StudioPropertyView.cs 7.6 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using cfg.GfgCfg;
  4. using FairyGUI;
  5. using UI.Studio;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class StudioPropertyView : StudioBaseView
  10. {
  11. //private GList _listProperty;
  12. private GLoader _bg0;
  13. private GLoader _btnChageLine;
  14. private Controller _croProperty;
  15. private int _propertySelectIndex = 0;
  16. private int firstOpenProperty = -1; //第一个开放的副本(打开界面时,如未选择副本,则默认选中第一个开启的副本)
  17. //书画副本
  18. public override void Dispose()
  19. {
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  26. // _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
  27. // _ui.m_listProperty.onClickItem.Add(OnClickListProperty);
  28. //com = UIPackage.CreateObject(UI_StudioUI.PACKAGE_NAME, "ComProperty").asCom;
  29. //AddChildCom(com, false);
  30. //list.itemRenderer = ListItemRender;
  31. }
  32. protected override void OnShown()
  33. {
  34. GComponent com = UIPackage.CreateObject(UI_StudioUI.PACKAGE_NAME, "ComProperty").asCom;
  35. AddChildCom(com);
  36. _croProperty = com.GetController("c1");
  37. _bg0 = com.GetChild("loaBg").asLoader;
  38. _btnChageLine = com.GetChild("btnChageLine").asLoader;
  39. list.itemRenderer = ListItemRender;
  40. _croProperty.onChanged.Add(OnControllerChange);
  41. _bg0.url = ResPathUtil.GetBgImgPath("gzs_fb_bj");
  42. //_bg1.url = "ui://Studio/lm_db_chang_2";
  43. _btnChageLine.url = ResPathUtil.GetCommonGameResPath("zsx_fl");
  44. _propertySelectIndex = this.viewData == null ? 0 : (int)this.viewData;
  45. StudioDataManager.Instance.VIEW_NAME = typeof(StudioPropertyView).FullName;
  46. List<StudioCfg> studioCfgs =
  47. CommonDataManager.Tables.TblStudioCfg.GetGroup1ByFunId(typeof(StudioPropertyView).Name);
  48. firstOpenProperty = -1;
  49. for (int i = 0; i < studioCfgs.Count; i++)
  50. {
  51. GButton btn = com.GetChild("btn" + i).asButton;
  52. bool isOpen = TimeUtil.CheckDayOfWeek(studioCfgs[i].Time) ? true : false;
  53. btn.GetChild("icon").visible = isOpen;
  54. if (firstOpenProperty < 0 && isOpen) firstOpenProperty = i;
  55. }
  56. _propertySelectIndex = TimeUtil.CheckDayOfWeek(studioCfgs[_propertySelectIndex].Time)
  57. ? _propertySelectIndex
  58. : firstOpenProperty;
  59. _croProperty.selectedIndex = _propertySelectIndex;
  60. StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _propertySelectIndex;
  61. this._studioCfg = studioCfgs[_propertySelectIndex];
  62. this.storyLevelCfgs = CommonDataManager.Tables.TblStoryLevelCfg.DataList
  63. .Where(a => a.Type == this._studioCfg.Type &&
  64. a.SubType == _studioCfg.SubType &&
  65. a.ChapterId == this._studioCfg.Id).ToList();
  66. list.numItems = this.storyLevelCfgs.Count;
  67. list.ScrollToView(curIndex);
  68. Timers.inst.AddUpdate(CheckGuide);
  69. base.OnShown();
  70. com.height = _ui.target.height;
  71. _ui.m_loaBg.visible = false;
  72. }
  73. protected override void OnHide()
  74. {
  75. base.OnHide();
  76. Timers.inst.Remove(CheckGuide);
  77. }
  78. private void OnClickBtnBack()
  79. {
  80. ViewManager.GoBackFrom(typeof(StudioPropertyView).FullName);
  81. }
  82. private void OnControllerChange()
  83. {
  84. // int index = _croProperty.selectedIndex;
  85. List<StudioCfg> studioCfgs =
