FieldView.cs 13 KB

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  1. using System.Linq;
  2. using cfg.GfgCfg;
  3. using ET;
  4. using FairyGUI;
  5. using UI.Field;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class FieldView : BaseWindow
  10. {
  11. private UI_FieldUI _ui;
  12. private ValueBarController _valueBarController;
  13. private FieldCfg _curCfg;
  14. private FieldDataManager _dataManager;
  15. private int _selectedIndex = 0;
  16. public override void Dispose()
  17. {
  18. if (_valueBarController != null)
  19. {
  20. _valueBarController.Dispose();
  21. _valueBarController = null;
  22. }
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. base.Dispose();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_FieldUI.PACKAGE_NAME;
  34. _ui = UI_FieldUI.Create();
  35. this.viewCom = _ui.target;
  36. isfullScreen = true;
  37. isReturnView = true;
  38. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  39. // _ui.m_btnGo.onClick.Add(OnClickBtnGo);
  40. _ui.m_btnTask.onClick.Add(OnBtnTaskClick);
  41. _ui.m_btn0.target.onClick.Add(OnDifficultyChange);
  42. _ui.m_btn1.target.onClick.Add(OnDifficultyChange);
  43. _ui.m_btn2.target.onClick.Add(OnDifficultyChange);
  44. // _ui.m_c1.onChanged.Add(OnDifficultyChange);
  45. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  46. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  47. _ui.m_btnRule.data = 300016;
  48. }
  49. protected override void AddEventListener()
  50. {
  51. base.AddEventListener();
  52. EventAgent.AddEventListener(ConstMessage.FIELD_RESULT, UpdateView);
  53. EventAgent.AddEventListener(ConstMessage.FIELD_TASK, UpdateView);
  54. }
  55. protected override void OnShown()
  56. {
  57. base.OnShown();
  58. _valueBarController.OnShown();
  59. // _valueBarController.Controller(1);
  60. _dataManager = FieldDataManager.Instance;
  61. _selectedIndex = _dataManager.difficulty;
  62. _ui.m_c1.selectedIndex = _selectedIndex;
  63. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zhangjie_bg_1");
  64. _curCfg = CommonDataManager.Tables.TblFieldCfg.DataList[_selectedIndex];
  65. _dataManager.chapterId = _curCfg.Id;
  66. // FieldCfg[] cfgs = FieldCfgArray.Instance.dataArray;
  67. // for (int i = 0; i < cfgs.Length; i++)
  68. // {
  69. // bool isPass = i == 0 ? true : InstanceZonesDataManager.CheckLevelPass(cfgs[i].storyLvId);
  70. // _ui.target.GetChild("btn" + i).asButton.GetChild("imgLock").asImage.visible = !isPass;
  71. // }
  72. UpdateView();
  73. Timers.inst.Add(1, 0, UpdateShowTime);
  74. Timers.inst.AddUpdate(CheckGuide);
  75. if (InstanceZonesDataManager.isFightResultHide)
  76. UpdateStroyFightResult();
  77. }
  78. protected override void OnHide()
  79. {
  80. base.OnHide();
  81. Timers.inst.Remove(UpdateShowTime);
  82. Timers.inst.Remove(CheckGuide);
  83. _valueBarController.OnHide();
  84. }
  85. protected override void RemoveEventListener()
  86. {
  87. base.RemoveEventListener();
  88. EventAgent.RemoveEventListener(ConstMessage.FIELD_RESULT, UpdateView);
  89. EventAgent.RemoveEventListener(ConstMessage.FIELD_TASK, UpdateView);
  90. }
  91. private void OnClickBtnBack()
  92. {
  93. _dataManager.difficulty = 0;
  94. ViewManager.GoBackFrom(typeof(FieldView).FullName);
  95. }
  96. private void OnDifficultyChange()
  97. {
  98. int priorIndex = _ui.m_c1.selectedIndex - 1;
  99. FieldCfg selectCfg = CommonDataManager.Tables.TblFieldCfg.DataList[_ui.m_c1.selectedIndex];
  100. bool isPass = InstanceZonesDataManager.CheckLevelPass(selectCfg.StoryLvId);
  101. if (priorIndex >= 0 && !isPass)
  102. {
  103. _ui.m_c1.selectedIndex = _selectedIndex;
