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- using FairyGUI;
- using UI.CreateRole;
- using System;
- using System.Text.RegularExpressions;
- using ET;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- namespace GFGGame
- {
- public class CreateRoleView : BaseWindow
- {
- public enum State
- {
- IN,
- IDLE,
- OPEN,
- OUT
- }
- private UI_CreateRoleUI _ui;
- private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
- private GameObject _createRoleNameGameObject;
- private InputField _createInputField; // 用于存储预制体中的 InputField 组件
- public override void Dispose()
- {
- // Clear Effect
- foreach (var v in _effectUIDic)
- {
- EffectUIPool.Recycle(v.Value);
- }
- _effectUIDic.Clear();
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- // 销毁 _createRoleNameGameObject(如果存在)
- if (_createRoleNameGameObject != null)
- {
- GameObject.Destroy(_createRoleNameGameObject);
- _createRoleNameGameObject = null;
- _createInputField = null; // 同时清空引用
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_CreateRoleUI.PACKAGE_NAME;
- _ui = UI_CreateRoleUI.Create();
- this.viewCom = _ui.target;
- // this.viewCom.Center();
- this.isfullScreen = true;
- this.clickBlankToClose = false;
- this.modal = false;
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_yaoqinghan");
- EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_playerClickTipEffectHolder,
- "ui_CreateRoleUI/Before_Open", "FX_player", 100, onComplete: (effect) =>
- {
- _effectUIDic.Add("FX_player", effect);
- EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_btnDice.m_holder,
- "ui_CreateRoleUI/After_Open",
- "FX_TZ_DJ", 100, (effect2) =>
- {
- _ui.m_envelopeModel.m_btnSure.onClick.Add(OnClickBtnSure);
- _effectUIDic.Add("FX_TZ_DJ", effect2);
- });
- });
- EffectUIPool.CreateEffectUI(_ui.m_BgEffectHolder, "ui_CreateRoleUI/After_Open", "FX_ALL_BG",
- onComplete: (effect) =>
- {
- if (effect != null)
- {
- _effectUIDic.Add("FX_ALL_BG", effect);
- }
- });
- EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_flowerEffectHolder,
- "ui_CreateRoleUI/Before_Open", "FX_Flower",
- onComplete: (effect) =>
- {
- if (effect != null)
- {
- _effectUIDic.Add("FX_Flower", effect);
- }
- });
- EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_LiuSuEffectHolder,
- "ui_CreateRoleUI/Before_Open", "FX_LiuSu",
- onComplete: (effect) =>
- {
- if (effect != null)
- {
- _effectUIDic.Add("FX_LiuSu", effect);
- }
- });
- EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_trailEffectHolder, "ui_CreateRoleUI/Before_Open",
- "FX_taril",
- onComplete: (effect) =>
- {
- if (effect != null)
- {
- _effectUIDic.Add("FX_taril", effect);
- }
- });
- EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_XINFEffectHolder,
- "ui_CreateRoleUI/Before_Open", "FX_XINF",
- onComplete: (effect) =>
- {
- if (effect != null)
- {
- _effectUIDic.Add("FX_XINF", effect);
- }
- });
- EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_TextEffectHolder, "ui_CreateRoleUI/After_Open",
- "FX_Text",
- onComplete: (effect) =>
- {
- if (effect != null)
- {
- _effectUIDic.Add("FX_Text", effect);
- }
- });
- EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_ShanZiEffectHolder, "ui_CreateRoleUI/After_Open",
- "FX_ShanZi",
- onComplete: (effect) =>
- {
- if (effect != null)
- {
- _effectUIDic.Add("FX_ShanZi", effect);
- }
- });
- EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_NiaoEffectHolder, "ui_CreateRoleUI/After_Open",
- "FX_Niao",
- onComplete: (effect) =>
- {
- if (effect != null)