  86. CommonDataManager.Tables.TblStudioCfg.GetGroup1ByFunId(typeof(StudioPropertyView).Name);
  87. StudioCfg studioCfg = studioCfgs[_croProperty.selectedIndex];
  88. if (!TimeUtil.CheckDayOfWeek(studioCfg.Time))
  89. {
  90. string str = "";
  91. for (int i = 0; i < studioCfg.Time.Count; i++)
  92. {
  93. str += NumberUtil.GetChiniseNumberWeekText(studioCfg.Time[i]);
  94. if (i == studioCfg.Time.Count - 1) break;
  95. str += "、";
  96. }
  97. PromptController.Instance.ShowFloatTextPrompt(string.Format("周{0}开放", str));
  98. _croProperty.selectedIndex = _croProperty.previsousIndex;
  99. return;
  100. }
  101. // _propertySelectIndex = index;
  102. this._studioCfg = studioCfg;
  103. this.storyLevelCfgs =
  104. CommonDataManager.Tables.TblStoryLevelCfg.DataList
  105. .Where(a => a.Type == this._studioCfg.Type &&
  106. a.SubType == _studioCfg.SubType &&
  107. a.ChapterId == this._studioCfg.Id).ToList();
  108. list.numItems = this.storyLevelCfgs.Count;
  109. list.ScrollToView(curIndex);
  110. UpdateView();
  111. StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _croProperty.selectedIndex;
  112. }
  113. private void CheckGuide(object param)
  114. {
  115. if (GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PROPERTY) <= 0)
  116. {
  117. UpdateToCheckGuide(null);
  118. }
  119. else
  120. {
  121. Timers.inst.Remove(CheckGuide);
  122. }
  123. }
  124. protected override void UpdateToCheckGuide(object param)
  125. {
  126. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  127. GuideController.TryGuide(list, ConstGuideId.STUDIO_PROPERTY, 4, "通关这个副本可以获得风系词牌的升星材料哦~", 0);
  128. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.STUDIO_PROPERTY, 6, "挑战成功啦,让我们继续新旅程~");
  129. //GuideController.TryCompleteGuide(ConstGuideId.STUDIO_PROPERTY, 6);
  130. }
  131. protected override void TryCompleteGuide()
  132. {
  133. base.TryCompleteGuide();
  134. // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.STUDIO_PROPERTY);
  135. //GuideController.TryCompleteGuideIndex(ConstGuideId.STUDIO_PROPERTY, 6);
  136. //GuideController.TryCompleteGuide(ConstGuideId.STUDIO_PROPERTY, 6);
  137. }
  138. protected override void ListItemRender(int index, GObject obj)
  139. {
  140. UI_ListPorcelainItem item = UI_ListPorcelainItem.Proxy(obj);
  141. StudioDataManager.Instance.IsCanFight(storyLevelCfgs, index, out bool canFight, out string content);
  142. ItemData itemData = StoryBonusDataCache.GetBonusData(storyLevelCfgs[index].Id).bonusBase[0];
  143. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(itemData.id);
  144. item.m_loaIcon.url =
  145. string.Format("ui://Studio/{0}", indexString[index]); //ResPathUtil.GetIconPath(itemCfg);
  146. item.m_star.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(storyLevelCfgs[index].Id);
  147. item.m_imgLock.visible = canFight ? false : true;
  148. item.m_imgLockBg.visible = canFight ? false : true;
  149. item.m_txtName.text = storyLevelCfgs[index].Name;
  150. if (canFight) curIndex = index;
  151. if (item.m_loaIcon.data == null)
  152. {
  153. item.m_loaIcon.onClick.Add(OnLoaItemClick);
  154. }
  155. item.m_loaIcon.data = index;
  156. if (item.m_loaBg.data == null)
  157. {
  158. item.m_loaBg.onClick.Add(OnCliclListItem);
  159. }
  160. item.m_loaBg.data = index;
  161. UI_ListPorcelainItem.ProxyEnd();
  162. }
  163. }
  164. }