GameController.cs 20 KB

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  1. using UnityEngine;
  2. using ET;
  3. using static GFGGame.LauncherConfig;
  4. using System;
  5. using YooAsset;
  6. using System.Collections;
  7. using FairyGUI;
  8. namespace GFGGame
  9. {
  10. public class GameController
  11. {
  12. public static async void Start()
  13. {
  14. //初始化声音,不可以去掉
  15. try
  16. {
  17. MusicManager.Instance.Stop();
  18. }
  19. catch (Exception e)
  20. {
  21. Debug.LogError("调试1" + e);
  22. throw;
  23. }
  24. try
  25. {
  26. SoundManager.Instance.Stop();
  27. }
  28. catch (Exception e)
  29. {
  30. Debug.LogError("调试2" + e);
  31. throw;
  32. }
  33. try
  34. {
  35. VoiceManager.Instance.Stop();
  36. }
  37. catch (Exception e)
  38. {
  39. Debug.LogError("调试3" + e);
  40. throw;
  41. }
  42. //GameObject对象池
  43. try
  44. {
  45. PrefabManager.Instance.Init();
  46. }
  47. catch (Exception e)
  48. {
  49. Debug.LogError("调试4" + e);
  50. throw;
  51. }
  52. try
  53. {
  54. //字体
  55. await FontLoader.Instance.Init();
  56. }
  57. catch (Exception e)
  58. {
  59. Debug.LogError("调试5" + e);
  60. throw;
  61. }
  62. try
  63. {
  64. // 初始化并加载Luban配置
  65. CommonDataManager.InitAllAsync(() =>
  66. {
  67. // 配置加载完成后的回调
  68. Debug.Log("Luban配置加载完成!");
  69. //界面
  70. try
  71. {
  72. UGUIManager.Instance.StartInitialization();
  73. }
  74. catch (Exception e)
  75. {
  76. Debug.LogError("调试6" + e);
  77. throw;
  78. }
  79. });
  80. }
  81. catch (Exception e)
  82. {
  83. Debug.LogError($"Luban配置加载失败: {e}");
  84. throw;
  85. }
  86. await FontLoader.Instance.Init2();
  87. }
  88. public static bool CheckLoginCache(bool doLogin)
  89. {
  90. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  91. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  92. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  93. if (lastLoginIsVisitor)
  94. {
  95. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  96. if (id >= 0)
  97. {
  98. if (doLogin)
  99. {
  100. //LoginProxy.LoginAsVisitor();
  101. }
  102. return true;
  103. }
  104. }
  105. else if (!string.IsNullOrEmpty(account))
  106. {
  107. if (!string.IsNullOrEmpty(password))
  108. {
  109. if (doLogin)
  110. {
  111. LoginController.Login(account, password, true).Coroutine();
  112. }
  113. return true;
  114. }
  115. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL &&
  116. PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  117. {
  118. if (doLogin)
  119. {
  120. LoginController.LoginTest(account).Coroutine();
  121. }
  122. return true;
  123. }
  124. }
  125. return false;
  126. }
  127. public static void CheckSpecialAccount(string account)
  128. {
  129. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  130. }
  131. public static void ShowCreateRole()
  132. {
  133. ViewManager.Show<CreateRoleView>();
  134. }
  135. public static async ETTask PreEnterGameAsync()
  136. {
  137. QDManager.OnEnterGame();
  138. RoleDataHandler.StartUpdate();
  139. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  140. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  141. await ItemProxy.GetItemInfos();
  142. await RoleLimitSProxy.ReqUnitLimitInfos();
  143. await InstanceZonesSProxy.GetInstanceZonesInfos();
  144. await StorageSProxy.ReqGetClientValues();
  145. await RoleInfoSProxy.ReqPersonalInfo();
  146. await CollegeSProxy.ReqCollectUpgradeInfo();
  147. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  148. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  149. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  150. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  151. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  152. if (skipGuide <= 0 && (LauncherConfig.netType == EnumNetType.LOCAL &&
  153. LauncherConfig.ChannelId == (int)ChannelID.Test))
  154. {
  155. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  156. .SetLeftButton(true, "不用", (obj) =>
