TravelShowView.cs 3.7 KB

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  1. using UI.FieldGuide;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. using cfg.GfgCfg;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class TravelShowView : BaseWindow
  11. {
  12. private UI_TravelShowUI _ui;
  13. private TravelGuideCfg _cfg;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. _ui = UI_TravelShowUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. isReturnView = true;
  30. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  31. _ui.m_btnReward.target.onClick.Add(OnBtnRewardClick);
  32. _ui.m_list.itemRenderer = RenderListItem;
  33. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjbg");
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. _cfg = this.viewData as TravelGuideCfg;
  39. UpdateView();
  40. }
  41. protected override void AddEventListener()
  42. {
  43. base.AddEventListener();
  44. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRewardState);
  45. }
  46. protected override void OnHide()
  47. {
  48. base.OnHide();
  49. if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
  50. }
  51. protected override void RemoveEventListener()
  52. {
  53. base.RemoveEventListener();
  54. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRewardState);
  55. }
  56. private void OnClickBtnBack()
  57. {
  58. ViewManager.GoBackFrom(typeof(TravelShowView).FullName);
  59. }
  60. private void UpdateView()
  61. {
  62. _ui.m_list.numItems = _cfg.Locations.Count;
  63. UpdateRewardState();
  64. }
  65. private void UpdateRewardState()
  66. {
  67. // int state = TravelDataManager.Instance.ListTravelAreaRewardState[_index];
  68. _ui.m_btnReward.m_c1.selectedIndex = TravelDataManager.Instance.GetGuideRewardStateByAreaId(_cfg.Id) == ConstBonusStatus.GOT ? 0 : 1;
  69. RedDotController.Instance.SetComRedDot(_ui.m_btnReward.target, RedDotDataManager.Instance.GetTravelGuideAreaRed(_cfg.Id));
  70. }
  71. private void RenderListItem(int index, GObject obj)
  72. {
  73. TravelLoactionCfg locationCfg = CommonDataManager.Tables.TblTravelLoactionCfg.GetGroup1ByLocation(_cfg.Locations[index])[0];
  74. UI_ListTravelLocationItem item = UI_ListTravelLocationItem.Proxy(obj);
  75. item.m_txtName.text = locationCfg.Name;
  76. item.m_comLocation.m_loaLocation.url = ResPathUtil.GetTravelBgPath(locationCfg.Res);
  77. int count = TravelDataManager.Instance.GetTravelCountByLocationId(locationCfg.Id);
  78. item.m_txtCount.text = string.Format("已到达:{0}次", count);
  79. item.m_c1.selectedIndex = count > 0 ? 1 : 0;
  80. UI_ListTravelLocationItem.ProxyEnd();
  81. }
  82. private void OnBtnRewardClick()
  83. {
  84. int state = TravelDataManager.Instance.GetGuideRewardStateByAreaId(_cfg.Id);
  85. if (state == ConstBonusStatus.CAN_NOT_GET)
  86. {
  87. List<ItemData> rewards = ItemUtil.CreateItemDataList(_cfg.Rewards.ToGfgGameItemParam());
  88. ViewManager.Show<RewardPreView>(new object[] { rewards, "到达奖励", "到达该区域所有地点时可领取" });
  89. }
  90. else if (state == ConstBonusStatus.CAN_GET)
  91. {
  92. TravelSProxy.ReqGetTravelGuideReward(_cfg.Id).Coroutine();
  93. }
  94. }
  95. }
  96. }