- {
- _effectUIDic.Add("FX_Niao", effect);
- }
- });
- }
- private void CreateUnityInputField(Action action = null)
- {
- PrefabManager.Instance.InstantiateAsync(
- ResPathUtil.GetPrefabPath("CreateRoleName"),
- (gameObject) =>
- {
- _createRoleNameGameObject = gameObject;
- _createInputField = _createRoleNameGameObject.GetInputFieldByName("CreateInputField");
- if (_createInputField == null)
- {
- Debug.LogError("无法在预制体中找到名为 'CreateInputField' 的 InputField!");
- }
- else
- {
- if (_createRoleNameGameObject != null)
- {
- _createRoleNameGameObject.gameObject.SetActive(true);
- }
- }
- action?.Invoke();
- });
- }
- //private bool test = false;
- private Animator _btnDiceAnimator;
- private void ChangeAnimationState(State state)
- {
- switch (state)
- {
- case State.IN:
- _ui.m_t_In.Play(() => { ChangeAnimationState(State.IDLE); });
- break;
- case State.IDLE:
- _ui.m_envelopeModel.m_envelope.target.onClick.Add(OnClickBtnEnvelope);
- _ui.m_envelopeModel.m_t_Idle.Play(-1, 0, null);
- break;
- case State.OPEN:
- EffectUIPool.Recycle(_effectUIDic["FX_player"]);
- _effectUIDic.Remove("FX_player");
- _btnDiceAnimator = _effectUIDic["FX_TZ_DJ"].GetObj().GetComponentInChildren<Animator>();
- _ui.m_envelopeModel.m_envelope.target.touchable = false;
- _ui.m_envelopeModel.m_t_Idle.Stop();
- _ui.m_t_Open.Play(() =>
- {
- CreateUnityInputField(() =>
- {
- _ui.m_envelopeModel.m_btnDice.target.onClick.Add(() =>
- {
- RandomRoleName().Coroutine();
- });
- });
- });
- break;
- case State.OUT:
- _ui.m_t_AfterOpen.Play(() =>
- {
- this.Hide();
- StoryDialogDataManager.Instance.waiting = false;
- });
- break;
- }
- }
- protected override void OnShown()
- {
- base.OnShown();
- if (_createRoleNameGameObject != null)
- {
- _createRoleNameGameObject.gameObject.SetActive(false);
- }
- if (_createInputField != null)
- {
- _createInputField.text = "";
- }
- LogServerHelper.SendNodeLog((int)LogNode.ShowCreateRole);
- ChangeAnimationState(State.IN);
- }
- protected override void OnHide()
- {
- base.OnHide();
- // 销毁 _createRoleNameGameObject(如果存在)
- if (_createRoleNameGameObject != null)
- {
- GameObject.Destroy(_createRoleNameGameObject);
- _createRoleNameGameObject = null;
- _createInputField = null; // 同时清空引用
- }
- }
- private async void OnClickBtnSure()
- {
- string roleName = _createInputField.text;
- if (string.IsNullOrEmpty(roleName))
- {
- PromptController.Instance.ShowFloatTextPrompt("角色名不能为空");
- return;
- }
- if (roleName.Length > GlobalConst.MaxNameLen)
- {
- PromptController.Instance.ShowFloatTextPrompt("角色名最多七个字");
- return;
- }
- if (!Regex.IsMatch(roleName, @"^[\u4e00-\u9fa5_0-9]+$")) //角色起名仅允许汉字、数字、底划线
- {
- PromptController.Instance.ShowFloatTextPrompt("角色名仅允许汉字、数字、下划线");
- return;
- }
- bool result = await RoleInfoSProxy.ReqModifyRoleName(roleName);
- if (result)
- {
- StorageSProxy.ReqSetClientValue(ConstStorageId.CHANGE_NAME, 1).Coroutine();
- ChangeAnimationState(State.OUT);
- if (_createRoleNameGameObject != null)
- {
- _createRoleNameGameObject.gameObject.SetActive(false);
- }
- }
- }
- private async ETTask RandomRoleName()
- {
- _btnDiceAnimator?.SetTrigger("click");
- string name = await LoginController.ReqRandomRoleName();
- if (_createInputField != null)
- {
- _createInputField.text = name;
- }
- else
- {
- Log.Error($"RandomRoleName _createInputField is null. ");
- }
- }
- private void OnClickBtnEnvelope()
- {
- ChangeAnimationState(State.OPEN);
- }
- }
- }
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