountInfoComponent>().RealmAddress = a2C_GetRealmKey.RealmAddress;
  315. //zoneScene.GetComponent<SessionComponent>().DisconnectAccount();
  316. await ETTask.CompletedTask;
  317. return ErrorCode.ERR_Success;
  318. }
  319. public static async ETTask<int> EnterGame(Scene zoneScene)
  320. {
  321. string realmAddress = zoneScene.GetComponent<AccountInfoComponent>().RealmAddress;
  322. //1.连接Realm,获取分配的Gate
  323. R2C_LoginRealm r2C_LoginRealm = null;
  324. Session session = zoneScene.GetComponent<NetWSComponent>()
  325. .Create(null, realmAddress);
  326. try
  327. {
  328. r2C_LoginRealm = (R2C_LoginRealm)await session.Call(new C2R_LoginRealm()
  329. {
  330. AccountId = zoneScene.GetComponent<AccountInfoComponent>().AccountId,
  331. RealmTokenKey = zoneScene.GetComponent<AccountInfoComponent>().RealmKey
  332. });
  333. }
  334. catch (Exception e)
  335. {
  336. Log.Debug(e.ToString());
  337. //session?.Dispose();
  338. return ErrorCode.ERR_NetWorkError;
  339. }
  340. //session?.Dispose();
  341. if (r2C_LoginRealm.Error != ErrorCode.ERR_Success)
  342. {
  343. return r2C_LoginRealm.Error;
  344. }
  345. LogUtil.LogDev($"GateAddress : {r2C_LoginRealm.GateAddress}");
  346. Session gateSession = zoneScene.GetComponent<NetWSComponent>()
  347. .Create(null, r2C_LoginRealm.GateAddress);
  348. gateSession.AddComponent<PingComponent>();
  349. gateSession.AddComponent<DisConnectedCompnent>().SessionState = SessionState.Gate;
  350. zoneScene.GetComponent<SessionComponent>().GateSession = gateSession;
  351. zoneScene.GetComponent<SessionComponent>().SessionState = SessionState.Gate;
  352. //2.开始连接Gate
  353. long currentRoleId = zoneScene.GetComponent<RoleInfosComponent>().CurrentRoleId;
  354. G2C_LoginGate g2C_LoginGate = null;
  355. try
  356. {
  357. long accountId = zoneScene.GetComponent<AccountInfoComponent>().AccountId;
  358. g2C_LoginGate = (G2C_LoginGate)await gateSession.Call(new C2G_LoginGate()
  359. {
  360. Key = r2C_LoginRealm.GateSessionKey,
  361. AccountId = accountId,
  362. RoleId = currentRoleId
  363. });
  364. }
  365. catch (Exception e)
  366. {
  367. Log.Debug(e.ToString());
  368. //zoneScene.GetComponent<SessionComponent>().GateSession?.Dispose();
  369. return ErrorCode.ERR_NetWorkError;
  370. }
  371. if (g2C_LoginGate.Error != ErrorCode.ERR_Success)
  372. {
  373. //zoneScene.GetComponent<SessionComponent>().GateSession?.Dispose();
  374. return g2C_LoginGate.Error;
  375. }
  376. LogUtil.LogDev("登陆gate成功!");
  377. //3.角色正式请求进入游戏逻辑服
  378. G2C_EnterGame g2C_EnterGame = null;
  379. try
  380. {
  381. g2C_EnterGame = (G2C_EnterGame)await gateSession.Call(new C2G_EnterGame() { });
  382. }
  383. catch (Exception e)
  384. {
  385. Log.Debug(e.ToString());
  386. //zoneScene.GetComponent<SessionComponent>().GateSession.Dispose();
  387. return ErrorCode.ERR_NetWorkError;
  388. }
  389. if (g2C_EnterGame.Error != ErrorCode.ERR_Success)
  390. {
  391. //Log.Error(g2C_EnterGame.Error.ToString());
  392. return g2C_EnterGame.Error;
  393. }
  394. zoneScene.GetComponent<PlayerComponent>().MyId = g2C_EnterGame.MyId;
  395. var result = await GameGlobal.zoneScene.GetComponent<ObjectWait>()
  396. .Wait<ET.WaitType.Wait_SceneChangeStart>();