  104. StoryLevelCfg storyLevelCfg =
  105. CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(selectCfg.StoryLvId);
  106. StoryChapterCfg storyChapterCfg =
  107. CommonDataManager.Tables.TblStoryChapterCfg.GetOrDefault(storyLevelCfg.ChapterId);
  108. string str = string.Format("完成主线{0}-{1}解锁", storyChapterCfg.Order, storyLevelCfg.Order);
  109. PromptController.Instance.ShowFloatTextPrompt(str);
  110. return;
  111. }
  112. // FieldCfg priorfg = priorIndex >= 0 ? FieldCfgArray.Instance.dataArray[priorIndex] : null;
  113. // if (priorIndex >= 0 && _dataManager.GetHighestLvByChapterId(priorfg.id) < priorfg.num)
  114. // {
  115. // _ui.m_c1.selectedIndex = _selectedIndex;
  116. // PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  117. // return;
  118. // }
  119. _selectedIndex = _ui.m_c1.selectedIndex;
  120. _curCfg = CommonDataManager.Tables.TblFieldCfg.DataList[_selectedIndex];
  121. _dataManager.chapterId = _curCfg.Id;
  122. _dataManager.difficulty = _selectedIndex;
  123. // UpdateView();
  124. OnClickBtnGo();
  125. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
  126. {
  127. GuideController.TryCompleteGuideIndex(ConstGuideId.FIELD, 1);
  128. GuideController.TryCompleteGuide(ConstGuideId.FIELD, 1);
  129. }
  130. }
  131. private async void UpdateStroyFightResult()
  132. {
  133. var resultData = InstanceZonesDataManager.resultData;
  134. FieldCfg fieldCfg = CommonDataManager.Tables.TblFieldCfg.GetOrDefault(FieldDataManager.Instance.chapterId);
  135. int needPower = 0;
  136. for (int i = 0; i < FieldDataManager.Instance.currFightLv + 1; i++)
  137. {
  138. needPower += fieldCfg.NeedPower;
  139. }
  140. if (!resultData.Result || FieldDataManager.Instance.currFightLv == fieldCfg.Num ||
  141. RoleDataManager.power < needPower)
  142. {
  143. bool result = await FieldSProxy.ReqFieldInstanceResult();
  144. if (result)
  145. {
  146. ViewManager.Show<FieldFightEndView>();
  147. }
  148. }
  149. else
  150. {
  151. FieldDataManager _dataManager = FieldDataManager.Instance;
  152. _dataManager.accumulateReward += (FieldDataManager.Instance.difficulty + 1) * 5;
  153. //这里判断如果获取的马蹄金超过上限了,就终止挑战
  154. if (_dataManager.fieldInfos.bonusWeekly + _dataManager.accumulateReward >=
  155. _dataManager.fieldInfos.bonusMaxLimit)
  156. {
  157. AlertUI.Show("本周可获得奖励已达上限,是否继续挑战?")
  158. .SetLeftButton(true, "取消", async (object data) =>
  159. {
  160. _dataManager.accumulateReward = 0;
  161. bool result = await FieldSProxy.ReqFieldInstanceResult();
  162. if (result)
  163. {
  164. ViewManager.Show<FieldFightEndView>();
  165. }
  166. })
  167. .SetRightButton(true, "确认", async (object data) =>
  168. {
  169. bool result = await FieldSProxy.ReqFieldInstanceResult();
  170. _dataManager.accumulateReward = 0;
  171. FieldCfg _curCfg =
  172. CommonDataManager.Tables.TblFieldCfg.DataList[FieldDataManager.Instance.difficulty];
  173. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 2);
  174. int curLevelId = CommonDataManager.Tables.TblStoryLevelCfg.DataList
  175. .Where(a => a.Type == _curCfg.Type &&
  176. a.SubType == 0 &&
  177. a.ChapterId == _curCfg.Id).ToList()[0].Id;
  178. ;
  179. DressUpFightType dressUpFightType = new DressUpFightType();
  180. dressUpFightType.levelID = curLevelId;
  181. dressUpFightType.teaPartID = 0;
  182. ViewManager.Show<DressUpFightView>(dressUpFightType, true);
  183. InstanceZonesDataManager.currentLevelCfgId = curLevelId;
  184. });
  185. }
  186. else
  187. {
  188. ViewManager.Show<FieldFightInfoView>();
  189. }
  190. }
  191. InstanceZonesDataManager.isFightResultHide = false;
  192. }
  193. private void UpdateView()
  194. {
