TimeTracingLevelRewardView.cs 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121
  1. using System;
  2. using System.Collections.Generic;
  3. using cfg.GfgCfg;
  4. using ET;
  5. using FairyGUI;
  6. using UI.CommonGame;
  7. using UI.TimeTracing;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class TimeTracingLevelRewardView : BaseWindow
  12. {
  13. private UI_TimeTracingLevelRewardUI _ui;
  14. private int levelID;
  15. private List<CompositeLevelbonusCfg> bonusList = new List<CompositeLevelbonusCfg>();
  16. public override void Dispose()
  17. {
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. packageName = UI_TimeTracingLevelRewardUI.PACKAGE_NAME;
  24. _ui = UI_TimeTracingLevelRewardUI.Create();
  25. this.viewCom = _ui.target;
  26. isfullScreen = true;
  27. modal = true;
  28. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  29. _ui.m_btnGet.onClick.Add(OnBtnGetClcik);
  30. _ui.m_list.itemRenderer = RenderListItem;
  31. }
  32. protected override void OnShown()
  33. {
  34. base.OnShown();
  35. levelID = (int)this.viewData;
  36. UpdateView();
  37. }
  38. protected override void OnHide()
  39. {
  40. base.OnHide();
  41. }
  42. private void UpdateView()
  43. {
  44. _ui.m_txtScore.text = string.Format("最高评分:{0}", InstanceZonesDataManager.GetScoreHighest(levelID));
  45. //_ui.m_btnGet.grayed = !StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId);
  46. bonusList = CommonDataManager.Tables.TblCompositeLevelbonusCfg.GetGroup1ByStoryLevelId(levelID);
  47. _ui.m_list.numItems = bonusList.Count;
  48. }
  49. private void RenderListItem(int index, GObject obj)
  50. {
  51. UI_ListScoreRewardItem item = UI_ListScoreRewardItem.Proxy(obj);
  52. item.m_canGet.visible = TimeTracingDataManager.LevelRewardDic[levelID][bonusList[index].Id] ==
  53. ConstBonusStatus.CAN_GET;
  54. item.m_isGot.visible = TimeTracingDataManager.LevelRewardDic[levelID][bonusList[index].Id] ==
  55. ConstBonusStatus.GOT;
  56. item.m_txtDesc.text = string.Format("总评分达到{0}", bonusList[index].Score.ToString());
  57. item.m_listReward.data = bonusList[index].Bonus.ToGfgGameItemParam();
  58. item.m_listReward.itemRenderer = RenderListRewardItem;
  59. if (item.target.data == null)
  60. {
  61. item.target.onClick.Add(GetLevelRewardBtn);
  62. }
  63. item.target.data = bonusList[index];
  64. item.m_listReward.numItems = bonusList[index].Bonus.Count;
  65. UI_ListScoreRewardItem.ProxyEnd();
  66. }
  67. private void RenderListRewardItem(int index, GObject obj)
  68. {
  69. // int[][] rewards = (int[][])obj.parent.data;
  70. List<ItemParamProto> rewards = (List<ItemParamProto>)obj.parent.data;
  71. ItemData reward = ItemUtil.createItemData(rewards[index]);
  72. if (obj.data == null)
  73. {
  74. obj.data = new ItemView(obj as GComponent);
  75. }
  76. (obj.data as ItemView).SetData(reward);
  77. }
  78. private async void GetLevelRewardBtn(EventContext context)
  79. {
  80. GObject obj = context.sender as GObject;
  81. CompositeLevelbonusCfg bonuscfg = (CompositeLevelbonusCfg)obj.data;
  82. if (bonuscfg.Score > InstanceZonesDataManager.GetScoreHighest(levelID) ||
  83. TimeTracingDataManager.LevelRewardDic[levelID][bonuscfg.Id] != ConstBonusStatus.CAN_GET)
  84. {
  85. return;
  86. }
  87. await TimeTracingSProxy.ReqGetLevelReward(levelID, bonuscfg.Id);
  88. EventAgent.DispatchEvent(ConstMessage.TIMETRACINGREDUPDATE);
  89. _ui.m_list.numItems = bonusList.Count;
  90. }
  91. private async void OnBtnGetClcik()
  92. {
  93. if (!TimeTracingDataManager.Instance.GetLevelRewardStatus(levelID))
  94. {
  95. return;
  96. }
  97. await TimeTracingSProxy.ReqGetAllLevelReward(levelID);
  98. _ui.m_list.numItems = bonusList.Count;
  99. }
  100. private void OnClickBtnBack()
  101. {
  102. this.Hide();
  103. }
  104. }
  105. }