  157. {
  158. EnterGame();
  159. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  160. })
  161. .SetRightButton(true, "跳过", (obj) =>
  162. {
  163. GameGlobal.skipGuide = true;
  164. EnterGame();
  165. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  166. });
  167. }
  168. else
  169. {
  170. if (skipGuide == 2) GameGlobal.skipGuide = true;
  171. EnterGame();
  172. }
  173. }
  174. private static void EnterGame()
  175. {
  176. LoadingView.Instance.SetProgress(100, () =>
  177. {
  178. ViewManager.Hide<LoadingView>();
  179. GameGlobal.isEnterGame = true;
  180. var isFa = MainStoryDataManager.CheckOpenMainUI();
  181. if (isFa || GameGlobal.skipGuide)
  182. {
  183. ViewManager.Show<MainUIView>();
  184. }
  185. else
  186. {
  187. MainStoryDataManager.currentChapterCfgId = 10001;
  188. // GameGlobal.isFirstEntry == true
  189. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  190. {
  191. UICGView.Instance.Show();
  192. //StoryController.ShowLevelView(100001001);
  193. }
  194. else
  195. {
  196. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  197. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId);
  198. ////新玩家选择套装
  199. //if (RoleInfoManager.Instance.NewRoleSuitStatus == false)
  200. //{
  201. //ViewManager.Show<NewRoleGetSuitView>();
  202. //}
  203. }
  204. }
  205. GMController.AddShowGMViewEventListener();
  206. });
  207. }
  208. public static async void AfterShowMainUI(object param = null)
  209. {
  210. if (GameGlobal.AfterDataInited) return;
  211. ItemCfgArray.Instance.InitSyntheticSuitDic();
  212. await ActivitySProxy.ReqSevenDayLoginInfos();
  213. await ActivityGlobalSProxy.GetActivityInfo();
  214. await ShopSProxy.ReqShopInfo();
  215. await ActivitySProxy.ReqGetNewPlayerBonusStatus();
  216. await ActivitySProxy.GetNewPlayerOnceStatus();
  217. await ActivitySProxy.GetTipsStatus();
  218. await ActivitySProxy.GetOnceStatus(ActivityDataManager.Instance.activityZCJBId);
  219. await RoleInfoSProxy.GetThemeID();
  220. await MatchingCompetitionSproxy.ReqMatchingCompetitionInfo();
  221. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  222. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  223. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  224. {
  225. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  226. if (result1)
  227. {
  228. FieldDataManager.Instance.waitToShowFieldFightEndView = true;
  229. }
  230. }
  231. GameGlobal.AfterDataInited = true;
  232. EventAgent.DispatchEvent(ConstMessage.AFTER_DATA_INITED);
  233. ActivitySProxy.ReqGetTurnTableInfo().Coroutine();
  234. ItemProxy.GetItemAttributeInfos().Coroutine();
  235. ItemProxy.ReqGetItemCollect().Coroutine();
  236. MainStorySProxy.GetStoryBonusInfos().Coroutine();
  237. MainStorySProxy.GetStoryBonusDate().Coroutine();
  238. CardSProxy.GetCardInfos().Coroutine();
  239. TaskSProxy.GetTaskInfos();
  240. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  241. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  242. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  243. MailSProxy.ReqMailCount().Coroutine();
  244. FriendSProxy.ReqAllFriendInfos().Coroutine();
  245. ActivityAfuGiftSProxy.GetAfuGiftInfo().Coroutine();
  246. ActivityTeaSProxy.ReqGetNPCVisitInfo().Coroutine();
  247. ActivitySProxy.ReqActivityZCJBInfo().Coroutine();
  248. MiniGameProxy.ReqGetChallengeReward().Coroutine();
  249. MiniGameProxy.ReqGetActivityGameInfos(5003).Coroutine();
  250. MiniGameProxy.ReqMergeGameInfo().Coroutine();
  251. TimeTracingDataManager.Instance.InitRewardDic();
  252. TimeTracingSProxy.ReqGetLevelRewardStatus().Coroutine();
  253. TimeTracingSProxy.ReqGetSuitRewardStatus().Coroutine();
  254. TimeTracingSProxy.ReqGetDataRecord().Coroutine();
  255. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  256. MatchingCompetitionSproxy.ReqMatchingPhotoData().Coroutine();