  195. _ui.m_loaIcon.url = string.Format("ui://Field/tydc_zizi_{0}", _dataManager.fieldInfos.theme);
  196. // _ui.m_txtScore.text = ConstDressUpScoreType.scoreTypeList()[_dataManager.fieldInfos.theme].ToString();
  197. // _ui.m_txtMaxLv.text = string.Format("最高记录:{0}/{1}", _dataManager.GetHighestLvByChapterId(_dataManager.chapterId), _curCfg.num);
  198. FieldCfg selectCfg0 = CommonDataManager.Tables.TblFieldCfg.DataList[0];
  199. FieldCfg selectCfg1 = CommonDataManager.Tables.TblFieldCfg.DataList[1];
  200. FieldCfg selectCfg2 = CommonDataManager.Tables.TblFieldCfg.DataList[2];
  201. _ui.m_btn0.m_txtConsume.text = string.Format("{0}", selectCfg0.NeedPower);
  202. _ui.m_btn1.m_txtConsume.text = string.Format("{0}", selectCfg1.NeedPower);
  203. _ui.m_btn2.m_txtConsume.text = string.Format("{0}", selectCfg2.NeedPower);
  204. bool isPass0 = selectCfg0.StoryLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg0.StoryLvId);
  205. bool isPass1 = selectCfg1.StoryLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg1.StoryLvId);
  206. bool isPass2 = selectCfg2.StoryLvId == 0 || InstanceZonesDataManager.CheckLevelPass(selectCfg2.StoryLvId);
  207. _ui.m_btn0.m_c1.selectedIndex = isPass0 ? 1 : 0;
  208. _ui.m_btn1.m_c1.selectedIndex = isPass1 ? 1 : 0;
  209. _ui.m_btn2.m_c1.selectedIndex = isPass2 ? 1 : 0;
  210. _ui.m_proTaskReward.max = _dataManager.fieldInfos.bonusMaxLimit;
  211. _ui.m_proTaskReward.value = _dataManager.fieldInfos.bonusWeekly;
  212. _ui.m_loaTaskReward.url =
  213. ResPathUtil.GetIconPath(CommonDataManager.Tables.TblItemCfg.GetOrDefault(ConstItemID.DIAMOND_RED));
  214. RedDotController.Instance.SetComRedDot(_ui.m_btnTask, RedDotDataManager.Instance.GetFieldRed());
  215. }
  216. private void UpdateShowTime(object param)
  217. {
  218. _ui.m_txtTime.text = string.Format("{0}后刷新",
  219. TimeUtil.FormattingTime(TimeHelper.ServerNow(),
  220. TimeUtil.GetNextWeekTime(CommonDataManager.Tables.TblGlobalCfg.RefreshTime.Split(' ')[1])));
  221. }
  222. private void OnClickBtnGo()
  223. {
  224. if (RoleDataManager.power < _curCfg.NeedPower)
  225. {
  226. PromptController.Instance.ShowFloatTextPrompt("体力不足");
  227. return;
  228. }
  229. if (_dataManager.fieldInfos.bonusWeekly >= _dataManager.fieldInfos.bonusMaxLimit)
  230. {
  231. AlertUI.Show("本周可获得奖励已达上限,是否继续挑战?")
  232. .SetLeftButton(true)
  233. .SetRightButton(true, "确定", (object data) => { StartFight(); });
  234. }
  235. else
  236. {
  237. StartFight();
  238. }
  239. }
  240. private void StartFight()
  241. {
  242. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 2);
  243. int curLevelId = CommonDataManager.Tables.TblStoryLevelCfg.DataList
  244. .Where(a => a.Type == _curCfg.Type &&
  245. a.SubType == 0 &&
  246. a.ChapterId == _curCfg.Id).ToList()[0].Id;
  247. DressUpFightType dressUpFightType = new DressUpFightType();
  248. dressUpFightType.levelID = curLevelId;
  249. dressUpFightType.teaPartID = 0;
  250. ViewManager.Show<DressUpFightView>(dressUpFightType, true);
  251. InstanceZonesDataManager.currentLevelCfgId = curLevelId;
  252. }
  253. private void OnBtnTaskClick()
  254. {
  255. ViewManager.Show<FieldTaskView>();
  256. }
  257. private void CheckGuide(object param)
  258. {
  259. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
  260. {
  261. UpdateToCheckGuide(null);
  262. }
  263. else
  264. {
  265. Timers.inst.Remove(CheckGuide);
  266. }
  267. }
  268. protected override void UpdateToCheckGuide(object param)
  269. {
  270. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  271. GuideController.TryGuide(_ui.m_btn0.target, ConstGuideId.FIELD, 1, "外出进行历史考察,会有意想不到的收获哦。");
  272. }
  273. }
  274. }