FieldFightEndView.cs 2.3 KB

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  1. using cfg.GfgCfg;
  2. using FairyGUI;
  3. using UI.Field;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class FieldFightEndView : BaseWindow
  8. {
  9. private UI_FieldFightEndUI _ui;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. _ui = null;
  16. }
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_FieldUI.PACKAGE_NAME;
  23. _ui = UI_FieldFightEndUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  28. this.clickBlankToClose = false;
  29. _ui.m_list.itemRenderer = ListItemRender;
  30. _ui.m_btnConfirm.onClick.Add(this.Hide);
  31. }
  32. protected override void OnShown()
  33. {
  34. base.OnShown();
  35. FieldDataManager.Instance.currFightLv = 1;
  36. UpdateView();
  37. FieldDataManager.Instance.waitToShowFieldFightEndView = false;
  38. }
  39. private void UpdateView()
  40. {
  41. FieldCfg fieldCfg = CommonDataManager.Tables.TblFieldCfg.GetOrDefault(FieldDataManager.Instance.fieldResult.chapterId);
  42. string num = StringUtil.GetColorText(string.Format("{0}/{1}", FieldDataManager.Instance.fieldResult.passLvl, fieldCfg.Num), "#BB674E");
  43. _ui.m_txtNum.text = string.Format("第{0}轮", num);
  44. _ui.m_txtCostNum.text = FieldDataManager.Instance.fieldResult.costNum.ToString();
  45. // _ui.m_txtHas.text = string.Format("已拥有:{0}", ItemDataManager.GetItemNum(FieldDataManager.Instance.fieldResult.bonusList[0].id));
  46. _ui.m_list.numItems = FieldDataManager.Instance.fieldResult.bonusList.Count;
  47. _ui.m_txtTips.visible = _ui.m_list.numItems <= 0;
  48. }
  49. protected override void OnHide()
  50. {
  51. base.OnHide();
  52. }
  53. private void ListItemRender(int index, GObject obj)
  54. {
  55. ItemData reward = FieldDataManager.Instance.fieldResult.bonusList[index];
  56. if (obj.data == null)
  57. {
  58. obj.data = new ItemView(obj as GComponent);
  59. }
  60. (obj.data as ItemView).SetData(reward);
  61. }
  62. }
  63. }