StroyFightResultView.cs 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352
  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using cfg.GfgCfg;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class StroyFightResultView : BaseView
  11. {
  12. private UI_StoryFightResultUI _ui;
  13. private GameObject _sceneObject;
  14. private EffectUI _effectUI0;
  15. private EffectUI _effectUI1;
  16. private EffectUI _effectUI2;
  17. private EffectUI _effectUI3;
  18. private EffectUI _effectUI4;
  19. private EffectUI _effectUI5;
  20. private EffectUI _effectUI6;
  21. private EffectUI _effectUI7;
  22. private EffectUI _effectUI8;
  23. private EffectUI _effectUI9;
  24. private EffectUI _effectUI10;
  25. private EffectUI _effectUI11;
  26. private StoryFightResultData _resultData;
  27. public override void Dispose()
  28. {
  29. EffectUIPool.Recycle(_effectUI0);
  30. _effectUI0 = null;
  31. EffectUIPool.Recycle(_effectUI1);
  32. _effectUI1 = null;
  33. EffectUIPool.Recycle(_effectUI2);
  34. _effectUI2 = null;
  35. EffectUIPool.Recycle(_effectUI3);
  36. _effectUI3 = null;
  37. EffectUIPool.Recycle(_effectUI4);
  38. _effectUI4 = null;
  39. EffectUIPool.Recycle(_effectUI5);
  40. _effectUI5 = null;
  41. EffectUIPool.Recycle(_effectUI6);
  42. _effectUI6 = null;
  43. EffectUIPool.Recycle(_effectUI7);
  44. _effectUI7 = null;
  45. EffectUIPool.Recycle(_effectUI8);
  46. _effectUI8 = null;
  47. EffectUIPool.Recycle(_effectUI9);
  48. _effectUI9 = null;
  49. EffectUIPool.Recycle(_effectUI10);
  50. _effectUI10 = null;
  51. EffectUIPool.Recycle(_effectUI11);
  52. _effectUI11 = null;
  53. if (_ui != null)
  54. {
  55. _ui.Dispose();
  56. }
  57. _ui = null;
  58. base.Dispose();
  59. }
  60. protected override void Init()
  61. {
  62. base.Init();
  63. _ui = UI_StoryFightResultUI.Create();
  64. viewCom = _ui.target;
  65. isfullScreen = true;
  66. //isReturnView = true;
  67. }
  68. protected override void OnInit()
  69. {
  70. base.OnInit();
  71. _ui.m_btnClose.enabled = false;
  72. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  73. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");
  74. _ui.m_comExpBar.m_proExp.m_comHolder.target.width = 0;
  75. AddEffect();
  76. }
  77. private void AddEffect()
  78. {
  79. EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult0, "ui_fight_new", "ZDJS_lose",
  80. onComplete: (effect) =>
  81. {
  82. if (effect != null)
  83. {
  84. _effectUI0 = effect;
  85. }
  86. });
  87. EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult1, "ui_fight_new", "ZDJS_qualified",
  88. onComplete: (effect) =>
  89. {
  90. if (effect != null)
  91. {
  92. _effectUI1 = effect;
  93. }
  94. });
  95. EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult2, "ui_fight_new", "ZDJS_good",
  96. onComplete: (effect) =>
  97. {
  98. if (effect != null)
  99. {
  100. _effectUI2 = effect;
  101. }
  102. });
  103. EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderResult3, "ui_fight_new", "ZDJS_Perfect",
  104. onComplete: (effect) =>
  105. {
  106. if (effect != null)
  107. {
  108. _effectUI3 = effect;
  109. }
  110. });
  111. EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderScore, "ui_fight_new", "ZDJS_Text_kuang",
  112. onComplete: (effect) =>
  113. {
  114. if (effect != null)
  115. {
  116. _effectUI4 = effect;
  117. }
  118. });
  119. EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar3, "ui_fight_new", "ZDJS_STAR",
  120. onComplete: (effect) =>
  121. {
  122. if (effect != null)
  123. {
  124. _effectUI5 = effect;
  125. }
  126. });
  127. EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar2, "ui_fight_new", "ZDJS_STAR",