  397. if (result.Error == WaitTypeError.Cancel)
  398. {
  399. return ErrorCode.ERR_Cancel;
  400. }
  401. LogUtil.LogDev("角色进入游戏成功!");
  402. return ErrorCode.ERR_Success;
  403. }
  404. public static async ETTask<int> ReqGetLatestNotice()
  405. {
  406. A2C_GetLatestNotice response = null;
  407. try
  408. {
  409. response = (A2C_GetLatestNotice)await GameGlobal.zoneScene.GetComponent<SessionComponent>()
  410. .AccountSession?.Call(new C2A_GetLatestNotice());
  411. }
  412. catch (Exception e)
  413. {
  414. Log.Debug(e.ToString());
  415. return ErrorCode.ERR_NetWorkError;
  416. }
  417. if (response.Error != ErrorCode.ERR_Success)
  418. {
  419. //Log.Error(response.Error.ToString());
  420. return response.Error;
  421. }
  422. NoticeInfo noticeInfo = new NoticeInfo();
  423. noticeInfo.noticeId = response.NoticeId;
  424. noticeInfo.title = response.Title;
  425. noticeInfo.time = response.TimeSec * 1000;
  426. noticeInfo.content = response.Content;
  427. NoticeDataManager.Instance.LastNoticeInfo = noticeInfo;
  428. return ErrorCode.ERR_Success;
  429. }
  430. public static async ETTask<(int, string)> ReqRandomRoleName()
  431. {
  432. A2C_GetRandomRoleName response = null;
  433. bool notLogin = false;
  434. Session accountSession = GameGlobal.zoneScene.GetComponent<SessionComponent>().AccountSession;
  435. if (accountSession == null || accountSession.IsDisposed)
  436. {
  437. notLogin = true;
  438. accountSession = GameGlobal.zoneScene.GetComponent<NetWSComponent>()
  439. .Create(null, GameConfig.LoginAddress);
  440. }
  441. try
  442. {
  443. response = (A2C_GetRandomRoleName)await accountSession?.Call(new C2A_GetRandomRoleName()
  444. {
  445. ServerId = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>().CurrentServerId
  446. });
  447. }
  448. catch (Exception e)
  449. {
  450. Log.Debug(e.ToString());
  451. if (notLogin)
  452. {
  453. // accountSession?.Dispose();
  454. }
  455. return (ErrorCode.ERR_NetWorkError, "");
  456. }
  457. if (response.Error != ErrorCode.ERR_Success)
  458. {
  459. //Log.Error(response.Error.ToString());
  460. if (notLogin)
  461. {
  462. //accountSession?.Dispose();
  463. }
  464. return (ErrorCode.ERR_NetWorkError, "");
  465. }
  466. if (notLogin)
  467. {
  468. //accountSession?.Dispose();
  469. }
  470. return (ErrorCode.ERR_Success, response.Name);
  471. }
  472. //玩家信息登记
  473. public static async ETTask<int> RegisterRoleInfo(Scene zoneScene, string account,
  474. string password,
  475. string name, string identityNum, string code, string phoneNumber)
  476. {
  477. var passwordMD5 = MD5Helper.stringMD5(password);
  478. M2C_RegisterRoleInfo response = (M2C_RegisterRoleInfo)await MessageHelper.SendToServer(
  479. new C2M_RegisterRoleInfo
  480. {
  481. PhoneNumber = phoneNumber,
  482. VerificationCode = code,
  483. Account = account,
  484. Password = passwordMD5,
  485. IdCard = identityNum,
  486. CardName = name
  487. });
  488. if (response.Error != ErrorCode.ERR_Success)
  489. {
  490. return response.Error;
  491. }
  492. else
  493. {
  494. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.RewardList));
  495. }
  496. return ErrorCode.ERR_Success;
  497. }
  498. }
  499. }