QDJGameManager.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using cfg.GfgCfg;
  4. using ET;
  5. using UnityEngine;
  6. using GFGGame.Launcher;
  7. namespace GFGGame
  8. {
  9. public class QDJGameManager : SingletonBase<QDJGameManager>
  10. {
  11. public bool isLogining;
  12. public string uid;
  13. public string token;
  14. public string UserId;
  15. public string UserName;
  16. public string Uuid;
  17. public string Sign;
  18. public string Timestamp;
  19. public string CpExt;
  20. public void Init()
  21. {
  22. QDJHGameManagerInit.Instance._jhGameSDKListener = new JHGameSDKListener();
  23. string url = Application.absoluteURL;
  24. if (LauncherConfig.IsTest)
  25. {
  26. url =
  27. "https://webgltest.goufuguiwxw.com/?user_id=1234589&user_name=1237459&timestamp=175074382&sign=88cc86dd40f78dfbbfe46add3e8eaa9dac3ba8&cp_ext=&partner=platform";
  28. }
  29. Debug.Log($"unity init 2 absoluteURL:{url}");
  30. Dictionary<string, object> sdkParams = WebUrlUtil.ParseSDKParamsFromUrl(url);
  31. UserId = sdkParams.TryGetValue("user_id", out object userId) ? userId.ToString() : null;
  32. UserName = sdkParams.TryGetValue("user_name", out object userName) ? userName.ToString() : null;
  33. Uuid = sdkParams.TryGetValue("uuid", out object uuid) ? uuid.ToString() : null;
  34. Sign = sdkParams.TryGetValue("sign", out object sign) ? sign.ToString() : null;
  35. Timestamp = sdkParams.TryGetValue("timestamp", out object timestamp) ? timestamp.ToString() : null;
  36. CpExt = sdkParams.TryGetValue("cp_ext", out object cpExt) ? cpExt.ToString() : null;
  37. Debug.Log($"unity init absoluteURL end.");
  38. }
  39. public void OnCreateRole()
  40. {
  41. //改名上报给sdk
  42. var zoneSceneDev = GameGlobal.zoneScene;
  43. if (zoneSceneDev == null) return;
  44. if (zoneSceneDev.GetComponent<RoleInfosComponent>() == null ||
  45. zoneSceneDev.GetComponent<RoleInfosComponent>().IsDisposed) return;
  46. var roleInfoDev = zoneSceneDev.GetComponent<RoleInfosComponent>().GetCurrentRole();
  47. if (roleInfoDev == null) return;
  48. if (GameGlobal.myNumericComponent == null) return;
  49. int lvlDev = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  50. int vipLvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  51. if (zoneSceneDev.GetComponent<ServerInfosComponent>() == null) return;
  52. if (zoneSceneDev.GetComponent<ServerInfosComponent>().recentlyServerInfo == null) return;
  53. long itemNum = ItemDataManager.GetItemNum(ConstItemID.DIAMOND_PURPLE);
  54. string serverNameDev =
  55. zoneSceneDev.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  56. QDJHGameManagerInit.Instance.CreateRole(roleInfoDev.Id.ToString(),
  57. roleInfoDev.Name,
  58. lvlDev,
  59. zoneSceneDev.GetComponent<ServerInfosComponent>().CurrentServerId.ToString(),
  60. serverNameDev,
  61. vipLvl,
  62. "",
  63. itemNum.ToString(),
  64. roleInfoDev.CreateTime.ToString());
  65. }
  66. public void OnEnterGame()
  67. {
  68. var zoneSceneDev = GameGlobal.zoneScene;
  69. if (zoneSceneDev == null) return;
  70. if (zoneSceneDev.GetComponent<RoleInfosComponent>() == null ||
  71. zoneSceneDev.GetComponent<RoleInfosComponent>().IsDisposed) return;
  72. var roleInfoDev = zoneSceneDev.GetComponent<RoleInfosComponent>().GetCurrentRole();
  73. if (roleInfoDev == null) return;