  128. onComplete: (effect) =>
  129. {
  130. if (effect != null)
  131. {
  132. _effectUI6 = effect;
  133. }
  134. });
  135. EffectUIPool.CreateEffectUI(_ui.m_comResult.m_holderStar1, "ui_fight_new", "ZDJS_STAR",
  136. onComplete: (effect) =>
  137. {
  138. if (effect != null)
  139. {
  140. _effectUI7 = effect;
  141. }
  142. });
  143. EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_holderProHead, "ui_fight_new", "ZDJS_jindu_di",
  144. onComplete: (effect) =>
  145. {
  146. if (effect != null)
  147. {
  148. _effectUI8 = effect;
  149. }
  150. });
  151. EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_proExp.m_holder, "ui_fight_new", "ZDJS_jindu_head",
  152. onComplete: (effect) =>
  153. {
  154. if (effect != null)
  155. {
  156. _effectUI9 = effect;
  157. }
  158. });
  159. EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_proExp.m_comHolder.m_holder, "ui_fight_new",
  160. "ZDJS_jindu_tx",
  161. onComplete: (effect) =>
  162. {
  163. if (effect != null)
  164. {
  165. _effectUI10 = effect;
  166. }
  167. });
  168. EffectUIPool.CreateEffectUI(_ui.m_comExpBar.m_holderHead, "ui_fight_new", "ZDJS_player",
  169. onComplete: (effect) =>
  170. {
  171. if (effect != null)
  172. {
  173. _effectUI11 = effect;
  174. }
  175. });
  176. }
  177. protected async override void OnShown()
  178. {
  179. base.OnShown();
  180. _resultData = (StoryFightResultData)this.viewData;
  181. InstanceZonesDataManager.usedRecommend = false;
  182. InstanceZonesDataManager.isResultFighting = true;
  183. FightData roleData = InstanceZonesDataManager.roleData;
  184. if (_sceneObject == null)
  185. {
  186. PrefabManager.Instance.InstantiateAsync(ResPathUtil.GetPrefabPath("SceneFightResult"), (gameObj) =>
  187. {
  188. _sceneObject = gameObj;
  189. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, true);
  190. MyDressUpHelper.dressUpObj.AddOrRemove(180014, false);
  191. MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
  192. _ui.m_comResult.m_c1.selectedIndex = _resultData.Star;
  193. _ui.m_comResult.m_txtScore.text = "" + _resultData.Score;
  194. RoleInfoManager.Instance.UpdateHeadWithLv1(_ui.m_comExpBar.m_comHead, RoleDataManager.headId,
  195. RoleDataManager.headBorderId, RoleDataManager.lvl);
  196. _ui.m_btnClose.enabled = false;
  197. if (!this._resultData.Result)
  198. {
  199. _ui.m_comExpBar.target.visible = false;
  200. InstanceZonesDataManager.isResultFighting = false;
  201. }
  202. else
  203. {
  204. _ui.m_comExpBar.target.visible = true;
  205. StoryLevelCfg _levelCfg =
  206. CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(InstanceZonesDataManager
  207. .currentLevelCfgId);
  208. StoryFightCfg fightCfg =
  209. CommonDataManager.Tables.TblStoryFightCfg.GetOrDefault(int.Parse(_levelCfg.FightID));
  210. _ui.m_comExpBar.m_txtExpAdded.SetVar("value", fightCfg.Exp.ToString()).FlushVars();
  211. }
  212. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field &&
  213. this._resultData.Result && FieldDataManager.Instance.currFightLv < CommonDataManager.Tables
  214. .TblFieldCfg.GetOrDefault(FieldDataManager.Instance.chapterId).Num)
  215. {
  216. _ui.m_comExpBar.target.visible = false;
  217. Timers.inst.Add(3, 1, OnClickBtnClose);
  218. }
  219. _ui.m_comResult.m_t0.Play(AddExp);
  220. });
  221. return;
  222. }
  223. MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
  224. _ui.m_comResult.m_c1.selectedIndex = _resultData.Star;
  225. _ui.m_comResult.m_txtScore.text = "" + _resultData.Score;
  226. RoleInfoManager.Instance.UpdateHeadWithLv1(_ui.m_comExpBar.m_comHead, RoleDataManager.headId,