  257. TravelSProxy.ReqTravelInfo().Coroutine();
  258. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  259. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  260. ArenaDataManager.Instance.ReqArenaInfo();
  261. FieldWorkSproxy.ReqFieldWorkInfos().Coroutine();
  262. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  263. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  264. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  265. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  266. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  267. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  268. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  269. StudioSProxy.ReqStudioInfos().Coroutine();
  270. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  271. LeagueSproxy.GetTeapartyInfos().Coroutine();
  272. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  273. ActivitySProxy.ReqGetActivitySignInfos().Coroutine();
  274. ShopSProxy.ReqGetGrowthFundInfo().Coroutine();
  275. ActivityAfuGiftSProxy.GetSummerGiftInfo().Coroutine();
  276. //RoleInfoSProxy.ReqNewRoleGetSuitStatus().Coroutine();
  277. MatchingCompetitionSproxy.ReqCurrentRank().Coroutine();
  278. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  279. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  280. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  281. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  282. int dialogSpeed =
  283. StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  284. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  285. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  286. StudioDataManager.Instance.npcFilingChapterId =
  287. filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].Id : filingChapterId;
  288. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  289. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0
  290. ? false
  291. : true;
  292. }
  293. public static void QuitToLoginView(bool logout, bool fromSdkLogoutCallback = false)
  294. {
  295. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  296. GameGlobal.AutoSevenDayLoginView = true;
  297. GameGlobal.AutoDailySignView = true;
  298. GameGlobal.AutoSpecialOfferGiftBoxView = true;
  299. GameGlobal.AutoAcitivtyTipsLoginView = true;
  300. GameGlobal.AutoMonthlyCardView = true;
  301. GameGlobal.AutoZGTHDCTips = true;
  302. GameGlobal.AutoZGTHTips = true;
  303. GameGlobal.AutoPearRebateTips = true;
  304. GameGlobal.AutoZCJBTips = true;
  305. GameGlobal.AutoShowCompleted = false;
  306. GameGlobal.PreDataInited = false;
  307. GameGlobal.AfterDataInited = false;
  308. QDManager.OnQuitToLoginView();
  309. GameGlobal.isVisitor = false;
  310. GameGlobal.antiAddiction = true;
  311. GameGlobal.userId = 0;
  312. GameGlobal.userAge = 0;
  313. GameGlobal.skipGuide = false;
  314. GuideDataManager.currentGuideId = 0;
  315. MainDataManager.Instance.ViewType = 0;
  316. RoleDataHandler.StopUpdate();
  317. CardDataManager.Clear();
  318. ItemDataManager.Clear();
  319. ViewManager.Clear();
  320. DecomposeDataManager.Instance.Clear();
  321. PhotographDataManager.Instance.Clear();
  322. SkillDataManager.Instance.Clear();
  323. SuitFosterDataManager.Instance.Clear();
  324. StudioDataManager.Instance.Clear();
  325. StorageDataManager.Instance.Clear();
  326. ShopDataManager.Instance.Clear();
  327. DressUpMenuItemDataManager.Clear();
  328. GuideDataManager.Clear();
  329. GetSuitItemController.Clear();
  330. FriendDataManager.Instance.Clear();
  331. RedDotController.Instance.Clear();
  332. BagDataManager.Instance.Clear();
  333. PoemPhotoDataManager.Instance.Clear();
  334. PoemGalleryDataManager.Instance.Clear();
  335. RoleInfoManager.Instance.Clear();
  336. DailyTaskDataManager.Instance.Clear();
  337. TravelDataManager.Instance.Clear();
  338. ArenaDataManager.Instance.Clear();
  339. ChatDataManager.Instance.Clear();