  74. if (GameGlobal.myNumericComponent == null) return;
  75. int lvlDev = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  76. int vipLvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  77. if (zoneSceneDev.GetComponent<ServerInfosComponent>() == null) return;
  78. if (zoneSceneDev.GetComponent<ServerInfosComponent>().recentlyServerInfo == null) return;
  79. long itemNum = ItemDataManager.GetItemNum(ConstItemID.DIAMOND_PURPLE);
  80. string serverNameDev =
  81. zoneSceneDev.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  82. QDJHGameManagerInit.Instance.LoginRole(roleInfoDev.Id.ToString(),
  83. roleInfoDev.Name,
  84. lvlDev,
  85. zoneSceneDev.GetComponent<ServerInfosComponent>().CurrentServerId.ToString(),
  86. serverNameDev,
  87. vipLvl,
  88. "",
  89. itemNum.ToString(),
  90. roleInfoDev.CreateTime.ToString());
  91. }
  92. public void UpgradeRole()
  93. {
  94. var zoneSceneDev = GameGlobal.zoneScene;
  95. if (zoneSceneDev == null) return;
  96. if (zoneSceneDev.GetComponent<RoleInfosComponent>() == null ||
  97. zoneSceneDev.GetComponent<RoleInfosComponent>().IsDisposed) return;
  98. var roleInfoDev = zoneSceneDev.GetComponent<RoleInfosComponent>().GetCurrentRole();
  99. if (roleInfoDev == null) return;
  100. if (GameGlobal.myNumericComponent == null) return;
  101. int lvlDev = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  102. int vipLvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  103. if (zoneSceneDev.GetComponent<ServerInfosComponent>() == null) return;
  104. if (zoneSceneDev.GetComponent<ServerInfosComponent>().recentlyServerInfo == null) return;
  105. long itemNum = ItemDataManager.GetItemNum(ConstItemID.DIAMOND_PURPLE);
  106. string serverNameDev =
  107. zoneSceneDev.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  108. QDJHGameManagerInit.Instance.UpgradeRole(roleInfoDev.Id.ToString(),
  109. roleInfoDev.Name,
  110. lvlDev,
  111. zoneSceneDev.GetComponent<ServerInfosComponent>().CurrentServerId.ToString(),
  112. serverNameDev,
  113. vipLvl,
  114. "",
  115. itemNum.ToString(),
  116. roleInfoDev.CreateTime.ToString());
  117. }
  118. public void Pay(int buyID, string orderID, long price)
  119. {
  120. ShopCfg shopCfg = CommonDataManager.Tables.TblShopCfg.GetOrDefault(buyID);
  121. if (shopCfg == null)
  122. {
  123. Log.Error($"recharge {buyID} config not found!");
  124. return;
  125. }
  126. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(shopCfg.ItemId);
  127. if (itemCfg == null)
  128. {
  129. Log.Error($"recharge {buyID} itemCfgId:{shopCfg.ItemId} config not found!");
  130. return;
  131. }
  132. var zoneScene = GameGlobal.zoneScene;
  133. if (zoneScene == null) return;
  134. if (zoneScene.GetComponent<RoleInfosComponent>() == null ||
  135. zoneScene.GetComponent<RoleInfosComponent>().IsDisposed) return;
  136. var roleInfo = zoneScene.GetComponent<RoleInfosComponent>().GetCurrentRole();
  137. if (roleInfo == null) return;
  138. if (GameGlobal.myNumericComponent == null) return;
  139. int lvl = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  140. int vipLevel = GameGlobal.myNumericComponent.GetAsInt(NumericType.VipLevel);
  141. if (zoneScene.GetComponent<ServerInfosComponent>() == null) return;
  142. if (zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo == null) return;