  227. RoleDataManager.headBorderId, RoleDataManager.lvl);
  228. _ui.m_btnClose.enabled = false;
  229. if (!this._resultData.Result)
  230. {
  231. _ui.m_comExpBar.target.visible = false;
  232. InstanceZonesDataManager.isResultFighting = false;
  233. }
  234. else
  235. {
  236. _ui.m_comExpBar.target.visible = true;
  237. StoryLevelCfg _levelCfg =
  238. CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(InstanceZonesDataManager.currentLevelCfgId);
  239. StoryFightCfg fightCfg =
  240. CommonDataManager.Tables.TblStoryFightCfg.GetOrDefault(int.Parse(_levelCfg.FightID));
  241. _ui.m_comExpBar.m_txtExpAdded.SetVar("value", fightCfg.Exp.ToString()).FlushVars();
  242. }
  243. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field && this._resultData.Result &&
  244. FieldDataManager.Instance.currFightLv < CommonDataManager.Tables.TblFieldCfg
  245. .GetOrDefault(FieldDataManager.Instance.chapterId).Num)
  246. {
  247. _ui.m_comExpBar.target.visible = false;
  248. Timers.inst.Add(3, 1, OnClickBtnClose);
  249. }
  250. _ui.m_comResult.m_t0.Play(AddExp);
  251. StoryLevelCfg storylevel =
  252. CommonDataManager.Tables.TblStoryLevelCfg.GetOrDefault(InstanceZonesDataManager.currentLevelCfgId);
  253. if (_resultData.Result && storylevel.Type == 6 && storylevel.SubType == 2)
  254. {
  255. await TimeTracingSProxy.ReqGetMaxLevelInfo(TimeTracingDataManager._currentChapterId);
  256. await TimeTracingSProxy.ReqGetAppointLevelRewardStatus(InstanceZonesDataManager.currentLevelCfgId);
  257. await TimeTracingSProxy.ReqGetSuitRewardStatus();
  258. }
  259. }
  260. protected override void OnHide()
  261. {
  262. base.OnHide();
  263. if (_sceneObject != null)
  264. {
  265. PrefabManager.Instance.Restore(_sceneObject);
  266. _sceneObject = null;
  267. }
  268. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  269. _ui.m_comResult.m_t1.Play();
  270. _ui.m_comExpBar.m_proExp.m_comHolder.target.width = 0;
  271. InstanceZonesDataManager.isResultFighting = false;
  272. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field)
  273. {
  274. InstanceZonesDataManager.isFightResultHide = true;
  275. InstanceZonesDataManager.resultData = this._resultData;
  276. //ViewManager.DeleteViewStackCountDown(1);
  277. //ViewManager.Show<FieldView>();
  278. Timers.inst.Remove(OnClickBtnClose);
  279. }
  280. else
  281. {
  282. InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId,
  283. _resultData.FirstPass, true);
  284. //尝试显示奖励
  285. BonusController.TryShowBonusList(_resultData.BonusList);
  286. }
  287. InstanceZonesDataManager.currentCardId = -1;
  288. }
  289. private void OnClickBtnClose(object param)
  290. {
  291. this.Hide();
  292. }
  293. private void AddExp()
  294. {
  295. float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
  296. float cfgExp = CommonDataManager.Tables.TblRoleLevelCfg.GetOrDefault(RoleDataManager.lvl).Exp;
  297. _ui.m_comExpBar.m_txtCurExp.text = exp.ToString();
  298. _ui.m_comExpBar.m_txtAllExp.text = cfgExp.ToString();
  299. _ui.m_comExpBar.m_proExp.target.max = cfgExp;
  300. _ui.m_comExpBar.m_proExp.target.value = 0;
  301. _ui.m_comExpBar.m_proExp.target.TweenValue(exp, 0.2f).OnUpdate((GTweener t) =>
  302. {
  303. _ui.m_comExpBar.m_proExp.m_comHolder.target.width =
  304. t.value.x / cfgExp * _ui.m_comExpBar.m_proExp.m_comHolder.target.initWidth;
  305. }).OnComplete(() =>
  306. {
  307. if (!this._resultData.Result) ViewManager.Show<StoryFightFailView>();
  308. InstanceZonesDataManager.isResultFighting = false;
  309. _ui.m_btnClose.enabled = true;
  310. });
  311. UpdateToCheckGuide(null);
  312. }
  313. }
  314. }