  340. ActivityDataManager.Instance.Clear();
  341. ActivityGlobalDataManager.Instance.Clear();
  342. EnduringGiftBoxDataManager.Instance.Clear();
  343. LimitedTimeGiftBoxDataManager.Instance.Clear();
  344. BattlePassTaskDataManager.Instance.Clear();
  345. TaskDataManager.Instance.Clear();
  346. LeagueDataManager.Instance.Clear();
  347. ActivityAfuGiftDataManager.Instance.Clear();
  348. FightDataManager.Instance.Clear();
  349. MainDataManager.Instance.Clear();
  350. NewYearRedEnvelopeDataManager.Instance.Clear();
  351. MatchingCompetitionDataManager.Instance.MyNtextture = null;
  352. MatchingCompetitionDataManager.Instance.MathingDressDate.bgId = 0;
  353. // FieldWorkDataManager.Instance.IsAutoStart = false;
  354. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  355. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  356. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  357. if (logout)
  358. {
  359. QDManager.Logout();
  360. }
  361. ViewManager.Hide<GuideView>();
  362. if (!ViewManager.isViewOpen(typeof(LoginView).FullName))
  363. {
  364. ViewManager.Show<LoginView>(null, true);
  365. GameController.CheckUpdateVersion(true);
  366. }
  367. }
  368. //断线重连后需要处理的事情
  369. public static async void OnReconnected()
  370. {
  371. //重连成功请求邮件和公告等离线后会变更的数据
  372. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  373. MailSProxy.ReqMailCount().Coroutine();
  374. FriendSProxy.ReqAllFriendInfos().Coroutine();
  375. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  376. TaskSProxy.GetTaskInfos();
  377. ArenaDataManager.Instance.ReqArenaInfo();
  378. if (LeagueDataManager.Instance.Type == LeagueJoinType.Join)
  379. {
  380. await LeagueSproxy.ReqGetLeagueInfo();
  381. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  382. LeagueSproxy.GetTeapartyInfos().Coroutine();
  383. LeagueSproxy.ReqJoinAnswer().Coroutine();
  384. }
  385. }
  386. public static void GoBackToMainView()
  387. {
  388. MainDataManager.Instance.ViewType = 0;
  389. ViewManager.Show<MainUIView>(null, true);
  390. }
  391. public static void ShowExitAlert(Action sureCallback = null)
  392. {
  393. AlertSystem.Show("我会想你的")
  394. .SetLeftButton(true, "继续游戏")
  395. .SetRightButton(true, "退出游戏", (object data) =>
  396. {
  397. if (sureCallback != null)
  398. {
  399. sureCallback.Invoke();
  400. }
  401. else
  402. {
  403. Application.Quit();
  404. }
  405. });
  406. }
  407. public static void CheckUpdateVersion(bool force = false)
  408. {
  409. if (ET.TimeHelper.ClientNowSeconds() - GameGlobal.pauseTime > 180 ||
  410. LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL || force)
  411. {
  412. Timers.inst.StartCoroutine(CheckVersion(VersionController.DefaultPackage, force));
  413. }
  414. }
  415. private static IEnumerator CheckVersion(string packageName, bool force)
  416. {
  417. var package = YooAssets.GetPackage(packageName);
  418. if (string.IsNullOrEmpty(GameGlobal.promotedVersion))
  419. {
  420. GameGlobal.promotedVersion = package.GetPackageVersion();
  421. }
  422. var operation = package.UpdatePackageVersionAsync();
  423. yield return operation;
  424. if (operation.Status == EOperationStatus.Succeed)
  425. {
  426. LogUtil.LogDev($"版本对比: {GameGlobal.promotedVersion} {operation.PackageVersion}");
  427. if (!string.IsNullOrEmpty(operation.PackageVersion)
  428. && !string.IsNullOrEmpty(operation.PackageVersion)
  429. && !operation.PackageVersion.Equals(GameGlobal.promotedVersion))
  430. {
  431. GameGlobal.promotedVersion = operation.PackageVersion;
  432. if (force)
  433. {
  434. AlertSystem.Show("游戏已有更新,请重启游戏获取最佳游戏体验。")
  435. .SetRightButton(true, "重启游戏", (obj) => { Application.Quit(); });
  436. }
  437. else
  438. {
  439. AlertSystem.Show("游戏已有更新,您可以立即重启游戏获取最佳游戏体验,也可以稍后重启更新。")
  440. .SetLeftButton(true, "稍后更新")
  441. .SetRightButton(true, "重启游戏", (obj) => { Application.Quit(); });
  442. }
  443. }
  444. }
  445. }
  446. }
  447. }