CardSkillView.cs 7.4 KB

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  1. using cfg.GfgCfg;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Card;
  5. using UI.CommonGame;
  6. namespace GFGGame
  7. {
  8. public class CardSkillView : BaseWindow
  9. {
  10. private UI_CardSkillUI _ui;
  11. // private PassivitySkillCfg _viewData;
  12. private int _cardId;
  13. private int _skillId;
  14. private int _skillLv;
  15. private PassivitySkillCfg skillCfg;
  16. private PassivitySkillLvlCfg skillLvCfg;
  17. private EffectUI _effectUI1;
  18. public override void Dispose()
  19. {
  20. if (_ui != null)
  21. {
  22. _ui.Dispose();
  23. _ui = null;
  24. }
  25. base.Dispose();
  26. }
  27. protected override void OnInit()
  28. {
  29. base.OnInit();
  30. _ui = UI_CardSkillUI.Create();
  31. this.viewCom = _ui.target;
  32. this.viewCom.Center();
  33. this.modal = true;
  34. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  35. _ui.m_btnUpLv.onClick.Add(OnClickBtnUp);
  36. _ui.m_listConsume.itemRenderer = RenderListStarConsumeItem;
  37. }
  38. protected override void AddEventListener()
  39. {
  40. base.AddEventListener();
  41. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkill);
  42. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. _cardId = (int)(viewData as object[])[0];
  48. _skillId = (int)(viewData as object[])[1];
  49. _ui.m_c2.selectedIndex = (int)(viewData as object[])[2];
  50. _skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
  51. skillCfg = CommonDataManager.Tables.TblPassivitySkillCfg.GetOrDefault(_skillId);
  52. skillLvCfg = CommonDataManager.Tables.TblPassivitySkillLvlCfg.Get(_skillLv, _skillId);
  53. _ui.m_txtName.text = skillCfg.Name;
  54. _ui.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfg.Res);
  55. _ui.m_btnUpLvSpecial.visible = false;
  56. _ui.m_btnCheckother.visible = false;
  57. _ui.m_btnCheckself.visible = false;
  58. UpdateView();
  59. }
  60. private void UpdateView()
  61. {
  62. _ui.m_c1.selectedIndex = 0;
  63. _skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
  64. skillCfg = CommonDataManager.Tables.TblPassivitySkillCfg.GetOrDefault(_skillId);
  65. skillLvCfg = CommonDataManager.Tables.TblPassivitySkillLvlCfg.Get(_skillLv, _skillId);
  66. int skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardId, _skillId);
  67. UpdateComLv(_ui.m_comCurLV, skillLv, skillLv + "级");
  68. if (CommonDataManager.Tables.TblPassivitySkillLvlCfg.Get(skillLv + 1, _skillId) == null) //已满级
  69. {
  70. _ui.m_c1.selectedIndex = 1;
  71. return;
  72. }
  73. UI_ComCostCurrency costCurrency = UI_ComCostCurrency.Proxy(_ui.m_comConsume);
  74. costCurrency.m_txtNeed.text = skillLvCfg.CostNum.ToString();
  75. UI_ComCostCurrency.ProxyEnd();
  76. UpdateComLv(_ui.m_comNextLv, skillLv + 1, "下一级");
  77. _ui.m_listConsume.numItems = skillLvCfg.Materiars.Count;
  78. }
  79. private void UpdateUpSkill()
  80. {
  81. UpdateView();
  82. if (_effectUI1 != null)
  83. {
  84. EffectUIPool.Recycle(_effectUI1);
  85. _effectUI1 = null;
  86. }
  87. EffectUIPool.CreateEffectUI(_ui.m_holderIcon, "ui_Activity", "SX_KP_JN_tx", 170,
  88. onComplete: (effect) =>
  89. {
  90. if (effect != null)
  91. {
  92. _effectUI1 = effect;
  93. }
  94. });
  95. }
  96. private void UpdateComLv(UI_ComSkillDiscribe com, int lv, string title)
  97. {
  98. PassivitySkillLvlCfg skillLvCfg = CommonDataManager.Tables.TblPassivitySkillLvlCfg.Get(lv, _skillId);
  99. com.m_txtLv.text = title;
  100. com.m_txtDiscribe.text = skillLvCfg.Describe;
  101. }
  102. private void RenderListStarConsumeItem(int index, GObject obj)
  103. {
  104. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  105. // int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  106. // skillCfg = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, skillLv);
  107. ItemCfg itemCfg = CommonDataManager.Tables.TblItemCfg.GetOrDefault(skillLvCfg.Materiars[index].ItemId);
  108. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  109. int needCount = skillLvCfg.Materiars[index].Count;
  110. long hasCount = ItemDataManager.GetItemNum(skillLvCfg.Materiars[index].Count);
  111. listItem.m_txtNeedCount.text = needCount.ToString();
  112. listItem.m_txtHasCount.text =
  113. StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#716660");
  114. ;
  115. listItem.m_btnPlus.visible = false;
  116. if (listItem.target.data == null)
  117. {
  118. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  119. }
  120. listItem.target.data = skillLvCfg.Materiars[index].ItemId;
  121. if (hasCount < needCount)
  122. {
  123. //材料不足显示加号
  124. listItem.m_btnPlus.visible = true;
  125. }
  126. UI_ComStarConsume.ProxyEnd();
  127. }
  128. private void OnClickBtnPlusStarConsum(int index)
  129. {
  130. UI_ComStarConsume comStarConsume = UI_ComStarConsume.Proxy(_ui.m_listConsume.GetChildAt(index));
  131. int itemId = int.Parse(comStarConsume.target.data.ToString());
  132. UI_ComStarConsume.ProxyEnd();
  133. CardData cardData = CardDataManager.GetCardDataById(_cardId);
  134. //ViewManager.Show<ApproachOfItemView>(new object[] { itemId, new object[] { typeof(CardFosterView).FullName, cardData } });
  135. object[] sourceDatas = new object[] { itemId, new object[] { typeof(CardFosterView).FullName, cardData } };
  136. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  137. }
  138. private async void OnClickBtnUp()
  139. {
  140. if (!ItemUtil.CheckItemEnough(skillLvCfg.CostID, skillLvCfg.CostNum))
  141. {
  142. long has = ItemDataManager.GetItemNum(skillLvCfg.CostID);
  143. ItemUtil.BuyCurrency(skillLvCfg.CostID, skillLvCfg.CostNum - has);
  144. return;
  145. }
  146. for (int i = 0; i < skillLvCfg.Materiars.Count; i++)
  147. {
  148. if (!ItemUtil.CheckItemEnough(skillLvCfg.Materiars[i].Count, skillLvCfg.Materiars[i].ItemId, true))
  149. return;
  150. }
  151. bool result = await SkillSProxy.ReqUpgradeCardSkill(_cardId, _skillId);
  152. if (result)
  153. {
  154. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  155. }
  156. }
  157. protected override void OnHide()
  158. {
  159. base.OnHide();
  160. EffectUIPool.Recycle(_effectUI1);
  161. _effectUI1 = null;
  162. }
  163. protected override void RemoveEventListener()
  164. {
  165. base.RemoveEventListener();
  166. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkill);
  167. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  168. }
  169. }
  170. }