  143. string serverName = zoneScene.GetComponent<ServerInfosComponent>().recentlyServerInfo.ServerName;
  144. long itemNum = ItemDataManager.GetItemNum(ConstItemID.DIAMOND_PURPLE);
  145. //自定义参数
  146. string other = orderID + "|gfg|" + roleInfo.Id;
  147. QDJHGameManagerInit.Instance.Recharge(Convert.ToInt32(price * 100), buyID.ToString(), shopCfg.ItemName,
  148. LauncherConfig.rechargeAddress,
  149. roleInfo.ServerId.ToString(), serverName, roleInfo.Name, roleInfo.Id.ToString(), lvl.ToString(),
  150. vipLevel.ToString(), orderID, itemNum.ToString(), other, "");
  151. }
  152. }
  153. /// <summary>
  154. /// SDK回调
  155. /// </summary>
  156. public class JHGameSDKListener : IJHGameSDKListener
  157. {
  158. //通知Unity准备支付
  159. public void OnRechargeStartAb(string message)
  160. {
  161. }
  162. //支付完成后通知Unity
  163. public void OnRechargeCompleteAb(string message)
  164. {
  165. Debug.Log("Game.HotUpdate OnRechargeCompleteAb" + message);
  166. }
  167. //支付错误
  168. public void OnRechargeErrorAb(string message)
  169. {
  170. Debug.Log("Game.HotUpdate PayFailAb: " + message);
  171. }
  172. //创建角色实例化完成
  173. public void OnCreateRoleStartAb(string message)
  174. {
  175. }
  176. //创建角色结果
  177. public void OnCreateRoleCompleteAb(string message)
  178. {
  179. }
  180. //创建角色错误
  181. public void OnCreateRoleErrorAb(string message)
  182. {
  183. }
  184. //角色登录实例化完成
  185. public void OnLoginRoleStartAb(string message)
  186. {
  187. }
  188. //角色登录结果
  189. public void OnLoginRoleCompleteAb(string message)
  190. {
  191. }
  192. //角色登录错误
  193. public void OnLoginRoleErrorAb(string message)
  194. {
  195. }
  196. //角色升级回调实例化完成
  197. public void OnUpgradeRoleStartAb(string message)
  198. {
  199. }
  200. public void OnUpgradeRoleCompleteAb(string message)
  201. {
  202. }
  203. public void OnUpgradeRoleErrorAb(string message)
  204. {
  205. }
  206. //顶号
  207. public void OnRepeatLoginStartAb(string message)
  208. {
  209. }
  210. public void OnRepeatLoginCompleteAb(string message)
  211. {
  212. }
  213. public void OnRepeatLoginErrorAb(string message)
  214. {
  215. }
  216. public void OnCallIcpBeianStartAb(string message)
  217. {
  218. }
  219. public void OnCallIcpBeianCompleteAb(string message)
  220. {
  221. }
  222. public void OnCallIcpBeianErrorAb(string message)
  223. {
  224. }
  225. public void OnInitSDKParamsAb(string message)
  226. {
  227. }
  228. /// <summary>
  229. /// 切换账号或退出登录后
  230. /// </summary>
  231. /// <param name="message">退出登录成功!</param>
  232. public void OutLoginSuccessAb(string message)
  233. {
  234. Debug.Log("Game.HotUpdate OutLoginSuccessAb: " + message);
  235. GameController.QuitToLoginView(true);
  236. EventAgent.DispatchEvent(ConstMessage.OUT_LOGIN);
  237. }
  238. /// <summary>
  239. /// 支付失败
  240. /// </summary>
  241. /// <param name="message">code + "|gfg|" + params.toString()</param>
  242. public void PayFailAb(string message)
  243. {
  244. Debug.Log("Game.HotUpdate PayFailAb: " + message);
  245. //改变临时订单状态为失败
  246. }
  247. /// <summary>
  248. /// 支付成功
  249. /// </summary>
  250. /// <param name="message">code + "|gfg|" + params.toString()</param>
  251. public void PaySuccessAb(string message)
  252. {
  253. Debug.Log("Game.HotUpdate PaySuccessAb" + message);
  254. }
  255. }
  256. }